redeyesandlonghair Posted July 22, 2013 Posted July 22, 2013 How does the mod work? You set a hot key. If you press that hotkey while in combat with your weapon sheathed, you will surrender; your attackers will rape you and rob you. If you press that hotkey while you have your weapon drawn, you will knock down your target and can then talk to them with options to rape, kill, and/or rob them If you take off all your clothes and jump off the throat of the world and land square on the tip of a pine tree, you'll find the mods special secret function that the author forgot to mention.
dkatryl Posted July 22, 2013 Author Posted July 22, 2013 Also, not sure if it would be happening from this mod or the framework itself, but I just was being raped by 2 male orc bandits at the same time and... they seemed a bit confused about how that's supposed to go... because at one point, one of the orcs was in the position that you would expect the victim to be in. Also, the act started out with the two of them kissing each other while I did something on my knees from the side. The whole thing was quite amusing :3 That's because it utilized the "Tricycle" animation, which is really a M-F-F animation. That one doesn't lend itself very well to a single character getting raped. Devil's 3way is a M-M-F animation, and that one DOES lend itself to a single character getting raped. Given the semi-recent update of the Framework and a lot of people getting confused about why nothing would play for 3-ways because by default, none of the 3ways are turned on in the aggressive pool, so I just removed the "aggressive" tag for the 3-ways. I plan on hard selecting the Devil's 3way in the future, but I was running into trouble getting that to work, and I was more interested in getting whatever update I was doing at the time uploaded, so I took a short cut for the time being. So, yeah, for now, those two Orc's just *really* like working together.
dkatryl Posted July 22, 2013 Author Posted July 22, 2013 How does the mod work? If you take off all your clothes and jump off the throat of the world and land square on the tip of a pine tree, you'll find the mods special secret function that the author forgot to mention. Please use the /Spoiler tag to discuss that next time.
dkatryl Posted July 22, 2013 Author Posted July 22, 2013 Ok. i thought about player enslavement. Reading is not my strongest ability today. Yeah, and that is the part that I will not be touching with a 10 foot pole. Not only is that the main goal of the Sanguine series of mods, but that is a WAAAAAY more ambitious undertaking than I desire.
DSXX Posted July 22, 2013 Posted July 22, 2013 I've been wondering. I have 'fight or fly' installed alongside this mod. That's a surrendering mod as well but with no sexual content, would it cause any conflicts script wise? Yes, it will conflict. I tried using them at the same time, and it didn't work. Fight or Fly gets to the NPC first and then makes them act according to that mod, and never lets Submit get in there to do what it needs to do. Thanks for confirming that. I ended up disabling it as I had a strong feeling it was going to conflict.
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 Things that are basically done for the Speechcraft update: Initial Pickup Line Seduce Pass Seduce Fail - Can't try again with that NPC for 24 hours Bribe Pass Bribe Fail - Get pushed away, can't try again with that NPC for 48 hours Coercion Pass (This tree extends further, but it uses already existing content) Coercion Fail - Assault Alarm is triggered, StartCombat() Abort - After Pickup Line, before the rest. Generic Sex - Male Player Generic Sex - Female Player Oral Sex - Male Player Oral Sex - Male Target Anal Sex - Male Player Anal Sex - Female Player Rough Sex - Male Player Rough Sex - Female Player Follower Seduce Pass Follower Seduce Fail - Can't try again with that NPC for 12 hours Housecarl Seduce Pass Housecarl Seduce Fail - Can't try again with that NPC for 12 hours Spouse Seduce Pass Spouse Seduce Fail - Can't try again with that NPC for 12 hours "Let's go somewhere more private." - Lead partner to a different location. Things that are left: Have wandering guards trigger a "trespassing" fine if they catch you having consensual sex in public. Follower Support - 3-ways More Play Testing! The base "Seduction" algorithm is simply: SeduceChance.SetValue(((PSpeech - TSpeech)/4) + Difficulty + _SLSubmitSpeechBonus.GetValue()) Difficulty is 0-25%, depending how much of a bonus you give yourself in the MCM slider. SpeechBonus is several factors. For every Relationship rank, you get +10%. So if you are a 1, that's +10%. If you are married, that's +40%. If you have pissed them off... it could be -10% or less! For every "Guild" quest chain you have completed, that is +10%. So if you are the Harbinger, Archmage, Thieve's Guildmaster, Dark Brotherhood Speaker, that's a total of +40% If you have defeated Alduin, that's +10%. Minimum chance is always 10-35%, depending on how much of a bonus you give yourself, maximum chance is always 90%. Bribing is similar, however there is a component of the gold offered vs their level, so the higher the level, the more likely they will be insulted by the offer. The lower the level, well, the more attractive 100G may look! So as you can see, you will start off with a very low chance at seduction as a nobody. But get your Speechcraft skill up, as well as make a name for yourself, and you will start landing ass much more frequently! Other than wrapping up the Speechcraft stuff, I still need to add the alternative to getting robbed of all of your gear upon surrendering + possible subdued NPC bounty turn in. So getting there, just need more time.
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 Oh yeah, and given that the Attempt results say stuff like: Target resists your seduction! Target submits to your seduction! Target resists your bribery! Target submits to your bribery! Target resists your coercion! Target submits to your coercion! Target resists your overtures! Target submits to your overtures! That lets me keep with the theme of 'Submit', so I don't have to feel like changing the name. Lol
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 Okay, that's enough of the CK for one evening. I think I have all of the dialogs implemented and working as intended. These are the things left to do before the next update: Have wandering guards trigger a "trespassing" fine if they catch you having consensual sex in public. Follower Support - 3-ways Add "Bound & Gagged" alternative to having all of your gear stolen during a Player Surrender. Add "Subdued Hostile NPC" bounty turn in to local Guards for gold. Re-add a 'Calm' effect. More Play Testing!
Crate123 Posted July 23, 2013 Posted July 23, 2013 May I suggest giving a +10% chance of seducing someone if you're a Thane in that hold ? Romance does something like that and it feels somewhat immersive, also I like that when you try and seduce someone high up like Jarl Eilisif she will say something like that would be improper for someone in her position. Maybe make it possible if you're a thane in her hold and can succeed a very difficult check.
MythicMiss Posted July 23, 2013 Posted July 23, 2013 I'd like to second the Thane bonus request, if it's not a hassle. And if you have Hearthfire installed, I'd like to suggest using the "How can I serve you, my Thane?" line (I love hearing Lydia say that. ). Although if you do, you may have to *ahem* borrow the voicefiles to avoid a dependency on Hearthfire. If you'd rather not, no worries.
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 May I suggest giving a +10% chance of seducing someone if you're a Thane in that hold ? Romance does something like that and it feels somewhat immersive, also I like that when you try and seduce someone high up like Jarl Eilisif she will say something like that would be improper for someone in her position. Maybe make it possible if you're a thane in her hold and can succeed a very difficult check. Doh! Absolutely! Forgot about that one!
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 I'd like to second the Thane bonus request, if it's not a hassle. And if you have Hearthfire installed, I'd like to suggest using the "How can I serve you, my Thane?" line (I love hearing Lydia say that. ). Although if you do, you may have to *ahem* borrow the voicefiles to avoid a dependency on Hearthfire. If you'd rather not, no worries. There are many awesome lines that could be used, however, ones like that are only applicable to a very few NPC's. I might be able to look into specific ones like the Housecarls, since they are a rather small group, but no promises. However, Lydia's line, in question, is not dependent to Hearthfire. That girl has been asking how she may service, err, serve me everytime I walk by her before I ever installed the first DLC. To make sure that all Race/Gender voice types have an applicable spoken line, for the most part, I am limited to using "Shared Responses" from the DialogGeneric/Misc category, and I had to get 'creative' to frame many of them into something coherent and in context. Here's a sample for 'Rough Consensual Sex' as a Female player: Player: Let's pretend that I'm a thief and you caught me sneaking around your house at night. NPC: I understand. Player: Good, let's start! NPC: You're not supposed to be in here! Player: Oh? I was just helping myself to your stuff. What are you going to do about it? NPC: You dirty thief! (If Female NPC) NPC: Stop, thief! (If Male NPC) StartSex("Rough") Lol.
CGi Posted July 23, 2013 Posted July 23, 2013 Player: Let's pretend that I'm a thief and you caught me sneaking around your house at night. Roleplay sex ftw! Love that idea. So much room for more ideas, like guards and such.
shinji72 Posted July 23, 2013 Posted July 23, 2013 That's awesome. One question Dkatryl? Does the formula take in account for previous succesfull intercourse? Maybe raising the relationship rank after every successful consensual sex act?It seems realistic to me to have an improved relationship with someone you had sex with. (and it also increase the likehood of another coitus)
MythicMiss Posted July 23, 2013 Posted July 23, 2013 Oh wow. That is awesome. The new update is going to be so good. SO GOOD.
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 That's awesome. One question Dkatryl? Does the formula take in account for previous succesfull intercourse? Maybe raising the relationship rank after every successful consensual sex act? It seems realistic to me to have an improved relationship with someone you had sex with. (and it also increase the likehood of another coitus) Currently, no, just because I haven't gotten to that part yet. I was thinking do something like each successful session of sexy scenarios (alliteration, FTW!) has a small chance (eh, say, 10-25%?) of raising the relationship rank by +1, up to a certain point. I have to check, but I think rank 4 is reserved for Spouses. Not sure if bad things will happen if you end up running around with dozens of spouses. (Although there is probably a mod for that. ) But what if it turned out to be bad sex? Shouldn't you then have an equal chance of making your relationship rank drop by -1 (unless they were already a spouse, housecarl, follower) Because, after all: There's nothing better than good sex. But bad sex? A peanut butter and jelly sandwich is better than bad sex. -Billy Joel I'm a jerk, I know. Lol
redeyesandlonghair Posted July 23, 2013 Posted July 23, 2013 How is Illusion magic going to be factored into this. I want to roofy someone with my magic.
shinji72 Posted July 23, 2013 Posted July 23, 2013 What about bad sex... That's exactly what I was thinking while writing previous post!Actually you cannot "fail" a sexlab animation... But wouldnt it be a good enhancement?Maybe in certain circumstances, as a male, you could have random early orgasm. The animation is prematurely stopped and your parter is disappointed. Or maybe the SoS doesnt move! A random change that could increase if you are drunk, or you've had too much sex, or maybe you've been raped earlier. Well.... anyway I think we are going beyond SUBMIT scope. Regarding the formula, I sugest to increase the chance (you're DRAGONBORN, after all!) and cap the relationship increase at level 3.
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 How is Illusion magic going to be factored into this. I want to roofy someone with my magic. Good point! Can factor your Illusion skill vs theirs in a similar manner as the Speech skill. Sure.
MythicMiss Posted July 23, 2013 Posted July 23, 2013 As long as we're on the subject of success modifiers, what about the Allure perk? Or the Agent of Dibella quest reward perk? Maybe the Gift of Gab perk from the Bards College quest? Those are the only ones I can think of, off the top of my head.
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 Eh, I can add modifiers all day long, but in the end, there is still a max chance of 90%, and a minimum of 10-35%, depending on how much of a bonus you give yourself. If there ends up being too many total bonuses to add in, then the individual value of each bonus would drop, otherwise you'd quickly reach the 90% cap with every NPC, which would be kind of silly. I'll play with the numbers a bit tonght, as I like the idea of having a greater chance the more things you have done and the more reknown you have, but I also don't want you to hit the cap with little effort. Oblivion's Fame/Infamy Statistic would have been REALLY helpful here.
redeyesandlonghair Posted July 23, 2013 Posted July 23, 2013 For Illusion you could add a new learnable spell, call it something like "Nymph's Caress", that when cast on someone greatly increases your chance of success. HOWEVER, that only happens if they don't see you casting it. If the person sees you casting it, it ends up making it darn near impossible to seduce them. Maybe even set the spell to be viewed as a hostile action, so if other people see you casting it, they assume you're up to evil wizard stuff and call the guards to have you arrested. Also, another thought to go along with seduction. And option to tell the person "Hey, why don't you go get a room at the local inn and I'll meet you there for some...fun <wink wink>". The NPC then wanders off to the local inn and stays there for a while. Would be useful for getting guards or whatever to leave when you need them to; if you fail, the NPC instead will follow you around for a while because now they're suspicious of you! Gaurds could even say so, like "Oh? More likely you're trying to get me to abandon my post!" and if you try to seduce them again (much more difficult the second time) and fail again, they arrest you. Could have a similar option with Intimidate, but more along the lines of "GET OUTTA HERE BEFORE I THUMP YOU GOOD!", which just kind of makes them run in fear for a bit; maybe at the end of the fear effect, they call the guards to arrest you ( not sure if you get arrested for threatening people in Skyrim ). Failure obviously results in them smushing your face in.
dkatryl Posted July 23, 2013 Author Posted July 23, 2013 For Illusion you could add a new learnable spell, call it something like "Nymph's Caress", that when cast on someone greatly increases your chance of success. HOWEVER, that only happens if they don't see you casting it. If the person sees you casting it, it ends up making it darn near impossible to seduce them. Maybe even set the spell to be viewed as a hostile action, so if other people see you casting it, they assume you're up to evil wizard stuff and call the guards to have you arrested. Also, another thought to go along with seduction. And option to tell the person "Hey, why don't you go get a room at the local inn and I'll meet you there for some...fun <wink wink>". The NPC then wanders off to the local inn and stays there for a while. Would be useful for getting guards or whatever to leave when you need them to; if you fail, the NPC instead will follow you around for a while because now they're suspicious of you! Gaurds could even say so, like "Oh? More likely you're trying to get me to abandon my post!" and if you try to seduce them again (much more difficult the second time) and fail again, they arrest you. Could have a similar option with Intimidate, but more along the lines of "GET OUTTA HERE BEFORE I THUMP YOU GOOD!", which just kind of makes them run in fear for a bit; maybe at the end of the fear effect, they call the guards to arrest you ( not sure if you get arrested for threatening people in Skyrim ). Failure obviously results in them smushing your face in. I agree with using the Illusion skill + the Speechcraft skill, but I'm not adding any custom castable spells because I don't like them cluttering up my spell book. For Seduction (and Bribery, as success for both of those will work the same other than one costs 100G per) having them go to an inn room is WAAAAAY beyond the complexity of what I will do. Sounds like a scripting nightmare trying to make sure they go to a particular inn based on where they are and, yeah, no way. There *is* an option for them to follow you to more private place so you can do just that, get em off the street and all, similar to what Romance had. It was the last thing I got working last night before I had my fill of staring at the CK and was done for the night. Coercion success and failure works identically to how it already works. Basically, take the "How about we get to know each other a little better", they say "Nah, I don't think so." and you have the Coercion option. Already exists. Now, add to that, an option for Seduction and one for Bribery. That's basically the 3 approaches you will have. What happens based off the success/failure of each approach will depend on the approach.
dkatryl Posted July 24, 2013 Author Posted July 24, 2013 Okay, revised the Success Algorithms a bit for Persuade, Bribery, and Intimidate. This is what I have working so far (P = Player, T = Target): Base for all 3: ((PSpeech - TSpeech)/4 + (PIlusion - TIllusion)/4) Bonuses for all 3: +(10 * GetRelationshipRank()) +5 Alduin Defeated +5 Complete Companions +5 Complete College +5 Complete Thieve's Guild +5 Complete Dark Brotherhood +5 Agent of Dibella +5 Agent of Mara +5 Allure Perk For Persuasion: +5 Persuasion Perk +5 Hypnotic Gaze Perk For Bribery: +5 Bribery Perk +5 Hypnotic Gaze Perk +(Bribe Amount/10) - TLevel) For Intimidate: +5 Intimidation Perk +5 Aspect of Terror Perk +(PPrime - TPrime) That should leave a nice wide range of variation in the bonuses between a newer, undeveloped character versus one that has been around a bit and done a lot.
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