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17 hours ago, Kashked said:

 

I love the idea of making it a big deal that is built up towards and resolved sometime much later in the questline. And if I might offer up an suggestion... let us sell tickets to the live event. 👀

 

I'm not fucking around, it would be kind of awesome. Really make it an event. 

 

My basic idea is that for the quest where filming the actual deflowering takes place you get a number of optional objectives for characters that you can invite to watch it live. NR story characters, vanilla characters that make sense. You can invite as many or as few as you want, get caps for each you invite, but it also raises your sexual reputation and lowers your willpower and self-esteem. Maybe throw in a couple of characters in the objectives that will say FUCK NO and just lower your self-esteem if you make the mistake of asking them.

 

And honestly... give us an option to chicken out in the last moment. I don't mean add an entire path after that, I mean an option to just end it right there and then, locking you out of the rest of the mod. I have only played the very startup of the path, so I don't know the characters or options, but it could then be resolved by going back to someone you actually like, losing your virginity to them, in private, instead, and then it's over, with a massive boost to your psycological sex attributes. Would of course be great if you could get that character as an companion, head back to the Commonwealth with them and just play vanilla after that point. The "pornstar who never was"-path so to speak. It wouldn't be my first playthrough of the mod but I would definatly consider going such a path on a second playthrough.

 

i actually really like the idea of chickening out. i think for a playthrough where you don't have sex, reject advances, and don't become the OBB, having an option to back out or run away at the end makes sense. after finishing 6.5, i just hopped on the vespa and rode back home, because it didn't make sense for me to stick around with the personality i had been playing. i still visit the farm from time to time.

 

the whole experience had this "inexperienced girl getting in over her head" feeling, and i just wanted her to have a way out (even though i'm the one who put her there~)

 

also, i was definitely picking up an attraction between the main character and sophie, and i would love some kind of lesbian content between them outside of the kiss, maybe? i would never ask you to do more than you already are, the effort you've poured into this project is honestly incredible, and it's possible there's more in 6.6 (which i didn't know was released until today!), but the thought of losing your virginity to sophie feels like such a nice capstone for their little journey together. anyway, thank you for the incredible mod! i laughed, i cried, i felt genuine fear. literally a better story than the base game.

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2 hours ago, untouchableswan said:

, i just hopped on the vespa and rode back home, because it didn't make sense for me to stick around with the personality i had been playing.

 

Nah, but she's not going to have the protection she has in Nuka World, she should be back soon. 

 

Anyway, the Vespa shouldn't go to Sanctuary, I'm putting it for the moment for testing purposes (if anyone wants to do something else while waiting for my updates). But in the final version the Vespa will serve only to travel inside Nuka World. 

 

Unfortunately, lesbianism doesn't really appeal to me. 

 

1 hour ago, osculim said:

@JB. Do I still need the holywater patch or is that included in the new version ?

This is no longer necessary, the script is already included in the new version. 

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Fizztop enema is now working. 👌 Tested on an old save too.
Added a rack and hooded light for the garden tools.

Spoiler

Fallout4Screenshot2024_03.15-01_08_05_01.png.331554bcb4e3d98c156ebdeb6d79cda8.png

Adjusted the left side walls/roofs to close up the gap with the ground.

Added buoy hooks to all hanging lanterns.. finally.

Changed the furniture a little in the Seven Bar a little to make it easier to navigate with the whole crew there.

Spoiler

Fallout4Screenshot2024_03.15-00_51_00_02.png.d048207bfec14d3514821b0194d6e58b.png

 

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7 minutes ago, izzyknows said:

Fizztop enema is now working. 👌 Tested on an old save too.
Added a rack and hooded light for the garden tools.

  Reveal hidden contents

Fallout4Screenshot2024_03.15-01_08_05_01.png.331554bcb4e3d98c156ebdeb6d79cda8.png

Adjusted the left side walls/roofs to close up the gap with the ground.

Added buoy hooks to all hanging lanterns.. finally.

Changed the furniture a little in the Seven Bar a little to make it easier to navigate with the whole crew there.

  Reveal hidden contents

Fallout4Screenshot2024_03.15-00_51_00_02.png.d048207bfec14d3514821b0194d6e58b.png

 

You posted the patch yet Izzy or are you still busy ?

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16 minutes ago, osculim said:

You posted the patch yet Izzy or are you still busy ?

Not yet. I still have to play it without cheats to make sure stuff actually works as intended. There's a fair amount of stuff that requires a new run. Then I'll post it.

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6 minutes ago, izzyknows said:

Not yet. I still have to play it without cheats to make sure stuff actually works as intended. There's a fair amount of stuff that requires a new run. Then I'll post it.

No worries. I assume the old patch will still be fine for the moment ? As I am doing a new run atm

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15 minutes ago, osculim said:

No worries. I assume the old patch will still be fine for the moment ? As I am doing a new run atm

Suuure!
Maybe...kinda...humm....dunno. 😜

It should be fine.

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4 minutes ago, izzyknows said:

You have mail. ;)

 

cool thanx Ill have a look:) What can I say I am an old fart sitting at home during the day bored out outa my mind. So I spend it playing NR 

Edited by osculim
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Just to let you know, you can add Horizon as "incompatible" for 6.6. I'm trying it out and when I get the job to prepare a ribeye steak in one of the early missions where you pose as a slave it won't accept the edited "small ribeye stake" I make that Horizon replaces the vanilla item with. Checked the console, the normal ribeye steak doesn't even exist any more. So it's a hard incompability, and I'm going to guess there will be more "make food"-kind of quests that will be broken if the quest expects a vanilla version of the item.

 

Edit: Still possible to just skip those steps with the console of course, so I'll keep the game going, but all the recipies in Horizon are reworked, as well as most fooditems and beverages.

 

Edit again: Also, no rubber gloves in the stove. I suspect it's Horizon since it changes a lot of what loot is availible in containers, although it isn't supposted to touch handplaced items, but this is what I get in the stove. Definatly mark it down as incompatible.

Spoiler

20240315112136_1.jpg.e23f5658483e825b8bfe66518c7a8ea1.jpg

 

Edited by Kashked
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Posted (edited)
2 hours ago, Kashked said:

Still possible to just skip those steps with the console of course

Use the MCM, I put a cheat for horizon players to skip the process. Alternative start section.

Edited by JB.
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2 hours ago, Kashked said:

Just to let you know, you can add Horizon as "incompatible" for 6.6. I'm trying it out and when I get the job to prepare a ribeye steak in one of the early missions where you pose as a slave it won't accept the edited "small ribeye stake" I make that Horizon replaces the vanilla item with. Checked the console, the normal ribeye steak doesn't even exist any more. So it's a hard incompability, and I'm going to guess there will be more "make food"-kind of quests that will be broken if the quest expects a vanilla version of the item.

 

Edit: Still possible to just skip those steps with the console of course, so I'll keep the game going, but all the recipies in Horizon are reworked, as well as most fooditems and beverages.

 

Edit again: Also, no rubber gloves in the stove. I suspect it's Horizon since it changes a lot of what loot is availible in containers, although it isn't supposted to touch handplaced items, but this is what I get in the stove. Definatly mark it down as incompatible.

  Hide contents

20240315112136_1.jpg.e23f5658483e825b8bfe66518c7a8ea1.jpg

 

You using izzy's patch ? If so look on the cupboard to the right. 

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12 minutes ago, osculim said:

You using izzy's patch ? If so look on the cupboard to the right. 

 

I do actually, it was required for the CWSS patch, are the gloves in there? It did surprise me about the missing quest-items, I've never had Horizon do that before.

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4 minutes ago, Kashked said:

 

I do actually, it was required for the CWSS patch, are the gloves in there? It did surprise me about the missing quest-items, I've never had Horizon do that before.

Lol Dude I did the exact same thing was looking in things for gloves a while. Till I found the box on the counter next to the sink.

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6 minutes ago, Kashked said:

 

I do actually, it was required for the CWSS patch, are the gloves in there? It did surprise me about the missing quest-items, I've never had Horizon do that before.

The text needs changed a little there since they're to the right of the sink. All rubber gloves are "on" counters.

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Posted (edited)
13 minutes ago, osculim said:

Lol Dude I did the exact same thing was looking in things for gloves a while. Till I found the box on the counter next to the sink.

I put it there because a user said he couldn't find it inside the stove. But the script does indeed put some gloves on that stove. I checked two nights ago. Although I always play/test without patches.

 

 

	If PlayerREF.GetItemCount(_NR_RubberGloves)==0

		Debug.MessageBox("I think I saw some inside the kitchen stove.")

		If _NR_Stove_Kitchen.GetItemCount(_NR_RubberGloves)==0
		_NR_Stove_Kitchen.AddItem(_NR_RubberGloves)
		EndIf

	EndIf

 

 

Izzy's patch should have no effect, I'm watching it on CK and the stove is still the same. 

 

Perhaps I'll move these gloves over the stove, just in case.

Edited by JB.
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7 minutes ago, JB. said:

I put it there because a user said he couldn't find it inside the stove. But the script does indeed put some gloves on that stove. I checked two nights ago. Although I always play/test without patches.

 

 

	If PlayerREF.GetItemCount(_NR_RubberGloves)==0

		Debug.MessageBox("I think I saw some inside the kitchen stove.")

		If _NR_Stove_Kitchen.GetItemCount(_NR_RubberGloves)==0
		_NR_Stove_Kitchen.AddItem(_NR_RubberGloves)
		EndIf

	EndIf

 

 

Izzy's patch should have no effect, I'm watching it on CK and the stove is still the same. 

 

Perhaps I'll move these gloves over the stove, just in case.

The first thing I thought of there was a cremora commercial from the 80s as a kid. Where the dude is looking in everything basically trashing his kitchen. When he finally gave up he screams to his wife. She shouts back "Its not inside its ontop" It made me chuckle a bit.

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Posted (edited)
9 hours ago, izzyknows said:

Fallout4Screenshot2024_03.15-00_51_00_02.png.d048207bfec14d3514821b0194d6e58b.png

 

Come to think of it, some seats and chairs are used by packages. When you start Seven Bar through Katelyn, everyone goes to sit down. Do you have that covered?

 

The packages have this name, there are about 9 of them:

 

Dinning_SevenBar

 

Just redirect them to the new seats. 

Edited by JB.
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35 minutes ago, DeadManRising1219 said:

Hello! I am having an issue with the Audition Outfit giving this really odd sagging affect in the breasts. Images attached. I've gone through Bodyslide to see what could possibly be adding so much gravity, but it looks normal there

 

That looks physics-related. What body replacer (CBBE-3BBB, FG...) are you using, and what physics library (OCBP, OCBPC...)? Also any non-default physics config overrides, like MTM's?

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4 minutes ago, vaultbait said:

 

That looks physics-related. What body replacer (CBBE-3BBB, FG...) are you using, and what physics library (OCBP, OCBPC...)? Also any non-default physics config overrides, like MTM's?

I am using 3bbb with knee fix, OCBPC and MTM. I tried messing with MTM to give my character extra firmness to see if that would help with sag, no dice. Also notable that this is the only outfit I've seen that does this, all other armor replacers and add-ins seem to work fine (I haven't gotten to other Nuka Ride outfits yet so idk about them)

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14 minutes ago, DeadManRising1219 said:

I am using 3bbb with knee fix, OCBPC and MTM. I tried messing with MTM to give my character extra firmness to see if that would help with sag, no dice. Also notable that this is the only outfit I've seen that does this, all other armor replacers and add-ins seem to work fine (I haven't gotten to other Nuka Ride outfits yet so idk about them)

Unfortunately I have no idea. I support CBBE and FG because I have experience with both, but 3BBB is a patch made by another user. 

 

Consider joining the right side of life and installing Fusion Girl 😎 I'm not saying this for your main account, but at least for Nuka Ride since the outfits are a vital part of the mod. And it's a long mod. You don't want to go with those udders dangling all over the wasteland.

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1 minute ago, JB. said:

Unfortunately I have no idea. I support CBBE and FG because I have experience with both, but 3BBB is a patch made by another user. 

 

Consider joining the right side of life and installing Fusion Girl 😎 I'm not saying this for your main account, but at least for Nuka Ride since the outfits are a vital part of the mod. And it's a long mod. You don't want to go with those udders dangling all over the wasteland.

 

But all my outfit mods 😭

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