Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted (edited)
1 hour ago, sexykitty said:

Sorry to bother but what outfit is that?

 

Yup, thanks I had a Duhh moment

mix of DonEB14's Clothes pack 5 Dicky's/ Pinup Outfit /DX Fetish Fashion /HN66s TRS Outfits and collar from nuka ride becouse i like how she running ) 

Edited by kazeha9
Posted (edited)
46 minutes ago, osculim said:

That looks like a mix of outfits not sure about the shoes and bikini but the straps is from the new DX fetish fashion set and the socks and arms are from DonEB14's Clothes pack 5

I wanted top bikini from dicky but slot restrict so top from the doneb14s) 

Edited by kazeha9
Posted
20 minutes ago, kazeha9 said:

mix of DonEB14's Clothes pack 5 Dicky's/ Pinup Outfit /DX Fetish Fashion /HN66s TRS Outfits and collar from nuka ride becouse i like how she running ) 

 

1 hour ago, sexykitty said:

Sorry to bother but what outfit is that?

 

Yup, thanks I had a Duhh moment

you can use shoes from DonEB14's Clothes pack 5 becouse i use crihh mod and patch for trs dicky ezgirls heels) thats look great 

377160_20220313190636_1.png

Posted

I like this outfit....for when I go to Goodneighbor.  Created by TheShooter36.  Lots of options and could be used for porn Mob scenes.  Even has an option to be recognized as a Porn Star.....not sure if they are refering to this Mod or not.

Untitled.jpg

Posted

So I had the previous main version working perfectly with Indarellos patch (cumnwealth). AAF working fine, NR working fine. I tried the new update (after uninstalling and cleansaving), but it immediately gives the 68% issue with AAF not loading. Uninstalled indarellos and AAF seems to be happy.

 

Any idea would this be happening all of a sudden?

Posted
21 minutes ago, kenbenis said:

So I had the previous main version working perfectly with Indarellos patch (cumnwealth). AAF working fine, NR working fine. I tried the new update (after uninstalling and cleansaving), but it immediately gives the 68% issue with AAF not loading. Uninstalled indarellos and AAF seems to be happy.

 

Any idea would this be happening all of a sudden?

I had the 68% thing happening about 80 percent of the time until I uninstalled AAF completely and reinstalled it using install guide.  Now I have it and UAP installed correctly and it loads every time now.  Of course I have not tried indarellos....I will look that up.

 

 

Posted
21 minutes ago, kenbenis said:

So I had the previous main version working perfectly with Indarellos patch (cumnwealth). AAF working fine, NR working fine. I tried the new update (after uninstalling and cleansaving), but it immediately gives the 68% issue with AAF not loading. Uninstalled indarellos and AAF seems to be happy.

 

Any idea would this be happening all of a sudden?

 

I'm not very up to date with the Indarello patch. But the the UAP patch seems to work well + Leito's patch.

 

If you can get Indarello to help you, I'll be happy to make the pertinent changes as long as it doesn't detract from the UAP patch (which is the officially recommended patch by the AAF community)

Posted
6 hours ago, Gamaramdi said:

I always kill that guy, i told Jb, so maybe he make him a little more quiet...

 

?

 

 

Spoiler

Photo239.png.5168d1abe5908c56e0bf7028eff42cbf.png

 

Posted
6 hours ago, kazeha9 said:

Finaly finished 4.0.2c version . Very very nice .Great work i will suport this on patreon. have some trouble but with higher version this be fixed )(Big thanks for key words function)
FO 4 NEED MORE STUFF LIKE THIS ))

 

Thanks, dude. The tattoo bug is unfortunately out of my hands. Some tattoos dissapear if you shower + CWSS patch.

Posted
25 minutes ago, JB. said:

 

I'm not very up to date with the Indarello patch. But the the UAP patch seems to work well + Leito's patch.

 

If you can get Indarello to help you, I'll be happy to make the pertinent changes as long as it doesn't detract from the UAP patch (which is the officially recommended patch by the AAF community)

I dont know why but I can never get the UAP patch to work - it simply does not want to properly stage Savagecabbage animations. Indarellos has always worked flawlessly.

 

Ive homed in on the problem via trial and error, and it seems to be (at least one cause) something in the NukaRide_AnimationGroupData.Xml file. In the new version youve got quite a lot of new NR animations and groups in there. I dont fully understand the way you do it, but it seems like for some animations you are borrowing the SC animation assets but putting them with new names, which I suppose is very good for compatibility. But for some animations, you are just trying to call the default SavageCabbage (or whichever animation pack) by name. I suspect in the latter case, its trying to find those animations but Indarellos patch has trimmed or removed them as part of its staging, which is why AAF can't find them and stalls at 68%.

 

e.g.:

 

    <animationGroup id="Nuka Shackles" sequential="true">
        <stage animation="SC-FM-Human-Shackles01-01Tease"/>
        <stage animation="SC-FM-Human-Shackles01-02Start"/>
        <stage animation="SC-FM-Human-Shackles01-03Held"/>
        <stage animation="SC-FM-Human-Shackles01-04Held"/>
        <stage animation="SC-FM-Human-Shackles01-05Held"/>
    </animationGroup>
 

as opposed to:

 

<animationGroup id="Nuka Gorilla" sequential="true">

<stage animation="Nuka Gorilla 01"/>
<stage animation="Nuka Gorilla 02"/>
<stage animation="Nuka Gorilla 03"/>
<stage animation="Nuka Gorilla 04"/>
<stage animation="Nuka Gorilla 05"/>
<stage animation="Nuka Gorilla 06"/>
<stage animation="Nuka Gorilla 07"/>
<stage animation="Nuka Gorilla 08"/>
</animationGroup>

 

 

Just a working theory, deleting the XML in question (or replacing it with the earlier version's XML) fixes the issue and AAF loads, but AAF doesn't actually seem to work (you cant open the menu and call scenes). I will keep trial-and-erroring.

Posted (edited)
2 hours ago, kenbenis said:

 

 

 

It is exactly as you say. Indarello may block them. I can modify it and make it like the Gorilla -I put it because not everyone has the Savage Cabbage Gorilla animations installed, and the first days of the tests there were many errors of that type-.

 

Can you try this patch? If it goes well I'll include it in the next update this week.

 

-Deleted-

 

 

Edited by JB.
Posted
28 minutes ago, kenbenis said:

I dont know why but I can never get the UAP patch to work - it simply does not want to properly stage Savagecabbage animations. Indarellos has always worked flawlessly.

 

Ive homed in on the problem via trial and error, and it seems to be (at least one cause) something in the NukaRide_AnimationGroupData.Xml file. In the new version youve got quite a lot of new NR animations and groups in there. I dont fully understand the way you do it, but it seems like for some animations you are borrowing the SC animation assets but putting them with new names, which I suppose is very good for compatibility. But for some animations, you are just trying to call the default SavageCabbage (or whichever animation pack) by name. I suspect in the latter case, its trying to find those animations but Indarellos patch has trimmed or removed them as part of its staging, which is why AAF can't find them and stalls at 68%.

 

e.g.:

 

    <animationGroup id="Nuka Shackles" sequential="true">
        <stage animation="SC-FM-Human-Shackles01-01Tease"/>
        <stage animation="SC-FM-Human-Shackles01-02Start"/>
        <stage animation="SC-FM-Human-Shackles01-03Held"/>
        <stage animation="SC-FM-Human-Shackles01-04Held"/>
        <stage animation="SC-FM-Human-Shackles01-05Held"/>
    </animationGroup>
 

as opposed to:

 

<animationGroup id="Nuka Gorilla" sequential="true">

<stage animation="Nuka Gorilla 01"/>
<stage animation="Nuka Gorilla 02"/>
<stage animation="Nuka Gorilla 03"/>
<stage animation="Nuka Gorilla 04"/>
<stage animation="Nuka Gorilla 05"/>
<stage animation="Nuka Gorilla 06"/>
<stage animation="Nuka Gorilla 07"/>
<stage animation="Nuka Gorilla 08"/>
</animationGroup>

 

 

Just a working theory, deleting the XML in question (or replacing it with the earlier version's XML) fixes the issue and AAF loads, but AAF doesn't actually seem to work (you cant open the menu and call scenes). I will keep trial-and-erroring.

I was just about to install the patch to try it, you just saved my game.

Posted (edited)
41 minutes ago, JB. said:

 

 

It is exactly as you say. Indarello may block them. I can modify it and make it like the Gorilla -I put it because not everyone has the Savage Cabbage Gorilla animations installed, and the first days of the tests there were many errors of that type-.

 

Can you try this patch? If it goes well I'll include it in the next update this week.

 

 

 

AAF patch for Indarello.7z 9.37 kB · 0 downloads

That didn't work, but wouldn't I also need to edit some file that actually has the animations? Otherwise its trying to find a new animation set that doesn't exist in the NR.esp file.

 

After a lot of tinkering I've ghetto bodge fixed it, but I haven't had the time to track down specifically which animation group(s) is the culprit. I first deleted the new animation groups, but AAF hates that and can tell something is missing and will load 100% but won't be useable (and shows the errors in the debug). So instead of  deleting the new animation groups, I just cut out every animation and replaced them with something I knew worked e.g. <stage animation="Kziitd Narration Pose 01"/> - so instead of boning a gorilla or doing a poledance, it just plays that one animation. It works and AAF loads 100%, and is useable with no errors.

 

As soon as I figure out by trial and error which animation group is causing the issue, I will let  you know, but I need to get to bed now.

 

Update - found it, it was the "Nuka Threesome" group. I changed it from:

 

<animationGroup id="Nuka Threesome" sequential="true">
<stage animation="SC-FMM-Human-Floor01-03DoubleTeam"/>
<stage animation="SC-FMM-Human-Floor01-04DoubleTeam"/>
<stage animation="SC-FMM-Human-Floor01-05DoubleTeam"/>
<stage animation="SC-FMM-Human-Floor02-03DoubleTeamRough"/>
<stage animation="SC-FMM-Human-Floor02-04DoubleTeamRough"/>
<stage animation="SC-FMM-Human-Floor03-03Gangbang"/>
<stage animation="SC-FMM-Human-Floor03-04Gangbang"/>
<stage animation="SC-FMM-Human-Floor03-05Gangbang"/>
<stage animation="SC-FMM-Human-Floor04-03DoubleTeam"/>
<stage animation="SC-FMM-Human-Floor04-04DoubleTeam"/>
<stage animation="SC-FMM-Human-Floor05-03DoubleTeam"/>
</animationGroup>

 

to this:


<animationGroup id="Nuka Threesome" sequential="true">
    <stage animation="Kziitd Narration Pose 01"/>
</animationGroup>

 

and now my AAF works as normal, as far as I can tell. Ive absolutely no idea why it shouldn't have worked though. Just another working theory, it might be something to do with the fact Indarello groups those animations into three separate staged animations, as opposed to the one animation group you are creating. Its the only difference I can see as all the other animations match 1:1 groupings with Indarellos.


 

 

Edited by kenbenis
Posted

Solved it, was a simple case of the name being wrong. Indarello changed the names because he made them non gender specific so the animation can play with a female w/ strap on instead of requiring 2 males, so he changed the name of the animation to represent that.

 

<animationGroup id="Nuka Threesome" sequential="true">
<stage animation="SC-3P-Human-Floor01-03DoubleTeam"/>
<stage animation="SC-3P-Human-Floor01-04DoubleTeam"/>
<stage animation="SC-3P-Human-Floor01-05DoubleTeam"/>
<stage animation="SC-3P-Human-Floor02-03DoubleTeamRough"/>
<stage animation="SC-3P-Human-Floor02-04DoubleTeamRough"/>
<stage animation="SC-3P-Human-Floor03-03Gangbang"/>
<stage animation="SC-3P-Human-Floor03-04Gangbang"/>
<stage animation="SC-3P-Human-Floor03-05Gangbang"/>
<stage animation="SC-3P-Human-Floor04-03DoubleTeam"/>
<stage animation="SC-3P-Human-Floor04-04DoubleTeam"/>
<stage animation="SC-3P-Human-Floor05-03DoubleTeam"/>
</animationGroup>

 

is the correct working animation group for Indarellos. Its the change from SC-FMM-XX to SC-3P-XX which I didn't notice for ages.

Posted
2 hours ago, kenbenis said:

So I had the previous main version working perfectly with Indarellos patch (cumnwealth). AAF working fine, NR working fine. I tried the new update (after uninstalling and cleansaving), but it immediately gives the 68% issue with AAF not loading. Uninstalled indarellos and AAF seems to be happy.

 

Any idea would this be happening all of a sudden?

Make sure you don't have "animationaddonsandfixes" That is an immediate 68% remove that for some reason it blocks aaf themes from loading at all. Easily spot that when you start a new game. Reinstall UAP with no moans sound option. Use the "custom moans" mod instead. 

Posted

@JB I found an issue when you do a vip quest after you do the whole dog walk quest. It does not reset and I can't  do that quest again. even after like a week.

Posted
8 hours ago, kazeha9 said:

mix of DonEB14's Clothes pack 5 Dicky's/ Pinup Outfit /DX Fetish Fashion /HN66s TRS Outfits and collar from nuka ride becouse i like how she running ) 

 

8 hours ago, kazeha9 said:

you can use shoes from DonEB14's Clothes pack 5 becouse i use crihh mod and patch for trs dicky ezgirls heels) thats look great 

Nice, thanks. I'll check those out when I get a chance.

 

On a related note, what is the tag thingy stated on the Nuka Ride mod? Like to add keywords to outfits? Do I need another mod or something?

 

 

5 hours ago, JB. said:

 

  Hide contents

Photo239.png.5168d1abe5908c56e0bf7028eff42cbf.png

Jotaro Kujo Yes GIF - Jotaro Kujo Yes Jojo - Discover & Share GIFs

Yes! Yes! Yes! Yes!

Posted
19 minutes ago, sexykitty said:

 

Nice, thanks. I'll check those out when I get a chance.

 

On a related note, what is the tag thingy stated on the Nuka Ride mod? Like to add keywords to outfits? Do I need another mod or something.

No you don't that used to be a mod one of the users made for nukaride to enable you to use other clothes and add a keyword using the ballistic slot on armor so nuka ride can see it. JB have now built it into nukaride. So you can now just add keywords to items in game. pick whatever armor you have with a ballistic slot and go add the keyword at a armor station.

Posted
1 hour ago, osculim said:

@JB I found an issue when you do a vip quest after you do the whole dog walk quest. It does not reset and I can't  do that quest again. even after like a week.

Are you talking to music about going to see her father?  That is how you start another VIP party.  

Posted (edited)
53 minutes ago, Splithorse said:

Are you talking to music about going to see her father?  That is how you start another VIP party.  

Nah I know I played the mod a gazillion times already. That is not the issue. I left out the 2 of the vip quests because I was planning on doing them after. JB made some changes to those quests so they don't activate while you have to go to the overboss to apologize by making him food and walk his dog. during that quest you were able to click on the chem table and that would immediately activate the  vip quest instead. That was fixed. the overboss quest I am referring to is another quest. Its a repeatable quest just like the vip quests. But its blocked from being repeated if you do a vip quest. Hope my ramblings makes sense. But yeah I am restarting the mod again right now so its no biggie. Just thought Id mention it to JB so he can have a look.

Edited by osculim
Posted
29 minutes ago, osculim said:

Nah I know I played the mod a gazillion times already. That is not the issue. I left out the 2 of the vip quests because I was planning on doing them after. JB made some changes to those quests so they don't activate while you have to go to the overboss to apologize by making him food and walk his dog. during that quest you were able to click on the chem table and that would immediately activate the  vip quest instead. That was fixed. the overboss quest I am referring to is another quest. Its a repeatable quest just like the vip quests. But its blocked from being repeated if you do a vip quest. Hope my ramblings makes sense. But yeah I am restarting the mod again right now so its no biggie. Just thought Id mention it to JB so he can have a look.

OK......the only repeatabe overboss quests I know of are walking the dog and the vip party and I can repeat both of those over and over....the one with Maxson and Lyon the dog only happens the one time.  Is there another one that I havn't seen....it's passed my bedtime and my mind is half asleep?

Posted
1 hour ago, osculim said:

No you don't that used to be a mod one of the users made for nukaride to enable you to use other clothes and add a keyword using the ballistic slot on armor so nuka ride can see it. JB have now built it into nukaride. So you can now just add keywords to items in game. pick whatever armor you have with a ballistic slot and go add the keyword at a armor station.

Ah I see, thanks for clarifying?

Posted
24 minutes ago, Splithorse said:

OK......the only repeatabe overboss quests I know of are walking the dog and the vip party and I can repeat both of those over and over....the one with Maxson and Lyon the dog only happens the one time.  Is there another one that I havn't seen....it's passed my bedtime and my mind is half asleep?

Nah its all good. My save got borked by family planning. I was pregnant with his kid and when I talked to him that dialogued kicked in and somehow broke everything. I have a save handy so its all good now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...