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AAF Nuka Ride: A Porn Studio Mod


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Posted
23 minutes ago, kazeha9 said:

hi all . do i need to install cbbe files if i upgrade from version 3.2.4 or i need remove mod comlete and then instal tested version?

There are new outfits, so the best thing to do is uninstall everything completely and install the new version + the bodyslide cbbe files.

Posted (edited)
2 hours ago, JB. said:

 

First I need to know why this happens. I can't go around giving console commands all the time because I can't fix a problem that way. You're the first to report a problem with this part so, assuming you have version 4.0.2c installed, write this and let me know what you get.

 

SQV _NukaRide_Lucy

 

(Should be on Stage 1,000)

 

SQV _NukaRide_Movies2


(Should be on Stage 40)

 

 

Yep 1000 and 40. 

 

Screenshot_1078.png

Edited by black0jack
Posted (edited)
16 minutes ago, black0jack said:

Yep 1000 and 40. 

 

Screenshot_1078.png

So the mission "A Date With The Boss" does not start!

That quest uses Apollo and Corsican. The dog is alive in your save? XD

 

 

?‍♂️

 

StartQuest _NukaRide_Boss

SetStage _NukaRide_Boss 10 

Edited by JB.
Posted
5 minutes ago, JB. said:

So the mission "A Date With The Boss" does not start!

That quest uses Apollo and Corsican. The dog is alive in your save? XD

This dog looks better than me! 

Screenshot_7.png

Posted
4 hours ago, JB. said:

 

It happened to osculim. Fixed it by reinstalling UAP and unchecking the sounds box.

 

There's something weird about those moan files, probably one of them is corrupted.

Yep....that did it.  Ok....did the whole dog walk episode along with the Overboss's slaves....worked without problems.  So that is a complete walkthru of the new 4.0.2c without any problems at all....good job and that was with Harrasment installed too.  Good job.

Posted

Still having that issue in 4.0.2c I'm having a consistent CTD when I have to talk to the overboss after going back to Nuka World with Music during Made in Heaven. I did have some CTD during other conversation but after just relaunching and reloading the save a couple of time it usually went past where it CTD'd, but no this time it seems.

 

Posted
44 minutes ago, TheZomby said:

Still having that issue in 4.0.2c I'm having a consistent CTD when I have to talk to the overboss after going back to Nuka World with Music during Made in Heaven. I did have some CTD during other conversation but after just relaunching and reloading the save a couple of time it usually went past where it CTD'd, but no this time it seems.

 

Do you have Nukaride 4.0.2c as the last thing being loaded in the plugins?  If I don't have it as one of the last things I get a bunch of CTD's

Screenshot 2022-03-11 144824.jpg

Posted
52 minutes ago, TheZomby said:

Still having that issue in 4.0.2c I'm having a consistent CTD when I have to talk to the overboss after going back to Nuka World with Music during Made in Heaven. I did have some CTD during other conversation but after just relaunching and reloading the save a couple of time it usually went past where it CTD'd, but no this time it seems.

 

Do you have F4 Ro Do or whatever it's called? A couple of users reported problems with that (and my mod doesn't need that, on the contrary).

Posted (edited)
41 minutes ago, kazeha9 said:

no shower in my flet .? 

377160_20220312020606_1.png

At least turn the lights on so we can see what isn't there.  Do you have CWSS installed or some other Mod for working bathrooms?

 

Edited by Splithorse
Posted
20 minutes ago, Splithorse said:

At least turn the lights on so we can see what isn't there.  Do you have CWSS installed or some other Mod for working bathrooms?

 

yeap cwss instaled and work fine toilet work fine but no shower 

 

Posted (edited)
22 minutes ago, kazeha9 said:

yeap cwss instaled and work fine toilet work fine but no shower 

 

 

This is my fault. I made the patch from scratch, so the ones coming from version 3.2.4 end up like this.

The solution from my side will be to update the 3.2.4 patches when I publish the final version in Loverslab.

Sorry, rookie mistake. There are a lot of things I find out the hard way, like this.

 

 

Quote

Edit: If anyone faces this bug you can fix it. First go to Nuka Apartment. Then type the following into console.  Replace xx with the load order ID for you CWSS Patch.esp plugin. In my case it was `4e`.

 

prid xx001066

setpos x 568

setpos y 880

setpos z 0

setangle x 270

setangle y 0

setangle z 0

 

And done. This will move the shower into the correct location.

 

Edited by JB.
Posted
8 hours ago, JB. said:

@MrNicoras

 

Can you try this? I checked the "Only run scene packages" box. And I added a "DefaultStayAtSelf" package to the scene.

 

Nuka Ride.esp 4.72 MB · 2 downloads

 

 

8 hours ago, JB. said:

There is something that is forcing William and Gage back to Nuka World. It doesn't affect Music because she's from my mod, instead it seems to only affect the DLC actors.

It's a shame there isn't a mod that tells us what package an actor is currently running. We would catch the culprit instantly.

 

 

When you visit the Overboss and Maxson, can you see Gage in the base too? Because he has a package that makes him go and stand guard nearby.

Ok.  Finally getting back to it.  I had to replay Lucy in the Sky from an even earlier save, because when I got back to NukaWorld after recruiting Lucy I got to Golden Studios to discover that Charlotte was nowhere to be found.  Using Prid and her ID got me nowhere.  So I loaded from an even earlier save and that fixed my Charlotte problem.  I'm currently running 4.02c, with the last patch you provided (not the one in the above quote, but the earlier patch) after I first posted about the Made in Heaven problem I was having with Rottweiler.   I just spoke with Music after getting the tour of the theatre, and I'm now standing in Fizztop Grill.  I see Cow, Pig, Lyons, Maxon and Colter.  No Gage.   I'm going to try this more recent .esp and reload a save before talking to Music and see if that solves my missing Gage problem.

Posted (edited)
22 minutes ago, MrNicoras said:

Maxon and Colter.  No Gage.   I'm going to try this more recent .esp and reload a save before talking to Music and see if that solves my missing Gage problem.

 

 

1-You were never around Nuka World in this save, right? Because this gives me the impression that Gage is going to the only place he usually goes... to the Gauntlet, waiting for you to start your fight against Colter. Same with Williams. He also goes to the Gauntlet when you fight Colter in vanilla mode.

2-Don't you have any mod that modifies Nuka World in any way? Look in your list of plugins if they have Nuka World as a master. As an alternative starter mod that forces those packages if you pick a "Nuka World" type starter.

3- Nuka Ride is among your latest plugins?

4-Do you have the unofficial Fallout patch?

5-Don't you think it would save us a lot of time if you start disabling plugins to test "Gage in the administration building - bug"? Deactivate a group of three or five and test. Activate them again if they are not the culprit, and keep desactivating others. From here we can not do much more.

6-I do not judge. But do you have the original version or not? Because one of my testers has a pirated version and it has bugs like grass in the Nuka Theater or random signs pointing to my cells. It's hard to keep track like that.

Edited by JB.
Posted
21 minutes ago, JB. said:

 

 

1-You were never around Nuka World in this save, right? Because this gives me the impression that Gage is going to the only place he usually goes... to the Gauntlet, waiting for you to start your fight against Colter. Same with Williams. He also goes to the Gauntlet when you fight Colter in vanilla mode.

2-Don't you have any mod that modifies Nuka World in any way? Look in your list of plugins if they have Nuka World as a master. As an alternative starter mod that forces those packages if you pick a "Nuka World" type starter.

3- Nuka Ride is among your latest plugins?

4-Do you have the unofficial Fallout patch?

5-Don't you think it would save us a lot of time if you start disabling plugins to test "Gage in the administration building - bug"? Deactivate a group of three or five and test. Activate them again if they are not the culprit, and keep desactivating others. From here we can not do much more.

6-I do not judge. But do you have the original version or not? Because one of my testers has a pirated version and it has bugs like grass in the Nuka Theater or random signs pointing to my cells. It's hard to keep track like that.

1- I'm playing a brand new game (with a sh'load of mods).  I went to Nuka World through Charon, not the Monorail.  I haven't even been to that part of the map.  I haven't gotten the Vanilla quest trigger for Nuka World.  My only interaction with Nuka World has been through this mod.  

 

2- I'm using the Unofficial Patch. I'm also running Start Me Up and the SMU Nuka World addon, and also running Sim Settlements 1 with the Sim Settlements 1 Nuka World Patch.  Those are the the only mod in my LO besides yours that touch Nuka World.  

 

3 - Nuka Ride is 292 of 304 in my load order. The only mod below it in the LO that touches Nuka World is a compatibility patch I made for Nuka Ride to play nice with conflicts that showed up with my other mods. 

 

5 - That's my next step.  When I ran into this problem with William, my problem was the mod: People aren't the same height.  William Black is an NPC in that mod, and it was overwriting his package.  A quick compatibility patch solved that problem.  I had thought something similar was happening here, but in looking through xEdit, I don't even see Gage in the list of NPC's in your mod.  I see 11055A29 - _NR_Gage_Rottweiler.  But that's the only reference to Gage that I can see in the NPC list.  I haven't done anything to your mod in xEdit, so I can only assume this is intentional.

 

6 - I'm running a fully licensed, legal, and legitimate version of Fallout 4, and all the DLCs.  Nothing pirated.  

 

I'm gonna disable some obvious plugins and keep testing.  If I run into the problem I'll report it.  There's a chance that my own NukaRide compatibility patch is the problem, but I can't for the life of me see anything that would disable the Gage package or that even references Gage.  I'll report back in.

Posted (edited)
11 hours ago, JB. said:

It's a shame there isn't a mod that tells us what package an actor is currently running. We would catch the culprit instantly.

I wonder how easy that would be to build. If I create a native function in Papyrus is it available to the console's "CallGlobalFunction" command? If so I think it's possible to grab the target and convert its package ID to a string. Using the 4P community plugin you could then output the string to console. I will have to look into this when I have some time.

Edited by kaxat
Posted
1 hour ago, JB. said:

 

 

1-You were never around Nuka World in this save, right? Because this gives me the impression that Gage is going to the only place he usually goes... to the Gauntlet, waiting for you to start your fight against Colter. Same with Williams. He also goes to the Gauntlet when you fight Colter in vanilla mode.

2-Don't you have any mod that modifies Nuka World in any way? Look in your list of plugins if they have Nuka World as a master. As an alternative starter mod that forces those packages if you pick a "Nuka World" type starter.

3- Nuka Ride is among your latest plugins?

4-Do you have the unofficial Fallout patch?

5-Don't you think it would save us a lot of time if you start disabling plugins to test "Gage in the administration building - bug"? Deactivate a group of three or five and test. Activate them again if they are not the culprit, and keep desactivating others. From here we can not do much more.

6-I do not judge. But do you have the original version or not? Because one of my testers has a pirated version and it has bugs like grass in the Nuka Theater or random signs pointing to my cells. It's hard to keep track like that.

So far I've deleted every plugin after NukaRide, the Sim Settlements 1 Nuka World Patch and the Start Me Up Nuka World Addon.  I've tried running the game with both patches you posted in the support thread, and the original 4.0.2c esp.  Each time, I've loaded a save right before "Date with the Boss" ends, and thus before "Made in Heaven" starts.  In each of those tests, when I get to Fizz Top Grill, I find only Colter, Maxon, Pig, Cow, and Lyons.  No Gage.  I'm stumped.  I'll run another conflict check and start disabling other plugins before Nuka Ride...

Posted
19 minutes ago, MrNicoras said:

So far I've deleted every plugin after NukaRide, the Sim Settlements 1 Nuka World Patch and the Start Me Up Nuka World Addon.  I've tried running the game with both patches you posted in the support thread, and the original 4.0.2c esp.  Each time, I've loaded a save right before "Date with the Boss" ends, and thus before "Made in Heaven" starts.  In each of those tests, when I get to Fizz Top Grill, I find only Colter, Maxon, Pig, Cow, and Lyons.  No Gage.  I'm stumped.  I'll run another conflict check and start disabling other plugins before Nuka Ride...

Doesn't sim settlements make a ton of changes. I would not be surprised if that is your problem. It is not start me up as I am using that aswell without hassle. You can leave that on during testing.

Posted
26 minutes ago, osculim said:

Doesn't sim settlements make a ton of changes. I would not be surprised if that is your problem. It is not start me up as I am using that aswell without hassle. You can leave that on during testing.

It wasn't Sim Settlements 1.  I still don't know what it is.  I've disabled at least half of my mods, including all of the obvious ones, the suspicious ones, and the kinda sorta maybe related mods I can think of.  I'm now just disabling random shit in groups of 5 and hoping for a hit.

Posted
2 hours ago, MrNicoras said:

So far I've deleted every plugin after NukaRide, the Sim Settlements 1 Nuka World Patch and the Start Me Up Nuka World Addon.  I've tried running the game with both patches you posted in the support thread, and the original 4.0.2c esp.  Each time, I've loaded a save right before "Date with the Boss" ends, and thus before "Made in Heaven" starts.  In each of those tests, when I get to Fizz Top Grill, I find only Colter, Maxon, Pig, Cow, and Lyons.  No Gage.  I'm stumped.  I'll run another conflict check and start disabling other plugins before Nuka Ride...

Nooo. I think the best spot to test is in the administration building! At that time I transport Gage there when you wake up.

 

Gage is not immediately with Maxson and Colter in Fizz Top Grilll. Gage appears when you give Colter a blowjob.

Posted (edited)
3 hours ago, MrNicoras said:

 Start Me Up Nuka World Addon.

I'm sure this is the son of a bitch XD But there are two points where you can quickly test.
1- In the Atom Cats garage with William
2-When you wake up in the Administration building

 

I'm going to install it myself and check it out.

 

Something tells me Williams isn't even next to his bike in your game, right? In front of the studio. When "A New Ride" ends, he's always there.

 

 

Spoiler

Photo191.png.67ae73150b91f75145c46e4523eaaa84.png

 

 

Edit: It's not this one, William is very still in the Garage and Rottweiler is still in his place. 

 

It's also not "People aren't the same height..."

 

 

Spoiler

1563165712_Capturadepantalla2022-03-1206_21_23.png.3b1bf4e3ce79a8b01ead626635561690.png1578559090_Capturadepantalla2022-03-1206_24_16.png.496e436c7440b06ef0fc6b773a46978c.png

 

I've looked at the Sim Settlement requirements and it doesn't use Nuka World, so this isn't it.

 

Edited by JB.
Posted (edited)

I am in the Nuka Lab scene, after the two animated scenes and talking to Baldwyn after you ask "Whats going to happen to me?" It loops back around and starts that dialog over. I have Nuka Ride on the newest version. Torture Devices and Real Handcuffs are on the latest versions. If i am in the Torture Device the camera stops moving but the characters can move. If i come out of torture device the PC falls to the ground after the dialog.  I have disabled many mods that are not associated with Nuka Ride. Many attempts to get past this part to nothing working. This is with keeping and taking off the handcuffs.

Edited by Gariele
Posted
8 minutes ago, JB. said:

I'm sure this is the son of a bitch XD But there are two points where you can quickly test.
1- In the Atom Cats garage with William
2-When you wake up in the Administration building

 

I'm going to install it myself and check it out.

 

Something tells me Williams isn't even next to his bike in your game, right? In front of the studio. When "A New Ride" ends, he's always there.

 

 

  Reveal hidden contents

Photo191.png.67ae73150b91f75145c46e4523eaaa84.png

 

I'm glad you chimed in.  I've disabled almost 200 mods, 5 or 6 at a time.  I'm down to just weapons mods, clothing mods, and AAF animation mods. Now it turns out I've been looking for Gage where he won't even be... ???.

 

Its 3 am my time, and I've been at this for too long.  So I'm going to re-enable everything and call it a night.  I'll start over tomorrow by saving before going into the Admin building with Music.  I'll update on my progress after testing again. 

 

And to answer your question, William has been right by the motorcycle the entire time.  Even after disabling almost everything, he's right where he's supposed to be.

377160_20220312032629_1.png

Posted
11 minutes ago, Gariele said:

I am in the Nuka Lab scene, after the two animated scenes and talking to Baldwyn after you ask "Whats going to happen to me?" It loops back around and starts that dialog over. 

Did you take the Boris test? Try to insult him in all his answers to survive. That test gives you points, and the mod uses those points to decide what will happen to you.

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