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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

As a true QA tester, running into all of the issues:

image.thumb.png.6de5b825c2d4bbe1eaad2aef60d8a02b.png

 

So the issue here is probably my fault, what I am interested in is that the stage advancement doesn't seem to work out here either?

Larsen is stuck at.

image.thumb.png.df35f74b77d8e9d4566470cc845414de.png

@JB. Is your SetStage firing correctly here?
 

The 545 stage does fix it, but none of the sex scenes, or inbetween stages with comments, will fire here:

 

545

After Foursome Sex - Guest 01 Says

SetStage _NR_Maid 5;

Edited by DMZSniper
Posted (edited)

But setting 545 in turn breaks Sophie, what a comedy of errors :D

image.png.72e7d26c86825a163a90ee37a7c32f20.png

 

Time to see what level of fucked AAF is here by loading an old version.

Protip for anyone with this issue: by refusing the sex scene you keep Sophie's NPC intact in terms of voicelines.
Edit:

For anyone with a similar issue, when you are dancing with Sophie ahead of the orgy, ensure you break off Sophie's dance early from the AAF Home menu. This is apparently a known bug according to 

 

Edited by DMZSniper
Posted
6 hours ago, pinky6225 said:

 

Running the crash log through google AI it mentions hydra, try doing the scene with that disabled and see if the issue re-occurs or not

 

As i recall at the time your using that chair you don't have access to anything like hair dying, tanning etc that requires hydra so assuming it is the problem you could re activate when your done with the training chair

Funny, Hydra is a requirement for Nuka Ride, so if that is the issue, wouldn't that mean a major issue for JB here, needing to disable requirements to fix an issue in Nuka Ride itself?

Posted
25 minutes ago, DMZSniper said:

We know this for sure?

 

Crash is at AAF_1_11_221.DLL+0011EF8, plus 2 probable return addresses on the stack (so we are 3 functions in AAF's DLL), so yes.  Not to mention the stack data says AAF all over it.  It's in a Papyrus native function, that specific function is in this script: AAF:AAF_DLLNative, likely function in that script is PlayMultipleIdles.

 

 

Posted
25 minutes ago, DMZSniper said:

As a true QA tester, running into all of the issues:

If your a true QA tester you would have a separate profile running only JB's mod requirements and soft requirement

the animation is a known bug that JB can't fix the work around is to end Sophie's animation early then the rest plays out as they should

The AAF stuff is well known and most of us run older versions to avoid animation problems

Posted
2 minutes ago, _Nomad_ said:

The girls and the Dunmore family fought off an attack on the farm. It wasn't an easy fight.

  Reveal hidden contents

image.png.9c25382065f805cae480af983ae33225.png

 

The queen is a bullet sponge but the meat is worth it 🍗🍗🍗🍗🍗

Posted
16 minutes ago, dav42 said:

 

Crash is at AAF_1_11_221.DLL+0011EF8, plus 2 probable return addresses on the stack (so we are 3 functions in AAF's DLL), so yes.  Not to mention the stack data says AAF all over it.  It's in a Papyrus native function, that specific function is in this script: AAF:AAF_DLLNative, likely function in that script is PlayMultipleIdles.

 

 

Very useful info, thanks. Anyone got an older AAF version? They're pretty stingy with em over at the AAF Discord.

Posted (edited)
3 hours ago, JB. said:

It's a shame Starfield took a different approach to dialogue cameras. I think Fallout 5 or TESVI will follow suit because it will make it easier for modders and their paid mods to avoid having to provide voices for the main characters.

 

I think Fallout 4 is the last of its kind. 

 

AFAIK they originally started making it the same way as fallout 4 but ultimately scrapped it due to user feedback. Players complained that "it was not the voice they heard in their heads". I prefer the FO4 dialog camera myself, but Starfield is Bethesda's best game and that is a hill I will die on lol. 

Edit: This came out a few days ago.
 

Edited by skrewball
Posted
17 minutes ago, Hoobu said:

If your a true QA tester you would have a separate profile running only JB's mod requirements and soft requirement

the animation is a known bug that JB can't fix the work around is to end Sophie's animation early then the rest plays out as they should

The AAF stuff is well known and most of us run older versions to avoid animation problems

This tired, elitist and somewhat understandable attitude is not helping anyone, but feel free to get it out of your system.

I search this entire topic before asking a question and no, it's not well known, because I didn't find it in this thread along with an older version of AAF to download, nor on the official NR page. The official page mentions using the official guide for AAF, which uses the _latest_ version of AAF, so whatever issue I run into here is _while_ following the guide JB has.

Yes, I have other mods installed. I get that they can mess stuff up. So can vanilla Fallout. So rather than snap back with comments meant to hint at your secretive knowledge of issues, do point the idiot that is clearly me to this holy grail AAF version I should use that works with AE. Because I looked up and down this thread and didn't find a solution, or even a mention, of a similar error, or anything in your post.

Thank you for the one useful tidbit of info on ending Sophie's animation early. That does seem to fix it.

Posted
5 minutes ago, skrewball said:

 

AFAIK they originally started making it the same way as fallout 4 but ultimately scrapped it due to user feedback. Players complained that "it was not the voice they heard in their heads". I prefer the FO4 dialog camera myself, but Starfield is Bethesda's best game and that is a hill I will die on lol. 

I love Starfield too, but I don't see it as a game for my kind of adult mods. It does have the ideal assets, though: apartments, mansions. I was interested in making a mod like a luxury space escort, visiting planets and clients for some agency. 

 

But I like having this feeling that I'm controlling a character, not that I am that character. Starfield clearly wanted the latter. It's not the same when we can't see the face when they're talking, how they're gesturing, etc.

 

 

Here's my Angelina Jolie and my version of Marika. 

Spoiler

Starfield 18_3_2026 22_09_22.pngStarfield 18_3_2026 22_10_51.pngStarfield 30_10_2025 19_00_28.pngStarfield 17_11_2024 01_10_07.png

 

Posted
4 minutes ago, Hoobu said:

Here you go it will probably get wiped quickly the AAF team has spies and fanboys everywhere that don't admit there's problems with the latest lol

Funnily enough we have been talking about AAF's problems for about thirty pages

AAF_V1-1-5.7z 5.33 MB · 0 downloads

 

I think AAF knows: installing the older version immediately flags a few dlls as an issue:

image.png.8f923fb9c5002fdf3f453051768d7dc6.png

I am guessing AAF 1.1.5 is not AE-safe?

Posted
Just now, DMZSniper said:

I think AAF knows: installing the older version immediately flags a few dlls as an issue:

image.png.8f923fb9c5002fdf3f453051768d7dc6.png

I am guessing AAF 1.1.5 is not AE-safe?

Remove the DLL that comes with the new versions xmutility ,strings dir ,scripts folder and others like that

I'm on a og that hasn't been downgraded

Posted
1 minute ago, Hoobu said:

Remove the DLL that comes with the new versions xmutility ,strings dir ,scripts folder and others like that

I'm on a og that hasn't been downgraded

I'll need that dumbed down a lil. Remove what from where? Nuke DLLs from the new version and...?

Posted
Just now, DMZSniper said:

I'll need that dumbed down a lil. Remove what from where? Nuke DLLs from the new version and...?

 

I play with the latest version of AAF and Hydra. The previous version of AAF, 1.7.2 I think, had some bugs, including the occasional crash, invisible players, and issues with outfits. But the new version runs like a dream.

 

 

That part about the orgy was known to have many errors because there were several AAF animations that could overlap. I'm sure I fixed it because I haven't received any more reports about it for over a year. The only thing I can think of is that you don't have Atomic Lust, or you do, but it's been patched by another patch.

Posted (edited)
2 minutes ago, JB. said:

 

I play with the latest version of AAF and Hydra. The previous version of AAF, 1.7.2 I think, had some bugs, including the occasional crash, invisible players, and issues with outfits. But the new version runs like a dream.

 

 

That part about the orgy was known to have many errors because there were several AAF animations that could overlap. I'm sure I fixed it because I haven't received any more reports about it for over a year. The only thing I can think of is that you don't have Atomic Lust, or you do, but it's been patched by another patch.

You da best, JB.

I broke out fuckin' Ghidra to start debugging and it pointed out that the memory address for Atomic Lust was being referenced when it was not available.
Reinstalled AL and it works. Not sure why it broke...

Now gotta go test the chair dildo again, see if oral still crashes

 

Edited by DMZSniper
Posted
9 minutes ago, JB. said:

I love Starfield too, but I don't see it as a game for my kind of adult mods. It does have the ideal assets, though: apartments, mansions. I was interested in making a mod like a luxury space escort, visiting planets and clients for some agency. 

 

But I like having this feeling that I'm controlling a character, not that I am that character. Starfield clearly wanted the latter. It's not the same when we can't see the face when they're talking, how they're gesturing, etc.

 

 

Here's my Angelina Jolie and my version of Marika. 

  Reveal hidden contents

Starfield 18_3_2026 22_09_22.pngStarfield 18_3_2026 22_10_51.pngStarfield 30_10_2025 19_00_28.pngStarfield 17_11_2024 01_10_07.png

 


Nice, that looks like a pretty accurate recreation of her. Your Marika looks a lot better, did you edit her in CK or used the NPC enhancer gun?

 

A luxury space escort is a great idea haha. ozooma10 recently released OSF Animation & OSF UI (MCM) so things are slowly picking up. 

 

I've been using the same character since the game came out: 
 

Spoiler

image.thumb.png.e87086688477049ebcd1954ee38341a9.png

 

Posted
13 minutes ago, DMZSniper said:

Very useful info, thanks. Anyone got an older AAF version? They're pretty stingy with em over at the AAF Discord.

 

Yeah, it looks like your running the latest 1.7.4.

 

The crash does appear to be specific to the parameters, it is trying to unpack the array passed in, not sure which parameter.  Unfortunately AAF doesn't ship with debug symbols (*.pdb file), so it makes it a bit more difficult to pinpoint, but there are clues around the callees and callers to the crash address that suggest this.

 

The two parameters to PlayMultipleIdles appears to be an array of actors and an array of idles.  JB only controls one of those things, which is the actors.  The idles comes from the tags that he uses to start the scene, but AAF actually determines the idles to play.  In this case, since it's a solo animation, I would suspect there is only one actor (player ref 14).  Maybe JB can test this animation, I think he is testing AAF 1.7.4 now but he is on old-gen. 

 

 

I have used 1.1.5 with AE 1.11.221.0 and didn't run into any problems, but I also have never used the dildo chair.  I would be surprised if that animation is a problem, but I guess you never know until someone else tests it.

 

 

 

Posted
21 minutes ago, DMZSniper said:

I'll need that dumbed down a lil. Remove what from where? Nuke DLLs from the new version and...?

 

What you would do is remove all of the LL_FourPlay DLLs that come with AAF 1.1.5, and install the latest LLFP v60, but you only need the DLL for your version of the game.  Seems like AAF finally figured out how to make a FOMOD to install the version based on user prompts, but you don't have that luxury with AAF 1.1.5 or LLFP v60 package.

 

I just mark the whole F4SE folder as hidden in MO2:

image.png.d69b597eb264c7fb79bef18c6da4e39e.png

 

If your using Vortex, no idea if you can do that without repacking the mod.  But dude if your firing up Ghidra I think you will be able to figure it out.  I loaded the AAF DLL in IDA Pro as was looking at it.  In any case, if you can get the latest AAF working then great, but I don't trust it or the author.

 

 

 

Posted
16 minutes ago, dav42 said:

 

Yeah, it looks like your running the latest 1.7.4.

 

The crash does appear to be specific to the parameters, it is trying to unpack the array passed in, not sure which parameter.  Unfortunately AAF doesn't ship with debug symbols (*.pdb file), so it makes it a bit more difficult to pinpoint, but there are clues around the callees and callers to the crash address that suggest this.

 

The two parameters to PlayMultipleIdles appears to be an array of actors and an array of idles.  JB only controls one of those things, which is the actors.  The idles comes from the tags that he uses to start the scene, but AAF actually determines the idles to play.  In this case, since it's a solo animation, I would suspect there is only one actor (player ref 14).  Maybe JB can test this animation, I think he is testing AAF 1.7.4 now but he is on old-gen. 

 

 

I have used 1.1.5 with AE 1.11.221.0 and didn't run into any problems, but I also have never used the dildo chair.  I would be surprised if that animation is a problem, but I guess you never know until someone else tests it.

 

 

 

Latest AAF does have Debug Mode as an option, is that helpful?

image.png.ae7756a9b95f562fec2c415247491f22.png

They're not symbols, but maybe they could provide useful info anyway!

Appreciate the tech talk, starting to understand FO4 troubleshooting again (last time was years ago).

Posted (edited)
14 minutes ago, dav42 said:

 

What you would do is remove all of the LL_FourPlay DLLs that come with AAF 1.1.5, and install the latest LLFP v60, but you only need the DLL for your version of the game.  Seems like AAF finally figured out how to make a FOMOD to install the version based on user prompts, but you don't have that luxury with AAF 1.1.5 or LLFP v60 package.

 

I just mark the whole F4SE folder as hidden in MO2:

image.png.d69b597eb264c7fb79bef18c6da4e39e.png

 

If your using Vortex, no idea if you can do that without repacking the mod.  But dude if your firing up Ghidra I think you will be able to figure it out.  I loaded the AAF DLL in IDA Pro as was looking at it.  In any case, if you can get the latest AAF working then great, but I don't trust it or the author.

 

 

 

Very useful info my dude, thanks!

RE: Ghidra: Surprisingly Ghidra is sometimes much easier to use than any of the Creation Kit tooling, but I may be old and Assembly-biased.

Edited by DMZSniper
Posted
3 minutes ago, DMZSniper said:

Latest AAF does have Debug Mode as an option, is that helpful?

 

Unfortunately not much, it's been a while since I used that but I think it just permanently leaves the admin console on screen (or the admin console output), and there is a mode that does a pop-up for every message I think.  That's generally all Scaleform stuff (the UI), which oddly Scaleform is parsing the XML and playing the idles among other things through a fairly complicated and bloated messaging interface and language bindings mostly between Papyrus & Scaleform.

 

But that console will tell you about what types of actors & tags were requested in a scene, it will say something like "couldn't find FF animation for tags ...." and then you can look at animation files with those tags and see if the # of actors, genders, and position line up.  But usually that message is saying your missing the proper animation pack or it could be caused by a missing furniture item (caused by a cell conflict, i.e. other mods, often fixed by just making sure Nuka Ride is at the bottom of the load order).

 

13 minutes ago, DMZSniper said:

RE: Ghidra: Surprisingly Ghidra is sometimes much easier to use than any of the Creation Kit tooling, but I may be old and Assembly-biased.

 

Yeah I have used it, but I much prefer IDA Pro (been using it for a few years, and I feel stupid trying to use Ghidra, lol).  But it's getting crazy now with AI, people are connecting AI to Ghidra and it is doing the reverse engineering of the game.  We have chatted about it here before, the scary thing with AI is it's always matter of fact even when it's completely wrong.

 

Posted
8 minutes ago, dav42 said:

We have chatted about it here before, the scary thing with AI is it's always matter of fact even when it's completely wrong.

Ha ha it's also very agreeable when you're completely wrong too that's the real problem if you're heading down a dark rabbit hole of mental illness

Posted
1 hour ago, JB. said:

 

Я играю с последней версией AAF и Hydra. В предыдущей версии AAF, кажется, 1.7.2, были некоторые баги, включая периодические вылеты, невидимых игроков и проблемы с костюмами. Но новая версия работает просто отлично.

 

 

В той части, где описывается оргия, было много ошибок, потому что несколько анимаций AAF могли перекрываться. Я уверен, что исправил это, потому что уже больше года не получал никаких сообщений об этом. Единственное, что приходит в голову, это то, что у вас либо нет дополнения Atomic Lust, либо оно есть, но его исправили другим патчем.

Hmm. I don't have an animation of Norita with four. What's wrong? AAF 1.7.4.

Spoiler

image.png.08566e7ff5f24bf3e57908637f94a681.png

 

Posted
19 minutes ago, Hoobu said:

Ha ha it's also very agreeable when you're completely wrong too that's the real problem if you're heading down a dark rabbit hole of mental illness

 

I literally have a guy at work that just uses ClaudeCode all day, I swear he has the agent reading IM chats & our issue management system and replying automatically.  I'll put a comment on a work item, and 3 seconds later there is a change to the code, even though the comment was "let's talk about this, this is what i think we should do...", bzzt code changed and I am like what the fuck man.  Literally got off a call giving the layout of this piece of software we needed to integrate and like an hour like he is saying he did everything, and I am like we didn't even do a discovery call with the business users yet everything is speculation at this point.  I swear I am going to quit over AI, but maybe I am just too old.  The worst of it is I have to review all of this shit and clean it up.

 

I can't wait till AI companies go bankrupt and take their billionaire investors with them, but who I am kidding we will just get f'd over and have to bail these a-holes out.

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