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AAF Nuka Ride: A Porn Studio Mod


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Posted
1 hour ago, dav42 said:

@JB. During the Peach bondage scenes the hardcore knot doesn't seem to change the equipped bondage.  I'm assuming it's supposed to be Rope-BoxTie-BB, but it appears to stay as Rope-BoxTie.

 

Hmm, yeah it's the same item. I'll make a note of it to correct it.

 

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Posted
5 hours ago, DarksideTinkerbell said:

Hi everybroady!! Meh did not sound as cool as I thought it would...

Anyways I started the play through with most of the changes I learned off from the last one that I completed.

 

So some observations, way less crashing, sure once or twice but I think it was cause from other outside sources, like the black out definitely caused one such crash!! Maybe I should look into the costs of a backup generator?

The cleaning stuffs as a Maid in the apartment, and Fizztop including cooking? Have they been changed to pretty much instant and just Ribeye Steak? Cause if I had a house cleaner that could clean that fast they would be priceless!! @JB. if you changed that cause people complained about the time it took, tell'em to practice the first stage of yoga s they can change the time it takes in the MCM even cheat it!!

I confronted Ryder again as expected but!! Well ok first every time in the past I chose the "talking" option, thing is I get there start talking and the radio says some such about killing me and I subsequently kill Ryder, once I shot his fusion core and blew him the fuck up, once I shot him with a shot gun and he fell over the parapet plummeting to his death (that was funny), mostly though I have fucked him to death. This time though I musta done everything right as I got to use my skills of Innuendo, Diligence and Gutz to talk him into a peaceful resolution (Hope I can fuck him later cause I am guessing him alive makes a difference).

 

All in all for those reading my crap, when the helpful Dudes here suggest something, do it or make plans to get it done. I love building settlements but the way I look at it, I can play Nuka Ride as it is suggested for the betterer experience. It is after all a chapter so when complete I clone the profile, add the building shit so I can go nuts on the nifty settlements in the Chapter and conquer the world as a Porn Slut Over Queen Nymphomaniac with handy advisors and stuffs.

 

Oh the first stage in Yoga is, putting ones head up ones own ass to explore the inner self.

As I mentioned before, the changes in the MCM are always retained. This means you have "fast maid" mode activated. This mode makes chores faster and skip a lot of steps. You have to deactivate it if you want to cook/clean the usual way.

 

When you cook in the usual mode, Cherry and Norita have more conversations while she's cooking during the meeting with Cassisus, and also when Sophie goes to the apartment dressed as a maid.

Posted

Hey JB.....I don't know if this is a problem or not......During the scene where the OB asks you what outfit you want.....I think there are 3 choices.....Bubble Gum....HellKitty...and another one.......I ended up getting one or two.....I didn't get Hellkitty......should I be able to buy this outfit from the store next to the apartment?  If so....it doesn't show up there.  Not sure if this is on purpose or not.

Posted

Hmm. Peach has equipped all the BDSM items. But something happened. First, Peach's penis wouldn't get hard (I tried using Universal Stiffener, but it didn't work). Then Peach's penis disappeared completely. This didn't happen in earlier versions. What could have happened? Please tell me. Thank you.

Spoiler

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Posted (edited)

At the Nuka Club, it's possible for the last animation to fail (I assume it's FF kiss) if sister's animation didn't end in time FYI. 

 

A series of that at the lusty lady.  

 

New AAF bug sometimes another actor disappears? 

Edited by 4nln415
Posted

awesome work again :)

 

only one thing, after upgrade to 7+ some of the npc have wierd eyelashes or eyeliner now...

 

like some disciples and patti + nisha for example... 

 

miss i some requirements for the v7?

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Posted

Apologies for asking a seemingly unrelated question, but folks in the support threads of JB's mods are knowledgeable and helpful and also use the High Heel System mod.

My issue with HHS is that all the TRS high heels stretch the characters calfs, making the legs too thin. I have all the HHS-related files for them to work together, but it just doesn't look right. On the other hand, EasyGirls' heels truncate the bottom of the calf. I just don't understand what's happening.

Apparently TRS's heels are working as they should, but morphing the calfs, which I would rather not - I like stocky legs - while EasyGirl's heels are not morphing the calfs, but not actually working properly. I only noticed this because I only installed TRS recently. I have a custom scale for my character set at 0.95. Could that be it? And TRS heels are just ignoring this?

The mesh files show the TRS is fine, it just gets stretched in-game and in bodyslide studio. EasyGirl's meshes show the feet and the heel mesh occupiying the same space. Do I need extra files for EasyGirl and HHS to work together? What can I do to fix this? I'm very embarassed to only have discovered this a couple of days ago...

I don't mind if I actually have to create some convoluted text file for each heel, but I would really like to fix this.

Example of what it looks like:
 

Spoiler


Screenshot2026-07-24170822.png.ef6f59b91d9483a13056ef45b7ea6441.pngScreenshot2026-07-24170842.png.99df6174da4e02878917470a5b5d9b48.png

 

Posted
36 minutes ago, roflmaones said:

Отличная работа, как всегда!:)

 

Есть только один момент: после обновления до версии 7+ у некоторых NPC появились странные ресницы или подводка для глаз...

 

например, некоторые ученики, Патти и Ниша... 

 

Я что-то упустил из виду в требованиях к версии 7?

ScreenShot101.png

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You need these HN66s and XAZOMNs Long EyeLashes for FO4

 

Posted
1 hour ago, JohnyBurner said:

Apologies for asking a seemingly unrelated question, but folks in the support threads of JB's mods are knowledgeable and helpful and also use the High Heel System mod.

My issue with HHS is that all the TRS high heels stretch the characters calfs, making the legs too thin. I have all the HHS-related files for them to work together, but it just doesn't look right. On the other hand, EasyGirls' heels truncate the bottom of the calf. I just don't understand what's happening.

Apparently TRS's heels are working as they should, but morphing the calfs, which I would rather not - I like stocky legs - while EasyGirl's heels are not morphing the calfs, but not actually working properly. I only noticed this because I only installed TRS recently. I have a custom scale for my character set at 0.95. Could that be it? And TRS heels are just ignoring this?

The mesh files show the TRS is fine, it just gets stretched in-game and in bodyslide studio. EasyGirl's meshes show the feet and the heel mesh occupiying the same space. Do I need extra files for EasyGirl and HHS to work together? What can I do to fix this? I'm very embarassed to only have discovered this a couple of days ago...

I don't mind if I actually have to create some convoluted text file for each heel, but I would really like to fix this.

Example of what it looks like:
 

  Reveal hidden contents

 

 

Screenshot2026-07-24170822.png.ef6f59b91d9483a13056ef45b7ea6441.pngScreenshot2026-07-24170842.png.99df6174da4e02878917470a5b5d9b48.png

 

 

With footwear, they use a reference body that is close to the base body.

In mods by HN66, the reference body has no feet.

Basically, when you wear footwear, you are swapping to that reference body which will have it's own .tri file (morphs)

 

Charming High heels has a Bodyslide for the base body and the same High Heels body.

Some footwear will allow you to swap meshes.

 

It's theoretically possible to swap reference bodies in the Bodyslide files, and then generate the final meshes.

I've had no luck with that, YMMV

Posted (edited)
1 hour ago, JohnyBurner said:

My issue with HHS is that all the TRS high heels stretch the characters calfs, making the legs too thin.

 

You don't really say what body your talking about, but generally when you bring in the reference body there is a slider to make the reference body adjustments for high heels (if the base body is worth a shit they would have included this, FG does).  Generally what I do is delete the reference, delete the sliders, import the reference body, zaps, sliders.  Then I will find the high heel slider purpose built to do this transform of the feet (basically it will angle the feet below the floor and curl the toes), set the base shape, confirm all sliders, and then go into editing of each slider on the outfit to shape it around the base body.

 

If your lucky (and you are if the outfit is built for CBBE, and you use FG) you can use a Conversion reference and it does a lot of the adjustments for you within reason.  But you still have to edit sliders, do poses, etc.  A lot of times I can half ass it and it's good enough (and sometimes that's as little as doing the conversion).  But if you want perfection then you have to toggle each slider, check poses w/ zero w/ presets, and look for clipping, and sometimes uh you still have clipping in game.

 

What HHS (the plugin) does is really offsets z (height), because what they do is angle the feet below the floor (z=0), so you have to offset the whole body above the floor in-game to compensate.  HHS triggers this transform and other adjustments based on in-game conditions of the PC/NPC (are they standing, sitting, shoes are on/off, etc).

 

My guess is either the problem is with this transform on the base body (you will find out if you get the same result), or whomever did the outfit conversion.  As judge007 said, the reference body is baked into the body slot which is typically the footwear (i.e. heels), when you open a prebuilt mesh for something that is slot 33 you will see the body + outfit, and when you open something that isn't slot 33 it's just floating in air.  You should be able to see this in Outfit Studio if you import the NIF directly on any prebuilt mesh.

Edited by dav42
Posted (edited)

So i jumped into the norita route and am at the crossroad. any major changes or added content for accepting colters offer and becoming a pup?

I havent played the mod in a while XD

Edited by bluexdog
Posted
24 minutes ago, dav42 said:

 

You don't really say what body your talking about, but generally when you bring in the reference body there is a slider to make the reference body adjustments for high heels (if the base body is worth a shit they would have included this, FG does).  Generally what I do is delete the reference, delete the sliders, import the reference body, zaps, sliders.  Then I will find the high heel slider purpose built to do this transform of the feet (basically it will angle the feet below the floor and curl the toes), set the base shape, confirm all sliders, and then go into editing of each slider on the outfit to shape it around the base body.

 

If your lucky (and you are if the outfit is built for CBBE, and you use FG) you can use a Conversion reference and it does a lot of the adjustments for you within reason.  But you still have to edit sliders, do poses, etc.  A lot of times I can half ass it and it's good enough (and sometimes that's as little as doing the conversion).  But if you want perfection then you have to toggle each slider, check poses w/ zero w/ presets, and look for clipping, and sometimes uh you still have clipping in game.

 

What HHS (the plugin) does is really offsets z (height), because what they do is angle the feet below the floor (z=0), so you have to offset the whole body above the floor in-game to compensate.  HHS triggers this transform and other adjustments based on in-game conditions of the PC/NPC (are they standing, sitting, shoes are on/off, etc).

 

My guess is either the problem is with this transform on the base body (you will find out if you get the same result), or whomever did the outfit conversion.  As judge007 said, the reference body is baked into the body slot which is typically the footwear (i.e. heels), when you open a prebuilt mesh for something that is slot 33 you will see the body + outfit, and when you open something that isn't slot 33 it's just floating in air.  You should be able to see this in Outfit Studio if you import the NIF directly on any prebuilt mesh.

 

I'm using CBBE. Does that mean I'm fucked? I don't know where to search for a slider set that has the high heel morphs for CBBE. Does that even exist?

Posted
1 hour ago, bluexdog said:

So i jumped into the norita route and am at the crossroad. any major changes or added content for accepting colters offer and becoming a pup?

I havent played the mod in a while XD

More stuff on the Overboss bitch route because it's basically the "Sugar Baby" route and if you're playing it for the first time that would be better, then with more time you can try the other one but the mod itself is built on the first scenario.

Posted
4 hours ago, _Nomad_ said:

Hmm. Peach has equipped all the BDSM items. But something happened. First, Peach's penis wouldn't get hard (I tried using Universal Stiffener, but it didn't work). Then Peach's penis disappeared completely. This didn't happen in earlier versions. What could have happened? Please tell me. Thank you.

  Reveal hidden contents

 

Peach is prone to bugs. Her script is based on the Futa EV mod and has many failsafes, but it's not perfect. Ultimately, click on her and type `resurrect` if you see that she doesn't look as she should.

Posted (edited)
4 hours ago, Splithorse said:

Hey JB.....I don't know if this is a problem or not......During the scene where the OB asks you what outfit you want.....I think there are 3 choices.....Bubble Gum....HellKitty...and another one.......I ended up getting one or two.....I didn't get Hellkitty......should I be able to buy this outfit from the store next to the apartment?  If so....it doesn't show up there.  Not sure if this is on purpose or not.

This applies to Nora and Norita.

 


 

Spoiler

The Overboss buys you 1 outfit.

If you're his bitch, you can beg for one more.

Maxson will give you the last outfit at the end of Heart Of Steel. Nora might miss out on that if she doesn't complete Maxson's mission to sleep with Allen Leen in Far Harbor. Norita gets it no matter what.

 

Edited by JB.
Posted
20 minutes ago, JB. said:

В игре Peach часто встречаются баги. Её скрипт основан на моде Futa EV и имеет множество защитных механизмов, но он не идеален. В конечном итоге, если вы заметите, что она выглядит не так, как должна, просто щёлкните по ней и введите `resurrect`.

Thank you.

Posted
Just now, jstnf said:

What animations have the pole dancing i cant get it to work 

 

Savage Cabbage.

 

An old mod that blocks a lot of new Savage Cabbage animations is AAF Prostitution; uninstall it if you have it. Do you have another AAF patch?

Posted (edited)
4 hours ago, JohnyBurner said:

 

I'm using CBBE. Does that mean I'm fucked? I don't know where to search for a slider set that has the high heel morphs for CBBE. Does that even exist?

 

Take a look at this mod below, SQr17 knows a thing or two about CBBE.  :)  It sounds like this mod offers a reference body for doing high heels, it may be what you need, I have never done CBBE so no idea.  FG includes a conversion slider, so it's easy.

 

https://www.nexusmods.com/fallout4/mods/43642

 

 

Side note, you can also create a conversion slider to correct the problem with the existing meshes.  How is beyond my skill, but Ciraeyna's channel on YouTube has a ton of tutorials on Outfit Studio but she is mostly Skyrim focused -- but a lot of it is the same (FO4 just doesn't have low & high weights, it's a single weight output).  

 

 

Edited by dav42
Posted
2 hours ago, JB. said:

Peach is prone to bugs. Her script is based on the Futa EV mod and has many failsafes, but it's not perfect. Ultimately, click on her and type `resurrect` if you see that she doesn't look as she should.

 

At the beginning of Pizza Delivery it seems pretty common (for me) that Peach has a black face and Kali has brown face.  I have never had this issue before, and recycleactor they are fine.  Not sure if anyone else has seen this.  Even on a brand new play-through I had this problem.

 

Is that related?  In any case, it's not something that really detracts if I can recycle the actor.  Maybe I'll try do a Reset3D via Actor.QueueUpdate and see if that does anything.

 

Posted
13 minutes ago, dav42 said:

 

Take a look at this mod below, SQr17 knows a thing or two about CBBE.  :)  It sounds like this mod offers a reference body for doing high heels, it may be what you need, I have never done CBBE so no idea.  FG includes a conversion slider, so it's easy.

 

https://www.nexusmods.com/fallout4/mods/43642

 

 

Side note, you can also create a conversion slider to correct the problem with the existing meshes.  How is beyond my skill, but Ciraeyna's channel on YouTube has a ton of tutorials on Outfit Studio but she is mostly Skyrim focused -- but a lot of it is the same (FO4 just doesn't have low & high weights, it's a single weight output).  

 

 

Yeah, I eventually stumbled upon that mod. I tried it out and indeed it has a heel slider. Already did a few experiments, but I clearly do not know what I'm doing.

So my issue has a solution, but it's not a trvial one. Didn't expect to need to learn bodyslide studio to solve this. Thank you in any case, you pointed me in the right direction, at least.

Posted
33 minutes ago, dav42 said:

 

At the beginning of Pizza Delivery it seems pretty common (for me) that Peach has a black face and Kali has brown face.  I have never had this issue before, and recycleactor they are fine.  Not sure if anyone else has seen this.  Even on a brand new play-through I had this problem.

 

Is that related?  In any case, it's not something that really detracts if I can recycle the actor.  Maybe I'll try do a Reset3D via Actor.QueueUpdate and see if that does anything.

 

 

I had this issue when upgrading a couple of updates ago. I rebuilt my bodyslides and the problem fixed itself. Can't say for sure that's what fixed the issue but now I just rebuild bodyslides on every update just in case.

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