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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
12 hours ago, JB. said:

Yes, that mod will give my girls (and the player) unnaturally large chins. 

 

If you have other female facial texture mods, uninstall them.

 

If you have Oni Faces or Asian Face Enhanced, uninstall them as well.

 

HN66 long eyelashes is a cool mod to have. It's in my recommended too. 

 

I apologize. Everything turned out to be much simpler. I saw this and I was scared:

Spoiler

enb2026_6_4_01_02_08.jpg.1d6604739eacc7f78e0aaa1a2e183b88.jpg

 

But it turned out that I didn't have the right hairstyle. I changed hairstyle for her, and everything became normal. Well... yes... the chin will need to be reduced...

Spoiler

enb2026_6_4_00_22_28.jpg.9a4406a872f9476013f2a00bbacbb6c8.jpg

 

 

 

UPD. I had to reinstall TBOS-AntoHairPack, then the hairstyle appeared.

 

Edited by Plite
Posted

I recommend this mod to anyone who'll listen who's into bimbo or a few other themes, but the technical barrier to entry is pretty high, especially to someone who's not used to modding games. Making a modpack for milestone releases, intended for a specific build of FO4, would help them get into it without the hassle I think.

Posted

For those who will experiment with changing faces.

 

The preset "Nuka Ride - Charli" is getting corrupted due to "Asian Face Enhanced" (Oni Faces). Here's what happens:

Spoiler

enb2026_6_4_14_13_36.jpg.e63aca33e02b5818047f2e65162ca217.jpg

 

 

And that's how it gets when I turn off "Asian Face Enhanced":

Spoiler

enb2026_6_4_14_20_24.jpg.3d4a29436eb2564b2eb245dc91a754ee.jpg

 

 

It is the "Asian Face Enhanced" that makes an ugly appearance. "HiPoly Faces REDUX" does not have any negative impact.

 

Here is this preset with "HiPoly Faces REDUX", but without "Asian Face Enhanced":

Spoiler

enb2026_6_4_14_22_14.jpg.649da879ca1c7513748e46bc10e7adba.jpg

 

Posted (edited)
38 minutes ago, Plite said:

It is the "Asian Face Enhanced" that makes an ugly appearance. "HiPoly Faces REDUX" does not have any negative impact.

 

Yeah that is a known conflict, JB already includes Oni Face Parts in his mod.  There are a few other things already rolled in like Extended Facial Sculpting, or something very similar to it.

 

That one or related Oni Face mods have come up, don't recall the exact names.  I recall it was Sophie I think that was using Oni face parts.

Edited by dav42
Posted
6 hours ago, StretchFan said:

I recommend this mod to anyone who'll listen who's into bimbo or a few other themes, but the technical barrier to entry is pretty high, especially to someone who's not used to modding games. Making a modpack for milestone releases, intended for a specific build of FO4, would help them get into it without the hassle I think.

That's partly what I like about it. It's like a little oasis we have here without drawing too much attention to it. This mod is definitely huge and has more dialogue than all the DLCs combined (I'm almost matching the base Fallout 4 itself), and the current content is approaching 40+ hours on a first playthrough, but I've never advertised it like that. Nor do I want to.

 

If this gets more massive, I don't think I could keep up. When the TV series premiered, I had to disconnect from the forum for a month due to the huge number of new users, most of whom had little to no knowledge; it became unsustainable. I couldn't spend all my free time answering very basic questions or solving complicated setups. 

 

Thanks for the recommendations! Anyone who wants to give it a try will dedicate the time to getting the setup right. It's overwhelming at first, and it serves as a filter for me.

Posted (edited)
16 hours ago, JB. said:

The preset I use is in my optionals folder, if you want to try it.

 

Thanks!!! 😍 I liked this preset. I'll fix it up a bit and use as Norita's face.

 

 

16 hours ago, JB. said:

Fun fact: this son of his mother took it and uploaded to nexus, but with the hair changed. 

 

Yes. This is your preset. There is no difference at all, except for the color of the hair 🤦‍♂️

 

...but his mother may have nothing to do with it...

Edited by Plite
Posted (edited)
58 minutes ago, Plite said:

В какой? Oni cute asian face parts и Asian Face Enhanced - одно и то же.

 

JB has said he include Oni face parts in his mod (which I assume is the one named Oni, what I recall is Asian Face Enhanced is a continuation of the Oni mod), to what extent I don't know.  It might be just some of the headparts, or it could be the whole thing.  What you can do is unpack the BA2's and check for overlap.  If there are forms, then JB would have imported them into his plugin.

 

The point is you probably do not want either of those with your modlist for NR.  It's why it's often recommended to run a unique profile (modlist & loadorder) with NR.  If you need them, then you would likely have to work out what the conflicts are and create your own patch if no one has done it.  But where you start is unpacking the BA2's and checking which assets have overlap or conflicts.

 

The Oni that I have is all loose files, so there isn't a whole lot going on here:

meshes\Actors\Character\CharacterAssets\BaseFemaleHeadChargen.tri
meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesAOChargen.tri
meshes\Actors\Character\CharacterAssets\FaceParts\FemaleEyesWetChargen.tri
meshes\Actors\Character\CharacterAssets\FaceParts\FemaleLashesChargen.tri

 

It looks like all of them are in JB's main archive:

image.png.1885f3a3c153840c9f5963b46b7bc1d6.png

 

I don't know how this could be a conflict, but maybe the files were modified.  So it's likely the issue is with what Asian Face Enhanced is modifying.  I would bet that these files are just unmodified copies of Oni face parts.  As far as I know the .tri contains the morphs and data to shape the mesh based on the slider value, so yeah it could cause this issue if they are variants of Oni face parts.

 

Edited by dav42
Posted

Yeah, Oni Cute Face its included and it's for several girls. Music, Kali, Michelle. Without those files (and without Extended Facial Sculpting, which is also included), the girls will have squinty eyes and harsher features.

Posted
On 6/2/2026 at 6:55 PM, kaxat said:

 

The mod is fairly simple. It contains a list of "worn keywords" and checks if an actor has any of them. If they do they are considered a slave. 

 

An actor gets a worn keyword by wearing something with that keyword. Equip a pair of boots from Devious Devices and an actor gets the worn keyword DD_kw_ItemType_Boots.


If the actors from Commonwealth Slavers are not wearing anything from a supported mod then they will not be detected as slaves. But you can very easily add support for them using xEdit. Open up xEdit. Find the clothing they are wearing. Hopefully it has a unique keyword specific to that type of equipment. Then using xEdit add it to the _SSex_Flst_SlaveClothingKywds formlist.

 

If we had KID for Fallout 4 it would be even easier. The formlist already contains the keyword _SSex_Kywd_SlaveItem. You could use KID to assign that to any item that is slave clothing. You could also do this with RobCo Patcher but I think people find its configuration files to be a little more difficult to learn.

 

If you have more questions just ask.

So, I think I followed your instructions.

 

 

Now, SSex doesn't save it's MCM settings, and remains "Off"

In order to add the two keywords to the formlist, I had to add Commonwealth Slavers and Real Handcuffs as Masters to SSex.esp.

 

Any idea why the MCM will not save settings now?

Also, is this Plugin suitable for eslification (if that's even a word)?

SSex FO4Edit.jpg

Posted
5 minutes ago, dav42 said:

But where you start is unpacking the BA2's and checking which assets have overlap or conflicts.

 

Это очень трудозатратные и совершенно бесполезные действия. Плагины ESP (ESM, ESL) всегда имеют ссылки на ресурсы из BA2. Все конфликты можно увидеть с помощью xEdit. После этого либо разместить плагины в порядке перезаписывания, либо сделать патчи с помощью xEdit (наиболее простой метод - override). Если убрать какой-либо элемент из BA2, то будет краш игры, если ссылку на ресурс в моде не исправить. Так что все намного проще...

Posted
1 minute ago, JB. said:

Yeah, Oni Cute Face its included and it's for several girls. Music, Kali, Michelle. Without those files (and without Extended Facial Sculpting, which is also included), the girls will have squinty eyes and harsher features.

 

It looks like Asian Face Enhanced also includes the same files, so it looks like they changed the shaping data in that one.  I checked your files match up with Oni cute asian parts.

 

PS ...\overwrite\meshes\actors\character\characterassets> Get-ChildItem -Recurse -Filter "*" | Get-FileHash -Algorithm SHA1 | Select-Object @{N='FileName';E={(Get-Item $_.Path).Name}}, Hash

FileName                  Hash
--------                  ----
BaseFemaleHeadChargen.tri D1E8EB3EF0956C457F3B29C27F37D8E2A22CE3FA
FemaleEyesAOChargen.tri   1464C6DE8E26AD52AF0920D707118A40B1262ECD
FemaleEyesWetChargen.tri  9E1A960673B7C2CCBAF2C6CA7A13D7CAA34D6A8F
FemaleLashesChargen.tri   BA4EBDC5F8FAF48ECFFC22C6BB7AA7B8F01B6686

 

Posted
13 minutes ago, JB. said:

Yeah, Oni Cute Face its included and it's for several girls. Music, Kali, Michelle. Without those files (and without Extended Facial Sculpting, which is also included), the girls will have squinty eyes and harsher features.

 

But, at the same time, the "Oni Cute Face" itself is not needed? Did I understand correctly?

Posted
7 minutes ago, Plite said:

Это очень трудозатратные и совершенно бесполезные действия. Плагины ESP (ESM, ESL) всегда имеют ссылки на ресурсы из BA2. Все конфликты можно увидеть с помощью xEdit. После этого либо разместить плагины в порядке перезаписывания, либо сделать патчи с помощью xEdit (наиболее простой метод - override). Если убрать какой-либо элемент из BA2, то будет краш игры, если ссылку на ресурс в моде не исправить. Так что все намного проще...

 

Loose files take priority over BA2's, if you have it enabled and you must because nothing would work right.

 

Posted
10 minutes ago, Plite said:

 

But, at the same time, the "Oni Cute Face" itself is not needed? Did I understand correctly?

It's redundant to have it.

 

Since I don't know the knowledge level of the user I'm communicating with, or what customization is involved, I'll get straight to the point: you don't need Oni Face.

Posted
3 minutes ago, dav42 said:

Loose files take priority over BA2's, if you have it enabled and you must because nothing would work right.

 

Я отвечал, когда тот твой пост еще не был изменен. Это я вот к чему - проверка BA2 не поможет в данном случае. "Asian Face" имеет 4 файла, которые связаны с морфами. Их проще не устанавливать, чем пытаться что-то исправить. Ведь если и найдешь совпадения, то для исправления бага нужно какие-то из них удалить. Если оба конфликтующих файла "лежат" в BA2, то поможет изменение порядка загрузки. А если нужный файл "лежит" в BA2, то можно просто удалить "свободный", и конфликт исчезнет. Когда причина конфликта установлена, то, в большинстве случаев, все становится проще, и распаковывать BA2 не нужно.

Posted
15 minutes ago, Plite said:

Я отвечал, когда тот твой пост еще не был изменен. Это я вот к чему - проверка BA2 не поможет в данном случае. "Asian Face" имеет 4 файла, которые связаны с морфами. Их проще не устанавливать, чем пытаться что-то исправить. Ведь если и найдешь совпадения, то для исправления бага нужно какие-то из них удалить. Если оба конфликтующих файла "лежат" в BA2, то поможет изменение порядка загрузки. А если нужный файл "лежит" в BA2, то можно просто удалить "свободный", и конфликт исчезнет. Когда причина конфликта установлена, то, в большинстве случаев, все становится проще, и распаковывать BA2 не нужно.

 

It depends on what you want to figure out, but hey you do you and I'll make sure not to help you in the future.

Posted
4 minutes ago, dav42 said:

I'll make sure not to help you in the future

Вряд ли это станет проблемой. Совет "распакуй BA2" - так себе совет. Особенно, когда ты считаешь собеседника новичком...

Posted
On 6/3/2026 at 3:55 PM, JohnyBurner said:

I have one:

I wanted to try it in CS and see if I needed to mess around with keywords, but this file shares the data file name with Settlement Supplies Expanded, that I use on my main save, which makes installing this impossible.

 

Can I just change the file's name and corresponding options in the config files? Is it that simple?

 

Good to know it shares the name as something else. Renaming is probably fine. Untested. But I do not see anywhere in the papyrus scripts that the name is hardcoded. Let me know if rennaming works. I would like to rename the plugin in future releases if something else uses the same name.

 

  

8 hours ago, judge007 said:

So, I think I followed your instructions.

 

 

Now, SSex doesn't save it's MCM settings, and remains "Off"

In order to add the two keywords to the formlist, I had to add Commonwealth Slavers and Real Handcuffs as Masters to SSex.esp.

 

Any idea why the MCM will not save settings now?

Also, is this Plugin suitable for eslification (if that's even a word)?

SSex FO4Edit.jpg

 

You did good. But the RH_ShockCollar is an ARMO record not a KYWD keyword record. Remove that. If the shock collar does not have unique keywords then you may have to add one to it. I recommend the _SSEx_Kywd_SlaveItem one.

 

Posted
1 hour ago, kaxat said:

 

Good to know it shares the name as something else. Renaming is probably fine. Untested. But I do not see anywhere in the papyrus scripts that the name is hardcoded. Let me know if rennaming works. I would like to rename the plugin in future releases if something else uses the same name.

 

  

 

You did good. But the RH_ShockCollar is an ARMO record not a KYWD keyword record. Remove that. If the shock collar does not have unique keywords then you may have to add one to it. I recommend the _SSEx_Kywd_SlaveItem one.

 

 

Do I add the_SSex_Kywd_SlaveItem to Real Handcuffs esp, Commonwealth Slavers esp or NukaWorld esm? It exists in all three, the entry I used was in Commonwealth Slavers plugin as a Keyword.

Posted
3 hours ago, judge007 said:

 

Do I add the_SSex_Kywd_SlaveItem to Real Handcuffs esp, Commonwealth Slavers esp or NukaWorld esm? It exists in all three, the entry I used was in Commonwealth Slavers plugin as a Keyword.

 

The shock collar from NukaWorld and the base shock collar from Real Handcuffs already have support. You do not need to do anything. But any shock that is added in Commonwealth Slavers will not already have support. It would need a keyword added.

 

Regarding Real Handcuffs I just noticed something interesting. SSex adds soft support for Real Hancuffs by checking if it is installed, and then dynamically adding the RH_Restraints keyword to the list. The base shock collar includes that keyword as do all of the handcuffs. But the Mark 2 and Mark 3 shock collars do not include any RH keywords. Thus they would not be supported natively. Honestly a bit of an oversight inside the Real Handcuffs mod to not use any of its own keywords on a couple of item. I could add soft support for them using RobCo patcher. But that will have to be a future project. 

Posted

image.png.1139c2767c66bbcd7ac9899710557e9d.png

 

Changed mod name, and option folder name, as well as the references to the mod in the options. Left everything else as is.

As far as I can tell, adding this to the FormID list will allow any mod that uses Real Handcuffs' shock collar functionalities to work with the slave sex mod. You just need to add Real Handcuffs as a master to the mod first. Tested with CS in the Combat Zone, and there was plenty of sex going on. Had to tone it down a little bit, actually, even with just 2 slaves around. Places with many slaves will probably be an open orgy with default settings. Didn't test with my character since I have other mods for random approaches and didn't want to mess that up.

I'm a bit unsure regarding load order position. As I see it, it can go anywhere as long as it's after RH (my modified version in particular)?

Should I upload the modified file?

Posted (edited)
6 hours ago, JohnyBurner said:

Tested with CS in the Combat Zone, and there was plenty of sex going on.

Collar from the Commonwealth Slavers has the keyword "RH_Restraints". This is the same collar as in RH.

Edited by Plite
Posted
5 minutes ago, Plite said:

Collar from the Commonwealth Slavers has the keyword "RH_Restraints".

The collar from CS is based on the collar from RH. The keyword I chose only activates the sex for collar wearers, but that RH_Restraints keyword will add every handcuff from RH to trigger the event as well, not just raider slaves. Some mods add slaves by equipping the handcuffs to NPCs but not collars, so that could be a good addition depending on who you want to trigger the sex event.

 

And if you add Kziitd Toolset as a master, you can add keywords for devices you would assume a slave to be wearing, like yokes or armbinders. In this case, it would be useful for mods like Violate, which can add these devices to player and followers.

Posted
1 hour ago, JohnyBurner said:

The collar from CS is based on the collar from RH. The keyword I chose only activates the sex for collar wearers, but that RH_Restraints keyword will add every handcuff from RH to trigger the event as well, not just raider slaves. Some mods add slaves by equipping the handcuffs to NPCs but not collars, so that could be a good addition depending on who you want to trigger the sex event.

 

And if you add Kziitd Toolset as a master, you can add keywords for devices you would assume a slave to be wearing, like yokes or armbinders. In this case, it would be useful for mods like Violate, which can add these devices to player and followers.

 I'm having a hard time figuring this out. Is it possible to add a property to clothing on the armor repair bench?

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