Graveguard Posted January 20, 2013 Share Posted January 20, 2013 Does that mean we an expect to see the ponygirl stuff soon then if it can be integrated into the bondage lot? Link to comment
ZaZ Posted January 20, 2013 Author Share Posted January 20, 2013 Does that mean we an expect to see the ponygirl stuff soon then if it can be integrated into the bondage lot? Well , I Still haven't made the Animations yet , Still have to figure out a way to Get them In Game Without using Replacers .Perhaps with the Release of the Next FNIS 3.5 It may be possible . Keep Your Fingers Crossed Also , Im Busy with the Merger , With making world Items , Statics etc So the pony project is on hold Cheers Link to comment
ZaZ Posted January 21, 2013 Author Share Posted January 21, 2013 Finally Got Some Work Done , with the Pending Stuff 1.Expect Major Texture Changes/Fixes , 2.World Items For almost everything 3. Realistic Static Objects ( I managed to Get Collision / Havok Figured Out A lil bit at least , Thanks to Chunk Merge) Testing the Collision / Havok Was A Pain So I Just Dumped everything into an Empty World Space Cheers Link to comment
anubis Posted January 21, 2013 Share Posted January 21, 2013 Finally Got Some Work Done ' date=' with the Pending Stuff 1.Expect Major Texture Changes/Fixes , 2.World Items For almost everything 3. Realistic Static Objects ( I managed to Get Collision / Havok Figured Out A lil bit at least , Thanks to Chunk Merge) Testing the Collision / Havok Was A Pain So I Just Dumped everything into an Empty World Space Cheers [/quote'] cool ! now that gonna be awsum. love that "ZAZ HAVOK !" tried with chunk merge for my custom secret door the other day. pretty cool soft but everytime i use it somehow the collision mesh are much smaller than the actual mesh...but what the heck at least it worked Link to comment
MrBojingo Posted January 21, 2013 Share Posted January 21, 2013 Hey, when you guys merge, is there any way to adjust it so that when NPCS/Followers are under those bound animation spells, that they wont move? it just looks weird when they can still follow you and turn around as if they're not bound. I mean is it possible to lock them in place so they cant move or turn around? Link to comment
bereena Posted January 21, 2013 Share Posted January 21, 2013 I have wish for the pee animation. Can you make more effect and more realistic. Link to comment
seraphiora Posted January 21, 2013 Share Posted January 21, 2013 You can add the update now please Link to comment
ZaZ Posted January 22, 2013 Author Share Posted January 22, 2013 Hey' date=' when you guys merge, is there any way to adjust it so that when NPCS/Followers are under those bound animation spells, that they wont move? it just looks weird when they can still follow you and turn around as if they're not bound. I mean is it possible to lock them in place so they cant move or turn around? [/quote'] I Have Faced a Similar Issues with the Follower , They Break Out of Pose and do those Annoying Mini Idles. That More of Xaz's Department . I have wish for the pee animation. Can you make more effect and more realistic. You keep Saying Realistic Im not Sure ' date=' What you Mean . As Of now Im Limted by the Games Engine. Maybe better the textures , But I don't know How to. You can add the update now please I will be Done today , and Will Hand the File Over to Xaz , When hes Ready and done with it , It will be released . Cheers Link to comment
Guest Posted January 22, 2013 Share Posted January 22, 2013 I remember a lactation w.i.p. somewhere in this thread,how are things on that?Is it still being worked on?any estimated time of release?Thanks! Link to comment
bereena Posted January 22, 2013 Share Posted January 22, 2013 I mean a impact effect on the ground and when the pee come outs of the vagina. Link to comment
ZaZ Posted January 22, 2013 Author Share Posted January 22, 2013 I remember a lactation w.i.p. somewhere in this thread' date='how are things on that?Is it still being worked on?any estimated time of release?Thanks! [/quote'] Until Someones figure out a way to actually add an impact/decapitation or some kind effect that makes use of such a thing I Have Kept it on Hold .I Had made an alpha drip effect , But that would mean Equipping 2 and loosing 2 armor Slots just for leaky tits ... So I stopped Working on it Might Resume if there is a way. I mean a impact effect on the ground and when the pee come outs of the vagina. Lol , Im At my Limit of Knowledge Creating Particle Emmiters that emit Particle with collisions in Nifskope . Not Worth the time and Effort to learn Just for Pee Animations . Also the whole Point of the Animations was for a Mod that uses it Somewhere at least , So I ll leave it as it is for now . Cheers Link to comment
ZaZ Posted January 22, 2013 Author Share Posted January 22, 2013 On another Note , I had a Run Of Some Good ENB's , which I Didn't try earlier . ZaZ-Furo-Final Cheers Link to comment
Viri1 Posted January 23, 2013 Share Posted January 23, 2013 Hi, I'm having a problem. When I run FNIS it gives me this: Reading FNIS ... Reading FNISBase ... Reading SSG_SecundasWatch ... Reading ZaZAnimationPack ... ERROR(2011): Wrong line in Behavior Template: 233 s -a ZazAPSA001 ZazAPSA001.hkx I have followed the instalation steps. FNIS never gave me this with other mods that require this step, and those mods still work. I wonder if this accounts for the animations not playing (the player.playidle codes don't work, nothing happens), or is it an unrealated issue? Thanks in advance Link to comment
ZaZ Posted January 23, 2013 Author Share Posted January 23, 2013 Hi' date=' I'm having a problem. When I run FNIS it gives me this: Reading FNIS ... Reading FNISBase ... Reading SSG_SecundasWatch ... Reading ZaZAnimationPack ... ERROR(2011): Wrong line in Behavior Template: 233 s -a ZazAPSA001 ZazAPSA001.hkx I have followed the instalation steps. FNIS never gave me this with other mods that require this step, and those mods still work. I wonder if this accounts for the animations not playing (the player.playidle codes don't work, nothing happens), or is it an unrealated issue? Thanks in advance [/quote'] You Haven't Replaced the , the Old Esp With the new One , Hence the newer animations wont be generated . Cheers Link to comment
Viri1 Posted January 23, 2013 Share Posted January 23, 2013 Hi' date=' I'm having a problem. When I run FNIS it gives me this: Reading FNIS ... Reading FNISBase ... Reading SSG_SecundasWatch ... Reading ZaZAnimationPack ... ERROR(2011): Wrong line in Behavior Template: 233 s -a ZazAPSA001 ZazAPSA001.hkx I have followed the instalation steps. FNIS never gave me this with other mods that require this step, and those mods still work. I wonder if this accounts for the animations not playing (the player.playidle codes don't work, nothing happens), or is it an unrealated issue? Thanks in advance [/quote'] You Haven't Replaced the , the Old Esp With the new One , Hence the newer animations wont be generated . Cheers You mean the ZaZAnimationPack.esp? I haven't used any past version of this, only the v002 (05-01-2013), the one with the download link on the first page, unless im missing something. Link to comment
ZaZ Posted January 23, 2013 Author Share Posted January 23, 2013 Hi' date=' I'm having a problem. When I run FNIS it gives me this: Reading FNIS ... Reading FNISBase ... Reading SSG_SecundasWatch ... Reading ZaZAnimationPack ... ERROR(2011): Wrong line in Behavior Template: 233 s -a ZazAPSA001 ZazAPSA001.hkx I have followed the instalation steps. FNIS never gave me this with other mods that require this step, and those mods still work. I wonder if this accounts for the animations not playing (the player.playidle codes don't work, nothing happens), or is it an unrealated issue? Thanks in advance [/quote'] You Haven't Replaced the , the Old Esp With the new One , Hence the newer animations wont be generated . Cheers You mean the ZaZAnimationPack.esp? I haven't used any past version of this, only the v002 (05-01-2013), the one with the download link on the first page, unless im missing something. Then It Must Be your FNIS Version ? ZAZxxSAxx Indicates a Sequenced animation , Which Requires a Higher version of FNIS Update FNIS to the lates 3.4 Cheers Link to comment
Viri1 Posted January 23, 2013 Share Posted January 23, 2013 Hi' date=' I'm having a problem. When I run FNIS it gives me this: Reading FNIS ... Reading FNISBase ... Reading SSG_SecundasWatch ... Reading ZaZAnimationPack ... ERROR(2011): Wrong line in Behavior Template: 233 s -a ZazAPSA001 ZazAPSA001.hkx I have followed the instalation steps. FNIS never gave me this with other mods that require this step, and those mods still work. I wonder if this accounts for the animations not playing (the player.playidle codes don't work, nothing happens), or is it an unrealated issue? Thanks in advance [/quote'] You Haven't Replaced the , the Old Esp With the new One , Hence the newer animations wont be generated . Cheers You mean the ZaZAnimationPack.esp? I haven't used any past version of this, only the v002 (05-01-2013), the one with the download link on the first page, unless im missing something. Then It Must Be your FNIS Version ? ZAZxxSAxx Indicates a Sequenced animation , Which Requires a Higher version of FNIS Update FNIS to the lates 3.4 Cheers I feel stupid for not having thought of that first. Animations are now working. Thanks! However, some objects (cocoon, torture post, and others) are all purple, with no textures. Is it supposed to be like that? I have arachnophobia installed and it works, so shouldn't at least the cocoons appear correctly like in the screenshots? Link to comment
ZaZ Posted January 23, 2013 Author Share Posted January 23, 2013 I feel stupid for not having thought of that first. Animations are now working. Thanks! However' date=' some objects (cocoon, torture post, and others) are all purple, with no textures. Is it supposed to be like that? I have arachnophobia installed and it works, so shouldn't at least the cocoons appear correctly like in the screenshots? [/quote'] No its not supposed to be like that , Make sure the Textures have been installed Properly . Try a Different Save Or Try a New Game just for the Animations . Cheers Link to comment
Viri1 Posted January 23, 2013 Share Posted January 23, 2013 I feel stupid for not having thought of that first. Animations are now working. Thanks! However' date=' some objects (cocoon, torture post, and others) are all purple, with no textures. Is it supposed to be like that? I have arachnophobia installed and it works, so shouldn't at least the cocoons appear correctly like in the screenshots? [/quote'] No its not supposed to be like that , Make sure the Textures have been installed Properly . Try a Different Save Or Try a New Game just for the Animations . Cheers I checked carefully the texture files, and I found out that my computer is lazy (again, should've checked before I asked). Some files were missing, even though I told it to uncompress everything. WTF, computer? Everything works at 100% now. Thank you for you time Link to comment
greee3423 Posted January 23, 2013 Share Posted January 23, 2013 WHEN NEW IPDATE NEW ANIMATION Link to comment
WaxenFigure Posted January 23, 2013 Share Posted January 23, 2013 WHEN NEW IPDATE NEW ANIMATION Even if english isn't your first language you can surely do better than be completely incomprehensible. BTW, if that's a complaint that the new animations aren't available yet then you can please stop using anything from Lovers Lab because nobody here owes you a damn thing. The rest of us are grateful people like MasterChris and Zaz are working on such stuff because it can form the basis for some amazing mods and he last thing we need is for shortsighted and ungrateful nitwits to come along an offend them because they haven't done something to absolute perfection or fast enough to please the impatient. Link to comment
hodni Posted January 23, 2013 Share Posted January 23, 2013 WHEN NEW IPDATE NEW ANIMATION WHEN NEW IPDATE NEW ANIMATION Even if english isn't your first language you can surely do better than be completely incomprehensible. BTW' date=' if that's a complaint that the new animations aren't available yet then you can please stop using anything from Lovers Lab because nobody here owes you a damn thing. The rest of us are grateful people like MasterChris and Zaz are working on such stuff because it can form the basis for some amazing mods and he last thing we need is for shortsighted and ungrateful nitwits to come along an offend them because they haven't done something to absolute perfection or fast enough to please the impatient. [/quote'] yeah that's the problem with those kids nowadays.. they always think they are entitled to everything they come accross. Link to comment
greelmr1981 Posted January 23, 2013 Share Posted January 23, 2013 Furotrap was one of my favorite mod of oblivion , good job ZaZ. Link to comment
seraphiora Posted January 23, 2013 Share Posted January 23, 2013 Where is the update for download ??? Link to comment
ag12 Posted January 23, 2013 Share Posted January 23, 2013 Where is the update for download ??? I don't think it's released, yet. Be patient. Xaz is having a look over it before Chris puts it online. Link to comment
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