chobadeeb Posted June 30, 2021 Posted June 30, 2021 14 hours ago, tianmuxia said: tonight I'll do a live broadcast about how to use the new feature fbx2tmc on bilibili, welcome to watch new tool will be updated then Has the stream happened? I'm not faimliar with billibilli. Is there a link I can watch it at? Thanks for all the work you've done!
ahrimangame Posted June 30, 2021 Posted June 30, 2021 3 hours ago, perfectdark023 said: it should be those. the game will crash if you load story mode missions, or story mode as a whole. Bath towel and chapter 2 outfit Ayane will crash in story mode missions, but will not crash in ninja trials umm the problem is she crash in trial if i change her skin :S im trying to change her skin to spider clan ninjas
perfectdark023 Posted June 30, 2021 Posted June 30, 2021 14 minutes ago, ahrimangame said: umm the problem is she crash in trial if i change her skin :S im trying to change her skin to spider clan ninjas and you tried a different slot with ayane? i want to say titty physics might be breaking it because they're not girls.
tianmuxia Posted July 1, 2021 Posted July 1, 2021 Sorry every one, yesterday I found that these days are special days for my country, so many bbs like 3dm have closed replication until 6 July So I will share the new tool that day 3
tianmuxia Posted July 2, 2021 Posted July 2, 2021 I found a big problem of the fbx2tmc feature, since the TMC use triangle strip faces, i use NvTriSTrip lib to generate them, but it makes some faces' orientation not right
Wish Upon a Star Posted July 2, 2021 Posted July 2, 2021 13 minutes ago, tianmuxia said: I found a big problem of the fbx2tmc feature, since the TMC use triangle strip faces, i use NvTriSTrip lib to generate them, but it makes some faces' orientation not right that sound bad
chobadeeb Posted July 2, 2021 Posted July 2, 2021 2 hours ago, tianmuxia said: I found a big problem of the fbx2tmc feature, since the TMC use triangle strip faces, i use NvTriSTrip lib to generate them, but it makes some faces' orientation not right I ran into problems with NvTriStrip too a long time ago. What I ended up doing was just making each triangle its own list. If you had two triangles with vertices ABCD, if I recall, you can use the following vertex order: ABCC BCDD Sure it's inefficient, but I don't think it's actually an issue for modern gpus seeing as how old the games are.
tianmuxia Posted July 3, 2021 Posted July 3, 2021 6 hours ago, chobadeeb said: I ran into problems with NvTriStrip too a long time ago. What I ended up doing was just making each triangle its own list. If you had two triangles with vertices ABCD, if I recall, you can use the following vertex order: ABCC BCDD Sure it's inefficient, but I don't think it's actually an issue for modern gpus seeing as how old the games are. yes, i tried this way, but it‘s so ugly, i’m looking for solutions
DangerDolphin Posted July 3, 2021 Posted July 3, 2021 On 7/1/2021 at 2:38 AM, tianmuxia said: Sorry every one, yesterday I found that these days are special days for my country, so many bbs like 3dm have closed replication until 6 July So I will share the new tool that day Hello tianmuxia, I came indirectly across this board and have a question about the tool that is currently development by you. I'm a big fan of the Ninja Gaiden series, yet I can't really connect with the last part of the series, although I have to admit I'm still into characters like Kasumi and etc. ... Do you think with the new version of your tool it will be possible to import the models across all games? So, for example would it be possible to replace Ryu from Ninja Gaiden Sigma 2 with the Kasumi Model from Ninja Gaiden 3? Or replace a Ryu model from Ninja Gaiden Sigma 1, with Ryu model from Dead or Alive 6? If not, would it be possible to incorporate that feature? With kind regards “the” DangerDolphin ?
tianmuxia Posted July 3, 2021 Posted July 3, 2021 2 hours ago, DangerDolphin said: Hello tianmuxia, I came indirectly across this board and have a question about the tool that is currently development by you. I'm a big fan of the Ninja Gaiden series, yet I can't really connect with the last part of the series, although I have to admit I'm still into characters like Kasumi and etc. ... Do you think with the new version of your tool it will be possible to import the models across all games? So, for example would it be possible to replace Ryu from Ninja Gaiden Sigma 2 with the Kasumi Model from Ninja Gaiden 3? Or replace a Ryu model from Ninja Gaiden Sigma 1, with Ryu model from Dead or Alive 6? If not, would it be possible to incorporate that feature? With kind regards “the” DangerDolphin ? The New Tool fbx2tmc feature will surport ng3re first, that means you guys can import models from other games if you port them in blender by rules, the rules... such as you should use ng3re‘s bone frame, sub mesh names should be the same as ng3re , sub mesh can be less, but can‘t be more 3
Popular Post tianmuxia Posted July 3, 2021 Popular Post Posted July 3, 2021 Hi, everyone I released Ayane nude mod https://www.nexusmods.com/ninjagaidenmastercollection/mods/10 29
mrmojorisin Posted July 4, 2021 Posted July 4, 2021 9 hours ago, tianmuxia said: Hi, everyone I released Ayane nude mod https://www.nexusmods.com/ninjagaidenmastercollection/mods/10 Awesome! Does anyone have a save file with Ayane unlocked?
JoeMesh Posted July 4, 2021 Posted July 4, 2021 11 hours ago, tianmuxia said: Hi, everyone I released Ayane nude mod https://www.nexusmods.com/ninjagaidenmastercollection/mods/10 It looks great. Much appreciated. I haven't been following the thread very closely so I'm unfamiliar with the DOA Tool. How do you uninstall the mod?
Wish Upon a Star Posted July 4, 2021 Posted July 4, 2021 12 hours ago, tianmuxia said: Hi, everyone I released Ayane nude mod https://www.nexusmods.com/ninjagaidenmastercollection/mods/10 now when tool out and i can replace her with hdm mod then game will be perfect
dummy1801 Posted July 4, 2021 Posted July 4, 2021 6 hours ago, JoeMesh said: It looks great. Much appreciated. I haven't been following the thread very closely so I'm unfamiliar with the DOA Tool. How do you uninstall the mod? I'm no expert on this matter but I would guess we are supposed to backup the game dat file before importing the mod. The way to uninstall is probably to restore the backed-up file.
tyrantus Posted July 4, 2021 Posted July 4, 2021 Has anyone had any luck in the texture replacement for Sigma? I read on some earlier threads that the moddle swapping works fine for Sigma 2 and RE, but apperantly not on sigma.
majingai Posted July 4, 2021 Posted July 4, 2021 1 hour ago, tyrantus said: Has anyone had any luck in the texture replacement for Sigma? I read on some earlier threads that the moddle swapping works fine for Sigma 2 and RE, but apperantly not on sigma. Right after a TMCL file of a model, there is a .dat file, you have to swap that one out too with the other .dat file of the model you want
Kazuxxx Posted July 5, 2021 Posted July 5, 2021 ^And always make a backup of the original .dat file lol.
tianmuxia Posted July 6, 2021 Posted July 6, 2021 (edited) Hey guys, today, I'll release the new tool tonight, at about 22:00 of Chinese time, I'll do a live broadcast on bilibili again to show how to use the new tool's FBX2TMC feature, welcome I'll release the tool then my bilibili live url: https://live.bilibili.com/22635103 Edited July 6, 2021 by tianmuxia 8
tianmuxia Posted July 6, 2021 Posted July 6, 2021 Hi, anyone knows what the TMC's "nodecp" section is used for?
Wish Upon a Star Posted July 6, 2021 Posted July 6, 2021 2 hours ago, tianmuxia said: Hi, anyone knows what the TMC's "nodecp" section is used for? uhm, where is that from ?
quentgallec2000 Posted July 6, 2021 Posted July 6, 2021 hello is there a modder who can put blood in ninja gaiden sigma 2 who is able to do it? I am disgusted that there is no more original ng2 blood .... thank you for your reply.
tianmuxia Posted July 6, 2021 Posted July 6, 2021 (edited) Hi guys, new tool is here now DoaTool_en.7z Important: !!!!!When you release Mods created by this tool, make sure to thanks me and my tool in mod's descreption page!!!!! new feature FBX2TMC tutorial video: https://www.bilibili.com/video/BV1no4y1X74c/ change log: 1. new feature FBX2TMC, currently support NG3RE only 2. unpacker upadated, rename all known extention files, such an .char_dat for Motions, .XWSFILE for voices Edited July 6, 2021 by tianmuxia 12
tianmuxia Posted July 6, 2021 Posted July 6, 2021 NG2S problem is, there are several mesh parts that have no weights, I don't know how the game makes these parts do motions rightly when I convert back from fbx, they do motions wrong 1
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