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Naked Defeat AE/SE


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Posted (edited)

I have a problem. This mod, the stages progress do not continue.
Example.
When i am defeated, i need to find a good place for sex within 12 seconds but I wait more than 12 seconds and not thing happen. I solve this problem by ESC or open menu—>open MCM—>close menu so I can go to the next stage or next action.

If i want to go to the next stage, I have to press ESC or open menu—>open MCM—>close menu every times.

 


 

Edited by Reticent001
Posted (edited)

Anyone else have an issue where even at 50% chance to escape per wiggle, they never escape on wiggle?  I just had the weirdest sequence of events, would like to fix it. 

 

Got sold to bandits through simple slavery, got bound to furniture, wiggle free would not work, and then eventually after like 15 escape attempts, I was transferred back to simple slavery, with all the bandits following me into the slave auction hall and causing absolute chaos.  So I reloaded, what a mess.

 

Here's my log.  Im using alex's ASA patch from a while back in this thread, new save game.

 

 

Papyrus.0.log

Edited by no_way
Posted
3 hours ago, no_way said:

Got sold to bandits through simple slavery, got bound to furniture, wiggle free would not work, and then eventually after like 15 escape attempts, I was transferred back to simple slavery, with all the bandits following me into the slave auction hall and causing absolute chaos.  So I reloaded, what a mess.

 

I haven't had that pleasure. But it sounds like a ton of fun. ??

Posted

What exactly counts as “naked” for the knockdown modifier for defeat?  I’m wearing vanilla studed armor and tawoba boots atm and just got the “a blow on naked skin forces you down” defeat message.  Getting this a lot even though I’ve set it to 1% chance of strip…

Posted
On 2/19/2023 at 10:43 AM, no_way said:

What exactly counts as “naked” for the knockdown modifier for defeat?  I’m wearing vanilla studed armor and tawoba boots atm and just got the “a blow on naked skin forces you down” defeat message.  Getting this a lot even though I’ve set it to 1% chance of strip…

 

As far as I can tell, you are "naked" when you don't have a full armor set equipped. So chest, gloves, boots, helm or any equivalent. So if you get hit but are missing 1 of those armor pieces, you roll for a "naked hit" defeat chance.

 

That option only meant for really tough characters or those with high HP so you don't need to endure a fuckton of damage to trigger Defeat. You can disable that option (set it to 0%) if:

  • your character dies easily
  • you have a mod that ups the damage for everything, or
  • your defense is tied mostly to your armor and increase the on-hit-strip chances 
Posted (edited)
On 2/24/2023 at 5:47 AM, Lucci213 said:

 

As far as I can tell, you are "naked" when you don't have a full armor set equipped. So chest, gloves, boots, helm or any equivalent. So if you get hit but are missing 1 of those armor pieces, you roll for a "naked hit" defeat chance.

 

That option only meant for really tough characters or those with high HP so you don't need to endure a fuckton of damage to trigger Defeat. You can disable that option (set it to 0%) if:

  • your character dies easily
  • you have a mod that ups the damage for everything, or
  • your defense is tied mostly to your armor and increase the on-hit-strip chances 

Hmm I hope that’s not it cause that’s pretty crappy then.  I was hoping that by setting strip likelihood to 1% for all armour types I’d have 1% of blows knock me down, because I hate the normal defeat mechanic with this mod whereby you can’t die (and so I’ve disabled player essential and defeat on 0% health, because my understanding of that mechanic is that if you set it to less than 100%, you’ll just get back up instead of dying if it rolls a “non-fuck” event.)

 

But I keep getting the naked notif even when wearing tons of armor, which makes me think it might be keyword related?  Or it’s just bugged, cause I’m pretty sure the tawoba stuff uses all the normal armor spots for the basic components of the outfit.

Edited by no_way
Posted (edited)

Does this mod conflicts with Deviously Cursed Loot ?

 

I'm asking because I have a MAJOR lagging (to the point of gradual freezing) during a quest in Markarth wich appears right after a message appears in red to the High left on the screen (Where message about effects, illnesses, poisons and over-encumberment appears), telling me "your Naked Defeat Follower : Chloe"

 

Since it's in red instead of white, i'm wondering if that's an error message or something else.

 

Also, I have both Naked defeat AND Defeat installed, so i'm wondering if I didn't mess up...

 

Edited by Naraku02
Posted
On 1/13/2023 at 5:54 AM, yeahhowaboutnooo said:

I believe I figured out why both cursed loot and naked defeat hang sometimes unless you open console or the main menu to unfreeze it:

 

edit: made a mod: 

 

original message below:

  Reveal hidden contents

 

 

more technical explanation (to the best of my knowledge) below:

 

  Reveal hidden contents

The 2nd bit of the bdcFlag seems to indicate whether the crosshair just changed in game.
Now, usually that bit is only 1 in the exact frame when the crosshair moved to/from a target, resulting in scripts (possibly only on those referencing the crosshair) not being executed for that singular frame.

 

However if you disable the use/activate key via the Game.DisablePlayerControls() function the following roughly happens in the game thread:
 

if (playerControls.disabledActivateKey())
{
 	CrossHairPickData.Clear();
  	playerChar.bdcFlag |= 1 << 1;
}

 

resulting in said bit being 1 until the use/activate key is re-enabled.

 

Which in turn results in threads which were usually stuck for only 1 Frame,

now being stuck until the use/activate key is re-enabled (or the game is paused via opening the console/main menu)

 

 

So, what I did is replace the conditional jump of that particular if-condition with nop instructions:

void dpcActivateFix()
	{
		auto moduleBase = REL::Module::get().base();
		auto injectionPoint = moduleBase + 0x6b0240;
		
		std::vector<std::uint8_t> nops(6);
		std::fill(nops.begin(), nops.end(), (std::uint8_t)0x90);
		REL::safe_write<std::uint8_t>(injectionPoint, nops);

		logger::info("fixed disablePlayerControls hanging papyrus scripts bug!");
	}

 

Would be nice if someone could let me know whether this did or did not work for them.

 

I posted the same post in the cursed loot SE thread, once I have enough positive feedback I'll make an actual mod posting on LL and/or on nexus.

also also: does anyone know if anniversary edition has the same bug?

 

 

You are a hero! Thank you!

 

I peaced out of ND quite a long time ago because I just couldn't handle how janky it felt, even though the mod is one of my favourites.

 

I installed your fix and after a quick test ND runs perfectly! I'm so pleased to be able to bring it back into my load order :) 

Posted

Wondering if anyone knows what would cause t-pose/a-pose immediately in a new save.  I've traced it down to this mod.  FNIS has no warnings about this mod, I guess there must be some incompatibility with another mod but it's not immediately obvious to me

Posted

Having an issue where it looks like my follower is bound in a pillory as the aftermath but one never spawns, anyone else have this issue/a fix?

Posted

Am i being correct when i assume, that this mod doesnt work correctly on Skyrim VR? or am i just stupid?

 

The mod is installed and works so far, as the event triggering and me getting to the "find a spot" part. But then i just stand there and nothing happens. Except for some time someone is coming for the wipping. And after that i am locked in standing position, in the middle of nowhere and cant do anything. Wiggling (after moving the wiggle button to a button on the Hand controller thing) doesnt help either

Posted
1 hour ago, 2generic said:

Does Nymra consider the mod complete? Or she's just taking a break?

Dunno it’s been radio silence for a while now.  Patreon page says mod is not dead but that was in December.  Hope nothin bad happened to them.  

Posted

Guys i need your help. I been working hours now to get this mod running, but for some reason i cant make it work quite right.

 

The mod is installed and works perfectly until the moment i get captured. I get bound somewhere or not, all is working but then 2 things happen:

 

1. If my attackers spawn dogs or i get defeated by animals, nothing happens. If bandits (e.g.) spawn dogs, they attack them for some reason. But i dont get assaulted by the dogs. i guess i am missing some kind of animation, but i have the FNIS Creature pack installed. Do i need something else?

 

and

 

2. i dont get any scenes where my character is ACTUALLY raped. my PC takes the poses and moans a lot, i see cuffs and bindings, but no real sex. The whipping works for some reason.

 

anyone any ideas?

Posted
On 3/16/2023 at 12:16 PM, no_way said:

Dunno it’s been radio silence for a while now.  Patreon page says mod is not dead but that was in December.  Hope nothin bad happened to them.  

Future plans says to "fucked to the death" and executions after raped.

I hope can make this.?

Posted

Really need someones help on this, I have found the events files it refers to but there are 17 if them, all identical all .HKX files although some are in lower case, but I assume that isn't n issue.  I have no idea how to fix this or even what the problem is but I'm sure it's what is causing the characters to merge into eachother for sex scenes. There is also a folder called 'Idles sorted out' which has 9 of these files in it but random ones.  Thanks guys.
IdlesNade.JPG.505a8c603fb4e827e5ac9ee0efdb532f.JPG1863133462_NADEissue.JPG.1b5c77ec42a86e510f81434d787a83cc.JPG

Posted

Does anyone have issues with certain creatures/human-variants not triggering a sex scene after being defeated? I'm getting two right now that aren't working as intended.

  • Vampires
    • Regular vampires (player races with vampirism, not Vampire Lords) do not trigger a sex scene after being Defeated. They skip directly to the furniture minigame. They even trigger the "Your captors want more." Scenario where they rape you again, but they just pull you out and put you back in a different piece of furniture.
  • Spriggans
    • Fails to detect Spriggans completely. On screen message states "Defeated by Spriggans" but it doesn't detect them even if they're standing right in front of you and your search radius is max. Then it just skips to your character getting up and being let go because "There's nobody there to take advantage of your situation"

I have animations that for those creatures, they are tagged properly, and work when triggered by SexLab's debug mode or other mods like SLEN and Creature mods. So I don't really know what's going wrong.

 

But this is really just me asking for a way to skip the Race/Faction detection thing and just let me get fucked by whoever is within scanning radius. Also, I'm doing a Dawnguard run and not getting fucked by Vampire assassins everytime they defeat me is anticlimactic. 

 

Posted

Is anyone having issues with the item robbing option?

 

It used to work fine but at some point, when my items get robbed, only a handful of items actually get stolen from my character instead of the whole inventory (minus quest items).

 

Anyone know what I can do to fix it?

  • 2 weeks later...
Posted (edited)

Any script wizards out there able to modify the public punishment module of this mod so that the % chance arrest is independent of whether you have a big bounty or not at the time of your public misdeeds?  I'm trying to get some arbitrary arrest mechanics into my playthrough in order to get trapped into Pamatronics Prison Alternatives, would be awesome if every time you go to town you risk getting gangraped in jail without having to run the locals through with your sword first.  

 

Also, any way to disable the notifications about your current exposure level in town, so it comes as a shock?

Edited by no_way

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