Jump to content

Recommended Posts

Posted

(This was first intended to be sent to @factoryclose but he cant be messaged so ill post it here hoping anyone could help me too)

Hi there! First of all, im sorry to bother you with my stupid questions but im so noob with the SEEdit tool. I LOVE your mods and im so gratefull you made them and took that time to work and share them, thank you very much.

I wanted to ask you a few things if you dont mind. I tried adding the (SL aroused) master to the armor i wanted to add the keyword to but idk how to create new keywords (do i have to?) and im afraid of replacing them and messing it up.

I tried your second chance here in redux image.png.eaaeabbaa0650d02aa32f3626645ac9f.png but i really want to enjoy your mod as it should be.

I also use devious devices, slhh, babo populated etc and i wish i could do this the right way and play Babo as intended.

I read all the instructions in the keywords pdf and the details pdf and i still have some doubts.

 

Ill record a video so you can clearly see what im struggling with.

 

Please help me T-T    i love your mods and i wanna play it at its full capacity and inmersion. I asked for help at the "devious devices development" discord but i couldnt find any solution despite their help.

 

Thank you so much.

 

 

Posted (edited)
13 hours ago, osopanda192 said:

I wanted to ask you a few things if you dont mind. I tried adding the (SL aroused) master to the armor i wanted to add the keyword to but idk how to create new keywords (do i h

 

 

You are halfway to be able to add the keyword.

The way you are doing it will modify the original, technically not an issue if it is never updated by the author of the armor.  It is the simpler method.

 

To complete the task where you stopped:

Spoiler
  1. after adding the master, save the mod. That force a refresh by xEdit and will let you find the inherited keywords.
  2. select the armor entry
  3. scroll to KWDA
  4. Right-click the blank space over the keyword list next to KWDA column. It will show add and remove options.  Very intuitive, 🙄 (nooooot).
  5. click add, new Null entry appears.
  6. select null entry and type one of the keyword you want.  EroticArmor is from original SLA.  Typing SLA will jump the list to the new SLA keywords section, and is listed in alphabetic order. You can select when the entries appear in the dropdown menu, it will auto complete it.
    1. SLA_ArmorHalfNaked or SLA_ArmorHalfNakedBikini will give you the most lewd interactions from baka mods.
    2. sla_ArmorPretty: Should trigger events, but has just a few comments from NPC.
    3. EroticArmor: is used as fallback keyword. Can trigger events and many comments. Intended for sexy but not lewd Skimpy clothes\armor.
    4. SLA_ArmorSpandex: Trigger events and flavor comments
    5. SLA_ArmorLewdLeotard: Trigger events and flavor comments
    6. SLA_ArmorCurtain: Trigger events and flavor comments
    7. SLA_ArmorTransparent: Trigger events and flavor comments
    8. SLA_ArmorRubber: Trigger events and very few comments, better use SLA_ArmorSpandex. 
  7. You can repeat and add more keyword entries from other mods like SL Survival.
  8. Save mod to apply changes, it will not be written to disk until you close xEdit. If backup is checked, then it will make a copy of the original before saving.
  9. You can reopen the plugin with xEdit to confirm that it took the changes.

There are other methods to add the keywords but are more intricate.  For example, instead of editing the original mod, you can instead create an overwrite ESL plugin and add the armor and SLA as masters.  Will not detail all but you create an overwrite plugin by selecting the armor entry, right click, copy as override into, new file .esp (esl).  Name it and add the master SLA to that.  The original plugin and the armor entry will be already injected, modify this file, and it will overwrite original entry during load without modifying original mod files.  Practice the simpler method first, and always make a backup of the files to be edited.

 

 

Edited by safado
Posted
19 hours ago, safado said:

 

 

You are halfway to be able to add the keyword.

The way you are doing it will modify the original, technically not an issue if it is never updated by the author of the armor.  It is the simpler method.

 

To complete the task where you stopped:

  Hide contents
  1. after adding the master, save the mod. That force a refresh by xEdit and will let you find the inherited keywords.
  2. select the armor entry
  3. scroll to KWDA
  4. Right-click the blank space over the keyword list next to KWDA column. It will show add and remove options.  Very intuitive, 🙄 (nooooot).
  5. click add, new Null entry appears.
  6. select null entry and type one of the keyword you want.  EroticArmor is from original SLA.  Typing SLA will jump the list to the new SLA keywords section, and is listed in alphabetic order. You can select when the entries appear in the dropdown menu, it will auto complete it.
    1. SLA_ArmorHalfNaked or SLA_ArmorHalfNakedBikini will give you the most lewd interactions from baka mods.
    2. sla_ArmorPretty: Should trigger events, but has just a few comments from NPC.
    3. EroticArmor: is used as fallback keyword. Can trigger events and many comments. Intended for sexy but not lewd Skimpy clothes\armor.
    4. SLA_ArmorSpandex: Trigger events and flavor comments
    5. SLA_ArmorLewdLeotard: Trigger events and flavor comments
    6. SLA_ArmorCurtain: Trigger events and flavor comments
    7. SLA_ArmorTransparent: Trigger events and flavor comments
    8. SLA_ArmorRubber: Trigger events and very few comments, better use SLA_ArmorSpandex. 
  7. You can repeat and add more keyword entries from other mods like SL Survival.
  8. Save mod to apply changes, it will not be written to disk until you close xEdit. If backup is checked, then it will make a copy of the original before saving.
  9. You can reopen the plugin with xEdit to confirm that it took the changes.

There are other methods to add the keywords but are more intricate.  For example, instead of editing the original mod, you can instead create an overwrite ESL plugin and add the armor and SLA as masters.  Will not detail all but you create an overwrite plugin by selecting the armor entry, right click, copy as override into, new file .esp (esl).  Name it and add the master SLA to that.  The original plugin and the armor entry will be already injected, modify this file, and it will overwrite original entry during load without modifying original mod files.  Practice the simpler method first, and always make a backup of the files to be edited.

 

 

 

On 4/18/2024 at 7:27 AM, osopanda192 said:

I wanted to ask you a few things if you dont mind. I tried adding the (SL aroused) master to the armor i wanted to add the keyword to but idk how to create new keywords (do

 

 

Adding onto this, if you need a picture guide, here's one:

Load up your plugins that you want to add keywords to (can also just load eveerything) and make sure that the master you want to add to RagBikini is above RagBikini in the load order, i.e. sexlabaroused.esm has to be above Ragbikini in SSEdit like in my first picture. Then just right click and add master > find the plugin and click ok.

After that, then you can follow safado's tips and you'll be able to add keywords like in the second picture. Once you're done adding a few keywords, we'll show you a way to do it to multiple items so you can do it quicker.

 

 

Clipboarder.2024.04.19.png

Clipboarder.2024.04.19-003.png

Posted

Does anyone know if theres a way to use cursed loot and babo dialogue together? Being that cursed loot requires zaz7 when i try to use zaz 8+ with it some things ends up breaking

Posted
20 minutes ago, rachyl said:

hi! after updating, when i entered a new cell i got a CTD. reloading the game from any previous save also caused a CTD uninstalling the mod fixed this issue and im getting this log 

  [RSP+58  ] 0x7D5CEFE8E0       (char*) "WARNING: Mismatched types assigning to variable named \"_menuParams\" - assigning None\nstack:\n\t[BaboDialogueMCM (AE2FEA1B)].babodialogueconfigmenu.OnGameReload() - \"SKI_ConfigBase.psc\" Line ?\n\t[alias Player REF on quest BaboDialogueMCM (AE2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - \"SKI_PlayerLoadGameAlias.psc\" Line ?"

 

is there a fix to this? thank you

 

You could try to downgrade to the previous version, https://drive.google.com/file/d/1XyJqIdvd4cV2rbpqitRlB7sCP_CFXSYA/view

 

That one is 5.40. Usable at least until you figure out why you're getting that crash.

Posted
16 hours ago, rachyl said:

thank you, i’ll downgrade, but how would i go about trying to figure out why it’s crashing? thank you!!

Try to post in the technical support section for skyrim; someone should be able to diagnose the conflict. Make sure to upload the entire crash log, not just a snippet too

Posted
22 hours ago, CutieKittie said:

Does anyone know if theres a way to use cursed loot and babo dialogue together? Being that cursed loot requires zaz7 when i try to use zaz 8+ with it some things ends up breaking

 

I am using DCL with ZaZ8 without any issues (at least with DCL).  

Posted
On 4/14/2024 at 5:55 AM, hjkl40877 said:

Hi Guys 

I'm having some problems using this mod
For example, when encountering lowlife, there will be no next step after triggering the conversation, and the two people will just stand still. Does anyone know what is causing the situation?

sounds like you are missing the babo animations from the required mods list

Posted

I have done a lot of testing with a clean load order and just the requirements for the mods but there appears to be a major compatibility issue between BaboDialogue 5.x and either version of Player Succubus Quest on AE. I have tried PSQ 1.0 SSE and PSQ 3.2.8a Hybrid and BD 5.21, 5.40, and 5.47.2. No matter which combination I use my game CTDs when both are active. If I load BD first everything works fine, but once I load PSQ I CTD. If I load PSQ first and then BD my game loads but BD's MCM never loads and I get error in Resaver about BD's scripts, this also happens if I load both at the same time.

 

Does anyone have any ideal on how I can get both to work as I normally keep BD as a constant in my loadorder, but I really want to try out PSQ. Just in case FactoryClosed sees this message below is the error in my crashlog.

 

[BaboDialogueMCM (3C2FEA1B)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 90
[alias Player REF on quest BaboDialogueMCM (3C2FEA1B)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

I did see earlier in this topic that someone said to get BD to work and with load whatever mod is causing BD to crash. Then delete the BaboDialogueConfigMenu.pex file from the mod. I tried that and the game does load but the MCM is gone so I can not confirm that BD is actually working or not.

Posted

Hello, I couldn't get it working on le... mcm does load and i think people commenting works as well (or maybe the comments form sl approach or slhh not sure...) but i didn't see any event happening! Did i get something wrong?

Posted (edited)

Hey! I have a question about Windhelm event with argonians in the New Gnisis Cornerclub. Event is works for dunmer FPC or not?

Edited by Alis_999
Posted

Does anyone have a fix for sexlab aroused not being able to be a master in ssedit. It's in ssedit but when I try and make an armor its master it doesn't show for some reason. Help would be appreciated.

Posted

Having incompatibility issues with Nether's Follower Framework, and I've traced Babodialogue to be the issue. It looks like the to mods conflict on a core level, as when booting up the game I get a NFF error notice that states that "only two followers slots have been registered out of the 10 possible owing to issues with the 'follower dialogue' option". This error is only present when I have Babodialogue activated in my LO. I have checked the compatibility box within Babodialogue for NFF, as well as moving NFF later in my LO, and have all dependencies installed and fully up to date. Any assistance would be greatly appreciated. Thank you!  

Posted
1 hour ago, cyndymih said:

Having incompatibility issues with Nether's Follower Framework, and I've traced Babodialogue to be the issue. It looks like the to mods conflict on a core level, as when booting up the game I get a NFF error notice that states that "only two followers slots have been registered out of the 10 possible owing to issues with the 'follower dialogue' option". This error is only present when I have Babodialogue activated in my LO. I have checked the compatibility box within Babodialogue for NFF, as well as moving NFF later in my LO, and have all dependencies installed and fully up to date. Any assistance would be greatly appreciated. Thank you!  

If I remember correctly, Baka has their own follower mod and people have said in the past NFF and BaboD are not compatible. I don't use NFF, so not had the issue to look into

Posted
25 minutes ago, ebbluminous said:

If I remember correctly, Baka has their own follower mod and people have said in the past NFF and BaboD are not compatible. I don't use NFF, so not had the issue to look into

If I may ask, which follower mod do you use that doesn't have compatability issues with Baka's mods?

Posted
13 minutes ago, cyndymih said:

If I may ask, which follower mod do you use that doesn't have compatability issues with Baka's mods?

I don't use anything like NFF or alternatives :)

Posted (edited)

I have ran a couple of playthroughs with NFF and BaboDialogue together. I am using NFF 2.8.6. In my plugin load order NFF is toward the bottom and BaboDialogue is way above it. In my overwrite load order NFF is above BaboDialogue. I do not have any issues with either of them working correctly.

Edited by Slimreb
Posted

Anybody having an issue with the roadside thugs attacking a warrior. If I lose, I know they're supposed to have their way with you then drag you off to their lair, except...there's no lair. The screen fades to black and my character is kinda just strung in midair by a rope

Posted (edited)
8 hours ago, Slimreb said:

I have ran a couple of playthroughs with NFF and BaboDialogue together. I am using NFF 2.8.6. In my plugin load order NFF is toward the bottom and BaboDialogue is way above it. In my overwrite load order NFF is above BaboDialogue. I do not have any issues with either of them working correctly.

Really? That's so weird. I have the most up to date versions of both, and NFF is at the bottom of my LO with Babodialogue above it as well (i.e. NFF has priority over all). Strange that it still doesn't work. I will say that I'm using the SDA NFF patch, but that shouldn't affect general "FollowerDialogue quest" to my knowledge when looking at what the files modify.

Edited by cyndymih
Posted (edited)

Hi I'm having a serious problem with BaboDialogue. At first the mod was working perfectly fine but after I installed this mod https://www.nexusmods.com/skyrimspecialedition/mods/77779?tab=description (Papryus Tweaks NG) BaboDialogue stopped working completely for me even after removing it and starting a new game. I've done everything I can think of to fix it but with no success. Can someone help?

 

plugins.txtmodlist.txtloadorder.txt The files I'm attaching  to this post are my mod list text files from Mod Organizer in hopes some one better at this than me can help solve this.

 

Edit: I managed to solve the problem. It was an ini file issue.

Edited by WinglessEvilAngel
Posted
15 hours ago, cyndymih said:

Really? That's so weird. I have the most up to date versions of both, and NFF is at the bottom of my LO with Babodialogue above it as well (i.e. NFF has priority over all). Strange that it still doesn't work. I will say that I'm using the SDA NFF patch, but that shouldn't affect general "FollowerDialogue quest" to my knowledge when looking at what the files modify.

 

It has been a while but I am wanting to say that anything above 2.8.6 I had issue with between it and BaboDialogue. In my modlist some of NFF's files are being overwritten by Patched SE SL Tools Updated that I got from this site. I do not have any patches for NFF installed. I would recommend trying to downgrade your NFF to the version I stated and try again. Also in my modlist in MO2 all of my SL mods are toward the bottom.

Posted
On 4/26/2024 at 1:14 AM, WinglessEvilAngel said:

Hi I'm having a serious problem with BaboDialogue. At first the mod was working perfectly fine but after I installed this mod https://www.nexusmods.com/skyrimspecialedition/mods/77779?tab=description (Papryus Tweaks NG) BaboDialogue stopped working completely for me even after removing it and starting a new game. I've done everything I can think of to fix it but with no success. Can someone help?

 

plugins.txtmodlist.txtloadorder.txt The files I'm attaching  to this post are my mod list text files from Mod Organizer in hopes some one better at this than me can help solve this.

 

Papyrus Tweaks is considered a must have mod and PTNG is same author very trusted source for code monkey work.

So chances are your game was already well on its way too being overrun with bugginess.

Too give you an idea, I've had his original Papyrus Tweaks installed for a light scripty skyrim game for a whole 102 level run just last year.

 

I dont really recognize a lot of your mods list, sorry cant be more help.

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...