Nazzzgul666 Posted April 11, 2021 Posted April 11, 2021 So... i have this very weird problem where my characters... sometimes changes after sex. It doesn't happen always, and it has three possible outcomes. It'll either go light purple (not the dark purple like you get when you run out of memory), or completly white, or entirely invisible including armor. I have no idea what the cause might be, i reduced my load order to pretty much no after sex effects anymore and it still happens... at this point any ideas would be appretiated. Load order: Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm SexLabAroused.esm Amputator.esm CreatureFramework.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp UIExtensions.esp AddItemMenu.esp 12FemaleBrows.esp Anal Torch.esp Extended Slider Colors.esp HDT Havok Object.esp KS Hairdos - HDT.esp NPC Body Scale Randomizer.esp RailLight.esp SexLab_SOS-Stapon.esp Apropos2.esp Hair Physics Project.esp RaceMenuMorphsCBBE.esp EvaCloth.esp HDTHair_Sky201.esp Modern Brawl Bug Fix.esp SexLabTools.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp XPMSE.esp SLAnimLoader.esp Bathing in Skyrim - Main.esp FNIS.esp MilkModNEW.esp MilkMod_MilkPumpsFancy.esp TheAmazingWorldOfBikiniArmor.esp MilkModNEW HF.esp MilkModNEW ZaZ Sanbox.esp MoreNastyCritters.esp potionupgrades.esp RapeTattoos.esp NibblesAnimObjects.esp Alternate Start - Live Another Life.esp Naked Defeat.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp SimplyKnock.esp
Andy14 Posted April 11, 2021 Posted April 11, 2021 I think problems with tattoos. Too high resolution or too few slots in the nioverrideini - iNumOverlays.
Grey Cloud Posted April 11, 2021 Posted April 11, 2021 18 minutes ago, Nazzzgul666 said: It'll either go light purple (not the dark purple like you get when you run out of memory), or completly white, or entirely invisible including armor. For light purple, white and invisible I'd look in Racemenu for overlays. Purple is missing textures not VRAM (black or brown). Invisible can also be missing meshes. Black and brown can also be missing mipmaps. VRAM Missing textures
Nazzzgul666 Posted April 11, 2021 Author Posted April 11, 2021 It didn't look like either, but i finally figured it out. I accidently activated an old version of apropos instead of the newer one (having it called "LATEST" didn't help xD). Changing that seems to have fixed it.
donttouchmethere Posted April 11, 2021 Posted April 11, 2021 53 minutes ago, Nazzzgul666 said: RapeTattoos.esp In case you're not using an older RapeTats version: RapeTattoos 1.2 requires FadeTattoos 0.4 Check your Nioverride Settings I drop mine here: Spoiler [Debug] ; -1 to disable logging ; 0 - Fatal Error ; 1 - Error ; 2 - Warning ; 3 - Message ; 4 - Verbose Message ; 5 - Debug Message iLogLevel=5 ; Default[5] [General] ; Changes the way overrides are loaded, ; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session) ; 1 - Always Immediate (will always load overrides immediately) ; 2 - Always Delayed (will always pass overrides to the task manager) ; Previous versions were always set to 2, but I experienced CTD when loading ; subsequent saves of the same game session (like dying and reloading) iLoadMode=0 ; Default[0] ; Parallizes computation of BodyMorphs on armor/bodies bParallelMorphing=0 ; Default[0] ; Enables automatic reapplication of transforms on model load bEnableAutoTransforms=1 ; Default[1] ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Largest iScaleMode=0 ; Determines combination mode for BodyMorph ; 0 - Additive ; 1 - Averaged ; 2 - Largest iBodyMorphMode=0 ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes ; String Data: (Without semi-colon) ;[ ; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}, ; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]} ;] bEnableEquippableTransforms=1 ; Default[1] ; Amount of memory to be used by BodyMorph TRI cache ; cache will temporarily exceed this limit to load a TRI ; then remove least recently used entries until the ; used memory is below this threshold uBodyMorphMemoryLimit=256000000 ; Default[256000000] ; Enables Body Randomization based on guided files bEnableBodyGen=1 ; Default[1] [Overlays] ; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script bPlayerOnly=1 ; Default[1] ; Determines whether face overlays are enabled ; disabling this disables the hook ; Note: face overlays are known to crash when decapitated bEnableFaceOverlays=1 ; Default[0] ; Determines whether to immediately apply shader changes ; when overlays are installed on an ArmorAddon bImmediateArmor=1 ; Default[1] ; Determines whether to immediately attach and apply shader changes ; when overlays are installed to the face bImmediateFace=0 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=20 ; Default[6] iSpellOverlays=0 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=20 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=20 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=20 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0] sDefaultTexture=textures\actors\character\overlays\default.dds And just in case You didn't create a SKSE.ini already: Spoiler [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 EnableDiagnostics=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [Debug] WriteMiniDumps=0 1 hour ago, Nazzzgul666 said: Bathing in Skyrim - Main.esp Check if you see any dirt textures. Maybe they are missing?
donttouchmethere Posted April 11, 2021 Posted April 11, 2021 3 minutes ago, Nazzzgul666 said: It didn't look like either, but i finally figured it out. I accidently activated an old version of apropos instead of the newer one (having it called "LATEST" didn't help xD). Changing that seems to have fixed it. I was too late, good you figured it out ☺️
Tlam99 Posted April 11, 2021 Posted April 11, 2021 1 hour ago, donttouchmethere said: I was too late, good you figured it out make a skse.ini as mod inMO https://steamcommunity.com/app/72850/discussions/0/540740500921363665/?l=german
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