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Posted
On 1/13/2022 at 5:47 PM, Soulshout said:

This pic is from this mod, but can anyone tell me which portraits are these? Also, can you use them as machines?

EDIT
I believe it's SE+ Humans?

EDIT
WAIT nevermind, i found it. Took me quite some time since i never used this mod.

Sexology.png.de80f33b8fc41496f78877abc62

thanks for telling us

 

Posted
On 1/11/2022 at 7:47 AM, SohCahToa said:

Here's my version of the mod again since the old post seems to be behaving oddly after the forum went down.

Kinky Void 1.2.5.zip 2.36 MB · 197 downloads

Kinky Void 1.2.6.zip 2.36 MB · 1,958 downloads

NEW: Kinky Void 1.2.6

  • After researching the technology the event for banning pleasure suits should no longer trigger by mistake.

Kinky Void 1.2.5

  • Small but mighty change: The default policy option for please suits is now banned. This fixes an annoying issue where you get a withdraw event even if you ban the pleasure suits right after unlocking the technology. It should be safe to unlock the technology now and not have to worry about any consequences unless you deliberately enable the policy. 

OLD Changelog

  Reveal hidden contents

Kinky Void 1.2.4

  • Leaders should no longer be able to become addicted to pleasure suits while they are banned.
  • Leaders will recover from addiction quicker when pleasure suits are banned.
  • Changed the Megacorp Sexologists civic bonuses to match the regular version
  • Fixed the missing localization for Sexualized culture civic (English only).

Kinky Void 1.2.3

  • Small change to make sure the sexologist and gem incubator policy is properly unlocked in all instances. If using LV Extra you'll need to update that mod or ensure this one is loaded second.

Kinky Void 1.2.2

  • Removed all references to Streetwalkers and Call Girls (replaced with Whores and Escorts per LV instructions)
  • Added support for new LV jobs where needed
  • Replaced milk cow modifier with dairy jobs
  • Changed the three tier research for sexologists to give their bonus to the LV job rather than the removed KV one
    • Also fixed where these technologies would not appear in all cases
  • A bunch of localization changes

Kinky Void 1.2.1

  • Fixed missing sexologist policy

Kinky Void 1.2.0

  • Removed all the Lustful Void overrides that were causing problems
  • Removed out of date base Stellaris overrides
  • Removed Sexologist Job
    • Changed Sex Labs to give LV Sexologist jobs instead
  • Reworked jobs for Stellaris 3.2

 

NOTE: This is a complete mod not a patch. Delete any previous versions of Kinky Void before installing or updating. 

If you're using LV Extras you need to update to 2.2.5+ to avoid a conflict. 

so im assuming this is from this mod but the policies come out as this and i dont really know how to fix it tho its entirely possible its froma  different mod so sorry if that is the case but since i saw that sexologist was a big part of thsi mod i thought i should ask here

 

Screenshot 2022-08-26 231229.png

  • 5 weeks later...
  • 10 months later...
Posted
On 9/25/2022 at 9:14 PM, ZillaToast said:

For those looking into this mod, the author of Lustful Void posted his update plans for LV for its 3.5+ patch that Kinky Void will be implemented.

But it still has unique elements, like the exotic dairy farm (which I can't build btw, help appreciated).

  • 8 months later...
Posted
On 7/28/2023 at 11:49 AM, PG3 said:

But it still has unique elements, like the exotic dairy farm (which I can't build btw, help appreciated).

I cannot build it too. I hope someone can help.

Posted
On 4/11/2024 at 5:14 AM, DanteTHErobot said:

I cannot build it too. I hope someone can help.

As this mod isn't continued further, it would be easiest to just make your own and copy the features you want. Adding the buildings and jobs isn't that hard, I've done such things myself.

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