Nonseen Posted December 12, 2021 Posted December 12, 2021 (edited) 1 hour ago, Antiope_Appolonia said: And now I'm getting random CTDs with no discernible pattern. I've gone ahead and attached a couple of papyrus logs. The smaller was a nearly instant CTD—loaded in, took about two steps, and crashed. The larger was a CTD after something like 30-60 minutes of play, which was the longest I've managed with this current modlist.  papyrus log 0 contain fallowing strange errors:  [12/12/2021 - 08:32:05AM] ERROR: File "All Geared Up Derivative.esp" does not exist or is not currently loaded. stack:    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?    [DDNF_NpcTracker (43001827)].ddnf_npctracker.AddWeaponDisplayArmorsFromFormList() - "DDNF_NpcTracker.psc" Line 98    [DDNF_NpcTracker (43001827)].ddnf_npctracker.RefreshWeaponDisplayArmors() - "DDNF_NpcTracker.psc" Line 94    [DDNF_NpcTracker (43001827)].ddnf_npctracker.HandleGameLoaded() - "DDNF_NpcTracker.psc" Line 75    [DDNF_MainQuest (43001826)].DDNF_MainQuest.HandleGameLoaded() - "DDNF_MainQuest.psc" Line 41    [alias Player on quest DDNF_MainQuest (43001826)].DDNF_MainQuest_Player.HandleGameLoaded() - "DDNF_MainQuest_Player.psc" Line 57    [alias Player on quest DDNF_MainQuest (43001826)].DDNF_MainQuest_Player.OnPlayerLoadGame() - "DDNF_MainQuest_Player.psc" Line 32  if i understand this means this esp once in use now not exist in the game load order. maybe this is a issue?  it seams to me you use  I'll Take The Display Model SE  if i not fataly mistaken your game crashed the point as this script doing some working. i dont know this helps or not.  if i install a new mod for testing. i run Cathedral Asset Optimalizer (CAO) on the installation folder. after installed the mod and exited mo2.  i use this to check all file is converted to sse or not. i chek this program logs to see any conversion done or not. Edited December 12, 2021 by Nonseen
Antiope_Apollonia Posted December 12, 2021 Posted December 12, 2021 3 minutes ago, Nonseen said: 08:32:05AM] ERROR: File "All Geared Up Derivative.esp" does not exist or is not currently loaded. I'm pretty sure I've never installed AGU—it's possible it might have been one of the things I tried when I was experimenting with backshields options—but certainly, I haven't used it any time recently. Certainly it hasn't been in my load order in the time I've had Display Model installed.   I installed Display Model a couple of weeks ago and did a little testing, but then I disabled it and went back to the big playthrough I've just concluded. I re-enabled it for my new modlist for my next playthrough. Â
Nonseen Posted December 12, 2021 Posted December 12, 2021 2 hours ago, TrollAutokill said:  I added a downgrade to pahe 8.0.2 file on the download page. Just install it right after pahe and always before DoM. installed and placed right before dom.  3 round test done. first round unsual install secund round capture some slaves third round assault main hall   fallowing come from assault on main hall ( sample ):  12/12/2021 - 10:49:49AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400" stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:49AM] ERROR: Cannot call IsInFaction() on a None object, aborting function call stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400" stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:52AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack:    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:52AM] WARNING: Assigning None to a non-object variable named "::temp400" stack:    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352  Down-RUN 0-install of downgrade to 8-0-2.Papyrus.0.log  DOWN-Run 1-colect tran slavePapyrus.1.log  DOWN-Run 2-assault on main halPapyrus.0.log   maybe i need remove all non essential mod check it out this fixes the error?
Nonseen Posted December 12, 2021 Posted December 12, 2021 51 minutes ago, Antiope_Appolonia said: I installed Display Model a couple of weeks ago and did a little testing, but then I disabled it and went back to the big playthrough I've just concluded. I re-enabled it for my new modlist for my next playthrough.   this is from your log:  Quote [12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-SteelSword01.json [12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-SteelSword01 Steel Greatsword [12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-Tank01.json [12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-Tank01 Spermatank [12/12/2021 - 08:32:07AM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack:    [Item 2 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?    [Item 2 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 [12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-Test01.json [12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-Test01 Test Furniture [12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-TheVigilant01.json [12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-TheVigilant01 The Vigilant Of Stendarr [12/12/2021 - 08:32:07AM] GagSFX: Registering for SexLab Voice Slot Event [12/12/2021 - 08:32:07AM] [DMSE] 39 Device Files Indexed [12/12/2021 - 08:32:07AM] GagSFX: GagFX v1.040000 ready. [12/12/2021 - 08:32:07AM] [DMSE] InstallVendorItems: 0 items added to lists.  i think DMSE stand for display model se thi is the last thing that recoded doing soemthing before you got ctd.  maybe worth a try disable it and try agin form a point where this not exist in the game. and see what hapenning. to this corectly i normaly start new game and try move point where ctd expected to happen.
Antiope_Apollonia Posted December 12, 2021 Posted December 12, 2021 21 minutes ago, Nonseen said: maybe worth a try disable it and try agin form a point where this not exist in the game. and see what hapenning. to this corectly i normaly start new game and try move point where ctd expected to happen. This is all in a brand new save. My first CTD was immediately upon leaving Breezehome after selecting the Breezehome LAL start—so basically the first thing I did after leaving the starter cell.   It seems like, from trial and error, Hot chicks have hot sisters might have been the culprit—after disabling that one, my game was stable long enough for me to get sleepy before a further crash, so I'll have to continue testing tomorrow (tonight? my sleep schedule is FUBAR). Not really sure how that could have caused CTDs in locations where none of those NPCs are around, but whatever. Maybe something to do with a conflict over Anwen? Dunno, like I said, I'll investigate more after I sleep. Â
TrollAutokill Posted December 12, 2021 Author Posted December 12, 2021 (edited) 58 minutes ago, Nonseen said: installed and placed right before dom.  3 round test done. first round unsual install secund round capture some slaves third round assault main hall   fallowing come from assault on main hall ( sample ?  12/12/2021 - 10:49:49AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400" stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:49AM] ERROR: Cannot call IsInFaction() on a None object, aborting function call stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400" stack:    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:52AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack:    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 10:49:52AM] WARNING: Assigning None to a non-object variable named "::temp400" stack:    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352  Down-RUN 0-install of downgrade to 8-0-2.Papyrus.0.log 64.66 kB · 0 downloads  DOWN-Run 1-colect tran slavePapyrus.1.log 100.81 kB · 0 downloads  DOWN-Run 2-assault on main halPapyrus.0.log 49.06 kB · 0 downloads   maybe i need remove all non essential mod check it out this fixes the error? I see the same error already in run1.  I would suggest try with only essential mods, yes. Edited December 12, 2021 by TrollAutokill
TrollAutokill Posted December 12, 2021 Author Posted December 12, 2021 (edited) 34 minutes ago, Antiope_Appolonia said: This is all in a brand new save. My first CTD was immediately upon leaving Breezehome after selecting the Breezehome LAL start—so basically the first thing I did after leaving the starter cell.   It seems like, from trial and error, Hot chicks have hot sisters might have been the culprit—after disabling that one, my game was stable long enough for me to get sleepy before a further crash, so I'll have to continue testing tomorrow (tonight? my sleep schedule is FUBAR). Not really sure how that could have caused CTDs in locations where none of those NPCs are around, but whatever. Maybe something to do with a conflict over Anwen? Dunno, like I said, I'll investigate more after I sleep.  HCHS has faulty meshes, or maybe just not compatible with one of the latest updates. Maybe it's the use of BSTriShape instead of BSDynamicTriShape, but I had the same problem as you with it. Head meshes are a nightmare in Skyrim, think black face, default ugly face, neck seam, neck gap and CTD...  I solved it using nif converter/optimizer to transform the meshes to LE then check "head parts" box then transfer back to SE. Cathedral assets optimizer was not enough. Edited December 12, 2021 by TrollAutokill
TrollAutokill Posted December 12, 2021 Author Posted December 12, 2021 1 hour ago, Nonseen said: Â this is from your log: Â Â i think DMSE stand for display model se thi is the last thing that recoded doing soemthing before you got ctd. Â maybe worth a try disable it and try agin form a point where this not exist in the game. and see what hapenning. to this corectly i normaly start new game and try move point where ctd expected to happen. Could you send me your save game corresponding to run1? I would like to try and debug it.
Nonseen Posted December 12, 2021 Posted December 12, 2021 20 minutes ago, TrollAutokill said: Could you send me your save game corresponding to run1? I would like to try and debug it.  i send full colection if you may need others you can find it. i pacage all of them separate zip file for more eaesy handling. Run 0-saves.zip Run 1-saves.zip Run 2-saves.zip  32 minutes ago, TrollAutokill said: I would suggest try with only essential mods, yes. okay consider this test in progress. within 2 hour i give result.
Antiope_Apollonia Posted December 12, 2021 Posted December 12, 2021 (edited) 1 hour ago, TrollAutokill said: HCHS has faulty meshes, or maybe just not compatible with one of the latest updates. Maybe it's the use of BSTriShape instead of BSDynamicTriShape, but I had the same problem as you with it. Head meshes are a nightmare in Skyrim, think black face, default ugly face, neck seam, neck gap and CTD...  I solved it using nif converter/optimizer to transform the meshes to LE then check "head parts" box then transfer back to SE. Cathedral assets optimizer was not enough. Any chance you could share your patch/version? I'm always open to learning new skills for this stuff, but that sounds like a lot of new things to figure out that have rather limited use cases, when I could be spending that energy developing my basic xEdit skills...  Hardly an essential mod, but it would be nice to have around. Edited December 12, 2021 by Antiope_Appolonia
Nonseen Posted December 12, 2021 Posted December 12, 2021 5 minutes ago, Antiope_Appolonia said: Â I'm always open to learning new skills if you intrested here is the CAO i use most of the time to check /fix conversion https://www.nexusmods.com/skyrimspecialedition/mods/23316 Â guide how to use: https://www.nexusmods.com/skyrimspecialedition/mods/50494
Nonseen Posted December 12, 2021 Posted December 12, 2021 Testruns complite with provided save file, downgraded pahe, minimal mod everiemnt.  Result( a part of it): Quote [12/12/2021 - 01:19:15PM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call stack:    [alias Slave002 on quest PAH (0701FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave002 on quest PAH (0701FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 [12/12/2021 - 01:19:15PM] WARNING: Assigning None to a non-object variable named "::temp400" stack:    [alias Slave002 on quest PAH (0701FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590    [alias Slave002 on quest PAH (0701FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352  Here is the full report:  ********** Mods in use the DOM 2.1.11 and pahe 8.0.4 dwongraded to pahe 8.0.2 tests ********** SKSE 2.0.19 adress libary all in one Mfg Fix JContainers SE-16495-4-1-13-1602690897 Fuz Ro D'oh-15109-1-7-1574514494 Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189 SkyUI_5_2_SE-12604-5-2SE RaceMenu Special Edition FNIS Behavior SE 7_6 BodySlide and Outfit Studio - v5.4.2-201-5-4-2-1629231000 XP32 Maximum Skeleton Special Extended-SOS patched Demoniac v1.12 Full - SE-19355-1-12 UNP Remastered BHUNP Body with Bodyslides SSE SexLabFrameworkSE_v SexLabArousedSSELoose-29 SlaveTatsSE-1.3.6 ZAZ 7.0SE-Rev1 134448866_pahe_lives_on-8.0.4withalladdonsinstallforsse pahe_lives_on-Downgrade to 8.0.2 Diary Of Mine 2.1.11_fomod  ********** load order: **********    [0]   Skyrim.esm    [1]   Update.esm    [2]   Dawnguard.esm    [3]   HearthFires.esm    [4]   Dragonborn.esm    [5]   Unofficial Skyrim Special Edition Patch.esp    [6]   ZaZAnimationPack.esm    [7]   paradise_halls.esm    [FE:0]   paradise_halls_farengars_study.esl    [8]   SexLab.esm    [9]   SexLabAroused.esm    [10]   SkyUI_SE.esp    [11]   RaceMenu.esp    [12]   FNIS.esp    [13]   paradise_halls_SLExtension.esp    [14]   SlaveTats.esp    [15]   DiaryOfMine.esp   ------------------------------------------------------------- Test rpocedure: ------------------------------------------------------------- ********** run 0 ********** load the provided save game press f wait until all the mod related message gone install sl framework wait until all message gone +5 sec save and quit  ********** run 1 ********** attack the fort exterior capture a female and a male slave kill evrything else after slave capture complite move them close to each other force slaves get naked tie up wait a bit save and quit  ********** Run 2 **********  use dagger to punish with plain slave order both slave to fight for you if sey no punish more if say yes punish more just to be sure save punish for crying order slaves do not try runaway or bead things happen punish slaves a bit with pain save untie slaves and try go close to the fort dor during the movment and beatwen removing restrain apply pain punishment to preverent slave escape attempt as salve try ruanway go after them restrain punish both slaves the runer and non runner rise and reapeat until get close the main door save enter the main hall charge front for the mage middle its a female so capture it after capture started go left from entrance and kill 3 enemy here, be aware the 2 handed high level boss bandit! finish the celan up in the right wing, mabye capture female 2h bandit in the bead room complite capture new slaves if any save and quit  logs and save games:   DOM-REQ-Run 0-Install setup test-Papyrus.0.log DOM-REQ-Run 1-TRaning new slaves-Papyrus.0.log DOM-REQ-Run 2-Assault on main hall.Papyrus.0.log Run 0-saves.zip Run 1-saves.zip Run 2-saves.zip  2
TrollAutokill Posted December 12, 2021 Author Posted December 12, 2021 26 minutes ago, Antiope_Appolonia said: Any chance you could share your patch/version? I'm always open to learning new skills for this stuff, but that sounds like a lot of new things to figure out that have rather limited use cases, when I could be spending that energy developing my basic xEdit skills...  Hardly an essential mod, but it would be nice to have around. Actually I just used my favourite faces from this mod into some riverwood and Whiterun NPCs. I scraped it now.  But I really just downloaded nif optimizer from Nexus and ran it twice on the HCHS directory. Once to convert to LE and once back to SE with "only head parts" checked. 1
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 (edited) 20 hours ago, Nonseen said: Testruns complite with provided save file, downgraded pahe, minimal mod everiemnt.  Result( a part of it):  Here is the full report:  ********** Mods in use the DOM 2.1.11 and pahe 8.0.4 dwongraded to pahe 8.0.2 tests ********** SKSE 2.0.19 adress libary all in one Mfg Fix JContainers SE-16495-4-1-13-1602690897 Fuz Ro D'oh-15109-1-7-1574514494 Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189 SkyUI_5_2_SE-12604-5-2SE RaceMenu Special Edition FNIS Behavior SE 7_6 BodySlide and Outfit Studio - v5.4.2-201-5-4-2-1629231000 XP32 Maximum Skeleton Special Extended-SOS patched Demoniac v1.12 Full - SE-19355-1-12 UNP Remastered BHUNP Body with Bodyslides SSE SexLabFrameworkSE_v SexLabArousedSSELoose-29 SlaveTatsSE-1.3.6 ZAZ 7.0SE-Rev1 134448866_pahe_lives_on-8.0.4withalladdonsinstallforsse pahe_lives_on-Downgrade to 8.0.2 Diary Of Mine 2.1.11_fomod    You forgot XPMSE.esp in the load order. Also, I would suggest you move to Zaz 8 plus, just to be sure. I am starting a test now.  Edited December 13, 2021 by TrollAutokill
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 21 hours ago, Nonseen said: Testruns complite with provided save file, downgraded pahe, minimal mod everiemnt.  Result( a part of it):  Here is the full report:  ********** Mods in use the DOM 2.1.11 and pahe 8.0.4 dwongraded to pahe 8.0.2 tests ********** SKSE 2.0.19 adress libary all in one Mfg Fix JContainers SE-16495-4-1-13-1602690897 Fuz Ro D'oh-15109-1-7-1574514494 Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189 SkyUI_5_2_SE-12604-5-2SE RaceMenu Special Edition FNIS Behavior SE 7_6 BodySlide and Outfit Studio - v5.4.2-201-5-4-2-1629231000 XP32 Maximum Skeleton Special Extended-SOS patched Demoniac v1.12 Full - SE-19355-1-12 UNP Remastered BHUNP Body with Bodyslides SSE SexLabFrameworkSE_v SexLabArousedSSELoose-29 SlaveTatsSE-1.3.6 ZAZ 7.0SE-Rev1 134448866_pahe_lives_on-8.0.4withalladdonsinstallforsse pahe_lives_on-Downgrade to 8.0.2 Diary Of Mine 2.1.11_fomod  ********** load order: **********    [0]   Skyrim.esm    [1]   Update.esm    [2]   Dawnguard.esm    [3]   HearthFires.esm    [4]   Dragonborn.esm    [5]   Unofficial Skyrim Special Edition Patch.esp    [6]   ZaZAnimationPack.esm    [7]   paradise_halls.esm    [FE:0]   paradise_halls_farengars_study.esl    [8]   SexLab.esm    [9]   SexLabAroused.esm    [10]   SkyUI_SE.esp    [11]   RaceMenu.esp    [12]   FNIS.esp    [13]   paradise_halls_SLExtension.esp    [14]   SlaveTats.esp    [15]   DiaryOfMine.esp   ------------------------------------------------------------- Test rpocedure: ------------------------------------------------------------- ********** run 0 ********** load the provided save game press f wait until all the mod related message gone install sl framework wait until all message gone +5 sec save and quit  ********** run 1 ********** attack the fort exterior capture a female and a male slave kill evrything else after slave capture complite move them close to each other force slaves get naked tie up wait a bit save and quit  ********** Run 2 **********  use dagger to punish with plain slave order both slave to fight for you if sey no punish more if say yes punish more just to be sure save punish for crying order slaves do not try runaway or bead things happen punish slaves a bit with pain save untie slaves and try go close to the fort dor during the movment and beatwen removing restrain apply pain punishment to preverent slave escape attempt as salve try ruanway go after them restrain punish both slaves the runer and non runner rise and reapeat until get close the main door save enter the main hall charge front for the mage middle its a female so capture it after capture started go left from entrance and kill 3 enemy here, be aware the 2 handed high level boss bandit! finish the celan up in the right wing, mabye capture female 2h bandit in the bead room complite capture new slaves if any save and quit  logs and save games:   DOM-REQ-Run 0-Install setup test-Papyrus.0.log 65.12 kB · 1 download DOM-REQ-Run 1-TRaning new slaves-Papyrus.0.log 29.79 kB · 2 downloads DOM-REQ-Run 2-Assault on main hall.Papyrus.0.log 56.4 kB · 1 download Run 0-saves.zip 2.4 MB · 0 downloads Run 1-saves.zip 4.84 MB · 0 downloads Run 2-saves.zip 4.94 MB · 0 downloads   FOUND IT 1
Nonseen Posted December 13, 2021 Posted December 13, 2021 1 hour ago, TrollAutokill said: You forgot XPMSE.esp in the load order. Also, I would suggest you move to Zaz 8 plus, just to be sure. true. but all of my testing xpmse esp disabled. it is normal to me to disalbe that mod esp.i only use the selecton part of that. zaz 8 and aboe generate a bug. becuse a acitvator has missing script file. fun fact that activator only one use inside zaz: the zaz test cell. Â i canot do right now new testrun honestly i expect same result as other testruns of my. Â
Nonseen Posted December 13, 2021 Posted December 13, 2021 12 minutes ago, TrollAutokill said: FOUND IT my, or my load order fault?
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 (edited) 33 minutes ago, Nonseen said: my, or my load order fault? Just a simple bug with badly filled variable, my fault. Â Though it doesn't cover the previous bug you had with the slave_alias array being corrupted. Just this last run 2. Â Edited December 13, 2021 by TrollAutokill
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 35 minutes ago, Nonseen said: true. but all of my testing xpmse esp disabled. it is normal to me to disalbe that mod esp.i only use the selecton part of that. zaz 8 and aboe generate a bug. becuse a acitvator has missing script file. fun fact that activator only one use inside zaz: the zaz test cell. Â i canot do right now new testrun honestly i expect same result as other testruns of my. Â I don't remember having seen this error in my log, and I use zaz 8+.
Nonseen Posted December 13, 2021 Posted December 13, 2021 55 minutes ago, TrollAutokill said: I don't remember having seen this error in my log, and I use zaz 8+. Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?  if zaz 8.0 v2 or v3 for sse in your load order. starting skyrim and quiting you will find this error message. normaly can be found in the first 20 lines of the log.  i plan continue some dom testing. any part of dom exist that currently need tested? if not i just go do random stuff and see what happen
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 Version 2.1.12 is out with corrected slave combat, thanks to NonSeen. 2
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 11 minutes ago, Nonseen said: Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file?  if zaz 8.0 v2 or v3 for sse in your load order. starting skyrim and quiting you will find this error message. normaly can be found in the first 20 lines of the log.  i plan continue some dom testing. any part of dom exist that currently need tested? if not i just go do random stuff and see what happen Go on with 2.1.12  Combat should be tested more .  Now you can not punish for "didn't fight" and praise for "being a good fighter" at the same time. This is replaced by punishing for "didn't fight" and praising for at least trying to "engage in combat".  2
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 (edited) Version 2.2.0 is out, similar as 2.1.12 but with a new mood "feeling down" for in-love slaves feeling left out or jealous. Â This is a development version as this mood is not tuned yet and your slave might suffer from many mood swings! Edited December 13, 2021 by TrollAutokill
pinky6225 Posted December 13, 2021 Posted December 13, 2021 5 minutes ago, TrollAutokill said: Version 2.2.0 is out, similar as 2.1.12 but with a new mood "feeling down" for in-love slaves feeling left out or jealous.  This is a development version as this mood is not tuned yet and your slave might suffer from many mood swings!  2.2.0 looks incomplete from the file size, trying to install or open i get  2
TrollAutokill Posted December 13, 2021 Author Posted December 13, 2021 (edited) Sorry 2.2.2 is replacing 2.2.0 and 2.2.1. Edited December 13, 2021 by TrollAutokill 1
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