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Posted (edited)
1 hour ago, Antiope_Appolonia said:

And now I'm getting random CTDs with no discernible pattern.  I've gone ahead and attached a couple of papyrus logs.  The smaller was a nearly instant CTD—loaded in, took about two steps, and crashed.  The larger was a CTD after something like 30-60 minutes of play, which was the longest I've managed with this current modlist.  

papyrus log 0 contain fallowing strange errors:

 

[12/12/2021 - 08:32:05AM] ERROR: File "All Geared Up Derivative.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [DDNF_NpcTracker (43001827)].ddnf_npctracker.AddWeaponDisplayArmorsFromFormList() - "DDNF_NpcTracker.psc" Line 98
    [DDNF_NpcTracker (43001827)].ddnf_npctracker.RefreshWeaponDisplayArmors() - "DDNF_NpcTracker.psc" Line 94
    [DDNF_NpcTracker (43001827)].ddnf_npctracker.HandleGameLoaded() - "DDNF_NpcTracker.psc" Line 75
    [DDNF_MainQuest (43001826)].DDNF_MainQuest.HandleGameLoaded() - "DDNF_MainQuest.psc" Line 41
    [alias Player on quest DDNF_MainQuest (43001826)].DDNF_MainQuest_Player.HandleGameLoaded() - "DDNF_MainQuest_Player.psc" Line 57
    [alias Player on quest DDNF_MainQuest (43001826)].DDNF_MainQuest_Player.OnPlayerLoadGame() - "DDNF_MainQuest_Player.psc" Line 32

 

if i understand this means this esp once in use now not exist in the game load order.

maybe this is a issue?

 

it seams to me you use 

 I'll Take The Display Model SE

 

if i not fataly mistaken your game crashed the point as this script doing some working.

i dont know this helps or not.

 

if i install a new mod for testing. i run Cathedral Asset Optimalizer (CAO) on the installation folder.

after installed the mod and exited mo2.

 

i use this to check all file is converted to sse or not. i chek this program logs to see any conversion done or not.

Edited by Nonseen
Posted
3 minutes ago, Nonseen said:

08:32:05AM] ERROR: File "All Geared Up Derivative.esp" does not exist or is not currently loaded.

I'm pretty sure I've never installed AGU—it's possible it might have been one of the things I tried when I was experimenting with backshields options—but certainly, I haven't used it any time recently.  Certainly it hasn't been in my load order in the time I've had Display Model installed.  

 

I installed Display Model a couple of weeks ago and did a little testing, but then I disabled it and went back to the big playthrough I've just concluded.  I re-enabled it for my new modlist for my next playthrough.  

Posted
2 hours ago, TrollAutokill said:

 

I added a downgrade to pahe 8.0.2 file on the download page. Just install it right after pahe and always before DoM.

installed and placed right before dom.

 

3 round test done.

first round unsual install

secund round capture some slaves

third round assault main hall

 

 

fallowing come from assault on main hall ( sample ):

 

12/12/2021 - 10:49:49AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400"
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:49AM] ERROR: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400"
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:52AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:52AM] WARNING: Assigning None to a non-object variable named "::temp400"
stack:
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 

 

Down-RUN 0-install of downgrade to 8-0-2.Papyrus.0.log

 

DOWN-Run 1-colect tran slavePapyrus.1.log

 

DOWN-Run 2-assault on main halPapyrus.0.log

 

 

maybe i need remove all non essential mod check it out this fixes the error?

Posted
51 minutes ago, Antiope_Appolonia said:

I installed Display Model a couple of weeks ago and did a little testing, but then I disabled it and went back to the big playthrough I've just concluded.  I re-enabled it for my new modlist for my next playthrough.  

 

this is from your log:

 

Quote

[12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-SteelSword01.json
[12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-SteelSword01 Steel Greatsword
[12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-Tank01.json
[12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-Tank01 Spermatank
[12/12/2021 - 08:32:07AM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 2 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 2 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-Test01.json
[12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-Test01 Test Furniture
[12/12/2021 - 08:32:07AM] [DMSE] Loaded ../../../configs/dse-display-model/devices/DSE-TheVigilant01.json
[12/12/2021 - 08:32:07AM] [DMSE] Indexed DSE-TheVigilant01 The Vigilant Of Stendarr
[12/12/2021 - 08:32:07AM] GagSFX: Registering for SexLab Voice Slot Event
[12/12/2021 - 08:32:07AM] [DMSE] 39 Device Files Indexed
[12/12/2021 - 08:32:07AM] GagSFX: GagFX v1.040000 ready.
[12/12/2021 - 08:32:07AM] [DMSE] InstallVendorItems: 0 items added to lists. 

 

i think DMSE stand for display model se

thi is the last thing that recoded doing soemthing before you got ctd.

 

maybe worth a try disable it and try agin form a point where this not exist in the game. and see what hapenning. to this corectly i normaly start new game and try move point where ctd expected to happen.

Posted
21 minutes ago, Nonseen said:

maybe worth a try disable it and try agin form a point where this not exist in the game. and see what hapenning. to this corectly i normaly start new game and try move point where ctd expected to happen.

This is all in a brand new save.  My first CTD was immediately upon leaving Breezehome after selecting the Breezehome LAL start—so basically the first thing I did after leaving the starter cell.  

 

It seems like, from trial and error, Hot chicks have hot sisters might have been the culprit—after disabling that one, my game was stable long enough for me to get sleepy before a further crash, so I'll have to continue testing tomorrow (tonight? my sleep schedule is FUBAR).  Not really sure how that could have caused CTDs in locations where none of those NPCs are around, but whatever.  Maybe something to do with a conflict over Anwen?  Dunno, like I said, I'll investigate more after I sleep.  

Posted (edited)
58 minutes ago, Nonseen said:

installed and placed right before dom.

 

3 round test done.

first round unsual install

secund round capture some slaves

third round assault main hall

 

 

fallowing come from assault on main hall ( sample ?

 

12/12/2021 - 10:49:49AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400"
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:49AM] ERROR: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:49AM] WARNING: Assigning None to a non-object variable named "::temp400"
stack:
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave001 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:52AM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 10:49:52AM] WARNING: Assigning None to a non-object variable named "::temp400"
stack:
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave002 on quest PAH (0B01FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 

 

Down-RUN 0-install of downgrade to 8-0-2.Papyrus.0.log 64.66 kB · 0 downloads

 

DOWN-Run 1-colect tran slavePapyrus.1.log 100.81 kB · 0 downloads

 

DOWN-Run 2-assault on main halPapyrus.0.log 49.06 kB · 0 downloads

 

 

maybe i need remove all non essential mod check it out this fixes the error?

I see the same error already in run1.

 

I would suggest try with only essential mods, yes.

Edited by TrollAutokill
Posted (edited)
34 minutes ago, Antiope_Appolonia said:

This is all in a brand new save.  My first CTD was immediately upon leaving Breezehome after selecting the Breezehome LAL start—so basically the first thing I did after leaving the starter cell.  

 

It seems like, from trial and error, Hot chicks have hot sisters might have been the culprit—after disabling that one, my game was stable long enough for me to get sleepy before a further crash, so I'll have to continue testing tomorrow (tonight? my sleep schedule is FUBAR).  Not really sure how that could have caused CTDs in locations where none of those NPCs are around, but whatever.  Maybe something to do with a conflict over Anwen?  Dunno, like I said, I'll investigate more after I sleep.  

HCHS has faulty meshes, or maybe just not compatible with one of the latest updates. Maybe it's the use of BSTriShape instead of BSDynamicTriShape, but I had the same problem as you with it. Head meshes are a nightmare in Skyrim, think black face, default ugly face, neck seam, neck gap and CTD...

 

I solved it using nif converter/optimizer to transform the meshes to LE then check "head parts" box then transfer back to SE. Cathedral assets optimizer was not enough.

Edited by TrollAutokill
Posted
1 hour ago, Nonseen said:

 

this is from your log:

 

 

i think DMSE stand for display model se

thi is the last thing that recoded doing soemthing before you got ctd.

 

maybe worth a try disable it and try agin form a point where this not exist in the game. and see what hapenning. to this corectly i normaly start new game and try move point where ctd expected to happen.

Could you send me your save game corresponding to run1? I would like to try and debug it.

Posted
20 minutes ago, TrollAutokill said:

Could you send me your save game corresponding to run1? I would like to try and debug it.

 

i send full colection if you may need others you can find it.

i pacage all of them separate zip file for more eaesy handling.

Run 0-saves.zip

Run 1-saves.zip

Run 2-saves.zip

 

32 minutes ago, TrollAutokill said:

I would suggest try with only essential mods, yes.

okay consider this test in progress. within 2 hour i give result.

Posted (edited)
1 hour ago, TrollAutokill said:

HCHS has faulty meshes, or maybe just not compatible with one of the latest updates. Maybe it's the use of BSTriShape instead of BSDynamicTriShape, but I had the same problem as you with it. Head meshes are a nightmare in Skyrim, think black face, default ugly face, neck seam, neck gap and CTD...

 

I solved it using nif converter/optimizer to transform the meshes to LE then check "head parts" box then transfer back to SE. Cathedral assets optimizer was not enough.

Any chance you could share your patch/version?  I'm always open to learning new skills for this stuff, but that sounds like a lot of new things to figure out that have rather limited use cases, when I could be spending that energy developing my basic xEdit skills...

 

Hardly an essential mod, but it would be nice to have around.

Edited by Antiope_Appolonia
Posted

Testruns complite with provided save file, downgraded pahe, minimal mod everiemnt.

 

Result( a part of it):

Quote

[12/12/2021 - 01:19:15PM] ERROR: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
    [alias Slave002 on quest PAH (0701FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave002 on quest PAH (0701FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352
[12/12/2021 - 01:19:15PM] WARNING: Assigning None to a non-object variable named "::temp400"
stack:
    [alias Slave002 on quest PAH (0701FAEF)].pahslave.TestShouldHaveFought() - "pahslave.psc" Line 1590
    [alias Slave002 on quest PAH (0701FAEF)].pahslave.OnUpdate() - "pahslave.psc" Line 352 

 

Here is the full report:

 

**********

Mods in use the DOM 2.1.11 and pahe 8.0.4 dwongraded to pahe 8.0.2 tests

**********

SKSE 2.0.19
adress libary all in one
Mfg Fix
JContainers SE-16495-4-1-13-1602690897
Fuz Ro D'oh-15109-1-7-1574514494

Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189
SkyUI_5_2_SE-12604-5-2SE

RaceMenu Special Edition
FNIS Behavior SE 7_6
BodySlide and Outfit Studio - v5.4.2-201-5-4-2-1629231000
XP32 Maximum Skeleton Special Extended-SOS patched
Demoniac v1.12 Full - SE-19355-1-12
UNP Remastered BHUNP Body with Bodyslides SSE

SexLabFrameworkSE_v
SexLabArousedSSELoose-29
SlaveTatsSE-1.3.6

ZAZ 7.0SE-Rev1
134448866_pahe_lives_on-8.0.4withalladdonsinstallforsse
pahe_lives_on-Downgrade to 8.0.2
Diary Of Mine 2.1.11_fomod

 

**********

load order:

**********
    [0]    Skyrim.esm
    [1]    Update.esm
    [2]    Dawnguard.esm
    [3]    HearthFires.esm
    [4]    Dragonborn.esm
    [5]    Unofficial Skyrim Special Edition Patch.esp
    [6]    ZaZAnimationPack.esm
    [7]    paradise_halls.esm
    [FE:0]    paradise_halls_farengars_study.esl
    [8]    SexLab.esm
    [9]    SexLabAroused.esm
    [10]    SkyUI_SE.esp
    [11]    RaceMenu.esp
    [12]    FNIS.esp
    [13]    paradise_halls_SLExtension.esp
    [14]    SlaveTats.esp
    [15]    DiaryOfMine.esp

 

 

-------------------------------------------------------------

Test rpocedure:

-------------------------------------------------------------

**********

run 0

**********
load the provided save game
press f
wait until all the mod related message gone
install sl framework

wait until all message gone +5 sec
save and quit

 

**********

run 1

**********


attack the fort exterior
capture a female and a male slave
kill evrything else
after slave capture complite move them close to each other
force slaves get naked
tie up
wait a bit
save and quit

 

**********

Run 2

**********

 

use dagger to punish with plain slave
order both slave to fight for you
if sey no punish more
if say yes punish more just to be sure
save
punish for crying
order slaves do not try runaway or bead things happen
punish slaves a bit with pain
save 


untie slaves and try go close to the fort dor
during the movment and beatwen removing restrain apply pain punishment to preverent slave escape attempt
as salve try ruanway go after them restrain
punish both slaves the runer and non runner
rise and reapeat until get close the main door
save
enter the main hall
charge front for the mage middle its a female so capture it
after capture started go left from entrance and kill 3 enemy here, be aware the 2 handed high level boss bandit!
finish the celan up in the right wing, mabye capture female 2h bandit in the bead room
complite capture new slaves if any
save and quit

 

logs and save games:

 

 

DOM-REQ-Run 0-Install setup test-Papyrus.0.log

DOM-REQ-Run 1-TRaning new slaves-Papyrus.0.log

DOM-REQ-Run 2-Assault on main hall.Papyrus.0.log

Run 0-saves.zip

Run 1-saves.zip

Run 2-saves.zip

 

Posted
26 minutes ago, Antiope_Appolonia said:

Any chance you could share your patch/version?  I'm always open to learning new skills for this stuff, but that sounds like a lot of new things to figure out that have rather limited use cases, when I could be spending that energy developing my basic xEdit skills...

 

Hardly an essential mod, but it would be nice to have around.

Actually I just used my favourite faces from this mod into some riverwood and Whiterun NPCs. I scraped it now.

 

But I really just downloaded nif optimizer from Nexus and ran it twice on the HCHS directory. Once to convert to LE and once back to SE with "only head parts" checked.

Posted (edited)
20 hours ago, Nonseen said:

Testruns complite with provided save file, downgraded pahe, minimal mod everiemnt.

 

Result( a part of it):

 

Here is the full report:

 

**********

Mods in use the DOM 2.1.11 and pahe 8.0.4 dwongraded to pahe 8.0.2 tests

**********

SKSE 2.0.19
adress libary all in one
Mfg Fix
JContainers SE-16495-4-1-13-1602690897
Fuz Ro D'oh-15109-1-7-1574514494

Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189
SkyUI_5_2_SE-12604-5-2SE

RaceMenu Special Edition
FNIS Behavior SE 7_6
BodySlide and Outfit Studio - v5.4.2-201-5-4-2-1629231000
XP32 Maximum Skeleton Special Extended-SOS patched
Demoniac v1.12 Full - SE-19355-1-12
UNP Remastered BHUNP Body with Bodyslides SSE

SexLabFrameworkSE_v
SexLabArousedSSELoose-29
SlaveTatsSE-1.3.6

ZAZ 7.0SE-Rev1
134448866_pahe_lives_on-8.0.4withalladdonsinstallforsse
pahe_lives_on-Downgrade to 8.0.2
Diary Of Mine 2.1.11_fomod

 

 

 

You forgot XPMSE.esp in the load order.

Also, I would suggest you move to Zaz 8 plus, just to be sure.

I am starting a test now.

 

Edited by TrollAutokill
Posted
21 hours ago, Nonseen said:

Testruns complite with provided save file, downgraded pahe, minimal mod everiemnt.

 

Result( a part of it):

 

Here is the full report:

 

**********

Mods in use the DOM 2.1.11 and pahe 8.0.4 dwongraded to pahe 8.0.2 tests

**********

SKSE 2.0.19
adress libary all in one
Mfg Fix
JContainers SE-16495-4-1-13-1602690897
Fuz Ro D'oh-15109-1-7-1574514494

Unofficial Skyrim Special Edition Patch-266-4-2-5b-1623727189
SkyUI_5_2_SE-12604-5-2SE

RaceMenu Special Edition
FNIS Behavior SE 7_6
BodySlide and Outfit Studio - v5.4.2-201-5-4-2-1629231000
XP32 Maximum Skeleton Special Extended-SOS patched
Demoniac v1.12 Full - SE-19355-1-12
UNP Remastered BHUNP Body with Bodyslides SSE

SexLabFrameworkSE_v
SexLabArousedSSELoose-29
SlaveTatsSE-1.3.6

ZAZ 7.0SE-Rev1
134448866_pahe_lives_on-8.0.4withalladdonsinstallforsse
pahe_lives_on-Downgrade to 8.0.2
Diary Of Mine 2.1.11_fomod

 

**********

load order:

**********
    [0]    Skyrim.esm
    [1]    Update.esm
    [2]    Dawnguard.esm
    [3]    HearthFires.esm
    [4]    Dragonborn.esm
    [5]    Unofficial Skyrim Special Edition Patch.esp
    [6]    ZaZAnimationPack.esm
    [7]    paradise_halls.esm
    [FE:0]    paradise_halls_farengars_study.esl
    [8]    SexLab.esm
    [9]    SexLabAroused.esm
    [10]    SkyUI_SE.esp
    [11]    RaceMenu.esp
    [12]    FNIS.esp
    [13]    paradise_halls_SLExtension.esp
    [14]    SlaveTats.esp
    [15]    DiaryOfMine.esp

 

 

-------------------------------------------------------------

Test rpocedure:

-------------------------------------------------------------

**********

run 0

**********
load the provided save game
press f
wait until all the mod related message gone
install sl framework

wait until all message gone +5 sec
save and quit

 

**********

run 1

**********


attack the fort exterior
capture a female and a male slave
kill evrything else
after slave capture complite move them close to each other
force slaves get naked
tie up
wait a bit
save and quit

 

**********

Run 2

**********

 

use dagger to punish with plain slave
order both slave to fight for you
if sey no punish more
if say yes punish more just to be sure
save
punish for crying
order slaves do not try runaway or bead things happen
punish slaves a bit with pain
save 


untie slaves and try go close to the fort dor
during the movment and beatwen removing restrain apply pain punishment to preverent slave escape attempt
as salve try ruanway go after them restrain
punish both slaves the runer and non runner
rise and reapeat until get close the main door
save
enter the main hall
charge front for the mage middle its a female so capture it
after capture started go left from entrance and kill 3 enemy here, be aware the 2 handed high level boss bandit!
finish the celan up in the right wing, mabye capture female 2h bandit in the bead room
complite capture new slaves if any
save and quit

 

logs and save games:

 

 

DOM-REQ-Run 0-Install setup test-Papyrus.0.log 65.12 kB · 1 download

DOM-REQ-Run 1-TRaning new slaves-Papyrus.0.log 29.79 kB · 2 downloads

DOM-REQ-Run 2-Assault on main hall.Papyrus.0.log 56.4 kB · 1 download

Run 0-saves.zip 2.4 MB · 0 downloads

Run 1-saves.zip 4.84 MB · 0 downloads

Run 2-saves.zip 4.94 MB · 0 downloads

 

 

FOUND IT

Posted
1 hour ago, TrollAutokill said:

You forgot XPMSE.esp in the load order.

Also, I would suggest you move to Zaz 8 plus, just to be sure.

true. but all of my testing xpmse esp disabled. it is normal to me to disalbe that mod esp.i only use the selecton part of that.

zaz 8 and aboe generate a bug. becuse a acitvator has missing script file. fun fact that activator only one use inside zaz: the zaz test cell.

 

i canot do right now new testrun :(

honestly i expect same result as other testruns of my.

 

Posted (edited)
33 minutes ago, Nonseen said:

my, or my load order fault?

Just a simple bug with badly filled variable, my fault.

 

Though it doesn't cover the previous bug you had with the slave_alias array being corrupted. Just this last run 2.

 

Edited by TrollAutokill
Posted
35 minutes ago, Nonseen said:

true. but all of my testing xpmse esp disabled. it is normal to me to disalbe that mod esp.i only use the selecton part of that.

zaz 8 and aboe generate a bug. becuse a acitvator has missing script file. fun fact that activator only one use inside zaz: the zaz test cell.

 

i canot do right now new testrun :(

honestly i expect same result as other testruns of my.

 

I don't remember having seen this error in my log, and I use zaz 8+.

Posted
55 minutes ago, TrollAutokill said:

I don't remember having seen this error in my log, and I use zaz 8+.

Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? 

 

if zaz 8.0 v2 or v3 for sse in your load order.

starting skyrim and quiting you will find this error message. normaly can be found in the first 20 lines of the log.

 

i plan continue some dom testing. any part of dom exist that currently need tested? if not i just go do random stuff and see what happen :D

Posted
11 minutes ago, Nonseen said:

Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? 

 

if zaz 8.0 v2 or v3 for sse in your load order.

starting skyrim and quiting you will find this error message. normaly can be found in the first 20 lines of the log.

 

i plan continue some dom testing. any part of dom exist that currently need tested? if not i just go do random stuff and see what happen :D

Go on with 2.1.12

 

Combat should be tested more .

 

Now you can not punish for "didn't fight" and praise for "being a good fighter" at the same time.

This is replaced by punishing for "didn't fight" and praising for at least trying to "engage in combat".

 

Posted (edited)

Version 2.2.0 is out, similar as 2.1.12 but with a new mood "feeling down" for in-love slaves feeling left out or jealous.

 

This is a development version as this mood is not tuned yet and your slave might suffer from many mood swings!

Edited by TrollAutokill
Posted
5 minutes ago, TrollAutokill said:

Version 2.2.0 is out, similar as 2.1.12 but with a new mood "feeling down" for in-love slaves feeling left out or jealous.

 

This is a development version as this mood is not tuned yet and your slave might suffer from many mood swings!

 

2.2.0 looks incomplete from the file size, trying to install or open i get

 

image.png.6906fc4c98233dbd171f4b77dce8b552.png

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