TrollAutokill Posted May 26, 2025 Author Posted May 26, 2025 44 minutes ago, OGPig said: Any ideas what may be going on with this issue? All other DoM animations seem to work fine, but when my slaver whips a slave, I get no animation or whip even showing in their hand. It looks like they try to draw the weapon, but they just have an empty hand. If I check the trainer's inventory, it shows the padded whip and they have it equipped. The notification shows that trainer is whipping slave x times, but no idea why the animations aren't working. I have reloaded ZAP, and registered it with SL multiple times. Any thoughts are appreciated!  20 minutes ago, mike1368 said: +1 Known bug. It will eventually get fixed when I get to the similar scene in HSH. 1
stalian Posted May 27, 2025 Posted May 27, 2025 can someone clarify something for me please. there is 5 files that can be downloaded. I have skyrim AE so which ones do I need to download. I have the DOM 7.7.3 one but do I need any of the others?
TrollAutokill Posted May 27, 2025 Author Posted May 27, 2025 2 hours ago, stalian said: can someone clarify something for me please. there is 5 files that can be downloaded. I have skyrim AE so which ones do I need to download. I have the DOM 7.7.3 one but do I need any of the others? No. Other files are LE version, legacy version for SE, clean save game and dependencies for developers only. I will add that to the description.
stalian Posted May 27, 2025 Posted May 27, 2025 (edited) 7 hours ago, TrollAutokill said: No. Other files are LE version, legacy version for SE, clean save game and dependencies for developers only. I will add that to the description. ok thanks. question though, do I let DOM overwright DD? I can't remember which one I did the last time but something messed up bad and I had to do a clean uninstall/reinstall of everything including skyrim Edited May 27, 2025 by stalian
TrollAutokill Posted May 27, 2025 Author Posted May 27, 2025 1 hour ago, stalian said: ok thanks. question though, do I let DOM overwright DD? I can't remember which one I did the last time but something messed up bad and I had to do a clean uninstall/reinstall of everything including skyrim Always DOM last and overwrites everything.
a_random_user Posted May 27, 2025 Posted May 27, 2025 I'm having a scripting issue after updating to 7.7.3. When I open de properties of a script in the CK that uses lines like DOM_Core DOMCore or DOM_Core Property DOMCore Auto or similar for DOM_API and others, then I get a message that there was an error while reloading the script, and none of the properties are visible in the list. Â I can open the properties of DOM_ZAD, but not from DOM_ZAZ. I suspect that the former does not call on DOM_Core and the latter does. Â I can open the source file from the CK, and I can even compile. The compiler originally gave warnings that I needed the files from OStim, and ran fine once I had downloaded those. If I go back to DOM version 7.4.3, the properties works as expected. Both DOM and my own mod work for both versions in game, the only problem is with the Creation Kit. Â Was there some sort of update between version 7.4 and 7.7?
TrollAutokill Posted May 27, 2025 Author Posted May 27, 2025 (edited) 22 minutes ago, a_random_user said: I'm having a scripting issue after updating to 7.7.3. When I open de properties of a script in the CK that uses lines like DOM_Core DOMCore or DOM_Core Property DOMCore Auto or similar for DOM_API and others, then I get a message that there was an error while reloading the script, and none of the properties are visible in the list. Â I can open the properties of DOM_ZAD, but not from DOM_ZAZ. I suspect that the former does not call on DOM_Core and the latter does. Â I can open the source file from the CK, and I can even compile. The compiler originally gave warnings that I needed the files from OStim, and ran fine once I had downloaded those. If I go back to DOM version 7.4.3, the properties works as expected. Both DOM and my own mod work for both versions in game, the only problem is with the Creation Kit. Â Was there some sort of update between version 7.4 and 7.7? This can happen for several reasons. The one I am thinking of is the number of properties in a script can not be higher than 128. Â When you turn on the CK look at the console window for error messages. Also when you try to open the script and you get the error, what does the console says? Â Most common other reasons are, you didn't unpack the vanilla sources or you didn't install the DOM sources, or you didn't install the DOM dependencies. Edited May 27, 2025 by TrollAutokill 1
NicholasJMoore Posted May 27, 2025 Posted May 27, 2025 Does the slave's response "Please master don't shout" indicate an affect to training or is it purely cosmetic response? Â I'm using powers that are not shouts, and they react to it. I wanted to know if that was doing anything to the training unintentionally.
TrollAutokill Posted May 27, 2025 Author Posted May 27, 2025 (edited) 27 minutes ago, NicholasJMoore said: Does the slave's response "Please master don't shout" indicate an affect to training or is it purely cosmetic response? Â I'm using powers that are not shouts, and they react to it. I wanted to know if that was doing anything to the training unintentionally. Answers depends on the slave's personality, training level and mood. Here it probably means they are scared and/or sensitive to fear. Edited May 27, 2025 by TrollAutokill
NicholasJMoore Posted May 27, 2025 Posted May 27, 2025 13 minutes ago, TrollAutokill said: Answers depends on the slave's personality, training level and mood. Here it probably means they are scared and/or sensitive to fear. Â Ok, so non-shout misc powers can affect a slave. That's what I needed to know, thank you. Â Here are some examples of why I was asking if it could affect them. Mainly for Wash and Rinse / Treat Wounds / SGO, some slaves seemed to respond and I couldn't figure out why. Â Â Â Â Â Â
TrollAutokill Posted May 27, 2025 Author Posted May 27, 2025 (edited) 1 hour ago, NicholasJMoore said: Â Ok, so non-shout misc powers can affect a slave. That's what I needed to know, thank you. Â Here are some examples of why I was asking if it could affect them. Mainly for Wash and Rinse / Treat Wounds / SGO, some slaves seemed to respond and I couldn't figure out why. Â Â Â Â Â Â It's misc dialogues triggered by drawing a weapon, casting a spell or using a shout, ... Most NPCs do that. DOM slaves have their own but they don't get training from it. Edited May 27, 2025 by TrollAutokill
NicholasJMoore Posted May 27, 2025 Posted May 27, 2025 8 minutes ago, TrollAutokill said: It's misc dialogues triggered by drawing a weapon, casting a spell or using a shout, ... Most NPCs do that. DOM slaves have their own but they don't get training from it. Â Understood, thank you.
SkyrimOptimized Posted May 27, 2025 Posted May 27, 2025 (edited) I tested the new version — it’s incredible, easily the best mod for LoversLab so far. I tried it in multiple scenarios. When using it alongside SexLab, it often causes camera bugs where you get stuck in a specific camera angle — sometimes in third person, other times in first person. However, when using only OStim (OStim Standalone), the camera bug doesn’t occur. Still, some animations don’t align properly with capture animations or end up in a T-pose. For example, the "kiss" animation doesn’t sync correctly. It would be better if, in OStim Standalone mode, the buggy dialogue options were removed or the animations were properly aligned. OStim Standalone offers overall stability, but it loses the features from AndYouGetASlave. Edited May 27, 2025 by LeonardoGarr 1
TrollAutokill Posted May 27, 2025 Author Posted May 27, 2025 (edited) 24 minutes ago, LeonardoGarr said: I tested the new version — it's amazing, the best mod for LoversLab so far. I tried it in several scenarios. When using it together with SexLab, it often causes camera bugs, where you're stuck in a certain camera angle (sometimes third-person, sometimes first-person). But when using only OStim (OStim Standalone), the camera bug doesn't happen. However, some animations don't align properly with the capture animations, or they end up in a T-pose. For example, the "kiss" animation. Only with OStim Standalone did I have general stability Thanks for the nice words  I guess OStim animations are more recent and adapted to the body you're using. The misalignments you're describing are unfortunately unavoidable. Edited May 27, 2025 by TrollAutokill
ChingChongWong Posted May 28, 2025 Posted May 28, 2025 Is there a way to reduce or disable the trauma timer after rape? (Slave slamming the ground with hand). Â iirc it was tied to PAHE but I have since remove PAHE as it is now a soft requirement. 1
Good Provider Posted May 28, 2025 Posted May 28, 2025 Ready to bring DoM up to date. is "SxLab SOS Strapon Bodyslide" the following?  If I only want poses that will be used by the slave without the GSPoses's rings, do I just download the SLAL animations?  Your list currently does not include: Real Name Extension 1
McLovin3 Posted May 28, 2025 Posted May 28, 2025 On 5/26/2025 at 3:23 AM, TrollAutokill said: If you're going with DOM JSON renaming and RealNames Extended you'll need a special option for it to work. Just ask if you need it. Alternatively we could add 2 JSON to make kinky surnames and options to force it on non-uniques and uniques. Â Â I'm done fiddling with RealNames Extended. Adding Surname options and a json would work for DoM. I doubt the combination stuff I'm finding online will handle generating a triple pairing like that (The dual Last Name I did so far generated 900 surnames and that's just for Man names, not counting Redguard). So I could generate the Last Name and contribute so that we at least have something for surnames
TrollAutokill Posted May 28, 2025 Author Posted May 28, 2025 1 hour ago, McLovin3 said:  I'm done fiddling with RealNames Extended. Adding Surname options and a json would work for DoM. I doubt the combination stuff I'm finding online will handle generating a triple pairing like that (The dual Last Name I did so far generated 900 surnames and that's just for Man names, not counting Redguard). So I could generate the Last Name and contribute so that we at least have something for surnames  Post your JSON, PM or here. I will see what I can do next week.
a_random_user Posted May 28, 2025 Posted May 28, 2025 On 5/27/2025 at 5:18 PM, TrollAutokill said: This can happen for several reasons. The one I am thinking of is the number of properties in a script can not be higher than 128.  When you turn on the CK look at the console window for error messages. Also when you try to open the script and you get the error, what does the console says?  Most common other reasons are, you didn't unpack the vanilla sources or you didn't install the DOM sources, or you didn't install the DOM dependencies. I checked, but my script is still far below 128 properties. I also tested with making a new script. It gets this error if it only contains "DOM_Core DOMCore" and 0 properties. Or if the only property is "DOM_Core Property DOMCore Auto". I have included a few screenshots of the problem.  These images are with version 7.7.3. Compiling and saving scripts works without issue, but the properties can't be reread in the property window Spoiler  Here is how it looks with version 7.4.3. The properties can be read by the CK. Spoiler  I don't think it's about script dependencies. Those have given me errors while compiling, but didn't stop me from seeing the properties before. And the scripts made on version 7.4 do work, I can use functions and variables from DOM_Core, DOM_API, and DOM_Generator. it's only when updated to 7.7 that it gives this problem.  I also checked the errors of the CK, but there are only warnings there. The warnings I get are about vanilla issues and biped slots of ZAZ. Nothing about DOM.  Is there a chance this has to do with the age of my creation kit. I haven't updated it or my Skyrim version in a long time. But if that's the case, I don't understand what changed between DOM7.4 and DOM7.7 that my CK can't do anymore. There was an update to DOM Stories for version 7.6. Is there something that I should update in my mod as well?  Thanks for the help.
TrollAutokill Posted May 28, 2025 Author Posted May 28, 2025 4 hours ago, a_random_user said: I checked, but my script is still far below 128 properties. I also tested with making a new script. It gets this error if it only contains "DOM_Core DOMCore" and 0 properties. Or if the only property is "DOM_Core Property DOMCore Auto". I have included a few screenshots of the problem.  These images are with version 7.7.3. Compiling and saving scripts works without issue, but the properties can't be reread in the property window  Reveal hidden contents  Here is how it looks with version 7.4.3. The properties can be read by the CK.  Reveal hidden contents  I don't think it's about script dependencies. Those have given me errors while compiling, but didn't stop me from seeing the properties before. And the scripts made on version 7.4 do work, I can use functions and variables from DOM_Core, DOM_API, and DOM_Generator. it's only when updated to 7.7 that it gives this problem.  I also checked the errors of the CK, but there are only warnings there. The warnings I get are about vanilla issues and biped slots of ZAZ. Nothing about DOM.  Is there a chance this has to do with the age of my creation kit. I haven't updated it or my Skyrim version in a long time. But if that's the case, I don't understand what changed between DOM7.4 and DOM7.7 that my CK can't do anymore. There was an update to DOM Stories for version 7.6. Is there something that I should update in my mod as well?  Thanks for the help. What happens if you open DOM 7.7 with the CK make it the active plugin and try to compile and then open properties of DOM_Core in the DOM01 quest? 1
a_random_user Posted May 28, 2025 Posted May 28, 2025 (edited) 1 hour ago, TrollAutokill said: What happens if you open DOM 7.7 with the CK make it the active plugin and try to compile and then open properties of DOM_Core in the DOM01 quest? The same thing. Saving and compiling works, but opening the property window gives the same error message. I also made sure that recompiling and saving the script did overwrite the .pex and the .psc files, and that DOM still worked afterwards.  Spoiler    The only quest scripts from DOMv7.7 that I've found that don't do this are DOM_ZAD, UILIB_1, and the QF script from DOM03. The other quest scripts, as well as the alias scripts and TIF scripts that I've tested give the same problem.  Spoiler Thanks again for helping me look into this. Edited May 28, 2025 by a_random_user
Kronos968 Posted May 29, 2025 Posted May 29, 2025 Even with just live another life and DOM requirements and I'm still CTD on new game and i went to Jcontainers mod page and on page 3 another user describe the exact issue I was having and on another matter for some reason when playing with PaHe when loading a save with slaves, i would lose accesses to stats of all my current slaves.
TrollAutokill Posted May 29, 2025 Author Posted May 29, 2025 6 hours ago, Drakon88 said: Even with just live another life and DOM requirements and I'm still CTD on new game and i went to Jcontainers mod page and on page 3 another user describe the exact issue I was having and on another matter for some reason when playing with PaHe when loading a save with slaves, i would lose accesses to stats of all my current slaves. Try without LAL.
theman123 Posted May 29, 2025 Posted May 29, 2025 What does the mod mean when referencing "dual animations"?
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