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Posted

Installing mods in Skyrim is hell...

I had a modlist perfectly workingwith PAH-HSH-AYGAS-DOM5.5 and since yesterday I try to switch to DOM7 with the following results:

 

- If I try to install DOM7 alone it does not start well and I have no DOM menu in MCM

 

- If I try to install PAH+HSH+AYGAS (withoujt DOM) it works well, I have all the 3 menus in MCM but if I install DOM7 (so replacing the HSH-AYGAS with DOM versions) I don't have AYGAS menu in MCM (but I have the others...)

I surely missunderstand something but what? Any ideas?

 

Note: If a make a new save after installing the DOM7 versions on HSH and Aygas and look at this new slave with ReSaver I have this message, if it can help...

 

aygasProblem.PNG

Posted
15 hours ago, TrollAutokill said:

It means they are version 5 add-ons. That's why the plugin was changed to esm so that they won't register with version 7 because they are incompatible.

 

Overwrite AYGAS and HSH with the DOM7 fomod installer patches. Filthy Heritage has a V7 patch in the thread. Working slaves I don't know.

I still couldn't get it to work,  so I am just reloading Dom V5. and hoping for the best.   (overwriting those are more likely me not knowing what I am doing, rather than this mod.  It is still one of my favorite mods.)

Posted
42 minutes ago, MortiferusX said:

Hello, where do I find the option to let my slaves clean my houses?

under the upkeep wheel or in the you'll do exactly as i say your duties as a slave menu.

Posted

Help! I have an absolutely gorgeous babe stuck in a sack.  I used the put in sack option, travelled back to my lair, but can't seem to get her out. Have tried drop or use, but can't get the npc back up and out of the sack.  How does that work?

 

Thanks very much 

Posted
4 minutes ago, RP_Master said:

Help! I have an absolutely gorgeous babe stuck in a sack.  I used the put in sack option, travelled back to my lair, but can't seem to get her out. Have tried drop or use, but can't get the npc back up and out of the sack.  How does that work?

 

Thanks very much 

Drop the sack and click on it, should bring up options.

Posted
20 hours ago, EthernalNoob said:

This mods looks very interesting.

I have a question though: Can you kiss a "lover" NPC? Or just slaves?

Only slaves for now. But I will definitely add your suggestion to my to-do list.

Posted
21 hours ago, EthernalNoob said:

This mods looks very interesting.

I have a question though: Can you kiss a "lover" NPC? Or just slaves?

if you want to be able to kiss NPC there are 2 mods, wish you where here and a Skyrim kiss, those should do the trick, one thing you will need to watch for is that there is a glitch with hugs, it will be seen as a kill move and there is a patch for that, this being said, I do not know if it effects wish you, it does not effect a Skyrim but most hugging mods it as the potential to effect them.

Posted
16 minutes ago, TrollAutokill said:

Only slaves for now. But I will definitely add your suggestion to my to-do list.

the 2 mods I mentioned may give you so insight how to do the hug/kissing for NPCs.

Posted
2 hours ago, TrollAutokill said:

Only slaves for now. But I will definitely add your suggestion to my to-do list.

 

I am very excited!

Oh, if you don't mind I have a few more questions:

1. Does this mod add too many new places or "too public" slave trade markets? I am kinda a lore purist and as far as I know, slavery is banned in Skyrim's region (silverblood prisioners are "technically" war prisioners) so mods tries to legalize slave trading or have slavery on plain sight are not my thing.

2. Can it be considered lore-friendly?
3. Can it fully replace HSH?
4. Does it have a slave home functionallity like HSH?
5. If 4 is true/yes, does slaves interact with scenario? Like using a broom to clean the place?

Posted
7 hours ago, TrollAutokill said:

Only slaves for now. But I will definitely add your suggestion to my to-do list.

 

Hola TAK, now that you mention it, I'd like to suggest an idea for a mod. I find the interface you've developed for conducting sexual encounters with slaves to be quite convenient and effective. Perhaps you could add an option (or a separate mod) to the Diary of Mine command wheel to trigger casual sex with any NPC. This way, I suppose the conditions for triggering these animations with non-slave NPCs would have to be changed. In other words, a mod to trigger sex (including the kisses), as there are so many out there, but at least I find your interface quite simple and effective, without all the unnecessary mumbo-jumbo. As simple as activating the command wheel on an NPC and choosing casual sex with no strings attached, profit!

 

Just a thought, as far as the operation of the latest update goes, I haven't encountered any problems so far, although I don't use AYGAS or Ostim 👍

Posted
41 minutes ago, 太宰 治 said:

In other words, a mod to trigger sex (including the kisses), as there are so many out there, but at least I find your interface quite simple and effective, without all the unnecessary mumbo-jumbo. As simple as activating the command wheel on an NPC and choosing casual sex with no strings attached, profit!

I like the idea too. Would love to have more interactivity with non-slave npcs. Like isn't the functionality of the Shift-U wheelmenu on free npcs identical to pressing U? Could be replaced with lover or friend specific copies of the nice options for slaves. I could imagine the praising wheel, kiss wheel, sex wheel and hugging being on there, just playing the animation without too much reaction from the npc. I guess many other functions would need the NPC imported into DOM
I mean lover relations on par with slave relations in the hexaco-system would be next level, but that would mean tens of thousands lines of new dialogue and code

Posted
5 hours ago, LeonardoGarr said:

Hi. There is a bug where the slaves' voices stop playing after leaving and returning to the game. How to fix this?

Try to set check actors at load game in MCM.

Posted (edited)
7 hours ago, EthernalNoob said:

 

I am very excited!

Oh, if you don't mind I have a few more questions:

1. Does this mod add too many new places or "too public" slave trade markets? I am kinda a lore purist and as far as I know, slavery is banned in Skyrim's region (silverblood prisioners are "technically" war prisioners) so mods tries to legalize slave trading or have slavery on plain sight are not my thing.

No markets added by DOM.

 

7 hours ago, EthernalNoob said:

2. Can it be considered lore-friendly?

Actors dialogues are adapted to their race and TES lore. It's the player job to cover the missing pieces with RP.

 

7 hours ago, EthernalNoob said:

3. Can it fully replace HSH?

HSH is being ported to DOM and will stay separated with different features, just more interconnections. With the DOM patch, HSH actors become DOM actors, just in a separate list.

 

7 hours ago, EthernalNoob said:


4. Does it have a slave home functionallity like HSH?

If you install first HSH then DOM with HSH patch yes, but through HSH. I will add a section to DOM mod page to describe the changes to HSH for DOM.

 

7 hours ago, EthernalNoob said:

5. If 4 is true/yes, does slaves interact with scenario? Like using a broom to clean the place?

If you set a DOM slave to clean a place (sweeping or be a maid/servant) they use a broom, walk on four to mop the floor and lean forward to pick up objects and put them back on shelves and tables.

 

Though picking up objects is animated, they don't really walk to the object and carry it back to its place. This step happens instantly.

Edited by TrollAutokill
Posted (edited)
1 hour ago, verydarknut said:

I mean lover relations on par with slave relations in the hexaco-system would be next level, but that would mean tens of thousands lines of new dialogue and code

 

Well, I was referring to something much simpler, just a sex trigger with any NPC. No conditions, no special requirements and no consequences, just sex. What you're talking about is a lot more work, haha.

Edited by 太宰 治
Posted (edited)

I'm having an issue where poses and other animations stop working every time one of my slaves has sex. The only solution is to reset the actor, which has the annoying effect of resetting their inventory as well. Is this a known bug or mod incompatibility? I should mention I'm using Pandora to manage my animations. 

Edited by Watamote
Posted (edited)
3 hours ago, Watamote said:

I'm having an issue where poses and other animations stop working every time one of my slaves has sex. The only solution is to reset the actor, which has the annoying effect of resetting their inventory as well. Is this a known bug or mod incompatibility? I should mention I'm using Pandora to manage my animations. 

What do you mean with reseting their inventory? Their outfit should be cleared by default preventing any inventory reset. Or did you change that setting in the MCM? If so, clear their outfit with the dialogue "Let's have a serious chat" -> clean outfit.

Edited by TrollAutokill
Posted (edited)

I find myself with a problem similar to previous posters with my slaves appearing naked whenever I change cells, even with the MCM re-check option turned on. Also, I can make them wear what I want through the command wheel, but whenever I use the dialogue option to make them put their clothes on, they do the clothing animation but they stay naked. Furthermore, the notification always says they could use some clothes. I don't know where this issue even came from as I wasn't dealing with it before, and I'm losing my mind trying to figure this out. This is on DOM 7.73 .Any ideas?

 

Oddly enough, I've found the MCM options work for me when I enter and exit houses. Slaves always appear naked whenever I leave or enter a hold though. 

Edited by LDUSE
Posted (edited)
1 hour ago, TrollAutokill said:

What do you mean with reseting their inventory? Their outfit should be cleared by default preventing any inventory reset. Or did you change that setting in the MCM? If so, clear their outfit with the dialogue "Let's have a serious chat" -> clean outfit.

I haven't changed the MCM setting for either unique or spawned NPCs, and I don't have a "clean outfit" option for any of my slaves. In any case, the real issue is that I have to constantly select "Stop whatever you're doing" in order to trigger most of the animations, otherwise they just stand there. I've used this mod for several play-thoughs, and have never had this problem until the most recent version.

Edited by Watamote
Posted
16 minutes ago, LDUSE said:

I find myself with a problem similar to previous posters with my slaves appearing naked whenever I change cells, even with the MCM re-check option turned on. Also, I can make them wear what I want through the command wheel, but whenever I use the dialogue option to make them put their clothes on, they do the clothing animation but they stay naked. Furthermore, the notification always says they could use some clothes. I don't know where this issue even came from as I wasn't dealing with it before, and I'm losing my mind trying to figure this out. This is on DOM 7.73 .Any ideas?

 

Oddly enough, I've found the MCM options work for me when I enter and exit houses. Slaves always appear naked whenever I leave or enter a hold though. 

I will check the dialogue. The wheel should work and there are 2 MCM options at cell load and location change. Check both of them.

Posted
13 minutes ago, Watamote said:

I haven't changed the MCM setting for either unique or spawned NPCs, and I don't have a "clean outfit" option for any of my slaves. In any case, the real issue is that I have to constantly select "Stop whatever you're doing" in order to trigger most of the animations, otherwise they just stand there. I've used this mod for several play-thoughs, and have never had this problem until the most recent version.

Which animation in particular and using wheel or dialogue?

Posted
14 minutes ago, TrollAutokill said:

I will check the dialogue. The wheel should work and there are 2 MCM options at cell load and location change. Check both of them.

I have both checked. No idea why they work when I'm inside a hold and enter and exit houses, but don't when I enter a hold or exit to the overworld. 

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