MelonLovr Posted November 8, 2021 Share Posted November 8, 2021 I had to mark them for delete to finally get rid of them ... Link to comment
MelonLovr Posted November 8, 2021 Share Posted November 8, 2021 Also encountered a giant that was voring people next to Largashbur on my way to Riften ... even though I SET SPECIFICALLY FOR GIANTS NOT TO BE ABLE TO VORE Link to comment
Gherking Posted November 8, 2021 Share Posted November 8, 2021 7 hours ago, MelonLovr said: I encountered a weird glitch ... So i tend to eat the Whiterun guards for some easy money (sell their stuff) and let em respawn, but now 2 of the new guards are literally unkillable ... I've tried to vore them, tried disabling them, tried recycling them, tried to flat out KILL THEM in combat but when I do get in combat with them, THEY TAKE NO DAMAGE AT ALL and it feels like i'm fighting a fake actor NPC ... how the hell do I get rid of these 2 guards ? When i select them with my console command it says they're "imperial soldiers" instead of whiterun guards (idk if that is the cause of the bug or not) Â They were probably still set to ghost from being digested but then respawning without being reformed. Using 'setghost 0' on them should fix this. Â 6 hours ago, MelonLovr said: Also encountered a giant that was voring people next to Largashbur on my way to Riften ... even though I SET SPECIFICALLY FOR GIANTS NOT TO BE ABLE TO VORE Â Â Probably not technically GiantRace, like the Giant outside Whiterun at the beginning. Link to comment
ThatLobster Posted November 9, 2021 Share Posted November 9, 2021 Yo, For some reason all other NPC's gain weight except for Skyrim guards? Ive been using the Female Guards mod over on Nexus with no issues, and it seems to be guards in general for some reason. Â Â Link to comment
Zeorik Posted November 9, 2021 Share Posted November 9, 2021 Weightmanager question: Is there any way to get this to handle tails? IE, change Racemenu's tail sliders. I have no clue what the tail slider names are supposed to be, so I've got no fucking idea if it's even possible... Link to comment
Zeorik Posted November 9, 2021 Share Posted November 9, 2021 Update: It appears... that it isn't. I am sad. ;-; I can get the proper names ($Tail01 Thick) etc. which will convert automatically to the slider name of tail01 thickness, but this will do nothing when attempting to use it. Presumably because it's a beast slider... Link to comment
Zeorik Posted November 9, 2021 Share Posted November 9, 2021 This is the difference I'm missing ;-; It'd be amazing if you could get tail/ beast sliders to work for the weight morphs somehow. Link to comment
idiotpredboi Posted November 9, 2021 Share Posted November 9, 2021 yo has anyone possibly made a video on how to use bodyslide to get the bellies to show up? i may just be an idiot but i feel like ive tried absolutely everything and im still having no belly show up after vore Link to comment
Gherking Posted November 9, 2021 Share Posted November 9, 2021 5 hours ago, idiotpredboi said: yo has anyone possibly made a video on how to use bodyslide to get the bellies to show up? i may just be an idiot but i feel like ive tried absolutely everything and im still having no belly show up after vore   Bodyslide is a simple tool. To build the bellies, just click on the section circled in blue, check the box underlined in red, and then press the button underlined in cyan. Make sure that Build Morphs is ticked. 2 Link to comment
Farsh-nuke Posted November 9, 2021 Share Posted November 9, 2021 Okay so I'm reading through the support pages of mods incase I feel like adding them when the anniversary edition drops (it will break everything, I know) Anyway I read through this mod's pages mostly out of curiosity and a sense of completionism. I am glad I did. I mean no disrespect to the mod makers. All mods have bugs and the base game infamously has bugs. That said this support thread has been hilarious to read at times. I am sure that chaos is mostly resolved and it seemed hidden behind a toggle in the posts I read anyway but still, funny. Also I think I have a new kink. Consensual submissiveness is always cute but I've seen screencaps from I think Gherking's dialogue addon and it's super adorable so I might have to seriously try this in my next playthrough. Of course now I am wondering if there's a true sizeplay mod that lets you shrink npcs and keep them as pets in cages. That however is for a different mod. Keep up the great modding work peeps. Link to comment
Gherking Posted November 9, 2021 Share Posted November 9, 2021 1 hour ago, Farsh-nuke said: Okay so I'm reading through the support pages of mods incase I feel like adding them when the anniversary edition drops (it will break everything, I know) Anyway I read through this mod's pages mostly out of curiosity and a sense of completionism. I am glad I did. I mean no disrespect to the mod makers. All mods have bugs and the base game infamously has bugs. That said this support thread has been hilarious to read at times. I am sure that chaos is mostly resolved and it seemed hidden behind a toggle in the posts I read anyway but still, funny. Also I think I have a new kink. Consensual submissiveness is always cute but I've seen screencaps from I think Gherking's dialogue addon and it's super adorable so I might have to seriously try this in my next playthrough. Of course now I am wondering if there's a true sizeplay mod that lets you shrink npcs and keep them as pets in cages. That however is for a different mod. Keep up the great modding work peeps. Â Thanks! I went for a system where NPCs would get put into one of six different 'personalities' whenever they first had any vore dialogue, and then I put toggles in the MCM to turn them on or off individually. That way, you can customize whether everyone's willing, unwilling, only your lover is ok with being eaten, etc. 1 Link to comment
Farsh-nuke Posted November 9, 2021 Share Posted November 9, 2021 10 minutes ago, Gherking said:  Thanks! I went for a system where NPCs would get put into one of six different 'personalities' whenever they first had any vore dialogue, and then I put toggles in the MCM to turn them on or off individually. That way, you can customize whether everyone's willing, unwilling, only your lover is ok with being eaten, etc. I am wondering if this could plug into Paradise Halls enhanced where if a slave has maximum submissiveness they'll be fine with being eaten.. Actually it would be cool if you could sell slaves or followers to Predators. I realize the base mod is hard enough so if you like the idea go as far as you like with it but it's just an idea. Link to comment
idiotpredboi Posted November 10, 2021 Share Posted November 10, 2021 12 hours ago, Gherking said: Â Â Bodyslide is a simple tool. To build the bellies, just click on the section circled in blue, check the box underlined in red, and then press the button underlined in cyan. Make sure that Build Morphs is ticked. alright ive done this exact same thing just now, bellies still arent showing up, might try and reinstall devourment as a whole, really not sure what the issue is here Link to comment
Zeorik Posted November 10, 2021 Share Posted November 10, 2021 56 minutes ago, idiotpredboi said: alright ive done this exact same thing just now, bellies still arent showing up, might try and reinstall devourment as a whole, really not sure what the issue is here Any other mods in use? Something might be adding an invis item to slot... 60 if I recall is what Refactor uses for bellies Link to comment
Gherking Posted November 10, 2021 Share Posted November 10, 2021 23 minutes ago, Zeorik said: Any other mods in use? Something might be adding an invis item to slot... 60 if I recall is what Refactor uses for bellies Either that, or the locational morphs aren't set up to the right nodes or amplitudes. That can happen with outdated versions of Libfire or missing copies of MCM Helper. Â Link to comment
idiotpredboi Posted November 10, 2021 Share Posted November 10, 2021 1 hour ago, Gherking said: Either that, or the locational morphs aren't set up to the right nodes or amplitudes. That can happen with outdated versions of Libfire or missing copies of MCM Helper. Â ive got both installed from the links on the download page, but im not exactly sure if theyre outdated or not, or maybe i installed them incorrectly. everytime i open a save with devourment installed it also tells me "EngineFixes is not installed!" which is strange because i definitely have patch 1 and 2 installed Link to comment
idiotpredboi Posted November 10, 2021 Share Posted November 10, 2021 its also telling me in the mcm menu that all my dependencies are missing even though theyre downloaded on nmm  Link to comment
Gherking Posted November 10, 2021 Share Posted November 10, 2021 21 minutes ago, idiotpredboi said: ive got both installed from the links on the download page, but im not exactly sure if theyre outdated or not, or maybe i installed them incorrectly. everytime i open a save with devourment installed it also tells me "EngineFixes is not installed!" which is strange because i definitely have patch 1 and 2 installed Ah, sounds like you have the DLL Plugin Preloader installed. You want to get rid of that - you can't have both it and EngineFixes at the same time. The uninstallation instructions are just the installation instructions, backwards. 1 Link to comment
idiotpredboi Posted November 10, 2021 Share Posted November 10, 2021 4 minutes ago, Gherking said: Ah, sounds like you have the DLL Plugin Preloader installed. You want to get rid of that - you can't have both it and EngineFixes at the same time. The uninstallation instructions are just the installation instructions, backwards. would it be in my nmm? cuz its not in there :/. if not where would i find it in my skyrim se folder? Link to comment
idiotpredboi Posted November 10, 2021 Share Posted November 10, 2021 now its showing i have customskill framework, but nothing else, i deleted the things downloaded by dll plugin loader as well and reinstalled engine fixes 1 and 2 Link to comment
standarduser Posted November 11, 2021 Share Posted November 11, 2021 Is anyone having a problem with NPCs not using vore during combat? I'm using the latest version of devourment and usually when a npc uses a vore attack it will show you in the console if the attack succeeded or not. Now I could sit in a combat with an npc for a while and they won't use a vore attack at all does anyone know why that is? Whats weird is that at first when I updated to the latest version combat vore did work, I dont know why all of sudden it stopped working. Link to comment
enderspartan313 Posted November 11, 2021 Share Posted November 11, 2021 On 10/24/2021 at 12:25 PM, Gherking said: If you're updating from the June version, then you'll need to make sure you install MCM Helper, as well as updating LibFire and Spell Perk Item Distributor. The old version of SPID crashes when using the new DISTR files. Great thanks that fix it ! Link to comment
enderspartan313 Posted November 11, 2021 Share Posted November 11, 2021 I have everything updated, it is no longer crashing. But now the mcm menu is not showing for devormemt refractor. Link to comment
Gherking Posted November 11, 2021 Share Posted November 11, 2021 1 hour ago, enderspartan313 said: I have everything updated, it is no longer crashing. But now the mcm menu is not showing for devormemt refractor.  Do you possibly have an older version of Devourment Gameplay tweaks installed? An older version used to cause that.  If it isn't that, then you could make sure that MCM Helper is installed properly.  Link to comment
Xanthor Posted November 12, 2021 Share Posted November 12, 2021 I'd love to see an option for Random Noms to have a Health or Stamina Threshold instead of just on or off. So you can only be eaten if you fall below X health, stamina or both. Link to comment
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