TentakelnBitte Posted March 19, 2021 Posted March 19, 2021 I'm having a weird issue where bodyslide is adding random vertex somewhere, somehow, for some reason... !!! NOT final mesh; I'm just testing because I have anxiety about wasting time on potentially unusable pieces !!! What I did: ***UPDATE*** -Exported femalehead.nif to .obj through Nifskope (forgot this step somehow, my bad) -Imported femalehead.obj to Blender and shaped it to a head sculpt. -Deleted everything but femalehead.nif (unnecessary, but made it easy to double check the vertex count) -Exported as an obj (TestMesh2/BlendHead) -Imported obj into bodyslide and copied bone weight from referenced original femalehead.nif -Deleted reference and exported as a nif From here I popped the new & old meshes into Nifmerge to copy the face to a proper head (so I don't have to fix the texture flags or tri)... but it won't merge because the vertex count no longer matches! For some reason, running it through bodyslide added 3 vertex. I reimported the original obj into Blender and it's still 996 vertex. Imported the new bodyslide nif and it is 999. It only jumps to 999 after weighting in bodyslide. I've attached the original obj and the bodyslid nif, if someone wants to take a look at them. Screenshots of the vertex counts: Spoiler TestMesh2.mtl TestMesh2.obj TestMesh2.nif
TentakelnBitte Posted April 4, 2021 Author Posted April 4, 2021 Really? No one's experienced something similar? I can't NOT recreate it. No idea why it's happening. This is driving me crazy, because woo, yay, I wasted my time on totally unuseable pieces!
Andy14 Posted April 4, 2021 Posted April 4, 2021 Check "Keep Vertex Order" at import in Blender. Maybe it helps. And don't use nif for import, but obj. You can export Obj from Outfit Studio beforehand
Swe-DivX Posted April 4, 2021 Posted April 4, 2021 Corrupt obj, fix in 5 min untitled15.obj I still get the warning in bodyslider. Partition do not match
TentakelnBitte Posted April 8, 2021 Author Posted April 8, 2021 On 4/4/2021 at 5:09 AM, Andy14 said: Check "Keep Vertex Order" at import in Blender. Maybe it helps. And don't use nif for import, but obj. You can export Obj from Outfit Studio beforehand I export to obj with Nifskope (forgot that step in my post, oops). Blender will not import or export nifs for me, just obj. OS still adds extra vertex after rigging though. I tested an unchanged femalehead.nif and the result was the same. On 4/4/2021 at 7:02 AM, Swe-DivX said: Corrupt obj, fix in 5 min untitled15.obj 135.5 kB · 0 downloads Very strange... Can you tell me how you fixed it? I'll have to do it again when I finish the mesh. Thank you so much for checking it! ?
Swe-DivX Posted April 8, 2021 Posted April 8, 2021 14 minutes ago, TentakelnBitte said: I export to obj with Nifskope (forgot that step in my post, oops). Blender will not import or export nifs for me, just obj. OS still adds extra vertex after rigging though. I tested an unchanged femalehead.nif and the result was the same. Very strange... Can you tell me how you fixed it? I'll have to do it again when I finish the mesh. Thank you so much for checking it! ? Imported the obj file in blender, edge select and started to delete. The edge in the image was corrupt. So i had to remove all around it and use the knife tool to recreate
Andy14 Posted April 8, 2021 Posted April 8, 2021 2 hours ago, TentakelnBitte said: I export to obj with Nifskope (forgot that step in my post, oops). Blender will not import or export nifs for me, just obj. OS still adds extra vertex after rigging though. I tested an unchanged femalehead.nif and the result was the same. Very strange... Can you tell me how you fixed it? I'll have to do it again when I finish the mesh. Thank you so much for checking it! ? I would actually not export from Nifskope (as obj) but from OS. There have never been problems with Obj from OS and Blender. The only important thing is "Keep Vertex Order" and the axes. Z = Up Y = Forward
TentakelnBitte Posted April 13, 2021 Author Posted April 13, 2021 On 4/8/2021 at 12:56 AM, Swe-DivX said: Imported the obj file in blender, edge select and started to delete. The edge in the image was corrupt. So i had to remove all around it and use the knife tool to recreate Ahhh, ok. I would be afraid that would mess with the vertex order, but it worked perfectly in Nifmerge so I'm wrong. Thank you!! On 4/8/2021 at 2:48 AM, Andy14 said: I would actually not export from Nifskope (as obj) but from OS. Weird, that did seem to prevent the problem. Too late for this particular mesh (already fixed anyway), but I'll do that from now on! ☺️
TentakelnBitte Posted April 14, 2021 Author Posted April 14, 2021 On 4/8/2021 at 12:56 AM, Swe-DivX said: Imported the obj file in blender, edge select and started to delete. The edge in the image was corrupt. So i had to remove all around it and use the knife tool to recreate Oop, new issue: Spoiler No matter how I load it in game, it explodes... I imported the obj in Bodyslide, copied weight from referenced femalehead.nif, removed femalehead & exported as .nif, then tried it out as an imported head in Racemenu. I also tried weighting from a facegen and replacing a NPC with it, same result. The partition are Head 230 Head 130 Ears 143 in Bodyslide. It looks fine in Bodyslide, merges fine with Nifmerge, and the merged mesh looks fine in Nifskope. Right now I'm trying to rerig & add it as a circlet to sculpt over in Racemenu (kill me), but the CK keeps crashing when I load it in lol (the CK always crashes; not necessarily related)
Andy14 Posted April 14, 2021 Posted April 14, 2021 43 minutes ago, TentakelnBitte said: Oop, new issue: Hide contents No matter how I load it in game, it explodes... I imported the obj in Bodyslide, copied weight from referenced femalehead.nif, removed femalehead & exported as .nif, then tried it out as an imported head in Racemenu. I also tried weighting from a facegen and replacing a NPC with it, same result. The partition are Head 230 Head 130 Ears 143 in Bodyslide. It looks fine in Bodyslide, merges fine with Nifmerge, and the merged mesh looks fine in Nifskope. Right now I'm trying to rerig & add it as a circlet to sculpt over in Racemenu (kill me), but the CK keeps crashing when I load it in lol (the CK always crashes; not necessarily related) If edges are deleted, then it may look right and even the number of vertices may be correct, but with 99% certainty the vertex order and thus the vertex topology is no longer correct. And that's important for working morphs. In the outfit studio you shouldn't use Copy Bone Weights for such things, but Transfer BoneWeights. Transfer only works if both meshes are really identical in vertex topology. And as already mentioned, the export of the mesh as Obj from the Nif should be made in Outfit Studio.
TentakelnBitte Posted April 14, 2021 Author Posted April 14, 2021 AAAUUUGHHH I hate this so much... I'll have to redo the whole thing AGAIN to use the correctly exported obj, and I don't have it in me to tackle that at the moment. Tried to set it up as an accessory to sculpt over in Racemenu, but it crashes on equip. Finally got the old busted mesh to load in when used as a head part, but a) it looks like garbage (it's not a Skyrim mesh, just stitched sloppily from another game) and b) crashes the game if you reopen showracemenu with it in use (so you get ONE chance, no changes later since you can't switch head parts outside RaceMenu) It's not even a fantastic face, I'm just nostalgic for it and sick of my current facegen (but too lazy to fix it up). I've already exported it for MMD and Blender shit, but Skyrim just has to be a pain in the ass, as usual. If only I could remember which actress she reminds me of, I can almost guarantee someone somewhere has made a preset of her already ? Pretty AF (imo) garbo mesh: Spoiler Grungy trash, CTD-inducing Skyrim mesh: Spoiler this pos actually looks fine with an ENB + Facelight, but I don't use either for normal play, sooooo orz I HATE IT
TentakelnBitte Posted July 1, 2021 Author Posted July 1, 2021 On 4/13/2021 at 10:41 PM, Andy14 said: export of the mesh as Obj from the Nif should be made in Outfit Studio. Well, I'm about to cry... I did a test import/export, just to be sure, and this fixed it! The test head worked perfectly in game. Repeated the same steps for my real head, spent 2 days resculpting it, again exported with the same steps as the test... Head looks great in OS and Nifskope, BUT still explodes in game. I could do it all again, making absolutely 100% sure I'm doing the steps correctly, but since this is the 3rd resculpt, I really don't want to. orz Here's my current "finished" head, if someone can somehow tell why it's exploding: BustedHead_July2021.nif This is what I mean by "exploding": Spoiler I want to die
Andy14 Posted July 1, 2021 Posted July 1, 2021 1 hour ago, TentakelnBitte said: Well, I'm about to cry... I did a test import/export, just to be sure, and this fixed it! The test head worked perfectly in game. Repeated the same steps for my real head, spent 2 days resculpting it, again exported with the same steps as the test... Head looks great in OS and Nifskope, BUT still explodes in game. I could do it all again, making absolutely 100% sure I'm doing the steps correctly, but since this is the 3rd resculpt, I really don't want to. orz Here's my current "finished" head, if someone can somehow tell why it's exploding: BustedHead_July2021.nif This is what I mean by "exploding": Reveal hidden contents I want to die The vertex topology or just the vertex order was changed by you in Blender. Keep Vertex order does not prevent you from changing the topology in Blender with modifiers or manually. Because the vertex order is no longer correct, the morphs of the race and the facial expressions no longer match the mesh. Result - explosion. My tip. Save the scene under a new name before making any changes in Blender - execute the modifier, etc. - every time. This will help you determine which of your steps is causing the problem.
TentakelnBitte Posted July 3, 2021 Author Posted July 3, 2021 On 7/1/2021 at 1:16 PM, Andy14 said: The vertex topology or just the vertex order was changed by you in Blender. Keep Vertex order does not prevent you from changing the topology in Blender with modifiers or manually. Because the vertex order is no longer correct, the morphs of the race and the facial expressions no longer match the mesh. Result - explosion. My tip. Save the scene under a new name before making any changes in Blender - execute the modifier, etc. - every time. This will help you determine which of your steps is causing the problem. All I did was move vertex, no modifiers, Keep Vertex Order wasn't used (I use Material Order), though I might have bumped the keyboard accidentally at some point. I guess I'll give it another shot, exporting & testing every time I take a break to be sure nothing got screwed up. Hopefully I didn't clear my backups yet, so I don't have to start *completely* over again...
Andy14 Posted July 3, 2021 Posted July 3, 2021 1 hour ago, TentakelnBitte said: All I did was move vertex, no modifiers, Keep Vertex Order wasn't used (I use Material Order), though I might have bumped the keyboard accidentally at some point. I guess I'll give it another shot, exporting & testing every time I take a break to be sure nothing got screwed up. Hopefully I didn't clear my backups yet, so I don't have to start *completely* over again... An alternative to "save every time" is to make a duplicate before making the change and move it to another layer or hide it.
TentakelnBitte Posted July 6, 2021 Author Posted July 6, 2021 Ok, so far so good! I have a nice workflow set up and everything is clearly labeled, nothing will be overwritten, and my test mesh worked perfectly. Two changes this time around: importing/exporting to/from Blender using Keep Vertex Order instead of Material Order, and flagging as Face in Nifmerge before merging. Workflow this time: -Export Face Sculpt via Racemenu -Convert to Obj via Outfit Studio (just face, delete everything else first) -Import Obj into Blender (Uncheck Rotate x90, leave Keep Vert Order as-is) >>> manually rotate z 180, do not move otherwise <<< -Shape and export to Obj (Uncheck Rotate x90, leave Keep Vert Order as-is) -Import to OS and reference original Racemenu sculpt z up 120 y back -1.5 copy bone weight z up -120 y back 1.5 -Nifmerge onto copy of original Racemenu sculpt -Import Sculpt in Racemenu Spoiler Can't lose my mind if it screws up this time, because that's already long gone lol orz
Andy14 Posted July 6, 2021 Posted July 6, 2021 I have no idea what you are doing and why you are taking so many steps. Here is my method as a step by step. Skyrim LE + Outfit Studio + Blender 2.79 1. In Skyrim open RaceMenu -> Tab Sculpt -> Export Head with F5 1.1 Open console (in Racemenu) and type qqq for quick exit without saving 2. Start Outfit Studio -> File -> Import-> From Nif 2.1 Select your Nif exported from Racemenu 2.2 In the Mesh Tree -> right click on the Head mesh -> Export -> To Obj 2.3 Leave Outfit Studio open 3. Start Blender 3.1 File -> Import -> Wavefront (obj) 3.2 Select your Obj-file exported from Outfit Studio Settings for Import 3.5 Do your reshape or whatever you want to do in Blender 3.6 Export your mesh from Blender (mesh selected in object mode) Export setting 4. Switch back to Outfit Studio 4.1 Right click again on the Head Mesh in the Mesh Tree -> Set Reference 4.2 Leave the Head Mesh selected -> File -> Import -> From Obj 4.3 Select your obj file exported from Blender And now, if your mesh is fine, Outfit Studio will determine that the mesh to be imported is identical to the head mesh. Let Outfit Studio overwrite the mesh, overwrite the vertex position and texture coordinates. Spoiler 4.4 File -> Export -> To Nif With Reference 4.5 Select data\skse\Plugins\Chargen as the storage location Finished. Now you can import your new Nif in Skyrim in the RaceMenu from the Sculpt tab. As you can see, nothing is rotated, scaled, moved, skinned, any mesh deleted or anywhere.
TentakelnBitte Posted July 6, 2021 Author Posted July 6, 2021 12 hours ago, Andy14 said: -snip- It looks like you're using a different version of Blender than me. Mine is as outdated and stupid as I am, but I'm too used to it to update. (it also has some plugins I need for other things that don't work in newer Blender versions) Anyway, thank you so so so much for helping this idiot! I probably would have given up permanently ages ago~ Facegen is working and 99% complete now! There are still some tiny deformations, but I can iron those out later. Her expression also needs work, but again, the hard part is over so I am INCREDIBLY happy~ Derpface McGee, 2021 Update Edition: Spoiler
Andy14 Posted July 7, 2021 Posted July 7, 2021 2 hours ago, TentakelnBitte said: It looks like you're using a different version of Blender than me. Mine is as outdated and stupid as I am, but I'm too used to it to update. (it also has some plugins I need for other things that don't work in newer Blender versions) Anyway, thank you so so so much for helping this idiot! I probably would have given up permanently ages ago~ Facegen is working and 99% complete now! There are still some tiny deformations, but I can iron those out later. Her expression also needs work, but again, the hard part is over so I am INCREDIBLY happy~ Derpface McGee, 2021 Update Edition: Hide contents You can have more than one installation of Blender. 2.49, 2.79 and 2.9 at the same time. I know that the plugins from 2.49 no longer work in newer versions. But since Outfit Studio is actually really good at skinning a mesh properly (except animation is missing), I deleted 2.49 and now I'm using 2.79 and 2.90 at the same time. I can't really make friends with 2.90 - where are my 100 keyboard shortcuts? Everything made for mouse and menu users. Maybe one day ...
TentakelnBitte Posted October 28, 2021 Author Posted October 28, 2021 lol holy SHIT, I came back to work on this again, and lo' and behold I'd deleted/lost the newest files and the most recent remaining ones were fucking busted! ...So yeah, started this shit over AGAIN, and 8 fuckin hours later, BEHOLD!!: Still got some funky geometry around her mouth and cheeks, but holy fucking christ I am just so happy to be "done" with her again! (and I backed everything up, in multiple places lol) more shots no one but me cares about: Spoiler
Recommended Posts
Archived
This topic is now archived and is closed to further replies.