hdiddy Posted March 14, 2021 Posted March 14, 2021 Since it seems nobody knows what the 64Bit engine looks. I figured I can help. Anyone who has the vanilla version of SV2 64 Bit (You know the one the team cra...borrowed). Since I am still a member of Thrixx figured I would show you exactly what I am going to assume we should expect with VX2 in some simple game shots. First More Options, now hopefully the dev team is working on the latest version from 3x, but I do believe even the early versions contained all of the following graphics options under the hood You will also get a menu for options like lighting, shadows, bloom, DOF etc... All in all, think of it like a built in Hook3 almost Hook4 which is not bad at all. You will still get better graphics fidelity with H5 Basic, but it is significantly better than what we have currently with vanilla graphics. Like Hook 5 you will need a decent graphics as these are the Direct X options. Something else I noticed that we do not have is the ability to attach toys to rooms. I am hoping to see this also when 64 Bit comes out. The one specific thing I would say overall is that it just more sharper and colors more vibrant than the 32Bit version. Thanks to anti aliasing I'm sure, which is definitely a plus. Now I am a hard core Hook 5 user so this still looks "Meh" for me, but definitely great for the potato users out there. Now I'm sure the dev team will put their own flare on this release down to the graphics on the title screen. Maybe we will get a burning rising phoenix above a TK17 logo . Who knows, but figured I would share...since nobody else is. Lets hope we see something sooner rather than later. Now I am not a dev nor am I part of the team developing the next version. If you have questions about that...then you know where to go. I'm just a just a nobody providing the community some information. Cheers!! 11
_Haze_ Posted March 14, 2021 Posted March 14, 2021 I am glad we are getting this information. We weren't getting that information for a while. Do you know if avarteas is still working on the game?
EJAX Posted March 14, 2021 Posted March 14, 2021 I was gonna say, "So they finally figured out AntiAliasing was a thing, did they?"! Do me a favor and see if it crashes 3DRipperDX... http://www.deep-shadows.com/hax/3DRipperDX.htm
EJAX Posted March 14, 2021 Posted March 14, 2021 Another question... How much of this hook-specific stuff (level_defs, bump maps, etc) gets rendered useless by the new game engine? My guess would be ALL of it, yes? Or can they coexist to some extent?
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 1 hour ago, EJAX said: Another question... How much of this hook-specific stuff (level_defs, bump maps, etc) gets rendered useless by the new game engine? My guess would be ALL of it, yes? Or can they coexist to some extent? Yeah hfg2 mentioned this to me a while back that a brand new hook will be needed. Mainly because it is 64 Bit.
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 You honestly might have a 7.5 issue again with folks remaining on VX until there is a H5 replacement for VX2. Now all of this of course is conjecture as we have no clue when we will see VX2....according to folks that seem to have a clue...they say it is going to be a while.
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 2 hours ago, EJAX said: I was gonna say, "So they finally figured out AntiAliasing was a thing, did they?"! Do me a favor and see if it crashes 3DRipperDX... http://www.deep-shadows.com/hax/3DRipperDX.htm Doesn't seem I am able to launch the game with 3DRipper installed. Keep in mind 3X has a launcher so maybe it is checking for ripping software before launching. I m assuming this would not be a thing on VX2. I will also add...for H5 users, the sooner the dev team gets a working copy of the base game into Pervo's hands the higher the likelihood we will see a H5 version come sooner. Pervo seems to be ramping down on H5 Project due to nothing else to do...so if VX2 doesn't come out in Beta form until this time next year, not sure if we will ever see H5 for VX2. This is major...as EJAX you have seen yourself, most of the new content being developed is H5 enabled...so IMO VX2 without H5 is like going 1 step forward and 2 steps backwards.
EJAX Posted March 14, 2021 Posted March 14, 2021 2 minutes ago, hdiddy said: Doesn't seem I am able to launch the game with 3DRipper installed. Keep in mind 3X has a launcher so maybe it is checking for ripping software before launching. I m assuming this would not be a thing on VX2. Yeah, 3DRipperDX has to point directly to the EXE. Thanks anyway. I guess I'll find out soon enough. 2 minutes ago, hdiddy said: This is major...as EJAX you have seen yourself, most of the new content being developed is H5 enabled...so IMO VX2 without H5 is like going 1 step forward and 2 steps backwards. Yeah, I figured if it fucked with hook it was going to piss off a lot of people. You think that's maybe why Pervo jumped ship?
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 9 minutes ago, EJAX said: Yeah, I figured if it fucked with hook it was going to piss off a lot of people. You think that's maybe why Pervo jumped ship? I do not think Pervo jumped shipped he is still working on VXGI, I think there is little left he has to do. He talked about clothes physics but that is about it. Keep in mind Pervk is actually doing true game development compared to what the "Dev Team" is doing. This makes sense because he has a background in this. This is the core reason H5 has been such as a success because it is akin to what you see in any normal game adding no graphics features and the like. You know..game development. I respect what the current "Dev Team" is doing but they are simply cracking an already developed game so they can layer script mods on top of it. RK was the true developer and you see this all over the script code with the items he added. It is a lot. So I no longer expect to see those types of significant advancements due to the fact people like RK are no longer messing with the game. Even Euphie's XMorphs which is probably the most significant advancement we have got since VX arrived...is a scripting modification. But I get it. We call people who write scripts developers...so that's ok in my book.
EJAX Posted March 14, 2021 Posted March 14, 2021 25 minutes ago, hdiddy said: Keep in mind Pervk is actually doing true game development compared to what the "Dev Team" is doing. I can see that. I've watched some of his videos. I wouldn't be at all surprised to find out that 3X secretly hired him, and that's HIS code you're looking at. But that's pure speculation on my part. The timing does seem odd though. No more than his apparent immunity to TOSes. Quote I respect what the current "Dev Team" is doing but they are simply cracking an already developed game so they can layer script mods on top of it. RK was the true developer and you see this all over the script code with the items he added. It is a lot. So I no longer expect to see those types of significant advancements due to the fact people like RK are no longer messing with the game. Yeah, I don't remember seeing any posts from RK (I assume RK=R9) in the time I've been using the klub. Then again, I haven't been paying all that much attention to the forums, until recently. Quote Even Euphie's XMorphs which is probably the most significant advancement we have got since VX arrived...is a scripting modification. But I get it. We call people who write scripts developers...so that's ok in my book. So, who is this White Rabbit, anyway? He seems to be on all the credits, but I never hear anything from him (her, it, whatever...)
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 4 minutes ago, EJAX said: I can see that. I've watched some of his videos. It wouldn't be at all surprise me to find out that 3X secretly hired him, and that's HIS code you're looking at. But that's pure speculation on my part. The timing does seem odd though. No more than his apparent immunity to TOSes. I doubt it. 3X has had these features in their 64 Bit version game since maybe 2019ish, a year after 3D SV2 64 Bit came out. It is not used a lot but some content providers also include things like normals and metal specs with their clothes. In addition 3X built their own 3D Object addon system using FBX where you can add additional rooms and other items to the base game with a simple txf file in the Activemod folder. With that a lot of their folks were taking rooms from MG and ripping them for 3X. LOL 8 minutes ago, EJAX said: Yeah, I don't remember seeing any posts from RK (I assume RK=R9) in the time I've been using the klub. Then again, I haven't been paying all that much attention to the forums, until recently. Towards the end last 2 years or so his post were not as much. The reason I know all of this is because 1) I got permission from RK (he is on twitter) to have a copy of the RK Research Center on Klub Exile. So we were able to salvage the whole thing before it went down. When your copying the studd over manually you can't help but read some of it, and you start to realize where a lot of the things we see in the game came from. I also have been digging into the script code specifically as I extend this new body I am making. So what you see is a lot of comments in the code that say "Added by RK" 12 minutes ago, EJAX said: So, who is this White Rabbit, anyway? He seems to be on all the credits, but I never hear anything from him (her, it, whatever...) From my understanding he is a hacker/cracker type. He is responsible for cra.....making the main game workable . From my understanding it has been "available" for over a year.
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 1 hour ago, EJAX said: (I assume RK=R9) No Rick9 is R9, RK is Raistin Kane 1
Arse22 Posted March 14, 2021 Posted March 14, 2021 I cant believe this company still exists. Haha, fun fact for people newer to the game. When the original game engine was released long before multi-thread programming methods existed on a large scale, so talk about getting caught up. By this time, even 64 is common, say goodby to memory patch ?
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 3 minutes ago, Arse22 said: I cant believe this company still exists. Haha, fun fact for people newer to the game. When the original game engine was released long before multi-thread programming methods existed on a large scale, so talk about getting caught up. By this time, even 64 is common, say goodby to memory patch ? Not only do they still exist it is a very active community.
Arse22 Posted March 14, 2021 Posted March 14, 2021 Just now, hdiddy said: Not only do they still exist it is a very active community. What is it like? Is it really just people that pay and dont know? Or is it all hush hush and mostly MG/people from here?
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 2 minutes ago, Arse22 said: What is it like? Is it really just people that pay and dont know? Or is it all hush hush and mostly MG/people from here? Completely different set of users. The biggest things you will find there are poses. They are constantly making poses. It is like any other online community. I have remained a member because they are actively pushing new poses for the game...compared to what was being done for TK17. Some folks are well aware of TK17 they simply choose to stay with the official game. It is 64 Bit, it is a lot more simpler to mod than TK17.
Arse22 Posted March 14, 2021 Posted March 14, 2021 Just now, hdiddy said: Completely different set of users. The biggest things you will find there are poses. They are constantly making poses. It is like any other online community. I have remained a member because they are actively pushing new poses for the game...compared to what was being done for TK17. Some folks are well aware of TK17 they simply choose to stay with the official game. It is 64 Bit, it is a lot more simpler to mod than TK17. Yeah, I am only kidding of course. I imagine if they exist maybe they have been bought, another company took the project behind closed doors (imagination here.) I think for a game like this, from a corporate angle, they would be trying to make the game run smooth and simplify, so people can run with their laptop to the bathroom with no worry of crash and one day maybe even rebuild the whole thing for phone. As opposed to the modded version which aspires for modding options and better fidelity, maybe dreaming to rival steam filmmaker or VaM, so to speak. Kind of how I imagine it, sort of an opposite goal for the vanilla product (which is where the money is, btw, even for a game like Skyrim for example, vast majority buy and play unmodded, so it's tried and true.)
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 3 minutes ago, Arse22 said: Yeah, I am only kidding of course. I imagine if they exist maybe they have been bought, another company took the project behind closed doors (imagination here.) I think for a game like this, from a corporate angle, they would be trying to make the game run smooth and simplify, so people can run with their laptop to the bathroom and one day maybe even rebuild the whole thing for phone. As opposed to the modded version which aspires for modding options and better fidelity, maybe dreaming to rival steam filmmaker or VaM, so to speak. Maybe time will tell, though. If VX2 has no Hook that could easily kill the modding scene for it. As the majority of modders still modding the game are Hook 5 users. And you know what they say Content is King.
hdiddy Posted March 14, 2021 Author Posted March 14, 2021 Also just noticed there is another thread on this on the other site. I want to make a clarification to this, as this statement is not necessarily true. Detail is captured in Bump Maps and Normal Maps. Normal maps providing better fidelity of that detail. H4 used Bump Maps, H5 can use both but defaults to Normal Maps. Specular Maps is for how light reflects off the object and define shininess and color. A simple Google of PBR maps, will give you much more information.
Fellwinter Posted March 15, 2021 Posted March 15, 2021 There is far to much functionality being lost with the integration for my personal tastes. Like I said in the other club, we're losing almost all of the functions from H5 that makes the game appealing. I know that the official game has a means of integrating outside assets into it now, but it's nowhere even close to what can be done with H5. I've been anticipating a 64bit version of the game for a while now, but what's being gained comes nowhere close to what's being lost IMHO. Not without a new Hook on the horizon. But that's just my own two cents.
hdiddy Posted March 15, 2021 Author Posted March 15, 2021 anyone who wants to continue this thread here.. feel free Oh and no @Fellwinter is not me. LOL
hdiddy Posted March 15, 2021 Author Posted March 15, 2021 @Fellwinter I think you raised so good points in your last post before the thread got shut down. For me as a creator I have no interest in VX2 if it is not going to have Hook5 support. Now while I am hoping maybe PervK is in some secret locker devloping Hook 5, most of his latest post seem to say something else
EJAX Posted March 15, 2021 Posted March 15, 2021 51 minutes ago, hdiddy said: Maybe time will tell, though. If VX2 has no Hook that could easily kill the modding scene for it. As the majority of modders still modding the game are Hook 5 users. And you know what they say Content is King. Until they come up with a better way to do what this program was originally intended for, I think you're safe.
hdiddy Posted March 15, 2021 Author Posted March 15, 2021 Just now, EJAX said: Until they come up with a better way to do what this program was originally intended for, I think you're safe. I mean VX2 has to actually come out first.
hdiddy Posted March 15, 2021 Author Posted March 15, 2021 We are running a poll on Klub Exile.....lets see what the over 3000 members of the community say there. 1
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