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2 hours ago, Saharalion said:

The new trade policy doesn't apply correctly (at all) to alloys and the three basic special goods.

 

If you look in the trade conversions file (mod\all you need is loving\common\trade_conversions\love_trade_conversions.txt) you will find that the part which adds alloys, motes, gas, and crystals is commented out.  You can remove the comment to enable this as part of the trade policy.

 

It's kinda OP though, I'm guessing that's why the author commented it out.

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On 4/18/2021 at 11:38 PM, schroecat said:

 

If you look in the trade conversions file (mod\all you need is loving\common\trade_conversions\love_trade_conversions.txt) you will find that the part which adds alloys, motes, gas, and crystals is commented out.  You can remove the comment to enable this as part of the trade policy.

 

It's kinda OP though, I'm guessing that's why the author commented it out.

Thanks! Looking at it, it's a weaker version of the trade league policy.

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Capital buildings with this mod seem to be losing the building slot 3.0 gave them.  At first I thought it was just the replacement building from Lupanarian State that was missing them, which made perfect sense as that would of course need updating.  Unfortunately even when I started a new game without that civic my capital buildings were still missing the build slots.  Only after their first upgrade though, which seems odd?

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On 4/21/2021 at 11:23 AM, BMLlednar said:

Capital buildings with this mod seem to be losing the building slot 3.0 gave them.  At first I thought it was just the replacement building from Lupanarian State that was missing them, which made perfect sense as that would of course need updating.  Unfortunately even when I started a new game without that civic my capital buildings were still missing the build slots.  Only after their first upgrade though, which seems odd?

If you looked at the mods info page you would see that it is not updated for 3.0.

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Yeah, I'm aware.  Like I said, it made perfect sense that the replacement capital buildings from the policy didn't have the slots.  What seemed odd enough to post about was that having this mod active made even normal capital buildings lose the new build slots from 3.0.  Even stranger, it's only after the first upgrade.

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I had to update the vanilla capital buildings myself. I just overwrote everything except the Lupanarian stuff with Ariphaos Unofficial Patch. Gonna test it to see if it works.

 

This mod really makes LV feel complete. It's worth it to me for the sexual slavery mechanics alone.

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  • 2 weeks later...
On 4/30/2021 at 7:29 AM, meatstroke said:

I had to update the vanilla capital buildings myself. I just overwrote everything except the Lupanarian stuff with Ariphaos Unofficial Patch. Gonna test it to see if it works.

 

This mod really makes LV feel complete. It's worth it to me for the sexual slavery mechanics alone.

did this work?

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32 minutes ago, Modalsauce said:

did this work?

Depends on what you want to achieve.

If you want to undo the changes made by this mod it should work but it won't keep the changes made to the capital building by this mod and update it to 3.0.

 

Would be nice to get a sign of life or a statement that this mod is no longer beeing supported after an entirety of 10 weeks.

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3 hours ago, Modalsauce said:

did this work?

It did, but make sure not to overwrite any of the parts about the Lupanarian civic or you will make that civic effectively useless. You also might want to add some Lupanarian stuff to the Imperial Palace (the new Capitol building added by Nemesis for being the Galactic Emperor).

 

3 hours ago, Fakenet said:

Depends on what you want to achieve.

If you want to undo the changes made by this mod it should work but it won't keep the changes made to the capital building by this mod and update it to 3.0.

 

Would be nice to get a sign of life or a statement that this mod is no longer beeing supported after an entirety of 10 weeks.

I agree. I'd like to know, too. It'd be a real shame if it was, this mod really helped flesh out LV.

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  • 1 month later...
  • 3 weeks later...

Well, it has officially been more than three months since the mod was last updated and the mod author hasn't been online since May 30th. I think it's safe to say that this mod might be abandoned.  A real shame, I genuinely liked a lot of the content it added to LV.

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  • 2 weeks later...

I hope this mod isn't abandoned, but if it isn't the sex slaves don't show up on a planet if you expand the works tab in the job interface. You have to add can_take_servant_job = yes to the job code.

 

    possible = {
            hidden_trigger = { exists = owner }
                owner = { 
                OR = {
                    has_policy_flag = lv_prostitution_slavery 
                    has_civic = civic_lupanarian_statism 
                    has_civic = civic_lv_franchised_prostitution 
                    has_civic = civic_lv_sex_slaves 
                    }
                }
            love_worker_job_check_trigger = yes
            can_take_servant_job = yes
    }

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  • 1 month later...
3 hours ago, GaseousSubstance said:

I want this mod to work, but I can't figure out what's causing the negative amenities for brothels and stuff. Has anyone figured out how to fix it?

 If you go into the pop jobs folder (Documents\Paradox Interactive\Stellaris\mod\All You Need Is Loving\common\pop_jobs) you will see two files there named "lv_specialist_jobs" and "lv_worker_jobs".  These files overwrite the equivalent files from the Lustful Void mod, and each has been modified to add significant penalties to amenities.  For example, each Call Girl adds a planetary modifier of -4 amenities.

 

You can delete these files and just use the default version from Lustful Void.  Or you create a new folder with any name which isn't used by the Stellaris file structure and just drop these files into it.

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  • 8 months later...
11 hours ago, herrzog said:

Does this mod still function properly for 3.4?

Not at all. There was another, more updated version Here, but 3.4 finally killed it, and the mod author edited the title to mark it as officially abandoned.

 

It’s a real shame. This mod added a lot to LV. I hope someone picks it up, or better yet, it gets integrated into LV like Sexopolis was.

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