Jump to content

Sneak Preview


Marburg

Recommended Posts

Posted

more work in progress... a shabby apartment from the "Garry's Mod" game. Ripped by someone else. Fixed and converted by me.

Release date: TBA

 

screen.jpg.64ffc2170dcd518228b8d7b0ae0536d4.jpg

Posted

More work in progress...

 

bk_wip.jpg.a9bd62deccac0bfd556127cbaae19291.jpg

 

As far as I know we already have a McDonald's and the Silent Hill Happy Burger joint but no Burger King (please correct me if I'm wrong).

This location was ripped from EvoCity by someone else and I ported it to TK17.

The work is nearly done; it just needs some postions and maybe a bit of animation to liven up the scene.

 

Release date: to be announced...

 

 

Posted

My "still" wip room BiathlonVX made some progress.

Itll come with sportscar animated fire in the explorer

room and fog.Thanks to Marburg for the campfire

port for custom rooms and sharing with me.Also thanks

to Marburg for sharing the rotation code for the sports-

car podest and figuring out how to put animations in

custom rooms. :)

Looks like this for now...

BiathlonVX_7.png.87da2fbfb123c228bdaa3432c694fd11.pngBiathlonVX_5.png.7d12e52d0398683abacc95a40c4d1bfe.pngBiathlonVX_4.png.c5472b762577822eb0317bef0c4feff1.pngBiathlonVX_3.png.ff11243f51318a1c1ea19fca7df0cbd5.pngBiathlonVX_1.png.405db0a76b34429b7b7a44bcdeeeaac3.pngBiathlonVX_2.png.5db09cefa19febdce39d32136d3d6b07.pngBiathlonVX_8.png.cc2d990661d68b1b92aa754d9ecc0d13.png

Posted

Next one is the starship room also still wip.

Thanks Marburg i was able to make the blackhole rotate.

In the video section you can watch it. ;)

BHole-53.png.d4c23e86c507ceda20f7617bce60689c.pngTheShipMainDeck.png.6c7954b98c97e129906a38afce01c2f2.pngTheShipMainDeck2.png.e739b14866c57e8ffe40bc3e7dd47aa6.pngTheShipMiddleDeck1.png.edf0826fe10c05adf28bc6c71af1da78.pngTheShipMiddleDeck2.png.384762414849541ca5251dd74e22ec87.pngTheShipLoadingDeck1.png.aa9366d6c8ad7f4fba4bd10a5c71c90a.pngTheShipLoadingDeck2.png.ee36790dd7d9da5956f0e6205c1ed3b3.pngTheShipCaptainsQuarter.png.3fe61d9b6b5b8f1593f640c0c486fd51.pngTheShipHangar.png.23681f37179d954e75788c593b7c5c42.png

Posted

Another room I'm working on. I prefer to have several projects going on so i can switch if I get bored ;)wip_clinic.jpg.dd13ffe72374f7d57c9c795cc7017204.jpg

 

 

  • 2 weeks later...
Posted

Release this weekend.Just a little fine tuning of the textures left to do.

This is my first attempt to create a vehicle mod.Hope its not too bad.  :)

 

 

206097862_TheKlub17-0150.png.087145834ef88d3c28f38bbcc14f9102.png

1700446106_TheKlub17-0149.png.138e808343971935542f3b95759cee3c.png2109613995_TheKlub17-0148.png.20eee42a747dde90e9fd1b7ce35c26ef.png610363068_TheKlub17-0147.png.c82643bdd56a13cd928f2e0c5d859929.png

Posted
On 4/4/2021 at 7:20 PM, Daspex said:

Some details still have to be done like bumpers and stuff...

This is just a color test.

 

sh-0166.png.fd24e7423204d184480b931cf8f0712d.pngShel-0165.png.706c089b437ae16d90300a30ee39afdd.pngShellby17-0164.png.b43aeb5dabb7a8b35a8db65684157632.png


It looks fairly good but seems to be a pretty bad mesh just from the get go, hope you don't mind if I politely ask something, why the two color tones? Also a for interior (seats and dashboard) which it seems to be leather, I recommend to use the smart UV unwrapp operator in blender (U>Smart UV), a tileable leather texture and to scale up the UV guide way off the UV space thus than longer the scale of the UV map the thiner the leather surface will look, this will give a more definition to the leather texture making it look less mottled, do not abuse or you will loose detail
 

And maybe will be better to use a plain grey texture (hex code: 888888) for the bumpers with a low level of shininnes and attach a reflection texture to it


These are just suggestions, ideas... is my usual workflow for when I have independent leather material blocks in my interiors ?

Posted
7 hours ago, Gemini Saga said:


It looks fairly good but seems to be a pretty bad mesh just from the get go, hope you don't mind if I politely ask something, why the two color tones? Also a for interior (seats and dashboard) which it seems to be leather, I recommend to use the smart UV unwrapp operator in blender (U>Smart UV), a tileable leather texture and to scale up the UV guide way off the UV space thus than longer the scale of the UV map the thiner the leather surface will look, this will give a more definition to the leather texture making it look less mottled, do not abuse or you will loose detail
 

And maybe will be better to use a plain grey texture (hex code: 888888) for the bumpers with a low level of shininnes and attach a reflection texture to it


These are just suggestions, ideas... is my usual workflow for when I have independent leather material blocks in my interiors ?

Thanks for the informations,i will keep that in mind,this is my second vehicle addon and i still make experiences so every hint is welcome.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...