Daspex Posted August 30, 2021 Posted August 30, 2021 4 hours ago, Marburg said: experiment in 1:10 scale same room in 1:87 scale it's actually really easy to do... anyone can do it. one extra line of code in the room scene script is all it takes. However, it does negatively impact gameplay. moving around the room takes forever, textures may flicker, positions are all screwed up. How many fps has the room in this scaling? This is a pretty big room now.
Marburg Posted August 30, 2021 Author Posted August 30, 2021 1 hour ago, Daspex said: How many fps has the room in this scaling? I dunno, didnt check the FPS. But you should know how to do it... just add a scaling factor to local_SScene (or local_2 in standard rooms) and Bob's your uncle
aneks Posted August 31, 2021 Posted August 31, 2021 10 hours ago, Marburg said: experiment in 1:10 scale same room in 1:87 scale it's actually really easy to do... anyone can do it. one extra line of code in the room scene script is all it takes. However, it does negatively impact gameplay. moving around the room takes forever, textures may flicker, positions are all screwed up. Moving around the room should solve clicks max on camera movements, and positions aren't that important, I can edit that in the pose editor. If you don't want to share the experiment result publicly, send me pm with link. Or write instructions what parameters to add in room. Thank you.
Marburg Posted August 31, 2021 Author Posted August 31, 2021 Meanwhile... i fixed the fireplaces. the original model was basically a closed box with no way to get rid of the smoke. That just didnt look right so i added a fake flue. I also added a new fireplace for extra comfort (the Middle Ages in Western Europe were cold!)
Daspex Posted August 31, 2021 Posted August 31, 2021 On 8/31/2021 at 1:42 AM, Marburg said: I dunno, didnt check the FPS. But you should know how to do it... just add a scaling factor to local_SScene (or local_2 in standard rooms) and Bob's your uncle Yeah ,i did something like that with the blackhole mesh in my starship room.
Marburg Posted September 3, 2021 Author Posted September 3, 2021 No tavern without a kitchen and it is slowly taking shape. It clearly needs more "scenery" like pots & pans, meat, vegetables, fruit etc. lots to do!
Marburg Posted September 11, 2021 Author Posted September 11, 2021 Sweet and savoury pies were a common element in medieval cuisine.
Marburg Posted September 14, 2021 Author Posted September 14, 2021 Still "dressing up" the tavern kitchen. Firewood, a spicerack / box, big bag of grain, sweet buns and a yummy pudding.
Marburg Posted September 17, 2021 Author Posted September 17, 2021 Experimenting with pancake textures... it's a tricky one to get right.
Marburg Posted September 19, 2021 Author Posted September 19, 2021 Alex spends so much time in the Principal's office that she feels right at home there...
Marburg Posted September 21, 2021 Author Posted September 21, 2021 I've found a couple more rooms from the Life Is Strange game. I think it's nice to have a series of locations with the same look and feel so you can string them together in a storyline. Anyway, it looks like the photography club set up shop in the basement of the school. Or is there something more sinister going on here?
Marburg Posted September 22, 2021 Author Posted September 22, 2021 Gab's Apartment is ripped from Life Is Strange 3. Same style but a bit more detail in models and textures.
Daspex Posted September 24, 2021 Posted September 24, 2021 Some new pics from the Scifi City room. Added a few signs and some new glider types and also some static models.Also the size of the room has been increased.But there are still a lot of things to do in the city....
Marburg Posted September 25, 2021 Author Posted September 25, 2021 Back to Victoria's Room. Almost done finetuning room options and morphs.
Marburg Posted September 25, 2021 Author Posted September 25, 2021 And now for something completely different... an underpass. Not a really spectacular location by any standard - although the graffiti is very well done - but i think it has great potential for all kinds of scenarios.
synfinity Posted September 26, 2021 Posted September 26, 2021 All the new rooms look nice, but dang Marburg, you got a lot of shit going at once. You need to sleep occasionally! lol
Marburg Posted September 26, 2021 Author Posted September 26, 2021 8 hours ago, synfinity said: All the new rooms look nice, but dang Marburg, you got a lot of shit going at once. You need to sleep occasionally! lol unfortunately, sleeping is a bit of a problem for me right now due to some physical issues. But thanks for your concerns Actually, i just like to have a lot of projects going on. That allows me to switch when i get bored or stuck in a rut.
Skippe Posted September 26, 2021 Posted September 26, 2021 Your rooms looks amazing mar those must have taked a lot of time and effort. I have now used a gimp a bit and oh boy my drawings need lot of practice XD but i like drawing so i dont mind spend time learning :). I hope you can rest and have enough free time for yourself
rumble87 Posted September 26, 2021 Posted September 26, 2021 ... some "Stardust memories" ... think only Daspex could know what it shall be in this universe ...?
Daspex Posted September 27, 2021 Posted September 27, 2021 15 hours ago, rumble87 said: ... some "Stardust memories" ... think only Daspex could know what it shall be in this universe ...? Yeah,nice model.Did you made PR stuff?Btw. ES sent Perry to the TK17 Multiversum.
HSZ Posted October 1, 2021 Posted October 1, 2021 On 9/26/2021 at 11:59 PM, rumble87 said: ... some "Stardust memories" ... think only Daspex could know what it shall be in this universe ...? Aliens will come? Room inside? Machines or tentales inside will be fun idea.
Daspex Posted October 1, 2021 Posted October 1, 2021 1 hour ago, HSZ said: Aliens will come? Room inside? Machines or tentales inside will be fun idea. Yeah there will be rooms inside will think about machines...
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