Marburg Posted August 14, 2021 Author Share Posted August 14, 2021 Same location, another room... i think they are part of a 1930's police station. They're small but nicely themed and textured so i think I'll give this a go. 2 Link to comment
vascosnts Posted August 14, 2021 Share Posted August 14, 2021 1 hour ago, Marburg said: Same location, another room... i think they are part of a 1930's police station. They're small but nicely themed and textured so i think I'll give this a go. Is it possible to move the chair back a bit?Some rooms in the game have chairs located in places just for extra thin models only. Link to comment
Marburg Posted August 15, 2021 Author Share Posted August 15, 2021 35 minutes ago, vascosnts said: Is it possible to move the chair back a bit?Some rooms in the game have chairs located in places just for extra thin models only. looking at the 3d model, i think it's possible to make the chair move on command with PoseEdit sliders or Room Options. 1 Link to comment
Marburg Posted August 15, 2021 Author Share Posted August 15, 2021 Experiment with custom Light... dark rooms are fitted with red light that doesnt spoil the photo paper. Unfortunately, there's no way to contain the light within an object or the walls of a room in "our" game but maybe i can figure out a way to switch between the standard Lights and custom room light(s). 2 Link to comment
Marburg Posted August 16, 2021 Author Share Posted August 16, 2021 It will come as no surprise to regular viewers that I'm constantly on the lookout for new locations for "our" game. Not every room makes it past the initial stage... this is is a good example of a promising layout let down by the textures and a lack of object detail. NEXT ! 2 Link to comment
Marburg Posted August 18, 2021 Author Share Posted August 18, 2021 (edited) Coming soon to an anonymous office building near you: Whinesteen's Casting Agency Edited August 18, 2021 by Marburg 2 Link to comment
Daspex Posted August 23, 2021 Share Posted August 23, 2021 With the tips of Alejandro and Marburg i have been able to archieve this really big skydome without having this black disturbing bubble we got normaly in such big rooms. Thank you guys. 3 Link to comment
Daspex Posted August 23, 2021 Share Posted August 23, 2021 Now it has the size i wanted to get the room to.....thats cool!This is a really huge room now. 2 Link to comment
Marburg Posted August 23, 2021 Author Share Posted August 23, 2021 any movie makers interested in a clapperboard addon? 2 Link to comment
Marburg Posted August 24, 2021 Author Share Posted August 24, 2021 the Max room is nearly done. This location was taken from the same game as Chloe's Room and is styled accordingly. Not so cluttered as Chloe's and plenty of scope for ActiveModding the posters etc. To be released: as soon as possible. 2 Link to comment
Marburg Posted August 24, 2021 Author Share Posted August 24, 2021 scaling doesn't look quite right... LOL 3 Link to comment
Marburg Posted August 26, 2021 Author Share Posted August 26, 2021 (edited) First rough draft of a medieval tavern / inn. Some textures are still missing. Edited August 26, 2021 by Marburg 5 Link to comment
Marburg Posted August 27, 2021 Author Share Posted August 27, 2021 (edited) Trying out some furniture for size, scale and style... the table is obviously too small and maybe too "modern" Edited August 27, 2021 by Marburg 1 Link to comment
vascosnts Posted August 28, 2021 Share Posted August 28, 2021 18 hours ago, Marburg said: Trying out some furniture for size, scale and style... the table is obviously too small and maybe too "modern" A bit bigger and darker to match the rest of the wood would do the trick 1 Link to comment
Marburg Posted August 28, 2021 Author Share Posted August 28, 2021 3 hours ago, vascosnts said: A bit bigger and darker to match the rest of the wood would do the trick textures are always "to be confirmed"... they're the easiest to change. i could even darken this one... but im also looking at different furniture designs. i want them as simple as possible. Meanwhile, i put in some doors and got rid of the insane amount of windows. Medieval buildings didn't have that many windows (no glass!). 2 Link to comment
vascosnts Posted August 28, 2021 Share Posted August 28, 2021 50 minutes ago, Marburg said: textures are always "to be confirmed"... they're the easiest to change. i could even darken this one... but im also looking at different furniture designs. i want them as simple as possible. Meanwhile, i put in some doors and got rid of the insane amount of windows. Medieval buildings didn't have that many windows (no glass!). If possible one bed in other division 1 Link to comment
Marburg Posted August 28, 2021 Author Share Posted August 28, 2021 1 minute ago, vascosnts said: If possible one bed in other division of course... one bed and straw bags on the upper floor 1 Link to comment
Marburg Posted August 28, 2021 Author Share Posted August 28, 2021 No tavern without barrels... Putting up shutters doesn't only stop the cold from getting in but i no longer have to worry about the outside views 2 Link to comment
aneks Posted August 29, 2021 Share Posted August 29, 2021 On 8/24/2021 at 7:43 PM, Marburg said: scaling doesn't look quite right... LOL This is not a bad idea, for a shrinking story, you can do the room version for me with even more scalling for micro heroes cca 1 : 72 scale plastic soldiers? ? Link to comment
Marburg Posted August 29, 2021 Author Share Posted August 29, 2021 17 hours ago, aneks said: This is not a bad idea, for a shrinking story, you can do the room version for me with even more scalling for micro heroes cca 1 : 72 scale plastic soldiers? You mean like a giant blown-up version where the actors appear to be 1:87 scale? It's certainly possible and easy to do.. except the maths; i suck at maths Link to comment
aneks Posted August 30, 2021 Share Posted August 30, 2021 9 hours ago, Marburg said: You mean like a giant blown-up version where the actors appear to be 1:87 scale? It's certainly possible and easy to do.. except the maths; i suck at maths Yes, it was an idea, maybe there would be a problem with the size of the room / loading time, because the room would become a "city" with "ugly textures" (furniture, carpet, walls etc), but maybe I'm wrong. And a scale approx, such as a man the size of a button on a light switch? ? Maybe it would be good then to do an experimental section for these room/ rooms or label it as a "micro version". ? Perhaps this topic does not touch on "minigiant" themes, you know why. ? Link to comment
Marburg Posted August 30, 2021 Author Share Posted August 30, 2021 5 hours ago, aneks said: maybe there would be a problem with the size of the room / loading time i don't think so... the numbers may be bigger, but the amount of objects/data remains the same. For the game engine, a cube is a cube, no matter if it is 10 centimeter or 10 meter. I will give it a go and see how it pans out. Link to comment
aneks Posted August 30, 2021 Share Posted August 30, 2021 1 hour ago, Marburg said: i don't think so... the numbers may be bigger, but the amount of objects/data remains the same. For the game engine, a cube is a cube, no matter if it is 10 centimeter or 10 meter. I will give it a go and see how it pans out. Allright, I tried several times to create my own rooms in Blender + tk17 conversion utils, but I was totally lost in textures and positions procedure, so I quit. I'll wait for the TK17 25.0 version with the ability to create own "thesimslike" rooms in editor? Link to comment
Marburg Posted August 30, 2021 Author Share Posted August 30, 2021 (edited) 10 hours ago, aneks said: micro version experiment in 1:10 scale same room in 1:87 scale it's actually really easy to do... anyone can do it. one extra line of code in the room scene script is all it takes. However, it does negatively impact gameplay. moving around the room takes forever, textures may flicker, positions are all screwed up. Edited August 30, 2021 by Marburg Link to comment
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