Invictusblade Posted September 11, 2021 Author Posted September 11, 2021 (edited) 6 hours ago, interstate27 said: I'm a bit confused about the creature part of this mod. I have tried using 3.4a nd 3.50, and can't get pregnant with creatures. Do I need Dairy Framework for creatures, or is something messed up on my end? so you do need a creature impregnation mod (it governs Pregnancies from creatures and the lifecycle of them) but there are a couple of other mods that would do the trick also there is an option in MCM called "Allow Creatures" with three options (also Allow Ghoul insemination) Off = No sex effects Partial = Every sex effect except insemination Full = Every sex effect including insemination Edited September 11, 2021 by Invictusblade
mars_oldman Posted September 12, 2021 Posted September 12, 2021 How can i set the maximum size of belly? It was smaller than I think after cumflation
Invictusblade Posted September 12, 2021 Author Posted September 12, 2021 15 hours ago, interstate27 said: So would the old More Creatures mod work with this one? hard to say, I have added a lot of content 1 hour ago, mars_oldman said: How can i set the maximum size of belly? It was smaller than I think after cumflation so was the NPC(or player) pregnant when cumflated? otherwise Pregnancy morphs is under "Morph Power" in the first MCM page and Cumflation Morphs is under "Cumflation Power" in its MCM page
mars_oldman Posted September 12, 2021 Posted September 12, 2021 6 hours ago, Invictusblade said: hard to say, I have added a lot of content so was the NPC(or player) pregnant when cumflated? otherwise Pregnancy morphs is under "Morph Power" in the first MCM page and Cumflation Morphs is under "Cumflation Power" in its MCM page I had set "Cumflation Power" to the maximum but I think it wasn't big enough xd.
pookyrawr Posted September 12, 2021 Posted September 12, 2021 On 9/7/2021 at 12:24 AM, pookyrawr said: Player only. Haven't really been messing with the NPCs. Still having the same problem even with patch 3.65. Always enter infinite loading screen for scripted birth, even through the debug menu. Really have no idea what caused it when it was working fine before. Maybe it was related to turning on and off the pregnancy limit? Something to note, is I have not updated Wasteland Dairy. I'm still using v.2.50. And different question. Is it possible for human pregnancy to exceed triplets, or is that just very very low chances for higher order multiples to occur?
apathetic Posted September 13, 2021 Posted September 13, 2021 Okay, I know this isn't the right place to ask this but I've seen a few people asking about custom followers and body morphs here so hopefully someone can point me in the right direction. I'm having a problem with Llama's Heather and the companions from Project Valkyrie. I've built their bodies (Fusion Girl) in Body Slide and placed the .nif and .tri files in the right folders and their bodies show up correctly when naked but revert to zeroed sliders when clothed. I'm using BodyGen to build a variety of bodies so all clothes default to zeroed sliders if the body morph isn't being detected. Heather gets pregnant when I use the debug tool but her belly doesn't show when naked but does when clothed so this mod is working fine. It also works perfectly on my pc and all other vanilla npcs. Same problem with Valkyrie, naked body is the one I built but zeroed clothes and pregnant belly only appears when clothed but not naked. Obviously I'm doing something wrong but I can't figure it out. I'm using MO2, is there something I need to do in the overwrite folder that is causing custom followers to break their body morphs? Should I manually install these mods so MO2 isn't messing with anything? Or am I just messing up something basic? Any help would be appreciated even if that's just to direct me to the right place to ask this.
Omegabrony01 Posted September 13, 2021 Posted September 13, 2021 I'm completely lost on some of these hints. I've spent the last hour in the D.B. Tech school looking for a magazine and I haven't found it. I don't know where else to turn to. I'm sorry if this isn't supposed to be posted here, but I'm at my wit's end.
Invictusblade Posted September 13, 2021 Author Posted September 13, 2021 7 hours ago, Omegabrony01 said: I'm completely lost on some of these hints. I've spent the last hour in the D.B. Tech school looking for a magazine and I haven't found it. I don't know where else to turn to. I'm sorry if this isn't supposed to be posted here, but I'm at my wit's end. so it has been a while but I think the magazine is located in an room off the library(or one of the classrooms). 12 hours ago, apathetic said: Okay, I know this isn't the right place to ask this but I've seen a few people asking about custom followers and body morphs here so hopefully someone can point me in the right direction. I'm having a problem with Llama's Heather and the companions from Project Valkyrie. I've built their bodies (Fusion Girl) in Body Slide and placed the .nif and .tri files in the right folders and their bodies show up correctly when naked but revert to zeroed sliders when clothed. I'm using BodyGen to build a variety of bodies so all clothes default to zeroed sliders if the body morph isn't being detected. Heather gets pregnant when I use the debug tool but her belly doesn't show when naked but does when clothed so this mod is working fine. It also works perfectly on my pc and all other vanilla npcs. Same problem with Valkyrie, naked body is the one I built but zeroed clothes and pregnant belly only appears when clothed but not naked. Obviously I'm doing something wrong but I can't figure it out. I'm using MO2, is there something I need to do in the overwrite folder that is causing custom followers to break their body morphs? Should I manually install these mods so MO2 isn't messing with anything? Or am I just messing up something basic? Any help would be appreciated even if that's just to direct me to the right place to ask this. so it could be two different things 1. the mod actually uses a different mesh for its clothing, so check the location inside the mod 2. you did everything correct but it simply doesn't work (I had this happen with a couple bits of clothing) and I have no solution
ebbluminous Posted September 13, 2021 Posted September 13, 2021 11 hours ago, Omegabrony01 said: I'm completely lost on some of these hints. I've spent the last hour in the D.B. Tech school looking for a magazine and I haven't found it. I don't know where else to turn to. I'm sorry if this isn't supposed to be posted here, but I'm at my wit's end. Try this mod. It has an option to show a green square in your field of view when close to legendary items. It works on magazines, including the ones from this mod... https://www.nexusmods.com/fallout4/mods/4380
gullu Posted September 13, 2021 Posted September 13, 2021 (edited) so i've been playing with this mod for a while now and am liking it so far ☺️. However i have been experperiencing some weirdness, when trying to set up pregnancy chances. Expecially during fertile period the calculations seem to be acting weird. For example, with the default setting iirc the "Receiver (female) player percent chance" is 3 and the "fertile multiplier effect" is 10. So you would expect this to result in a 30% chance to conceive. But instead the calculated result displayed by the notifications is actually 300 %, resulting in pretty much 100% chance everytime you have sex. So after some experimenting (lots of fucking lol) and trying different numbers in the mcm, it seems to me like the chance to conceive while fertile is actually calculated as follows: chance to conceive = Receiver (female) player percent chance * fertile multiplier effect * fertile multiplier effect So the "fertile multiplier effect" is actually applied 2 times instead of only once. While not fertile, the calculation seems to only use the "Receiver (female) player percent chance" from the mcm. "Base percent chance" never seems to be used in both cases (?). Another thing i noticed was that, while fertile the notification for conception chance would only show when a conception had happened. If the chance settings were set low enough (so it could actually result in a value below 100%) then if conception didnt happen it would just show no notifications at all. I would have expected the mod to display a notification with a chance anyways even if conception = false. My idea was actually to set the base chance to like 10-15% with a multiplier of 2-3, resulting in 30-60% while fertile, and then only use the conception chance notification without conception notifications (to have an element of surprise lol). However with how the formulas are right now this isn't possible, because while fertile the influence of the fertile multiplier is just too large when its doubled (and notifications dont seem to work proper). For this it would maybe also be nice to have some more degree for fine-tuning the multiplier e.g. by being able to set decimals instead of integer numbers in the mcm slider. some details: - female player - sex scenes initiated by mcg or sex em up - either AAF 161.1 or 1.64beta - UAP patch with BP70, leito, SC anims - FPE either version v3.4a or v3.61+v3.65 patch from recent page --> both showed the same behaviour - with and without WDF seemed to not make a difference - tried on fresh game and updated v3.4a save with both versions - male npc settler had hispanic_race keyword, female player either none or white - MO2 to summarize: - the "fertile multiplier effect" seems to be applied 2 times in the calculation while fertile, when it should be applied only once (imo) - notification for conception chance only shows when conception actually has happened, making it somewhat pointless (maybe this is only the case while fertile=true, but not 100% sure) - base percent chance never seems to be used (i set it to random numbers and never saw a change in %) - it would be nice to have more fine-tuning control for multiplier (e.g. by decimals and/or "correct" formula) It would be interesting if you (@Invictusblade) or someone else could confirm this behaviour with the calculations+notifications to see if its an actual bug / or working as intended / or perhaps i failed at installing correctly.. ? i've attached my (probably crappy) loadorder in case thats relevant.. ? PS: sorry for wall of text... ? plugins.txt Edited September 13, 2021 by gullu
deathmorph Posted September 13, 2021 Posted September 13, 2021 (edited) On 9/13/2021 at 2:00 AM, apathetic said: Heather gets pregnant when I use the debug tool but her belly doesn't show when naked but does when clothed so this mod is working fine. It also works perfectly on my pc and all other vanilla npcs. with cbbe the morph works both naked and also in clothes. only not with heathers standard clothes (look here) you don't even need to install weight & gain? I just see that it works without this installation Questions about the wedding: - where do the rings and chains go when the partner says no? do they come back into the inventory? - are there playful differences between rings and chains? - are there other rings in the game without polygamy? so far the ring has disappeared from the inventory and i have no way of making a new one the mod is really very versatile and I like it more and more PS: Now Heather has accepted the chain in the test, but it disappears after the first intimacy from the inventory. Is that intentional? I still do not understand the system behind it. Edited September 14, 2021 by deathmorph
Invictusblade Posted September 14, 2021 Author Posted September 14, 2021 I will try to get back to working on this mod, so the main reason why I stopped my Father had a massive heart attack two weeks ago and while he is stable now. it has been fairly stressful lately (also bullshit about Covid in Victoria (a southern state in Australia) where I live) also I have been a bit addicted to Rimworld (I brought it a month ago and have been playing it since) (it also helps with the stress by adding a different type of stress) 4
deathmorph Posted September 14, 2021 Posted September 14, 2021 damn, all the best for your father. RL always 1th ? I'm glad you're working on the mod again
murf Posted September 14, 2021 Posted September 14, 2021 @Invictusblade Take care of you 1st. Do whatever works for you. Until someone has tragedy hit them in the face they have no clue what you are going through. I have only best wishes that your fathers health will improve.
pookyrawr Posted September 14, 2021 Posted September 14, 2021 ^ What they said. We really appreciate the work that has gone into this mod. Stay safe and healthy. Mental breaks are important.
gullu Posted September 14, 2021 Posted September 14, 2021 oh, sorry to hear that.. ?All the best to you and your father in that case! I hope he gets well again soon!
ebbluminous Posted September 14, 2021 Posted September 14, 2021 Sort you and your dad first, think bout mods later.
Cornoholio Posted September 16, 2021 Posted September 16, 2021 So...can you have your player "fixed" in this mod? Woulkd be an amazting mechanic for Raiderpet for instance: "have her taken care off" - Piercings, fixed, collar. 1
vranina Posted September 16, 2021 Posted September 16, 2021 On 9/14/2021 at 9:08 AM, Invictusblade said: I will try to get back to working on this mod, so the main reason why I stopped my Father had a massive heart attack two weeks ago and while he is stable now. it has been fairly stressful lately (also bullshit about Covid in Victoria (a southern state in Australia) where I live) also I have been a bit addicted to Rimworld (I brought it a month ago and have been playing it since) (it also helps with the stress by adding a different type of stress) The most important thing is for your father to be fine, the rest doesn't matter. I wish him health from the bottom of my heart. 1
asdfmovie666 Posted September 17, 2021 Posted September 17, 2021 Hey there I got the Problem that FPEr is nit recognizing that Animations are playing or better ending so I don`t get any information about chances and stuff(they are activated) I tried deinstalling it and reinstalling it again but no changes. If i youse the bugfixes My PC can get pregnant but not through an animation. The normal comment while a scene is playing pops up but nothing more. Can some one help me out? The loadorder is attached Spoiler DLCCoast.esm DLCNukaWorld.esm DLCRobot.esm DLCUltraHighResolution.esm DLCworkshop01.esm DLCworkshop02.esm DLCworkshop03.esm 3dscopes.esp 9x39Project.esp AK74M.esp AKeVolk.esp AKeVolk_LLInjector.esp ArmorKeywords.esm Armorsmith Extended.esp Armorsmith Kerrigan Color Changer.esp Armorsmith Kerrigan.esp ASA.esp AsharaFO4Steampunk.esp AsharaFO4UnderArmours.esp ASVektor.esp AzarPonytailHairstyles.esp CBBE.esp ClassicSniper.esp Craftable Armor Size - Fix Material Requirements.esp Craftable Armor Size.esp CROSS_Jetpack.esp cutoffs-calyps.esp DOOMDesertEagle.esp DX Commonwealth Mini Dresses.esp DX Courser X-92 Power Suit.esp el_precursorsuit.esp Eli_NukaStuff.esp EnhancedLightsandFX.esp Femshepping_WastelandPinup.esp FiveSeven_LLInjector.esp fn five-seven v3.0.esp FO4HHS_AAF.esp G36Complex.esp Harness-calyps.esp Higher Female Protagonist Voice - Type D2 - DLC1-Automatron.esp Higher Female Protagonist Voice - Type D2.esp HK_MP5.esp HN66-SiriusArmor.esp HUDFramework.esm Idiot Slut.esp Kbar-32.esp KBar32_LLInjector.esp Kerrigan.esp KerriganColorChange.esp KerriganGlasses.esp KSHairdos.esp Lacy Underwear.esp LegendaryMod2LMAnyModAnyWeap.esp LegendaryModification.esp LegendaryModification2LM.esp LegendaryModification2LMAKPatch.esp LegendaryModificationGroknak.esp LegendaryModificationMisc.esp LMBTOverlays.esp LooksMenu Customization Compendium.esp LooksMenu.esp M2216.esp More Power Armour Mods - Automatron.esp More Power Armour Mods.esp MP7.esp NanoSuit.esp Post Nuclear Girl.esp RU556.esp S_Uniform_F.esp S_Uniform_M.esp SCAR-L.esp slootyVaultSuit.esp Sporty Underwear.esp StartMeUp.esp StG44.esp SuitDreams(1.Very Light).esp SuitDreams(2. Light).esp SuitDreams(3.Average).esp SuitDreams(4.Heavy).esp SuitDreams(5.Very Heavy).esp TERAPunk.esp Unofficial Fallout 4 Patch.esp Vivid Waters.esp Vivid Weathers - FO4 - Far Harbor.esp Vivid Weathers - FO4 - Quest.esp Vivid Weathers - FO4.esp Vivid Weathers - Natural Bright.esp Vivid Weathers - Nuka World.esp XM2010_LLInjector.esp XM2010_SniperRifle_by_tooun.esp YoungMamaMurphy.esp AWKCR - Last Resort CTD FIX.esp HidePipboy.esp AAF Vulnerability.esp AAF.esm AAF_AutonomyEnhanced.esp AAF_CreaturePack01.esp AAF_CreaturePack02DLC.esp AAF_debug_on.esp AAF_GrayAnimations.esp AAF_SEU.esp AAF_VanillaFudge.esp AAF_Violate.esp AAF_Violate_DLC_Patch.esp AC_BunnyNecklace.esp AngeliPowerarmor.esp Arbitration - Automatron AI.esp Arbitration - Better Combat AI.esp Arbitration - Compass Radar Reduction.esp Arbitration - Fall Damage Overhaul.esp Arbitration - Farther Grenade Detection.esp Arbitration - Molotov.esp Arbitration - No Condition Regeneration.esp Arbitration - Reduced Grenade Spam.esp Arbitration - Stealth Overhaul.esp Arbitration - Survival Damage by Player 1x.esp Atomic Lust.esp BetterNightVision.esp BodyTalk3-LooksMenu.esp BraveAnims.esp CombatStripLite.esp Commonwealth Captives.esp CRX.esp CumOverlays.esp DarkerNights.esp DarkerNightsDetection.esp Devious Devices.esm Farelle_Animations.esp FO4_AnimationsByLeito.esp FP_FamilyPlanningEnhanced.esp FP_SexualHarassment.esp FPAttributes.esp FPAttributesHUD.esp FPEAddonPack.esp FPEAIOCreatureAddon.esp FusionCoreRefueler.esp Headshot-x5.esp HHFootsteps.esp HHFootsteps_extended.esp HiPolyFaces.esp Hot and Horny Wastelands Billboards.esp Hot and Horny Wastelands Posters.esp INVB_Outfits_Framework.esp JNFA.esp LewdTalks.esp More Durable Power Armor - 75%.esp Paintings Straight.esp Pip-Boy Flashlight.esp PlayerVoiceFrequencySlider.esp Prisoner Shackles.esp Quick Save.esp Raider Pet.esp RealHandcuffs.esp RealHandcuffs_AWKCR_Compatibility.esp Relic Space Marine.esp rfortaleza2-mk1.esp rfortaleza2-mk2.esp rfortaleza2-mk3.esp rfortaleza2-mk4.esp rfortaleza2-mk5.esp rfortaleza2-mk6.esp rfortaleza2-pauldron.esp rfortaleza2-wetsuit1.esp rfortaleza2.esp rfortaleza2_AE.esp RSE_II_AbductionsAddonPack.esp RSE_II_CSA.esp RSE_II_Resources.esm rxl_bp70_animations.esp SexEd.esp SkEyes.esp SKKSettlementAttackSystem.esp SlaveTattoos.esp SpaceMarine Combo-MPAM.esp SS2.esm SS2_XDI Patch-Basic_esl.esp TatsAfterRape.esp The Space Marine.esp THPoses.esp TimedAutosave10Min.esp TortureDevices.esm TripleFusionTime.esp UNnaked Power Armor.esp Vadermania[AAF_anims].esp Vioxsis_Strap-Ons.esp WeightlessAid_BetterItemSorting.esp WeightlessJunk.esp WeightlessMods.esp WeightlessSpecialAmmo.esp WorkshopFramework.esm WOTC.esp ZaZOut4.esp
deathmorph Posted September 18, 2021 Posted September 18, 2021 Now my wedding chain is not only no longer visible in the companion's inventory, but also optically no longer there. Is this a bug or a feature?
loen999 Posted September 19, 2021 Posted September 19, 2021 On 9/14/2021 at 2:08 PM, Invictusblade said: I will try to get back to working on this mod, so the main reason why I stopped my Father had a massive heart attack two weeks ago and while he is stable now. it has been fairly stressful lately (also bullshit about Covid in Victoria (a southern state in Australia) where I live) also I have been a bit addicted to Rimworld (I brought it a month ago and have been playing it since) (it also helps with the stress by adding a different type of stress) Take care! Wish you all the best! 1
Invictusblade Posted September 19, 2021 Author Posted September 19, 2021 21 hours ago, deathmorph said: Now my wedding chain is not only no longer visible in the companion's inventory, but also optically no longer there. Is this a bug or a feature? I read that a couple of times, (I originally thought you said on the companion (not in the inventory)) so this is a feature, basically there is two reasons, 1. to reduce bugs when having sex (they can freely take it on and off again without the script activating) 2. to prevent you (the player) from regifting the ring or chain. (so it is one ring(or chain) per person) (there might be other reasons but I cannot remember them now)
deathmorph Posted September 19, 2021 Posted September 19, 2021 It's never visible in inventory. Visually only on the companion. Only now it is no longer visually visible. How can I tell if I'm still married to the companion?
Invictusblade Posted September 20, 2021 Author Posted September 20, 2021 5 hours ago, deathmorph said: It's never visible in inventory. Visually only on the companion. Only now it is no longer visually visible. How can I tell if I'm still married to the companion? I see, I am not sure at the moment, I will work on solutions in the future 1
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