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AAF Family Planning Enhanced Redux


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Posted (edited)
6 hours ago, interstate27 said:

I'm a bit confused about the creature part of this mod. I have tried using 3.4a nd 3.50, and can't get pregnant with creatures. Do I need Dairy Framework for creatures, or is something messed up on my end?

so you do need a creature impregnation mod (it governs Pregnancies from creatures and the lifecycle of them)

but there are a couple of other mods that would do the trick

 

also there is an option in MCM called "Allow Creatures" with three options (also Allow Ghoul insemination)

Off = No sex effects

Partial = Every sex effect except insemination

Full = Every sex effect including insemination

Edited by Invictusblade
Posted
15 hours ago, interstate27 said:

So would the old More Creatures mod work with this one?

hard to say, I have added a lot of content

1 hour ago, mars_oldman said:

How can i set the maximum size of belly? It was smaller than I think after cumflation 

so was the NPC(or player) pregnant when cumflated?

otherwise

Pregnancy morphs is under "Morph Power" in the first MCM page

and

Cumflation Morphs is under "Cumflation Power" in its MCM page

Posted
6 hours ago, Invictusblade said:

hard to say, I have added a lot of content

so was the NPC(or player) pregnant when cumflated?

otherwise

Pregnancy morphs is under "Morph Power" in the first MCM page

and

Cumflation Morphs is under "Cumflation Power" in its MCM page

I  had set "Cumflation Power" to the maximum but I think it wasn't big enough  xd.

Posted
On 9/7/2021 at 12:24 AM, pookyrawr said:

Player only. Haven't really been messing with the NPCs.

Still having the same problem even with patch 3.65. Always enter infinite loading screen for scripted birth, even through the debug menu. Really have no idea what caused it when it was working fine before. Maybe it was related to turning on and off the pregnancy limit? Something to note, is I have not updated Wasteland Dairy. I'm still using v.2.50.

 

 

And different question. Is it possible for human pregnancy to exceed triplets, or is that just very very low chances for higher order multiples to occur?

Posted

Okay, I know this isn't the right place to ask this but I've seen a few people asking about custom followers and body morphs here so hopefully someone can point me in the right direction.

 

I'm having a problem with Llama's Heather and the companions from Project Valkyrie. I've built their bodies (Fusion Girl) in Body Slide and placed the .nif and .tri files in the right folders and their bodies show up correctly when naked but revert to zeroed sliders when clothed. I'm using BodyGen to build a variety of bodies so all clothes default to zeroed sliders if the body morph isn't being detected.

 

Heather gets pregnant when I use the debug tool but her belly doesn't show when naked but does when clothed so this mod is working fine. It also works perfectly on my pc and all other vanilla npcs.

 

Same problem with Valkyrie, naked body is the one I built but zeroed clothes and pregnant belly only appears when clothed but not naked.

 

Obviously I'm doing something wrong but I can't figure it out. I'm using MO2, is there something I need to do in the overwrite folder that is causing custom followers to break their body morphs? 

 

Should I manually install these mods so MO2 isn't messing with anything?

 

Or am I just messing up something basic?

 

Any help would be appreciated even if that's just to direct me to the right place to ask this.

Posted

I'm completely lost on some of these hints. I've spent the last hour in the D.B. Tech school looking for a magazine and I haven't found it. I don't know where else to turn to. I'm sorry if this isn't supposed to be posted here, but I'm at my wit's end.

Posted
7 hours ago, Omegabrony01 said:

I'm completely lost on some of these hints. I've spent the last hour in the D.B. Tech school looking for a magazine and I haven't found it. I don't know where else to turn to. I'm sorry if this isn't supposed to be posted here, but I'm at my wit's end.

so it has been a while but I think the magazine is located in an room off the library(or one of the classrooms).

12 hours ago, apathetic said:

Okay, I know this isn't the right place to ask this but I've seen a few people asking about custom followers and body morphs here so hopefully someone can point me in the right direction.

 

I'm having a problem with Llama's Heather and the companions from Project Valkyrie. I've built their bodies (Fusion Girl) in Body Slide and placed the .nif and .tri files in the right folders and their bodies show up correctly when naked but revert to zeroed sliders when clothed. I'm using BodyGen to build a variety of bodies so all clothes default to zeroed sliders if the body morph isn't being detected.

 

Heather gets pregnant when I use the debug tool but her belly doesn't show when naked but does when clothed so this mod is working fine. It also works perfectly on my pc and all other vanilla npcs.

 

Same problem with Valkyrie, naked body is the one I built but zeroed clothes and pregnant belly only appears when clothed but not naked.

 

Obviously I'm doing something wrong but I can't figure it out. I'm using MO2, is there something I need to do in the overwrite folder that is causing custom followers to break their body morphs? 

 

Should I manually install these mods so MO2 isn't messing with anything?

 

Or am I just messing up something basic?

 

Any help would be appreciated even if that's just to direct me to the right place to ask this.

so it could be two different things

1. the mod actually uses a different mesh for its clothing, so check the location inside the mod

2. you did everything correct but it simply doesn't work (I had this happen with a couple bits of clothing) and I have no solution

Posted
11 hours ago, Omegabrony01 said:

I'm completely lost on some of these hints. I've spent the last hour in the D.B. Tech school looking for a magazine and I haven't found it. I don't know where else to turn to. I'm sorry if this isn't supposed to be posted here, but I'm at my wit's end.

Try this mod. It has an option to show a green square in your field of view when close to legendary items. It works on magazines, including the ones from this mod...

https://www.nexusmods.com/fallout4/mods/4380

Posted (edited)

so i've been playing with this mod for a while now and am liking it so far ☺️

 

However i have been experperiencing some weirdness, when trying to set up pregnancy chances. Expecially during fertile period the calculations seem to be acting weird.

 

For example, with the default setting iirc the "Receiver (female) player percent chance" is 3 and the "fertile multiplier effect" is 10. So you would expect this to result in a 30% chance to conceive. But instead the calculated result displayed by the notifications is actually 300 %, resulting in pretty much 100% chance everytime you have sex. 

 

So after some experimenting (lots of fucking lol) and trying different numbers in the mcm, it seems to me like the chance to conceive while fertile is actually calculated as follows:

 

chance to conceive = Receiver (female) player percent chance * fertile multiplier effect * fertile multiplier effect

 

So the "fertile multiplier effect"  is actually applied 2 times instead of only once.

 

While not fertile, the calculation seems to only use the "Receiver (female) player percent chance" from the mcm. "Base percent chance" never seems to be used in both cases (?). 

 

Another thing i noticed was that, while fertile the notification for conception chance would only show when a conception had happened. If the chance settings were set low enough (so it could actually result in a value below 100%) then if conception didnt happen it would just show no notifications at all. I would have expected the mod to display a notification with a chance anyways even if conception = false.

 

My idea was actually to set the base chance to like 10-15% with a multiplier of 2-3, resulting in 30-60% while fertile, and then only use the conception chance notification without conception notifications (to have an element of surprise lol).  However with how the formulas are right now this isn't possible, because while fertile the influence of the fertile multiplier is just too large when its doubled (and notifications dont seem to work proper). For this it would maybe also be nice to have some more degree for fine-tuning the multiplier e.g. by being able to set decimals instead of integer numbers in the mcm slider.

 

some details:

- female player

- sex scenes initiated by mcg or sex em up

- either AAF 161.1 or 1.64beta

- UAP patch with BP70, leito, SC anims

- FPE either version v3.4a or v3.61+v3.65 patch from recent page --> both showed the same behaviour

- with and without WDF seemed to not make a difference

- tried on fresh game and updated v3.4a save with both versions

- male npc settler had hispanic_race keyword, female player either none or white

- MO2

 

to summarize:

- the "fertile multiplier effect" seems to be applied 2 times in the calculation while fertile, when it should be applied only once (imo)

- notification for conception chance only shows when conception actually has happened, making it somewhat pointless (maybe this is only the case while fertile=true, but not 100% sure)

- base percent chance never seems to be used (i set it to random numbers and never saw a change in %)

- it would be nice to have more fine-tuning control for multiplier (e.g. by decimals and/or "correct" formula)

 

 

It would be interesting if you (@Invictusblade) or someone else could confirm this behaviour with the calculations+notifications to see if its an actual bug / or working as intended / or perhaps i failed at installing correctly.. ? i've attached my (probably crappy) loadorder in case thats relevant.. ?

 

PS: sorry for wall of text... ?

 

plugins.txt

Edited by gullu
Posted (edited)
On 9/13/2021 at 2:00 AM, apathetic said:

Heather gets pregnant when I use the debug tool but her belly doesn't show when naked but does when clothed so this mod is working fine. It also works perfectly on my pc and all other vanilla npcs.

 

with cbbe the morph works both naked and also in clothes. only not with heathers standard clothes (look here)

 

114653169_2021-09-1400_33_22-AAFFamilyPlanningEnhancedRedux-Downloads-AdvancedAnimationFramework-.png.14599c0972fca7dd781cdf8d200e3b29.png

 

you don't even need to install weight & gain? I just see that it works without this installation

 

Questions about the wedding:
- where do the rings and chains go when the partner says no? do they come back into the inventory?
- are there playful differences between rings and chains?
- are there other rings in the game without polygamy? so far the ring has disappeared from the inventory and i have no way of making a new one

 

the mod is really very versatile and I like it more and more :)

 

PS: Now Heather has accepted the chain in the test, but it disappears after the first intimacy from the inventory. Is that intentional? I still do not understand the system behind it.

Edited by deathmorph
Posted

I will try to get back to working on this mod,

so the main reason why I stopped

 

my Father had a massive heart attack two weeks ago and while he is stable now. it has been fairly stressful lately

(also bullshit about Covid in Victoria (a southern state in Australia) where I live)

 

 

also I have been a bit addicted to Rimworld (I brought it a month ago and have been playing it since) (it also helps with the stress by adding a different type of stress)

Posted

@Invictusblade Take care of you 1st. Do whatever works for you. Until someone has tragedy hit them in the face they have no clue what you are going through. I have only best wishes that your fathers health will improve.

Posted

So...can you have your player "fixed" in this mod? Woulkd be an amazting mechanic for Raiderpet for instance: "have her taken care off" - Piercings, fixed, collar.

Posted
On 9/14/2021 at 9:08 AM, Invictusblade said:

I will try to get back to working on this mod,

so the main reason why I stopped

 

my Father had a massive heart attack two weeks ago and while he is stable now. it has been fairly stressful lately

(also bullshit about Covid in Victoria (a southern state in Australia) where I live)

 

 

also I have been a bit addicted to Rimworld (I brought it a month ago and have been playing it since) (it also helps with the stress by adding a different type of stress)

 

The most important thing is for your father to be fine, the rest doesn't matter. I wish him health from the bottom of my heart.

Posted

Hey there I got the Problem that FPEr is nit recognizing that Animations are playing or better ending so I don`t get any information about chances and stuff(they are activated) I tried deinstalling it and reinstalling it again but no changes. If i youse the bugfixes My PC can get pregnant but not through an animation.

 

The normal comment while a scene is playing pops up but nothing more.

Can some one help me out? The loadorder is attached

Spoiler

DLCCoast.esm
DLCNukaWorld.esm
DLCRobot.esm
DLCUltraHighResolution.esm
DLCworkshop01.esm
DLCworkshop02.esm
DLCworkshop03.esm
3dscopes.esp
9x39Project.esp
AK74M.esp
AKeVolk.esp
AKeVolk_LLInjector.esp
ArmorKeywords.esm
Armorsmith Extended.esp
Armorsmith Kerrigan Color Changer.esp
Armorsmith Kerrigan.esp
ASA.esp
AsharaFO4Steampunk.esp
AsharaFO4UnderArmours.esp
ASVektor.esp
AzarPonytailHairstyles.esp
CBBE.esp
ClassicSniper.esp
Craftable Armor Size - Fix Material Requirements.esp
Craftable Armor Size.esp
CROSS_Jetpack.esp
cutoffs-calyps.esp
DOOMDesertEagle.esp
DX Commonwealth Mini Dresses.esp
DX Courser X-92 Power Suit.esp
el_precursorsuit.esp
Eli_NukaStuff.esp
EnhancedLightsandFX.esp
Femshepping_WastelandPinup.esp
FiveSeven_LLInjector.esp
fn five-seven v3.0.esp
FO4HHS_AAF.esp
G36Complex.esp
Harness-calyps.esp
Higher Female Protagonist Voice - Type D2 - DLC1-Automatron.esp
Higher Female Protagonist Voice - Type D2.esp
HK_MP5.esp
HN66-SiriusArmor.esp
HUDFramework.esm
Idiot Slut.esp
Kbar-32.esp
KBar32_LLInjector.esp
Kerrigan.esp
KerriganColorChange.esp
KerriganGlasses.esp
KSHairdos.esp
Lacy Underwear.esp
LegendaryMod2LMAnyModAnyWeap.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModification2LMAKPatch.esp
LegendaryModificationGroknak.esp
LegendaryModificationMisc.esp
LMBTOverlays.esp
LooksMenu Customization Compendium.esp
LooksMenu.esp
M2216.esp
More Power Armour Mods - Automatron.esp
More Power Armour Mods.esp
MP7.esp
NanoSuit.esp
Post Nuclear Girl.esp
RU556.esp
S_Uniform_F.esp
S_Uniform_M.esp
SCAR-L.esp
slootyVaultSuit.esp
Sporty Underwear.esp
StartMeUp.esp
StG44.esp
SuitDreams(1.Very Light).esp
SuitDreams(2. Light).esp
SuitDreams(3.Average).esp
SuitDreams(4.Heavy).esp
SuitDreams(5.Very Heavy).esp
TERAPunk.esp
Unofficial Fallout 4 Patch.esp
Vivid Waters.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - FO4 - Quest.esp
Vivid Weathers - FO4.esp
Vivid Weathers - Natural Bright.esp
Vivid Weathers - Nuka World.esp
XM2010_LLInjector.esp
XM2010_SniperRifle_by_tooun.esp
YoungMamaMurphy.esp
AWKCR - Last Resort CTD FIX.esp
HidePipboy.esp
AAF Vulnerability.esp
AAF.esm
AAF_AutonomyEnhanced.esp
AAF_CreaturePack01.esp
AAF_CreaturePack02DLC.esp
AAF_debug_on.esp
AAF_GrayAnimations.esp
AAF_SEU.esp
AAF_VanillaFudge.esp
AAF_Violate.esp
AAF_Violate_DLC_Patch.esp
AC_BunnyNecklace.esp
AngeliPowerarmor.esp
Arbitration - Automatron AI.esp
Arbitration - Better Combat AI.esp
Arbitration - Compass Radar Reduction.esp
Arbitration - Fall Damage Overhaul.esp
Arbitration - Farther Grenade Detection.esp
Arbitration - Molotov.esp
Arbitration - No Condition Regeneration.esp
Arbitration - Reduced Grenade Spam.esp
Arbitration - Stealth Overhaul.esp
Arbitration - Survival Damage by Player 1x.esp
Atomic Lust.esp
BetterNightVision.esp
BodyTalk3-LooksMenu.esp
BraveAnims.esp
CombatStripLite.esp
Commonwealth Captives.esp
CRX.esp
CumOverlays.esp
DarkerNights.esp
DarkerNightsDetection.esp
Devious Devices.esm
Farelle_Animations.esp
FO4_AnimationsByLeito.esp
FP_FamilyPlanningEnhanced.esp
FP_SexualHarassment.esp
FPAttributes.esp
FPAttributesHUD.esp
FPEAddonPack.esp
FPEAIOCreatureAddon.esp
FusionCoreRefueler.esp
Headshot-x5.esp
HHFootsteps.esp
HHFootsteps_extended.esp
HiPolyFaces.esp
Hot and Horny Wastelands Billboards.esp
Hot and Horny Wastelands Posters.esp
INVB_Outfits_Framework.esp
JNFA.esp
LewdTalks.esp
More Durable Power Armor - 75%.esp
Paintings Straight.esp
Pip-Boy Flashlight.esp
PlayerVoiceFrequencySlider.esp
Prisoner Shackles.esp
Quick Save.esp
Raider Pet.esp
RealHandcuffs.esp
RealHandcuffs_AWKCR_Compatibility.esp
Relic Space Marine.esp
rfortaleza2-mk1.esp
rfortaleza2-mk2.esp
rfortaleza2-mk3.esp
rfortaleza2-mk4.esp
rfortaleza2-mk5.esp
rfortaleza2-mk6.esp
rfortaleza2-pauldron.esp
rfortaleza2-wetsuit1.esp
rfortaleza2.esp
rfortaleza2_AE.esp
RSE_II_AbductionsAddonPack.esp
RSE_II_CSA.esp
RSE_II_Resources.esm
rxl_bp70_animations.esp
SexEd.esp
SkEyes.esp
SKKSettlementAttackSystem.esp
SlaveTattoos.esp
SpaceMarine Combo-MPAM.esp
SS2.esm
SS2_XDI Patch-Basic_esl.esp
TatsAfterRape.esp
The Space Marine.esp
THPoses.esp
TimedAutosave10Min.esp
TortureDevices.esm
TripleFusionTime.esp
UNnaked Power Armor.esp
Vadermania[AAF_anims].esp
Vioxsis_Strap-Ons.esp
WeightlessAid_BetterItemSorting.esp
WeightlessJunk.esp
WeightlessMods.esp
WeightlessSpecialAmmo.esp
WorkshopFramework.esm
WOTC.esp
ZaZOut4.esp
 

 

Posted
On 9/14/2021 at 2:08 PM, Invictusblade said:

I will try to get back to working on this mod,

so the main reason why I stopped

 

my Father had a massive heart attack two weeks ago and while he is stable now. it has been fairly stressful lately

(also bullshit about Covid in Victoria (a southern state in Australia) where I live)

 

 

also I have been a bit addicted to Rimworld (I brought it a month ago and have been playing it since) (it also helps with the stress by adding a different type of stress)

Take care! Wish you all the best!

Posted
21 hours ago, deathmorph said:

Now my wedding chain is not only no longer visible in the companion's inventory, but also optically no longer there. Is this a bug or a feature?

I read that a couple of times, (I originally thought you said on the companion (not in the inventory))

so this is a feature,

 

basically there is two reasons,

1. to reduce bugs when having sex (they can freely take it on and off again without the script activating)

2. to prevent you (the player) from regifting the ring or chain. (so it is one ring(or chain) per person)

 

(there might be other reasons but I cannot remember them now)

Posted
5 hours ago, deathmorph said:

It's never visible in inventory. Visually only on the companion.
Only now it is no longer visually visible. How can I tell if I'm still married to the companion?

I see, I am not sure at the moment, I will work on solutions in the future

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