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Sexout Maternity Clothes - OLD


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Posted

Is the Sunny outfit done? I've tried wearing it while pregnant and didn't get any changes...

 

Also, I'd like to request the Persona/Secret outfit, the BSAA Jill Valentine, and the Wasteland courier outfits

Posted

Lady outfit isn't tied to any mod' date=' Farm slave is for breeder, so probably best keep it unique. Some things you have to earn :P

[/quote']All right. Didn't catch the Lady outfit being new as well. Will add that in on Monday along with the Mantis suits. Farm slave will remain unique.

BSAA Jill Valentine
If this gets added' date=' I already know exactly how I'm going to set up the vendor for it. [i']And[/i] I have an idea for a quest to go with it.
Posted

I've got a little work to do on the new Camo Mantis suits, but add them anyway, they looked ok in GECK but not quite right in game, it's no big deal I only need to update the texture files in the data pack when I release the Desert Camo version. I'm also working on the Mantis Gloves too, got them sorted out.

Posted

Is the Sunny outfit done? I've tried wearing it while pregnant and didn't get any changes...

 

Also' date=' I'd like to request the Persona/Secret outfit, the BSAA Jill Valentine, and the Wasteland courier outfits

[/quote']

 

Sunny outfit is still a WIP. It may be a while yet, each part takes ages to do.

 

Lady outfit isn't tied to any mod' date=' Farm slave is for breeder, so probably best keep it unique. Some things you have to earn :P

[/quote']All right. Didn't catch the Lady outfit being new as well. Will add that in on Monday along with the Mantis suits. Farm slave will remain unique.

BSAA Jill Valentine
If this gets added' date=' I already know exactly how I'm going to set up the vendor for it. [i']And[/i] I have an idea for a quest to go with it.

 

I can see about getting Jill Valentine done soonish :)

Guest user29
Posted

I've got raider badlands and pain armor converted to the new body and I also went back and redid p4-p6 on the bikini armor. Just got to upload them.

Guest user29
Posted

Did you ever get anywhere with making poses? Because I got an idea for one I could use.

Posted

Shouldn't be too hard. I can pretty much use the crucifixion assets as a base. How you you want the bindings? Main two ways I can think of are rope style extending alone the arm line into the floor/ceiling, or a ball glued to a wall behind.

 

Obviously depends on where they are going to be.

Guest user29
Posted

You can raise them off the ground a little bit but not too much. I'll let you decide on the bindings. The bloatflies are going to stick them against the wall to give you some idea. There should be a lot of it and it should reach back behind them a good ways because i'm unsure just how close I'll be able to get them to the walls.

 

Of those two I think having them glued to the wall is as close as I can describe it. maybe I can get a better pic.

Guest user29
Posted

ya know something like in that duke nukem forever level where they're just attached to the ground might be better. And easier to make.

 

 

pause it there. Instead of having to attach them to the wall I can stick them where I want.

Posted

Could do a couple of variants. Floor, wall and ceiling perhaps.

 

Only issue I really have is arms at the moment, not really sure how you pose them. Always looks a bit odd, might ask Donkey how he does them.

Guest user29
Posted

can't really help there. But just looking at your pic I'd say it looks weird because the shoulder didn't get set right. Looks dislocated :P

Guest Donkey
Posted

Click on the Bip01 upperarm and use shift + s and click on Curser selection now you can use the r (Rotate) normally, and you would see less mesh tearing.

 

I have my skeleton to use Auto IK solver so when you rotate the arm is not able to rotate in weird way.

Posted

That's something I've been trying, not with much luck. I should probably try and find those blend files you put up, might make things easier :)

Guest Donkey
Posted

you are rotating the arm fully you should first contrain it. also you do note there is also a bip01 Clavicle ?? that is the shoulder part you should also rotate that a bit.

Posted

Yeah, spotted clavicle. It may just be a case of fiddling until I get it looking right. Not got much of a clue on constraints or anything though. Sort of working on the mesh now anyway, going for the same style as that DNF video, only a bit more nude.

Guest user29
Posted

lmao, the goo is perfect though. (for just the standing one, the one with the arms up will need goo holding up the arms) This next episode is going to be fun. I've got some ridiculous ideas.

Posted

Yeah, will do another for the wall pose. Donkey, did you delete your thread with all the animation blend files in? (or have I completely imagined it even existed? :s)

Guest user29
Posted

It existed but I don't see it anymore.

Guest Donkey
Posted

That post was there for over a week. did not get any confirmation any one even doing animations. So i took it as no one was interested. Also i was using allot of Ashal harddrive space. So i deleted the post instead.

 

Those blend files where big.

Guest user29
Posted

stretch it pretty tight. It'll look better. Since they're not moving at all, if you leave them sorta loose it'll look awkward. Or rather more awkward than it's going to look :D

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