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Sexout Maternity Clothes - OLD


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Posted

It's an odd mesh. P4 will be a challenge, definitely. P1-3 should be easy if it just covers normally at least.

 

[edit] Although, I would love the P3 if it was bare.

Posted

Giving it a rest for the night. Got almost everything working without issue (aside from pipboy clipping). Troubles is the hands are seriously deformed. Not entirely sure how to deal with hands, but now is a good time to sort it out :)

Posted

Fixed it :D

 

Well, almost. the nif seems to have an animation attached, god knows why. I need to figure out how to strip it off.

 

I've attached a file with it in anyway, for User29

this is not a release file

I'm releasing a proper version later with the different skins and the like once I've fixed the remaining issues. Download that one if you want to actually use the outfit. (cue 50 downloads of this :P )

 

[edit] Quick note, when you set it up in the geck, make sure to set the outfit to replace both hands.

Guest user29
Posted

I just replace the femaleupperbody when I test stuff. Looks just oustanding. You even fixed the hips perfectly. I did notice that the boobs clip just slightly when bouncing. And that animations thing is really weird. It's like an animation is running without any keyframes.

Posted

boob clipping is odd, it's just a standard quality 3 bone weight copy off a nude body. Might try import / export to fix the animation. Glad you like it though.

Posted

The bit left of the brooch? Looks odd, nothing in blender, no geometry there to actually clip. I'll check weights.

 

Import / export fixes the animation at least.

Guest user29
Posted

Now that I think about it, when I turned around I think it played but didn't complete the "bounce". It does only do it when you're running. I got lucky though and managed to catch it like that.

 

If you'd just copy weights I don't think you'd have a problem.

Posted

hah, like an idiot I had a non bouncing breasts body under the outfit that I'd chopped up, explains the clipping.

 

Updated nif anyway, animation bug is fixed. If it works ok, I'll start looking at packaging it up.

Guest user29
Posted

yup, I didn't notice anything off at all.

Guest user29
Posted

It's a great outfit and it'd look really nice but I just wanted the triss one.

 

I'd keep it around and convert it eventually whenever you get around to it.

 

Are you talking about like a main download release? I've got quite a few outfits to upload. You may want to hold off on this until tomorrow maybe. Unless you were just talking about a triss release on the nexus or something :P

Posted

Yeah, I just mean the base outfit. I've still not got around to much of the maternity stuff as it is, I keep distracting myself between a few different things :P

Guest user29
Posted

You might want to change the folder names where the textures are. The outfit is allowed because the devs who created it even said so, but I'm not sure how they feel about porting the ports of other people. If you'd just change where the textures were stored they'd never be able to say it was originally his port.

Posted

Well, that guy has his permissions open for use by anyone too. I can change it anyway to something more appropriate, does look a bit lazy leaving it as it is.

Guest user29
Posted

oh well if he doesn't care then it doesn't matter. Didn't want you getting banned.

Posted

If you want to start updating what you've done onto dropbox, feel free. I've added more to the changelog, feel free to add to it, should be pretty self explanatory. Use notepad++ though, it screws up in notepad (and notepad++ is a must have anyway :P )

 

[edit] P7 anyone?

post-922-13597876391041_thumb.jpg

Guest user29
Posted

lol that is completely ridiculous.

Guest user29
Posted

if you want to put your wip nif of it up I can give you some feedback.

I'll get uploading now.

Guest user29
Posted

I think for my BnB pregnant series I'll make a separate optional thread. I'm going to keep uploading them into that folder just don't worry about them until we figure out how halstrom wants to integrate them. Though he's got plenty to work on getting normal body swapping working for now, we'll figure it out later.

 

I can't say I'm thrilled with the new update log. It seems overly complex.

Posted

Really? I can always change it. I set it up mainly to track what meshes are actually done, and if they are in the SCR. Mainly as I'm adding them to an esp for Halstrom. I'll see what I can do.

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