Guest user29 Posted April 5, 2012 Posted April 5, 2012 Since you are taking requests' date=' do you think you can convert some BNB skimpy armor from the nexus? Curve H cups http://newvegasnexus.com/downloads/file.php?id=35047 [/quote'] the mod author wants to grant permission before using his stuff. If you want to pm him and get permission we can add it to the pile.
Guest user29 Posted April 5, 2012 Posted April 5, 2012 Also yeah, I'm pretty much unable to create my own meshes. I just import the fantastic ones Evil's created. Though I did sort of create that one for the tribal outfits by myself. Still used evil's meshes as a base
Mickster Posted April 5, 2012 Posted April 5, 2012 Well, if you ever intend to convert the BNB armors to Cali you got my vote
Bearskin Posted April 5, 2012 Posted April 5, 2012 Since you are taking requests' date=' do you think you can convert some BNB skimpy armor from the nexus? Curve H cups http://newvegasnexus.com/downloads/file.php?id=35047 [/quote'] the mod author wants to grant permission before using his stuff. If you want to pm him and get permission we can add it to the pile. Ill try and contact him then, thanks
Halstrom Posted April 5, 2012 Posted April 5, 2012 If you can add your new outfits to an ESP would be good so I can just copy them into SCR, especcially if there are a lot of them, the outfits are great but it's hard for one person to have the free time to create them with 3 people making them It also adds an extra layer of checking in as we have had a few that looked ok in Blender then went quirky in GECK or the Game. My naming convention is pretty similar to the original outfit, and if you can include the P0 versions it would be good assuming you have permission to do so or a p0 version pointing to the original mods folders.
Evilrunner Posted April 5, 2012 Author Posted April 5, 2012 Can do, I usually add all of them into a testing esp already as it is.
brocules Posted April 5, 2012 Posted April 5, 2012 MAK07, the author of Type3M body/clothing replacer said he doesn't mind us modifying his work. So I guess I'll start putting some bellies on the type3M clothes/armor. EDIT: Do you guys have any special tricks for keeping the shape/size of the pregnant meshes consistent? Right now I'm just visually comparing it to the nude models I did, and the results I get is not the issue, but it's really time consuming to keep checking and comparing the models.
Evilrunner Posted April 5, 2012 Author Posted April 5, 2012 Import the nude body, delete skeleton and meat caps, hide the body. Import the armour, delete the skeleton and body, unhide the pregnant body, fit the mesh, etc. select all, alt + p -> clear parent, import fresh skeleton (using skeleton only + parent selected, export. I can get you drop box access if you want, has all the work we have on it. Me and User29 can look over anything as well if needed If you're doing the models with the Type3M we're going to have to think about how we're going to do it, in addition to the cali stuff, or as a replacer to Cali? If it's a replacer, we can always convert the Type3M stuff to fit Cali and add it in as well.
brocules Posted April 5, 2012 Posted April 5, 2012 I was thinking this as a replacer package for those who use/prefer the Type3M, and I'd keep the file structure and the names same as the Cali ones, so if anyone wants to use the Type3M pregnant versions, they can just extract an archive in their FNV folder and overwrite. Or idunno.
Guest user29 Posted April 5, 2012 Posted April 5, 2012 That would probably work as an alternate download.
Evilrunner Posted April 5, 2012 Author Posted April 5, 2012 If you register on Dropbox and drop me a PM with your email, I can add you to our shared folders. There's a folder set up for Type3M you can use there. I can just update my packing script to put that folder in a seperate zip, possibly to install over the Cali package until more are converted. Would be nice to see your nude meshes too
Mickster Posted April 5, 2012 Posted April 5, 2012 I was thinking this as a replacer package for those who use/prefer the Type3M' date=' and I'd keep the file structure and the names same as the Cali ones, so if anyone wants to use the Type3M pregnant versions, they can just extract an archive in their FNV folder and overwrite. Or idunno. [/quote'] As a user of the Type3M replacer I support this.
ahag1 Posted April 5, 2012 Posted April 5, 2012 if possible pleace convert Camouflage Ghost Bodysuit Type 3 http://newvegas.nexusmods.com/downloads/file.php?id=38318 Yeah I'd second that one too' date=' as well as the original version, when you have time http://newvegas.nexusmods.com/downloads/file.php?id=34985 [/quote'] when we will have time, pleace convert
Halstrom Posted April 5, 2012 Posted April 5, 2012 Yeah, maybe split the type3m into a seperate file, doubling the existing file size will make it pretty hefty to download everytime one more outfit is added. Maybe have a replacer & non-replacer version, it's not much for me to add into body swapping, I can split it easy enough into another body type if needed.
brocules Posted April 5, 2012 Posted April 5, 2012 This'll mostly be a practice run for me, I installed Blender for the first time ever a week ago, and my only previous experience with anything even slightly similar is with Worldcraft. I uploaded the nude meshes for Evilrunner to giggle at them, and as I'm typing this I remembered that there's 6 pregnancy stages, not 5. Goddamnit.
Evilrunner Posted April 5, 2012 Author Posted April 5, 2012 They look pretty good If you want I can sort out the weighting to stop the belly twisting, and maybe a couple of smallish tweaks if you don't mind? P6 is an awkward one btw, I think the belly size grows each time I look at it
brocules Posted April 5, 2012 Posted April 5, 2012 They look pretty good If you want I can sort out the weighting to stop the belly twisting' date=' and maybe a couple of smallish tweaks if you don't mind? P6 is an awkward one btw, I think the belly size grows each time I look at it [/quote'] Oh, right. And I dont mind at all, but can you explain about the weighting a bit or link to a guide? I have to admit I only tested 1&2 ingame, and they looked fine so I just didnt bother with them all. Because I kept doing exactly what I was doing before, and nothing can go wrong, right? Oh and there are 2 extra vertices sticking out of the p5 belly for some reason, I'm gonna upload a fixed version.
Evilrunner Posted April 5, 2012 Author Posted April 5, 2012 Basically the way the weighting works on the larger sizes (mostly p3 up) is that the lower and upper belly parts move separately, so when running it twists in the middle, and when you sit the belly squashes in an odd way. Only needs doing on the base body, and from there when you do a new armour you just use the bone weight copy script on any armour parts connected to the belly. Also, it's good to test every mesh in game. The exporter is temperamental at times, I always test on a black woman as well, makes it easier to spot skin colour bugs.
Evilrunner Posted April 9, 2012 Author Posted April 9, 2012 I put up a new P6 version onto dropbox, user29. Any thoughts on it compared to the existing? It's called preg6thMKII.nif
Guest user29 Posted April 9, 2012 Posted April 9, 2012 I like the look of it in nifskope but it's making my game ctd whenever I load a save
Evilrunner Posted April 9, 2012 Author Posted April 9, 2012 Sounds about typical. Not a clue why I'm so oblivious to the double root thing so often Fixed it anyway.
Guest user29 Posted April 9, 2012 Posted April 9, 2012 It seems like it does that when you forget to delete an old skeleton or something. But then it shouldn't create the nif at all if you did that so I dunno.
Evilrunner Posted April 9, 2012 Author Posted April 9, 2012 Ah, version on dropbox was slightly out of date compared to the one in my data. Fixed it and then realised it worked fine 5 minutes earlier on my save. Anyway, what are you're thoughts on it? Been looking at tweaking all the nude meshes a bit, will likely only be for nude and new conversions. Redoing all the old ones would be too much of a pain. Also stalling on finishing the kings meshes, dear god are the weights messed up on those atm.
Guest user29 Posted April 9, 2012 Posted April 9, 2012 I like it. You might want to modify your p5 stage so it sorta starts to droop (lol) a little bit as well. That one's always looked a little odd to me. Kinda gravity defying. I'd do it but I'd much rather use something you've created as a base for other clothing than something I've done. edit: oh I see you were planning on going back anyways. Yeah I wouldn't go back and change them all with your new ones, though I might change a select few of my favorites to use the new p6 or other ones if you want to do them. IMO, p4, p1 and now p6 are totally fine. I could go with a slight redesign on p5 to bring it inline with p4 and p6. P2 and P3 aren't really my favorites either. I think it's in the way they're animated. I of course appreciate all the work you've done on all of them but it looks like you're looking for feedback. Not only could p2 and p3 be reanimated but you could play around with the actual mess and change it around a bit if you want. They just seem a little stale to me. Hope that's what you were looking for
Evilrunner Posted April 9, 2012 Author Posted April 9, 2012 Yeah, I'll do most of them, P1 and 2 are pretty solid I think, P3 just a few minor tweaks. P4 and up is where I think the big changes need to go. P4 is where it starts on the larger than normal scale. P5 -> p6 is a massive jump in size as it stands now. [edit] What did you have in mind for reanimating P2 + P3? Is it the size, or the way they're weighted? The weighting is awkward because either the belly is treated as one large object, or the twisting makes it look really odd.
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