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Sexout Maternity Clothes - OLD


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Guest user29
Posted

the movement is perfect on it. Something seems off about the shape now though.

Posted

May be down to not enough verts. I'm going to take a break for a while anyway. Starting to get hard to really see things at the moment.

 

I may be able to get it a bit better later on. At least the weighting is down.

Guest user29
Posted

I'm going to work on that bikini underwear that's in the cali conversions and include it in the next update. I might get the ixia in as well but that's a lot of work.

 

and taking a break is never a bad idea. Come back fresh and your work will be even better.

Posted

you could try using a proxy to download it.

 

I have man, since the file is over 100MB I apparently have to have a premium account with Anonymous - they were the best when it came too download allowance...and price, thanks for the reply anyway. :)

 

The tea offer...still stands.

Posted

New P4 up. Fixed the main weird look of it, but I don't know. Still looks off to me. Trouble is doing much else will make it look too much like the P5, and I'd like to have a leap between the two, as P5 is where the inhuman starts.

 

Mediafire link will be up tomorrow, assuming nothing goes wrong with the current release plan :)

Guest user29
Posted

I think you've mostly got it but it comes to a couple points along the bottom of it. I wouldn't make it bigger, ya, but it couldn't hurt to go slightly smaller if that's what you need to do to smooth the underside of it out a bit.

 

Those rectangles are there too. I really have no idea what could have caused those.

Guest user29
Posted

you should find exactly where they are on the mesh in blender and take a look at those vertices. I want to say if you can find the bad faces you can just delete them and bridge maybe over it? Or combine nearby vertices? There's only 10 or so faces on each mesh after p3 that glitched.

 

But, and I hate to say it, they're pretty obvious and do need some sort of fix.

Guest user29
Posted

I took a look in blender and there is definitely something fishy. There's multiple edges in very close proximity to each other. If I had the proper skill I think I'd be able to fix it as it doesn't look that complicated.

 

I could be wrong of course but you've worked more difficult miracles than this before.

Posted

In the P4? I had a look and can't see any close enough to cause trouble. Might update to 2.63 at last and retopo using B-Mesh. Will take far less time then it would pre 2.63 :D (Going to look at p4,5,6 then update, will likely be a while. Shame it's taking so long, problem after problem)

Guest user29
Posted

I'm seeing them in 2.49. You need to zoom waaaay in.

Guest user29
Posted

I honestly can't say I know how much work is involved in fixing it, but you can upload the p4 version when you think you've fixed it and I'll give that one a spin.

 

attached a couple pics for all the lurkers :D

Guest user29
Posted

It's just a dance mod and i caught it at a funny frame.

Posted

Ah, least it's not the mesh then. It likely won't be done for a while, Some of the meshes need a fair bit of retopo it seems. I want to get this done proper, will save trouble in the future hopefully.

 

The shapes are good (except P4) so you can fit to the rest if you want, just be weary as the weighting may change when I fix p5 and p6

Guest user29
Posted

P1 - P3 are set though right? if you're happy with those I'll do some conversions just that far.

Posted

Got started fixing the meshes, some parts are really messed up. Luckily new blender is awesome, and I can combine really horrific geometry into nice simple faces with a few clicks :D

 

[Edit]

 

Figured out what the actual cause of the marks is. Somehow the UV on the P4+ meshes has messed up in a few places. Looks like a complete mess, and I'm terrible with UVs :(

 

And I figured the cause of it out. Turns out when I was working on the P4, I converted the mesh to quads to work on. However in some parts of the mesh, tris that were converted to quads were actually separate on the UV. When the mesh was triangulated on export, the quads were split in a different direction, causing the uv at these points to bridge the separate UV and cause the error. Lesson learned anyway :)

Guest user29
Posted

so are you going to have to completely redo them or is there a way to fix it?

Posted

Fixed it without too much trouble luckily, P4 is done from that respect, just need to try and get it look right now :-/

 

Just for comparison, P5 - P4 - P3. Not much I can seem to do between them, P3 is final, and I'd rather P4 was closer to P5, but not much to work with.

Guest user29
Posted

yeah i wouldn't go any bigger than that. If you have to make adjustments it looks like you have a little room to work with on the smaller side of things.

Posted

Picture may not show it well, but it's actually almost the same as P3 in blender, only difference is it hangs a bit lower.

 

Might try a bit of just working on the shape, see if that gets me anywhere. Probably later though, want to poke Suny's outfit a bit more.

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