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Follower Goes On a Trip


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Posted
3 hours ago, Durante said:

 I'm not seeing notifications of NPC's accepting bounties

did you ask a steward or an innkeeper for a bounty first?

Posted
10 hours ago, Castoli said:

did you ask a steward or an innkeeper for a bounty first?

 

Yeah, I do, but only through bounty quests redone because there is no other option

  • 4 weeks later...
Posted
On 12/29/2024 at 9:47 PM, Durante said:

 

Yeah, I do, but only through bounty quests redone because there is no other option

 

You need to re enable vanilla bounty quests in bounty quests redone MCM. This only works with the vanilla quest

Posted (edited)
On 1/26/2025 at 11:53 AM, johnhamm said:

 

You need to re enable vanilla bounty quests in bounty quests redone MCM. This only works with the vanilla quest

 

Thanks !! I was wondering why vanilla quests stopped working haha. Mystery solved!


 

Would be awesome if FGT supported bounty quests redone tho, it allows multiple active bounty quests :D

Edited by Durante
  • 1 month later...
Posted
On 1/30/2021 at 11:59 PM, Storms of Superior said:

If only it wasn't such a chore to relearn how to set up Skyrim...

One doesnt simply play Skyrim.

 

Taken from a meme with that bloke who dies in GOT

Posted

THis looks great, I have PAH DD etc and a lot of Proteus switching going on. What do folk reckon compatabilty wise. I have what I now consider one of my most stable LO and I don't want to break (though I will I'm sure) it. I'm exhausting all my will power to try and not keep adding, "Ooh! new cool stuff"

I want my followers to do the training, its just as exhausting in the game as real life but less fun.

 

Looking through the mods here a Lazy profile is on the cards very soon. 

  • 4 weeks later...
Posted

So I'm working on a little addon that sends NPCs from the PotentialFollowerFaction away automatically on quests.

It works, but since I actually haven't used this mod in a real play-through, what are the downsides of that?

 

Any factions (like current followers faction), conditions (like dead), etc stuff I should avoid, or incorporate?

  • 2 months later...
  • 1 month later...
  • 2 months later...
Posted

ok, not overly sure what happens when i send them away.  do i need to keep going to inkeepers and other people to get a bounty quest?  or will they get their own?  if the bounty is go kill bandit leader in knife point ridge and i get a message so and so did it, does that mean if i go to knife point ridge there will be dead bandits everywhere?  do the followers collect the money for the bounty and keep it?  or do i magically get the money somehow?  if i use the other mod to make  followers get captured to i get some kind of notice they got captured?

 

sorry for all the questions...i have people running around just not sure what theyre doing.

  • 2 months later...
Posted

A while back, without really testing it, I made so that a random potential follower in the world automatically goes on a trip if a slot is free. Now I didn't really test it and then had a long hiatus with Skyrim until last week. Having totally forgotten about I got a notification that a follower randomly went on a trip and a while later that a quest had been completed.

 

I have no idea how this affects both the followers or quests, and I don't really care because it's just too good having someone other than you dungeon delving.

 

Included in the zip is als o an edit to FGT that removes (or at least should remove) the dialogue option for sending a follower on a trip, called MRC_FGT_Edit.esp.

 

Enjoy as it is or feel free to expand on it.

FGT - Auto Quest.7z

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