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Posted
On 2/17/2021 at 9:48 PM, Honor1702 said:

Playing LE, started a new game, used ASLAL to get breezehome for quicker access to arcadia.  getting the lost reference to the training belt error as soon as I start the quest, which never equips. Is this because I need a bodyslide for it? Also, the first time I got the error and tried reloading a save, I kept talking to Arcadia about trials, and the only option I was getting was reroll trials, which might be because the prerequisite belt was missing?

 

Unfortunately, I really have no idea why it is not equipping. I am not able to reproduce it at all.

Posted
On 3/2/2021 at 1:00 PM, MstrN said:

Hello again.
About deaths, it seems like DHr does indeed have a tendency to deal significant additional damage to players with buffed health.
I tried to look into it, and filled "DrainActorValueToBy" with console logs on every step.
In this example, all three PC stats are 100, boosted by another 100 by "Horny Buff" from DCUR. All reservations are set to 25%, with drain and general multipliers maxed for testing purposes.


012.png.cb961d7e095455f5f08220d3b90e6fa3.png

It took me some time to realise.
...What.

GAVP is this:


MiscUtil.PrintConsole("[DHR:GAVP] GAVP gives us " + player.GetActorValuePercentage(actorValueName))


CreationKit wiki says that this function returns values between 0 and 1, a percentage of maximum value. But lo and behold, it returns percentage of base, which could be anywhere within it's integer range.

Sooo. About characters dying.
mm.png.401634b22db2eef980e79fd47ca1e57b.png

Your mod is killing PCs. But that's Bethesda's fault.

 

Thank you so much for the detective work. I would never guessed the words on the CreationKit wiki is completely false. I will fix this for the next release.

Posted
On 2/16/2021 at 9:42 PM, Forgetandeatcake said:

So the plugs were killing me everytime I tried to use them. I'd make it so far, my health being lowered in stages until I died.

 

I disabled the health drain effect in the DD mod menu, but that didn't do anything.

 

I set the health preserved to 100% in your mod, but it was still damaging my health!

 

I am level 1 btw if that helps, using frostfall and playing in skyrim SE. The damage wasn't coming from frostfall though, it was the plugs.

 

Edit: I am also using cursed loot, which gives the horny buff (bonuses to various things, including health, stamina and magic). If I had 100 base health, and it was buffed to 200, would your mod see it as 100 health or 200 health?

 

There was a bug in the code. I will fix it for the next release.

Posted
On 2/11/2021 at 4:50 PM, monsta88 said:

Hello,

 

I could use a little help. I got a bug, where the plugs are continously buzzing, long after the defined timeframe. It should have been 3 hours, they are on for over a day now (no sleeping/waiting/traveling).

 

I looked at the dhr_vibrationcontroller and the terminateTimer_var is stuck(?) on 56. I changed it to 1 and also to 0, but didn't help.

 

I could use some advice how to stop these vibrations.

 

Edit: I think I found it, I set the terminationMode_var to 1 and it stopped. I hope I didn't break anything.

 

Thanks,

M

 

Also, after some digging inside Naked Dungeon's code, I found it uses the tag "SexLabNoStrip" to determine whether an item can be unequipped.

 

This moves items from the safety chest back to player if the item passes the ValidateKeywords test:

image.png.572451f3b6b167c95c471fe195d555ef.png

 

This tests to see if the item has a keyword in the KeywordExceptionList:

image.png.06e7c9bbe16ec5b8541e619db68b2516.png

 

This KeywordExceptionList by default contains the SexLabNoStrip keyword, which all of my devices have:

image.png.1be75d9cbe913d2f03e8bf9c53bce668.png

 

Therefore, I really have no idea what's wrong.

Posted
RemoveAllItems

 

This.

That's not a very good way to handle DD items.

Firts of all, this ND method of handling DD items conflicts with the way DD handles it's own items.
 

DD immediately freaks out when RemoveAllItems is used and starts a load of DD events at once, one per item that has zadEquipScript or it's children, and how they come back together is highly unpredictable.

Devices duplicated is DD adding it back to equip before ND returns it, for example. Devices not duplicated is EquipItem function used by DD first checking if device is present in inventory and then equipping it if so.
 

Biggest thing is that this is not a proper DD device removal. If it for some reason DD doesn't re-equip device, it doesn't start RemoveDevice -> OnRemoveDevice functions and scripts are not aware that items are missing.

 

Why would it not re-equip the device? Stack dumps. I have not so fond memories of trying to avoid stack dump during Cidha Mine and Pelagius Wing quests - quests that move your inventory elsewhere. If you come there with your pockets full of shiny crap and character packed up in devices, you can expect an array of threads being started by DD and other mods that track item movements on PC, Papyrus chocking under load, stack dumps, and, if you're lucky, CTD. Lucky, as if, you have to do something to prevent this trainwreck, and don't have an option to keep playing with several hundreds of Papyrus threads simply dumped, and save being a toast.

And plugs not being re-eqipped is a clear sign of DD zadEquipScript.OnUnequipped threads being dumped.

This is not something modders can reliably prevent from happening to their own stuff alone, and not something game is capable of handling at all.

Posted
On 2/7/2021 at 8:43 PM, Oscar19 said:

Update, I have no idea what ended up causing this, but I removed a few other mods while re ordering my mod list and the issue completely went away. It must have been some interference with another mod. I have no idea what though. I'll document it here if I ever find out what it was.

Do you remember what mods you removed? Same problem

  • 2 weeks later...
Posted

Any chance we can get an option that disables the DD events in dungeon? It took me almost 2 hours to get the dragonstone because the plugs kept going off and triggering an animation every 7-10 seconds. even with the interval between events setting in DD set to Max. Love the mods flavor but it makes it annoying to actually try to play the game unless you want to have your character sit in town for 10 straight days with no waiting.

Posted
On 3/7/2021 at 9:13 PM, Rin Tepis said:

 

Unfortunately, I really have no idea why it is not equipping. I am not able to reproduce it at all.

Hi! Thx for work! 

This seems to be a very interesting mod. Unfortunately I have the same error "Devious Heatrise soft assertion failed. Reference to the training belt has been lost. This is most likely  a bug, please report.".

Playing SE. I entered Whiterun through the gate. 

" I really have no idea why it is not equipping". It is not equipping because it is not added to inventory. I tried add Arcadias training plugs and belt to inventory manually before telling her that I read her book, but it didn't help.

If you need any additional information, tell me which one.

 

 

Update:  

I disabled all mods except yours and its dependencies and everything works fine.

Sorry to bother you and all the best)

Posted
On 3/25/2021 at 1:27 AM, blahity said:

Any chance we can get an option that disables the DD events in dungeon? It took me almost 2 hours to get the dragonstone because the plugs kept going off and triggering an animation every 7-10 seconds. even with the interval between events setting in DD set to Max. Love the mods flavor but it makes it annoying to actually try to play the game unless you want to have your character sit in town for 10 straight days with no waiting.

You can actually do that in the mods MCM. It's at near the bottom under the Advanced tab. It'd be called "event probability" or something similar to that effect, I don't currently have my game open, so you'll have to find it yourself. 

  • 3 weeks later...
Posted

This may be more a DD question than a heatrise but after doing a training with Acadia where she gave me the trial of having corset plus rope put on and finishing it along with my 5 set of trainings, I was surprised when the corset and rope necklace or w/e its called wasn't removed. I tried removing them manually but they don't remove normally or even with a key (I had one). So how do I take these off?

  • 1 month later...
Posted

I love this mod, but I don't really like having Devious Devices installed.

Most of the outfits/restraints don't fit the world of Skyrim for me.

But I like the fact that your mod only uses plugs in conjunction with chastity belts.

That's why I wanted to ask you to create a version without DD.

  • 2 weeks later...
Posted

作者大大,终止训练然后禁用mod后无法读取游戏,显示存档损坏,除了加载安装这个mod之前的存档外,有办法继续游戏吗?是不是因为做过任务有了 vaginal resistance 这些buff,是不是去除就能继续游戏了,怎么去除这些buff呢?

  • 2 weeks later...
Posted (edited)

为了这个mod安装的霜降,结果我也遇到前面帖子说的流血致死的bug了。

说明一下我玩的是LE版,实验了三个小时,大致问题就是阀值设置不起效,然后就是伤害倍率问题,我把倍率设置到0.01,依旧是在第一次伤害到低于阀值之后,第二段伤害死亡动画。不过我的测试中蓝量削减似乎是正常的。

总之等新版本了,希望修复。

Edited by Rain_Nijika
  • 4 weeks later...
Posted
On 2/12/2021 at 10:37 AM, belegost said:

I'm using this in conjuction with DAYMOYL, Defeat and SL Survival and my character inevitably dies before even getting anywhere, at most half an hour after installing the plugs by Acadia. I tried different trial options seeking one which would be less punishing but to no avail. I am playing on Legendary difficulty with fairly low level character and I just can't keep up with the healing. Although in theory both defeat mods should prevent you from untimely death, in practice when the low health threshold is reached when she's still in "bleeding" state from the previous one, either the game bugs out (which is a problem of Defeat itself, not your mod) or at some point a real death and a loading screen occurs.

 

The idea is great but Heatrise doesn't seem to want to play nicely with the other two. Either that or Legendary difficulty scales health loss from heating way too high. I don't know how your mod works internally so this is my best guess based on observations.

 

On 2/16/2021 at 2:42 PM, Forgetandeatcake said:

So the plugs were killing me everytime I tried to use them. I'd make it so far, my health being lowered in stages until I died.

 

I disabled the health drain effect in the DD mod menu, but that didn't do anything.

 

I set the health preserved to 100% in your mod, but it was still damaging my health!

 

I am level 1 btw if that helps, using frostfall and playing in skyrim SE. The damage wasn't coming from frostfall though, it was the plugs.

 

Edit: I am also using cursed loot, which gives the horny buff (bonuses to various things, including health, stamina and magic). If I had 100 base health, and it was buffed to 200, would your mod see it as 100 health or 200 health?

I have the same problem, have you found a solution?

Posted (edited)
On 2/11/2021 at 9:20 PM, Rin Tepis said:

 

I think I figured out the reason. The vibration is controlled by vibrationController, which is controlled by the belt. I think when you terminate the quest using MCM, I forgot to terminate the vibrations.

 

I ran into this bug, too - which is inconvenient because I didn't expect the dedicated MCM option not to work... so I had to read the thread. I had to try to stop it, because my PC was stopping in her tracks every other 10 secs, even when locking/decativation the arousal in the MCM option of the arousal mod.

 

The 48 hours in the quest line seems to be hardcoded, and not depending on the MCM slider?

 

I managed to get the belt invisible, and cannot even try re-equipping it because it's locked. But I have a lot of other DD mods equipped, so I cannot really report this in any usable form for the mod author yet.

Edited by BillyG
Posted (edited)
On 4/29/2021 at 11:57 PM, yayepicyay said:

This may be more a DD question than a heatrise but after doing a training with Acadia where she gave me the trial of having corset plus rope put on and finishing it along with my 5 set of trainings, I was surprised when the corset and rope necklace or w/e its called wasn't removed. I tried removing them manually but they don't remove normally or even with a key (I had one). So how do I take these off?

 

You could try DD Eqip and the respective mcm option.

 

This mod doesn't combine with Deviously Cursed Loot if the forced arousal is enabled in dcl - because it gets constantly triggered by heatrise. Took me a while to discover the connection.

Edited by BillyG
  • 1 month later...
Posted
On 9/4/2021 at 6:13 AM, Forgetandeatcake said:

I really liked this mod, hoping it will see updates in the future.

 

Yep, looking forward to the next release myself.

  • 1 month later...
Posted
On 3/2/2021 at 4:00 PM, MstrN said:

Hello again.
About deaths, it seems like DHr does indeed have a tendency to deal significant additional damage to players with buffed health.
I tried to look into it, and filled "DrainActorValueToBy" with console logs on every step.
In this example, all three PC stats are 100, boosted by another 100 by "Horny Buff" from DCUR. All reservations are set to 25%, with drain and general multipliers maxed for testing purposes.


012.png.cb961d7e095455f5f08220d3b90e6fa3.png

It took me some time to realise.
...What.

GAVP is this:

MiscUtil.PrintConsole("[DHR:GAVP] GAVP gives us " + player.GetActorValuePercentage(actorValueName))


CreationKit wiki says that this function returns values between 0 and 1, a percentage of maximum value. But lo and behold, it returns percentage of base, which could be anywhere within it's integer range.

Sooo. About characters dying.
mm.png.401634b22db2eef980e79fd47ca1e57b.png

Your mod is killing PCs. But that's Bethesda's fault.

 

Hey sorry to necro a post but how did you get the console to display those detailed logs in game?

Posted

Read through the posts on compatibility issues between DHR and Defeat/DAYMOYL, and how the buffs from DCL (or DD?) can cause errors in calculating player damage.

 

I'm guessing that whichever mods I'm using that can increase player health through an active effect probably has MCM options to disable the buff, so I plan to use that as a temporary solution while using DHR but was just wondering if anyone has actually made a patch that fixes the script in DHR that calculates player damage? Thanks

Posted
On 10/14/2021 at 1:26 PM, asdj1239 said:

 

Hey sorry to necro a post but how did you get the console to display those detailed logs in game?

 

I've edited DHR scripts to be more talkative.

You can edit them to not do anything if calculated damage is below zero.

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