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So, porn games suck. What are some things that you would need to see to have them be worthwhile?


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I have been looking into creating a small-ish porn game, but after looking at other attempts... I'm rather disappointed that every single one I've seen is either half broken or half baked.

 

For those interested, I'm thinking of making it a druid got banished and is trying to rebuild the old ways and gradually take down the kingdom that destroyed her enclave. For more of an idea, check out the FNV mod Breeder or Riverside Breeder(with elements of the ant questline) to see what I mean. There will be combat, but the further you get in the less involved in it you are as you have more numbers and need to start thinking strategically.

 

What would you need to see in this kind of game to actually hold an interest?

 

 

 

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For those who are interested,

The start would be focused more on survival and setting up a camp. After a while a creature of some kind, probably dependent on a choice you made, will appear. This is when you start your revenge plan. After getting established(fetch/craft quest) you decide to increase your numbers and search for more who might be willing to join your 'settlement'. You can decide whether or not to allow males in, I'm thinking.

 

Though the girls you recruit will have to undergo a ritual(fetch quest) to gain the 'Mother of the Forest(not too cheese?)' boon and become Daughters of Nature druids like yourself. After successfully recruiting them you will have to do the deed and give birth to pups of your primary(?) creature. As for men who you recruit, they can help to add more humans to your settlement(longevity I guess) or to go on missions(hunting, gathering, scouting etc.) while women are down. This basically goes on and over time you can spent points(like level up points) to learn skills and techniques such as training or medicine or trapping to accomplish other shit. The whole while you can be doing other shite like hunting, dungeon delving for lost artifacts or managing your settlement. After building up enough people/beasts you can attack a settlement and take it for your own. It will be a rather nice settlement and you can move your HQ there for free. After that it costs resources and time(in-game time) to do(logistics).

 

I don't know what design I should go for the visuals. I'm kinda torn right now. 3d(skyrim) models would be nice, but a LOT of work on my end. 2.5d(diablo 2) and I can have rather generic models and still retain some detail. 2d(starbound)... wouldn't convey the world the way I want to and won't have anywhere near enough detail. As for character customization... when I figure that out I will incorporate it. Though getting a male MC start would be pretty far down the list as from where I'm at(map, cell building).

 

This is about as far as I am right now since getting it down should be my priority. The end goal being toppling the nation that destroyed your town and any quests after that would be very... uhm... generic. Yeah, that. I don't know about an end game. Not gonna worry about it right now.

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Probably a hot take, but personally for me I tend to enjoy porn games that are more "open" or sandboxy. Examples are like honey select, other illusion games and Skyrim of course. These types of games allow me to pick and choose the genre and fetishes and the like. Linear games tend to have themes or characters that im not into.

 

Visuals are important IMO, great animations, models, graphics, collision, and even sound really do a whole lot. (Wild life really does a good job with this). Probably not the answer you were looking for, but I wish you luck nonetheless ?

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I would want something other than sex to be the main attraction to the package, something that games like Princess & Conquest manage fairly well already. I'd just like to see that kind of action/settlement management/visual novel/war game hybrid to be done with a much bigger budget and an engine more powerful than the RPG maker program line has to offer.

Even adult platformers and dungeon crawlers are a step above simply throwing sexual scenarios at players without rhyme or reason and calling it a day.

 

If sex is going to be the primary selling point, then presentation and choreography are important elements of stage craft to keep in mind. Most pornographers do not seem to understand this, believing that sex sells by itself without thought going into packaging it into something truly appealing, if not larger than life or more dramatic in some way just as fight scenes are made into something fun rather than aggravating at best mess that spontaneous combat with no real stakes tends to be.

 

I would say that the individual who understands this the best is Trump. No, not the businessman turned politician, the most prominent member of Team Shuffle, a collective of Japanese eroge manga-ka.

The sex scenes have a sense of build-up of tension, anticipation then an escalating sequence of action leading to an explosive climax rather than 'Tab A goes into Slot B. Fluid exchange occurs. Transaction ended.' like so much other pornography. The story exists to serve as context for the sex act but there is no reason to skimp on creativity here and Team Shuffle's best tend to be no slouch there like the one about the guy nursing a wounded wolf-woman warrior back to health which results in him giving her a bit of sexual healing following a scuffle (he didn't have the best bedside manner but what he did in bed more than made up for it).

There is no real reason why video games can not have the sex acts be part of the game play, such as allowing players to chain together moves to increase stimulation in one's partner while not expending one's own stamina pool, for example.

I suppose that I could have just said Gameplay Complexity and cut this whole thing short. 

 

Fighting games have been refining their craft for decades now while Fucking Games have never advanced beyond their versions of Yie Ar Kung Fu and Karate Champ but things do not have to stay that way. 

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So I'm not sure this will help you but when I look for porn games I look for gameplay first and porn second.  Porn is good for a quick fap but if I wanted porn scenes I'd just go watch porn.  This is why I don't like VN games and prefer sex animations over static images.  If you have engaging gameplay that makes me work for enhancing the porn (ie modifying body shapes or adding fetishes for unlocks) then I will spend a lot more time with your game, hence why I enjoy breeding games like Breeders of the Nephelim and Breeding Season.  Alternatively, you could also make a game with excellent gameplay that just has sexual elements scattered throughout it like Midnight Castle Succubus.

 

I also prefer a sandbox experience over a linear story.  I like exploring things at my own pace and choosing my own goals.  You can have an overarching goal like how you want to take down the nation that wronged you but I'd make sure the game is still playable beyond that.  Maybe a bigger nation shows up and you have to deal with them?  Maybe make the game more about dominating the region or world where there are a lot of nations to take down.  As long as the gameplay loop is fun and goals feel worthwhile I don't see a problem with generic quests.

 

As for graphics, nothing turns me off faster than using models from other games like 3D Custom Girl, Honey Select, or even Skyrim.  Same goes for using 2D artwork from random porn artists.  Your art direction needs to be original and consistent.  Otherwise it feels cheap and amateurish.  2D and pixel art is charming if pulled off correctly but can get messy animation-wise.  3D models can be easier to manipulate and animate but you run the risk of your models falling into the uncanny valley.  It's really up to you when it comes to graphical style.

 

If it were up to me, I'd make a 3D open world game with a customizable main character.  The sex is how your character gains power and they can modify their body shape based on who or what they have sex with.  Have a party system where up to 3-5 creatures or people can follow you around and join you for battle.  Maybe have human party members also change body shape and features based on who or what they have sex with as well.  I'd also add a town management system that would allow for better traits and upgrades.  The milestones of the game is taking over enemy settlements to create the greatest city in the world.

 

This is just my suggestion as someone who has absolutely no experience making games but plays a LOT of porn games.  Do be careful of feature creep and dreaming too big.  Those two issues seem to kill games in development.

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I like the idea so far, and I would recommend that a game be constructed first and foremost. After the gameplay has been determined and is fun to play, then you add the adult content. I personally believe that adult games would be much more engaging and help build the stagnating market for them if they were not sold solely on the porn part of the game. As one user mentioned above, most circles design adult games rather shoddily, with shaky and bug riddled gameplay that is sometimes barely functional, but they put together porn scenes and the like in them that often times function better than the gameplay itself. The idea isn't to make a porn game, but instead to make a game with porn. Upgrades people, upgrades.

 

I understand though that this is a pretty big scope of a project to have to handle on one's own. The work a developer or group of developers have to put into things like mesh modeling and texturing, sound effects, music, and SFX is substantial, but I would recommend that it be fully 3D, once the basic work on all of the assets are completed the rest of the job is putting them all together. It's like a tough journey to the top of a mountain then taking a bobsled back down, plus once the 3D assets are finished you'll have to either finish the game or have wasted a bunch of time on a scrapped project should you find yourself burned out half way. If you can get it looking good enough for a small demonstration, you can get people excited for the finished project and maybe set up a patreon for the game. Profit provides possibilities, and those possibilities include hiring people on for small jobs like SFX and voice acting, or long term assistance with things like programming or 3d modeling.

 

Long story short, though your idea seems somewhat niche it does have a good deal of charm to it. With enough elbow grease and creative drive it could be the next biggest adult game. Possibly better than Skyrim, but more thought provoking and with more strategy involved, it could be it's own thing. But you won't get ahead of the curve if you take any unnecessary shortcuts, it all depends on how much you want this game to happen.

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It sounds like you have a good core premise, but I wonder how you'll be gating content. I feel like a lot of porn games don't gate content very well, either giving the player so much at once that game feels irrelevant, or so little at a time that I don't have anything to sink my teeth into. The second part is usually tied to a decision to be pretty obscure about means of progression, so I'm not really sure what I should be doing.

I'd also recommend, when you're designing the systems, find little places to hide character. It doesn't need to be much, or to be complicated, it just needs to help me feel the game and world better. Think about how simple a lot of gacha characters are, and that's probably the threshold you need to reach.

You can also combine these two things together to create more realistic characters and more natural progression.

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Well keeping it short:

1.You want more game than porn.

2.Variety of Animations(migth be hard)/Situations(exhibitionism, group sex, orthers)/Sexual partners(your different creatures).

3.Don't make another "get defeated to have sex", too many of these, in Japan it seems to be good to lose to get sex scenes, but over here people don't want to lose.

4.A lot of simple mechanics that let you have various types of gameplay, you have this one down with both the leveling system that will include branching paths I suppose, and the various creatures, that will offer different stats, again, I think that is how you want to do it

5. Look at orther good porn games and see if you can add something you like.

 

A short list of these "good" porn games in my opinion would be: Imperial Gatekeeper(more gameplay than porn), Succumate(a big variety of Animations, and some challenge to get them) Slave Matrix (you play as a breeding/stock monstergirl exchange game way more than you play for sex) Tobihime ( Gameplay and Sex go hand by hand, also a lot of breeding going on) and a lot orthers, I personally love it when Gameplay is involved with sex, and sex is still considered something taboo for the NPCs

 

Good luck in your project!

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Keep the game short and especially keep it focused.

I'd much rather have a short well made game than one that is mediocre that attempts to stretch out its meagre content with grinding.

 

And as I said, keep it focused.

If you want to make a village management game about magical breeding with animals then focus entirely on that.

Ignore the handful of loud people that shout constantly for dickgirls and transformations, otherwise you end up with a mess of a game like CoC where you have to fit your game around people whose characters have a dozen tits, six legs, and three massive thigh thick cocks.

Even a customisation system might sound nice but if you're a solo dev with limited resources it's a big undertaking, and risks making your game seem bland - especially if you leave the main character as a blank slate. 

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Like many people mentioned before, the gameplay needs to be top notch. Porn/adult content on top of a solid foundation basically. 

 

A solid gameplay loop goes a long way in my opinion. For e.g. the game "last Evil" (check it it out, it's on steam) has the slay the spire addictive mechanics on top of which is layer of adult content.

 

You can make the argument of weaving together Adult themes with gameplay mechanics but it usually becomes half baked (Both are subpar) or overbaked (Wayyyyy to many overblown mechanics). Rarely does one find a good balance.

 

 

 

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I would like to second (or third or fourth...) the sentiment of gameplay over porn; hentai games I tend to stick with are ones that have longevity. If it is oriented towards a single playthrough with a linear progression then you are paiting yourself into a corner design wise. 

 

To that end I have always been partial to strategy/city building games (both normal and erotic). Reading your game pitch I for some reason instantly thought of "Surviving the aftermath". Not a porn game but its base building and worker management seems to be similar to what you were aiming for. Something along the lines of an isometric base builder may also answer to your art direction.

 

Just my 2 cents.

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On 1/6/2021 at 7:40 PM, Mazdai said:

Probably a hot take, but personally for me I tend to enjoy porn games that are more "open" or sandboxy. Examples are like honey select, other illusion games and Skyrim of course. These types of games allow me to pick and choose the genre and fetishes and the like. Linear games tend to have themes or characters that im not into.

 

Visuals are important IMO, great animations, models, graphics, collision, and even sound really do a whole lot. (Wild life really does a good job with this). Probably not the answer you were looking for, but I wish you luck nonetheless ?

WELL... just so happens I spent the last decade drawing. And I am starting to get a better idea of what I want. Maybe a sorta Kenshi meets Pokemon Mystery Dungeon thing.

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22 hours ago, FauxFurry said:

I would want something other than sex to be the main attraction to the package, something that games like Princess & Conquest manage fairly well already. I'd just like to see that kind of action/settlement management/visual novel/war game hybrid to be done with a much bigger budget and an engine more powerful than the RPG maker program line has to offer.

Even adult platformers and dungeon crawlers are a step above simply throwing sexual scenarios at players without rhyme or reason and calling it a day.

 

If sex is going to be the primary selling point, then presentation and choreography are important elements of stage craft to keep in mind. Most pornographers do not seem to understand this, believing that sex sells by itself without thought going into packaging it into something truly appealing, if not larger than life or more dramatic in some way just as fight scenes are made into something fun rather than aggravating at best mess that spontaneous combat with no real stakes tends to be.

 

I would say that the individual who understands this the best is Trump. No, not the businessman turned politician, the most prominent member of Team Shuffle, a collective of Japanese eroge manga-ka.

The sex scenes have a sense of build-up of tension, anticipation then an escalating sequence of action leading to an explosive climax rather than 'Tab A goes into Slot B. Fluid exchange occurs. Transaction ended.' like so much other pornography. The story exists to serve as context for the sex act but there is no reason to skimp on creativity here and Team Shuffle's best tend to be no slouch there like the one about the guy nursing a wounded wolf-woman warrior back to health which results in him giving her a bit of sexual healing following a scuffle (he didn't have the best bedside manner but what he did in bed more than made up for it).

There is no real reason why video games can not have the sex acts be part of the game play, such as allowing players to chain together moves to increase stimulation in one's partner while not expending one's own stamina pool, for example.

I suppose that I could have just said Gameplay Complexity and cut this whole thing short. 

 

Fighting games have been refining their craft for decades now while Fucking Games have never advanced beyond their versions of Yie Ar Kung Fu and Karate Champ but things do not have to stay that way. 

I kinda figured. Have sex be baked into the game, but not THE game. And also not have it be a byproduct of the game.

 

I'm thinking of having the game be more story and progression driven. Either the story should draw you in or advancing some path should draw you in. Still figuring that out.

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22 hours ago, lite said:

So I'm not sure this will help you but when I look for porn games I look for gameplay first and porn second.  Porn is good for a quick fap but if I wanted porn scenes I'd just go watch porn.  This is why I don't like VN games and prefer sex animations over static images.  If you have engaging gameplay that makes me work for enhancing the porn (ie modifying body shapes or adding fetishes for unlocks) then I will spend a lot more time with your game, hence why I enjoy breeding games like Breeders of the Nephelim and Breeding Season.  Alternatively, you could also make a game with excellent gameplay that just has sexual elements scattered throughout it like Midnight Castle Succubus.

 

I also prefer a sandbox experience over a linear story.  I like exploring things at my own pace and choosing my own goals.  You can have an overarching goal like how you want to take down the nation that wronged you but I'd make sure the game is still playable beyond that.  Maybe a bigger nation shows up and you have to deal with them?  Maybe make the game more about dominating the region or world where there are a lot of nations to take down.  As long as the gameplay loop is fun and goals feel worthwhile I don't see a problem with generic quests.

 

As for graphics, nothing turns me off faster than using models from other games like 3D Custom Girl, Honey Select, or even Skyrim.  Same goes for using 2D artwork from random porn artists.  Your art direction needs to be original and consistent.  Otherwise it feels cheap and amateurish.  2D and pixel art is charming if pulled off correctly but can get messy animation-wise.  3D models can be easier to manipulate and animate but you run the risk of your models falling into the uncanny valley.  It's really up to you when it comes to graphical style.

 

If it were up to me, I'd make a 3D open world game with a customizable main character.  The sex is how your character gains power and they can modify their body shape based on who or what they have sex with.  Have a party system where up to 3-5 creatures or people can follow you around and join you for battle.  Maybe have human party members also change body shape and features based on who or what they have sex with as well.  I'd also add a town management system that would allow for better traits and upgrades.  The milestones of the game is taking over enemy settlements to create the greatest city in the world.

 

This is just my suggestion as someone who has absolutely no experience making games but plays a LOT of porn games.  Do be careful of feature creep and dreaming too big.  Those two issues seem to kill games in development.

Aside from what I've replied to already, I've been racking my head over the replayability factor quite a bit. Aside from different spirits(gods) to follow and having multiple different ways to accomplish your goal of revenge, I'm coming up pretty dry. I'm sure I'll think of something. I usually do.

 

As for the party system, I was thinking of a hands-off mystery dungeon system. You can eventually get an upgrade to automate the process or have the party be manually operated. OR if the party gets fucked then you can send a rescue or recovery team that is manual until you get some kind of upgrade(automated has a success percentage, only medivacs can have 100% success) and if that fails then you have to manually extract them.

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22 hours ago, Blehbreh said:

I like the idea so far, and I would recommend that a game be constructed first and foremost. After the gameplay has been determined and is fun to play, then you add the adult content. I personally believe that adult games would be much more engaging and help build the stagnating market for them if they were not sold solely on the porn part of the game. As one user mentioned above, most circles design adult games rather shoddily, with shaky and bug riddled gameplay that is sometimes barely functional, but they put together porn scenes and the like in them that often times function better than the gameplay itself. The idea isn't to make a porn game, but instead to make a game with porn. Upgrades people, upgrades.

 

I understand though that this is a pretty big scope of a project to have to handle on one's own. The work a developer or group of developers have to put into things like mesh modeling and texturing, sound effects, music, and SFX is substantial, but I would recommend that it be fully 3D, once the basic work on all of the assets are completed the rest of the job is putting them all together. It's like a tough journey to the top of a mountain then taking a bobsled back down, plus once the 3D assets are finished you'll have to either finish the game or have wasted a bunch of time on a scrapped project should you find yourself burned out half way. If you can get it looking good enough for a small demonstration, you can get people excited for the finished project and maybe set up a patreon for the game. Profit provides possibilities, and those possibilities include hiring people on for small jobs like SFX and voice acting, or long term assistance with things like programming or 3d modeling.

 

Long story short, though your idea seems somewhat niche it does have a good deal of charm to it. With enough elbow grease and creative drive it could be the next biggest adult game. Possibly better than Skyrim, but more thought provoking and with more strategy involved, it could be it's own thing. But you won't get ahead of the curve if you take any unnecessary shortcuts, it all depends on how much you want this game to happen.

I agree completely on the first paragraph.

 

When it comes to design, I can do it. Programming, sound, ui... eh... might take me some learning and deciding how I want to portray the story. I've already decided that for my skill and time, I should go and do this in 2.5d. That is a good idea... once the game is in a playable state getting some extra cash to hire sound designers and maybe va's wouldn't be a shitty idea.

 

I don't think it'll be the biggest. But I do hope that if someone is watching when it is done, that porn games become more than clicker jerkbait. Regardless of the learning curves and flattery, I'm already learning quite a bit from the podcasts I listen to at work.

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11 hours ago, Rozenstern said:

It sounds like you have a good core premise, but I wonder how you'll be gating content. I feel like a lot of porn games don't gate content very well, either giving the player so much at once that game feels irrelevant, or so little at a time that I don't have anything to sink my teeth into. The second part is usually tied to a decision to be pretty obscure about means of progression, so I'm not really sure what I should be doing.

I'd also recommend, when you're designing the systems, find little places to hide character. It doesn't need to be much, or to be complicated, it just needs to help me feel the game and world better. Think about how simple a lot of gacha characters are, and that's probably the threshold you need to reach.

You can also combine these two things together to create more realistic characters and more natural progression.

I plan to have the 'what you should be doing' to be fairly straight forward and with a dossier or journal in the menu to help you get back on track and have all the controls and your story thus far be documented. And if it's been a while, there'll be those cards of the most recent things you've done like in the older pokemon games.

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7 hours ago, Algene said:

Well keeping it short:

1.You want more game than porn.

2.Variety of Animations(migth be hard)/Situations(exhibitionism, group sex, orthers)/Sexual partners(your different creatures).

3.Don't make another "get defeated to have sex", too many of these, in Japan it seems to be good to lose to get sex scenes, but over here people don't want to lose.

4.A lot of simple mechanics that let you have various types of gameplay, you have this one down with both the leveling system that will include branching paths I suppose, and the various creatures, that will offer different stats, again, I think that is how you want to do it

5. Look at orther good porn games and see if you can add something you like.

 

A short list of these "good" porn games in my opinion would be: Imperial Gatekeeper(more gameplay than porn), Succumate(a big variety of Animations, and some challenge to get them) Slave Matrix (you play as a breeding/stock monstergirl exchange game way more than you play for sex) Tobihime ( Gameplay and Sex go hand by hand, also a lot of breeding going on) and a lot orthers, I personally love it when Gameplay is involved with sex, and sex is still considered something taboo for the NPCs

 

Good luck in your project!

1) Absolutely.

2) I like drawing, but haven't done much animating. Since I plan on keeping the graphics simpler in the world view, I think I'll be able to invest more time into the close view animations. Actually, I was playing Godhood and Surviving Mars and got a good idea from it. Depending on the Spirit you follow then you can get different events to happen that will shape your culture. For defeating the enemy nation socially or politically these could either benefit or hinder you. Certain nations like certain animals(like one likes wolves or another worships bears) and depending on your influence and charisma stat, you can gain allies with this. However that idea is still half baked but I like where it's going.

3) I hate losing as well, so I think the whole defeated thing would be something else entirely. A scouting or hunting party got ambushed and overpowered by bandits? Men and beasts probably got killed and women are being held hostage or raped. Until they die, they're rescuable. The BBEG nation captured them? Hurry and rescue them somehow before they get transported and executed.

4) Still working on the variety of gameplay idea, but I am getting a better idea slowly.

 

Cheers!

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4 hours ago, mrme said:

Keep the game short and especially keep it focused.

I'd much rather have a short well made game than one that is mediocre that attempts to stretch out its meagre content with grinding.

 

And as I said, keep it focused.

If you want to make a village management game about magical breeding with animals then focus entirely on that.

Ignore the handful of loud people that shout constantly for dickgirls and transformations, otherwise you end up with a mess of a game like CoC where you have to fit your game around people whose characters have a dozen tits, six legs, and three massive thigh thick cocks.

Even a customisation system might sound nice but if you're a solo dev with limited resources it's a big undertaking, and risks making your game seem bland - especially if you leave the main character as a blank slate. 

I want to, believe me. First I want it to WORK. Then I want to get the sex animations in. After that and it's finally playable as what it's suppose to be, start working on fleshing out all the areas I didn't get to. Think of a progression like Don't Starve. That's how I want to go. Simple game, good mechanics. Updates and DLCs roll out changing up the gameplay and mechanics(for the better) and it starts to become the game the devs dreamed of first.

 

Not really gonna focus on the breeding at first, but I am mapping out how it should develop. Since it's integral to the gameplay I should make it seem like that without forcing horrible amounts of cutscenes on the player. 

 

I ah... hate dickgirls. Transformations... very... VERY specific. I mean, like... everything you named, I do not like. When I create species in my head, I make them work in their world and lack anything they don't need or makes them an eyesore. After all, design is about appealing to EVERYONE's tastes. The best way to do that is by following nature. We, as humans, love nature. We incorporate it in pretty much everything. Even machine design.

 

As for character customization... I'm kinda lost there. I don't really know how to do that and the podcast I'm listening to hasn't gone over that yet. I do have an idea for the MC I want as the 'cannon' character or the initial design if I don't get a character customization thing working. I'm not afraid of the character being bland since there will be choices you make at startup to help guide your hand further down the road. This includes knowing certain places, people, weapons, and having a 'preferred beast'.

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3 hours ago, Ozvelpoon said:

I would like to second (or third or fourth...) the sentiment of gameplay over porn; hentai games I tend to stick with are ones that have longevity. If it is oriented towards a single playthrough with a linear progression then you are paiting yourself into a corner design wise. 

 

To that end I have always been partial to strategy/city building games (both normal and erotic). Reading your game pitch I for some reason instantly thought of "Surviving the aftermath". Not a porn game but its base building and worker management seems to be similar to what you were aiming for. Something along the lines of an isometric base builder may also answer to your art direction.

 

Just my 2 cents.

I was thinking of a cross between Rebuild 2 or 3 and Kenshi and Mystery Dungeon to be honest. Building up a city, a society, and sending parties to explore, hunt, scout or fight. Back at base you can expand, develop, recruit or breed. Currently in the process of figuring out what to do at base. I have the best idea of what to do outside of the city you make as of right now.

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3 hours ago, Oracle of Change said:

I agree completely on the first paragraph.

 

When it comes to design, I can do it. Programming, sound, ui... eh... might take me some learning and deciding how I want to portray the story. I've already decided that for my skill and time, I should go and do this in 2.5d. That is a good idea... once the game is in a playable state getting some extra cash to hire sound designers and maybe va's wouldn't be a shitty idea.

 

I don't think it'll be the biggest. But I do hope that if someone is watching when it is done, that porn games become more than clicker jerkbait. Regardless of the learning curves and flattery, I'm already learning quite a bit from the podcasts I listen to at work.

2.5d is good, but is certainly time consuming and nerve wracking. I've spent a great deal of time animating and it can be stressful trying to make sure your sprites don't jitter around, keep scaling consistency and flow properly, hence why many 2.5d games such as the original Fallout and Diablo 1 and 2 used sprites that were basically snapshots of 3d models that were crafted into sprite sheets. I may be a bit biased on my opinion because of all the work sprite animation requires but I find that making a 3d model may be difficult, but once it's done you can make it do whatever you want and without the hassle of worrying about whether a thigh looks too big in one frame compared to a previous frame. I am kind of a perfectionist when it comes to that kind of stuff.

 

Whatever you decide to do, I know you can do it. It is your creative vision and no one but you can make it the way you want it to be.

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14 hours ago, redrustred said:

I am curious, why is it that most adult games focus on female MC and being submissive?

Well, you don't have to be. Like in the Riverside Breeder mod you can be dominant. I will be adding ways to be dom, sub, switch or neither. There will be a random gen for npcs as to whether they're dom, sub or switch, so there is going to be variety.

 

To answer why other games do it... i dunno. Probably projection.

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On 1/7/2021 at 7:50 PM, Oracle of Change said:

Aside from what I've replied to already, I've been racking my head over the replayability factor quite a bit. Aside from different spirits(gods) to follow and having multiple different ways to accomplish your goal of revenge, I'm coming up pretty dry. I'm sure I'll think of something. I usually do.

Something to keep in mind, and obviously, this is just my opinion, but..

As a long-time gamer, the idea of "built for replay" usually just doesn't work.

IMO, if a game is good, written well, and fun, I replay it.  Because I WANT TO.  If, however, I need to prestige 12 times and play 43 different progression branches and look under 20019184 rocks to get my 99% tag, and then I have to do ALL that again before I can access the "secret ending" (1st of 5)...  yeah.  No thanks.  I'm sick of it LONG before then.

 

lol  Sorry.. trying to be sardonic and make a point here, and that would be simply.. focus on making a great, fun, memorable game.  If elements present themselves that feel right, fun AND lend ways to build in replay aspects then great.  But don't force them in with a big hammer and/or massive repetitious garbage.  That always backfires, and only the most hardcore lovers of any series (even the big AAA titles) even pretend to like that sort of "busy work" "replay value".  Again.. maybe just my opinion, but obviously I got some strong ones on the subject.  ;)

 

On 1/7/2021 at 8:26 PM, Oracle of Change said:

I ah... hate dickgirls. Transformations... very... VERY specific. I mean, like... everything you named, I do not like. When I create species in my head, I make them work in their world and lack anything they don't need or makes them an eyesore. After all, design is about appealing to EVERYONE's tastes. The best way to do that is by following nature. We, as humans, love nature. We incorporate it in pretty much everything. Even machine design.

Only wanna make a small note here which is to TRY (and this can be one of the hardest parts of the design aspect) not to let YOUR loves/hates force you into too much or not enough of a niche.  What I mean is, if you WANT a very focused, niche appeal game, ok.  If, OTOH, you want something that appeals widely, then the magic ingredient is often freedom of choice.  The more options any given player has, the more players will find something that makes the game enjoyable to THEM.  It's important to decide right out of the gate which way you want to go with this, since it will be a rather important aspect of design direction for... basically the whole damn project.  :)

 

By way of example, using yours above.. I happen to adore dickgirls (usually).  I guess I sorta see it as a perfect solution to a bisexual's age old question of who to call Friday night.  xD

By the same token, I myself don't get things like feet, exaggerated beyond (my perception of) reason body proportions, and probably dozens of other likes/fetishes.  That said, if I knew some of those things would greatly appeal to a portion of my target audience, I'd probably try to work them in - assuming again I was going "wide" rather than narrow.

 

And of course, ALL that said, in the end, it's your game and your vision.  ANYTHING you don't feel you can put some heart and love into creating is probably best left out.  It's quality, that really counts in the end, and if your heart just can't find a path to a given aspect, then it winds up feeling tacked on, or worse, like those hundreds of "You.  I now companion yours.  You click me now and I annoy you forever" Skyrim mods everyone deletes 2 minutes after installing.  ;)

 

Anyways.. my thoughts so far, for what they're worth.

Cheers.

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Most porn game isn't really made with the mind of fun game, almost of them were only design for satisfy to the creator's own harem fantasy and nothing else.

Only a handful of them actually be having some lesser game to be telling an interesting story, pretty much this kind is the one whom become classics.

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12 hours ago, dup3w4sh1ngt0n said:

I just want Second Life, but good and single player. Just give me an urban environment to explore, vendors, Bodyslide-level customization, and Illusion physics. Daunting, yes, but why do people try to force the sex angle? Sex should be an option. Gameplay should be first

Might want to look into Monolith Bay then. Only seen clips and never actually played it but it might be what you're interested in. And I completely agree. It must be a game first, then sex integrated. Like how New Vegas is a game, then an RPG. First it must work, then it can get the rest of the goodies added.

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