Mugginnato Posted December 20, 2020 Posted December 20, 2020 (edited) Vanilla Framework 2.0.5d Important Notice 07/07/2023 Due to changes in my personal life, I will no longer have time to work on VF for the foreseeable future. These changes are part of why the next machine update was taking so long and will no longer be finished. People are free to take VF and use it as the groundwork for their own projects if they want, and to this end I have also uploaded the now unused assets for the machine update. A huge thank you to everyone who downloaded and helped build VF to what it is now, it's been a fun two and a half years. What is it? Vanilla Framework is a small(ish) mod I made to replace all the vanilla portraits with ones that are a bit more interesting. I used a mod to remove them, and it did decent enough, but the little blighters always managed to sneak into my games through things like events or Pre-Sapients. Not the sort of thing you want after going through the trouble of installing all those other portrait mods. What does it do? At present it adds; 6 Aquatics sets (222 images) 7 Arthropoid sets (236 images) 7 Avian sets (227 images) 3 Fungoid sets (158 images) 24 Humanoid sets (1,081 images) 3 Lithoid sets (114 images) 8 Machine sets (496 images) 14 Mammalian sets (1,079 images) 5 Molluscoid sets (240 images) 7 Necroid set (362 images) 5 Plantoid sets (178 images) 12 Reptilian set (607 images) 7 Toxoid sets (276) 9 Kemonomimi sets (502) Crisis sets (49 images) Pre-Sapient (20) Enclaves (21 images) Event Races (249 images) Unique character/race instances (40 images) Total Mod Images: 6,200 Requierments All species DLC There have been reports of the game crashing during empire creation and its related to not having 1 or more of the species dlc. If you are experiencing these issues then drop the relevant files (which can be found in"Patch Folder/I Don't Have X DLC" ) into the "common/species_classes" folder. This just switches their graphical culture to humanoid instead of one the game can't find. When/if you do get the dlc, you can just delete the file(s). If the game still crashes, them please let me know, as well as which of the species you don't have, so I can come up with another solution. Compatibility This mod is designed to be fully compatible with Lustful Void's gender traits but can still be played without them. This mod is incompatible with other mods that use the base games Species Classes file. Compatibility patches will be made as mentions of conflicts arise. By default, each species will use the Male and Female image sets, but when used with Lustful Void, you can also use the Futa images. When creating a species, select their appearance, then a gender trait (All Male/Female, Futa), then change the rulers appearance. The rulers image won't update itself in the creation menu when you choose a gender trait, so you'll need to do that yourself. Compatibility Patches There is a folder inside VF named "PATCH FOLDER" along with a Read Me to explain installing. It also contains the More Vanilla patch. Mods that have a patch; Tons of Tits 2.6.3 Se Human + Se Humanoid (All of them) Stellaris Sexy Xenos and More (SSX) Lewd Galaxy Changelog 17/06/2023 - Hotfix 2 (VF2.0.5d) So it's only just been pointed out that futa portraits have been generated where they shouldn't. This would have happened with the 2.0.5b fix when I incorporated base gender selection, I used the wrong condition for VF's gender policy related sets. If you are using VF 2.0.5c, Just download this zip, extract into VF and replace. VF 2.0.5 Hotfix.zip EDIT: I forgot to revert some changes with Hum01 as I was testing, it's broken the ruler appearance options for them. This is the fixed file, just drop it into gfx/portraits/portraits 100_VF_Humanoid.txt EDIT 2: I've also just uploaded VF 2.0.5d that has all the hotfixes applied. 13/06/2023 - Hotfix It's just been pointed out that one of the paragon portraits is the wrong gender, so here's the correct version. Just download and drop it into gfx/models/Paragons and confirm replace. VF_paragon_renown_2.dds 12/06/2023 - V2.0.5c This is more of a hotfix than an update. Updated the portrait files to fix a bug with LV's gender traits. Updated the Paragon event files. I did a big stupid here and forgot to rename two files, so renowned paragons just weren't appearing. I even did a 6 hour play test to make sure everything was working and just thought it a little odd that I hadn't seen any, like I didn't meet requirements. While also fixing that screw up, I also found out that the engine wasn't using the portraits with the vanilla names, so there was some adjustment there too. I've got about 400 new robot/machine images that I've just started work on, once that's finished I'll be sorting the old and new stuff into sets. Suggestions welcome. 16/05/2023 - V2.0.5b This isn't really an update so much as an extended patch. A few files were update, mainly all the portrait ones. This should fix a few issues like crashing at leader creation and species not showing up in the galaxy species tab. I also incorporated the vanilla gender settings with Indeterminable being Futa for now. Not sure how nicely this will play with LV's gender traits though. 13/05/2023 - V2.0.5 This update doesn't have all that much, it was mostly fixings things the Paragon update broke and replacing the new art. This update covers the 16 paragons and 3 of the 4 legendary paragons. I couldn't really touch one of the legendary because, well, you'll figure out why if you find them. 2 of the legendary have changing portrait, but I could only do this for 1 because this was kinda rushed and the second legendary was kind hard to figure out in the respect. There is also a very small (7 images) set for Falcons who can only be found via events. Didn't want to spend too much time hunting images for this because shit needed fixing. Total new images: 26 Installation Delete any old versions you might have installed Go to The Download Page and follow instructions there If you have installed the mod correctly then you should notice that the standard species in you empire creation menu look a little something like this, (old alpha image) Edited July 7, 2023 by Mugginnato 4
Moncoyoule42 Posted December 21, 2020 Posted December 21, 2020 Figured it was time for someone to change up the vanilla species. But, for some reason the empires and species names aren't showing up. Think it might have something to do with this mod or just something on my end?
Mugginnato Posted December 21, 2020 Author Posted December 21, 2020 Safe bet might be to delete the mod, redownload and reinstall. Also, just have Lustful Void followed by VF, if the problem persists then we can at least eliminate other mods as the cause. If you want to message me directly with anything, I'm creeper#0034 on discord, or you can easily find me in the LV discord server.
kikinak Posted December 22, 2020 Posted December 22, 2020 Not a bad start, even if there's not too much there (individually, anyway. As a whole it's a lot, but at the end of the day it's still just one species in each category, with each species only having ~20 images) Only thing I found wrong is a blank race in mammals. There's the mouse-people, and then there's a species consisting of 18 female and 10 male invisible portraits, which ended up getting rolled for an independent station in my test playthrough (Which had only LV and this, also I have most DLC but not necroids, apocalypse, or plants. Though I was able to select the necroid and plant races from this mod)
Mugginnato Posted December 22, 2020 Author Posted December 22, 2020 It's the alpha so yeah, it has what I thought the bare minimum in terms of portraits. There's still gonna be bug and over-sites at this stage but I hope to get it stable soon before adding more. I'll probably have either a hotfix out or a full update ready today or tomorrow. Edit: Fixed the invisible portraits. Turns out that during the reformatting I forgot to correct their names. The DLC species I included are set to playable, but if it causes issues for people who wouldn't normally have them, then I can change it. I'm currently looking into how this mod affects random empire generation and to fix vanilla portraits for pre-ftl races. I have a hot fix ready, but if if the other stuff is quick enough then I'm gonna put it in an update.
trilosis Posted December 25, 2020 Posted December 25, 2020 Pretty cool mod, would there be a chance to make these portraits seperate from the vanilla portraits, so they can be used side by side?
Mugginnato Posted December 26, 2020 Author Posted December 26, 2020 Thank you very much. Kinda defeats the point of the mod, but I guess I could do something like that. Once The mod is out of the beta stage I'll be working on guides and templates for adding, removing, and switching out portraits so people can customize it more to their liking.
trilosis Posted December 26, 2020 Posted December 26, 2020 Thanks for considering it! I appreciate it even if it kinda defeats the point of the mod, lol.
BoundCNapalm Posted December 27, 2020 Posted December 27, 2020 Oh, I was gonna ask if you could split the portraits into individual images with the gender mechanic you have on this (Which I really like).
Mugginnato Posted December 27, 2020 Author Posted December 27, 2020 Yeah, base image sets are Male and Female, you need one of LV's traits (All Male, All Female, or Futanari) to lock them to a specific set. Some portrait groups, like Lithoids, don't have many images for Futa as they are rather hard to source, so they include Female images too. Credit goes to Lithia as the code is basically hers and helped to iron out any issues with it. 1
BoundCNapalm Posted December 29, 2020 Posted December 29, 2020 On 12/27/2020 at 12:00 PM, Mugginnato said: Yeah, base image sets are Male and Female, you need one of LV's traits (All Male, All Female, or Futanari) to lock them to a specific set. Some portrait groups, like Lithoids, don't have many images for Futa as they are rather hard to source, so they include Female images too. Credit goes to Lithia as the code is basically hers and helped to iron out any issues with it. I was more looking to have a variety of choices in arthropoids, since, by far, Arthropoids have A LOT more variety that does end up mattering. I was more thinking of having bee people, ant people, spider people, beetle people, etc, having their own portrait sets, but also locked by the monogender traits if they're chosen. I hope that makes sense. EDIT: Wait you mentioned in a previous post you were planning on making a guide, and templates as to manipulate the mod to personalize it a bit more. I somehow didn't parse that when I first looked at this. Apologies on that one.
Mugginnato Posted December 29, 2020 Author Posted December 29, 2020 1 hour ago, BoundCNapalm said: I was more looking to have a variety of choices in arthropoids, since, by far, Arthropoids have A LOT more variety that does end up mattering. I was more thinking of having bee people, ant people, spider people, beetle people, etc, having their own portrait sets, but also locked by the monogender traits if they're chosen. I hope that makes sense. Oh right, that is the plan and I'm actually working on a few of those right now. I just needed to have something as a test-bed for the mod so a few portraits sets might be considered a mixed bag. 1
BoundCNapalm Posted December 30, 2020 Posted December 30, 2020 8 hours ago, Mugginnato said: Oh right, that is the plan and I'm actually working on a few of those right now. I just needed to have something as a test-bed for the mod so a few portraits sets might be considered a mixed bag. Alright, cool. I will be waiting impatiently, because I'm excited. You mentioned in the main post that you were also looking for more material, so I am looking forward to seeing what you include.
trilosis Posted December 31, 2020 Posted December 31, 2020 I'm glad that this mod has reached beta, but there seem to be problems. Unfortunately, it seems that only the mouse portraits for the mammals and one single portrait for the plantoids seem to appear.
Shane843 Posted December 31, 2020 Posted December 31, 2020 Oh FINALLY, a good way to get rid of all the fugly paradox species for my lewd galaxy 1
Mugginnato Posted December 31, 2020 Author Posted December 31, 2020 8 hours ago, trilosis said: I'm glad that this mod has reached beta, but there seem to be problems. Unfortunately, it seems that only the mouse portraits for the mammals and one single portrait for the plantoids seem to appear. That's a very unusual problem. One of the Plantoids is for the Baol and only has the one image (blue plant woman) for now, and I don't see any reason why the cows in Mammalian shouldn't appear. The steps I would take is : 1) Delete VF's folder and .mod 2) Get a fresh download and reinstall 3) Only have VF active in your mod list This will rule out corrupted files and mod conflicts, if the problem continues then I have one or two things I can try. If you only see the Ratling in Mammals and Baol in Plantoids, it's very suggestive and something I can work with. Also, Are you using the More Vanilla patch?
trilosis Posted January 1, 2021 Posted January 1, 2021 Yeah, I've been using the vanilla patch but it didn't seem to fix the problem, I also tried not using the patch just in case and that didn't work neither. I don't think I can make VF my only active mod becuase that would screw up my custom empires and fixing them all takes like a day to fix with how much of them there are, unfortunately.
Mugginnato Posted January 1, 2021 Author Posted January 1, 2021 You can create multiple playlists in the launcher, so you wouldn't really mess with anything. It could be a mod conflict depending on what you use, or perhaps an issue with how I added the new portraits to the Classes file. I can't be sure without more testing on your part I'm afraid.
trilosis Posted January 1, 2021 Posted January 1, 2021 Yeah, I forgot about the playlists, so I made a playlist where VF+Patch were the only two mods that were included and it seemed to work, so I guess a mod conflict is probably the issue, I'll update you if I find the conflicting mod. Update 1: Alright, so I made a custom playlist with your mods and all of my accompanying mods that include species portraits in any way and I managed to get the portraits to show (minus the gynoids/fembots, had to use your other mod including them and it seemed fine). I thought I had eliminated the problem by removing certain portrait mods and had then switched back to my main playlist and removed the troublesome mods, but the portraits still seemed to not be showing on my main playlist still, so I guess it's not just portrait mods conflicting with your mod, so I still got to look around for the conflicting mods. Here are the portrait mods I have that cause issues: Distant Creatures [conflicts with your mod in general] - https://steamcommunity.com/sharedfiles/filedetails/?id=1379385525 Extended Species (Reuploaded) [conflicts with your mod in general] - https://steamcommunity.com/sharedfiles/filedetails/?id=1302799435 The Psilons Animated Species [conflicts with either arthropods or reptiles I think] - https://steamcommunity.com/sharedfiles/filedetails/?id=740677109 Traces Better Lithoids [conflicts with Lithoids] - https://steamcommunity.com/workshop/filedetails/?id=1910777487 Traces Better Necroids [conflicts with Necroids] - https://steamcommunity.com/workshop/filedetails/?id=2274884494 Tons of Tits [conflicts with humanoids]
Mugginnato Posted January 1, 2021 Author Posted January 1, 2021 I'll have a look at them and try to get patches out soon. The missing robot portraits might be down to SSX if you're using it. (Turns out ToT was affecting robots) Edit 1: I'm amazed anything shows up when you have Extended Species active, it tries to add portraits to almost all the species. Edit 2: Okay, patches are up. They are basically copies on the original mods species classes files but with all the VF portraits added. From what I can tell, The Psilons and Extended Species might conflict with each other. I'd recommend loading the Extended Species patch after Psilons, I've a hunch that it might work that way. Please let me know if the Psilons portraits show up with that load order, I have a hunch I'd like to test.
trilosis Posted January 2, 2021 Posted January 2, 2021 21 hours ago, Mugginnato said: I'll have a look at them and try to get patches out soon. The missing robot portraits might be down to SSX if you're using it. (Turns out ToT was affecting robots) Edit 1: I'm amazed anything shows up when you have Extended Species active, it tries to add portraits to almost all the species. Edit 2: Okay, patches are up. They are basically copies on the original mods species classes files but with all the VF portraits added. From what I can tell, The Psilons and Extended Species might conflict with each other. I'd recommend loading the Extended Species patch after Psilons, I've a hunch that it might work that way. Please let me know if the Psilons portraits show up with that load order, I have a hunch I'd like to test. Just caught a fever, so I wasn't able to test your patches for a while today, but your patches seem to have varying success. Your Psilons patch seems to work as intended, as well as the fungoids seem to work with your patch with the other patches working somewhat unsuccessfully. the Tons of Tits patch doesn't seem to work, as it overwites your humanoids still, mammals only have the mouse portraits up, with extended species replacing bovines, extended species replacing your reptiles, avians, arthropods, plantoids, lithoids, while having your necroid portrait show up and creating a blank portrait in the necroids portrait, There are still mod conflicts that don't come from species mods, so I'm still looking for those troublesome mods. Update 1: I found a trait/civics mod so far in my collection that seems to be conflicting with all of your portraits. z Expanded Traits, Civics, Pops, and More Update 2: Found another mod that messes with the humanoid portraits. Technocrat Sexual Dimorphism
trilosis Posted January 3, 2021 Posted January 3, 2021 Still continuing with checking my mods for incompatabiliy issues, and found a few. Photosynthesis (as well as its compatability patches) - this mod overwrites lots of things including species archetypes so this one was an obviously troublesome mod in hindsight. Update 1: Extra Origins (2.8) This mod was tricky, I had the 2.7 version of this mod and it conflicted with all of your portraits but updating to its current 2.8 version seems to be working well. Update 2: Hybrids Animated Portraits - Gene-Modding Integrated Another mod that conflicts with all portraits, but mostly humanoids. Update 3: Anime Portraits (2.5) Another mod that conflicts with all portraits but humanoid. This mod was already kind of buggy beforehand, not portraying some of its portraits.
Mugginnato Posted January 3, 2021 Author Posted January 3, 2021 Sorry for the delay, LL was basically down all day for me yesterday. I'm also sorry to tell you that I'm going to have to push back compatibility patches for anything outside of LL mods. I've jumped the gun on this, as much as I'd like to help, but I need to stick to a proper roll-out schedule and not over extend my focus. What I'm trying to help you with is more something I should be doing after the beta stage, where I can give you the tools and guides to make it easier for you to make your own patches rather than relying on me.
trilosis Posted January 3, 2021 Posted January 3, 2021 51 minutes ago, Mugginnato said: Sorry for the delay, LL was basically down all day for me yesterday. I'm also sorry to tell you that I'm going to have to push back compatibility patches for anything outside of LL mods. I've jumped the gun on this, as much as I'd like to help, but I need to stick to a proper roll-out schedule and not over extend my focus. What I'm trying to help you with is more something I should be doing after the beta stage, where I can give you the tools and guides to make it easier for you to make your own patches rather than relying on me. Hey, no worries! While a part of me checking my mods was for a potential patch for your mod, it was also for anyone out there reading this thread knowing that if they had compatability issues, and it was one of the mods I listed being the issue, at least I saved them the headache of looking for that mod themselves, you know? I'll save you the trouble and I'll look into making my own patches soon enough, thanks! Also, I apologize if I've been bothering you with my posts, I just finished looking through my mods and the one's I listed seem to be the last troublemakers.
Mugginnato Posted January 3, 2021 Author Posted January 3, 2021 Oh I get it and thank you for bringing them up, it's something I'll be getting to once I'm done adding content (portrait content at least) so having a bit of a head start couldn't hurt. It's given me a few ideas to test out as well as improve my methodology. 1
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