Unskilled Posted August 24, 2014 Posted August 24, 2014 is there a way to stop "in heat" cause i have it too much and force me on 4, i have no dog with me, i have to wait one pop, and sometimes when he mount me the games crashes.In heat is funny but too much no thank you.Is there a command to stop or reduce it?I travel a lot and day past faster, so with only one hour game i'm in heat three times. And the second in battle, and third times makes crash...Any idea please? or maybe something in the ini to reduce the time needed to make character in heat?EDIT: ok i did not enough search I found the bag on rena's desk "setting" (in the dog shop, the desk where she sell dog and chat) and i can turn off "in heat".But if there's a safe way to reduce in heat, i love the idea, but it should be no more than one week as example.I dont know how in heat come here..two days? too quick.Thank!
WappyOne Posted August 24, 2014 Posted August 24, 2014 But if there's a safe way to reduce in heat, i love the idea, but it should be no more than one week as example. I dont know how in heat come here..two days? too quick. Thank! The timing of in heat is based on your Tamago settings. If the menstrual cycle is fast, so will the occurances of in heat be.
fejeena Posted August 24, 2014 Author Posted August 24, 2014 The Crash: have you read this ? Version 1.51 BB fix2Test Version for all those who have CTDs with far away Dogs try to mount/reach the Player on all fours. post 936http://www.loverslab...-47#entry686853Nothing new ! If you have no Problems with the Mod you don't need this.
tlrd Posted August 28, 2014 Posted August 28, 2014 sorry for the dumb question in advance. I haven't played and therefore haven't messed with my load order in like 2 weeks but when i started playing today animations don't work i can get on all fours but the dog doesn't mount he just kinda stands there. also i'm pretty sure i've failed at the spoiler thing i apologize [spoiler] Oblivion.esm LoversCreature.esm Lovers with PK.esm Beautiful People 2ch-Ed.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCVileLair.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Alluring Wine Bottles.esp APENB DarkerNights v1881.3 SI.esp zzEstrus.esp CuteElf11.esp BudongsNarcolepsySpell.esp Denock Arrows.esp Custom SE Power Summons.esp Alluring Potion Bottles v3.esp Knights Armor Refine.esp EVE_ShiveringIslesEasterEggs.esp EVE_StockEquipmentReplacer.esp Moonshadow Elves - Sc.esp GOSH.esp APENB DarkerNights v1881.3 Oblivion.esp LoversCreature.esp Nightshade_Armor.esp Oblivion_Character_Overhaul.esp MaleBodyReplacerV5.esp Prox - Arena Loot v1.1.esp MGEnchantedChestSE.esp RMDailyIncomeV2.esp Weapon Expansion Pack for Oblivion Nthusiasts.esp GOSH Region Ambiance.esp APENB DarkerNights v1881.3 Tamriel.esp RealSwords - Redguard LO-NPC.esp Gimmick Sword.esp Lovers with PK.esp Yoke Armor.esp Better Dark Brotherhood Sanctuary.esp RealSwords - Khajiit LO-NPC v1.3.esp LoversBitch.esp BrotherhoodRenewed.esp RealSwords - Argonian LO-NPC.esp RealSwords - Dunmer LO-NPC.esp RealSwords - Bosmer LO-NPC.esp RealSwords - Nord LO-NPC SI.esp RealSwords - Breton LO-NPC.esp Colourwheels Sexy Dark brotherhood.esp ColourWheels Sexy Milk Maid HGEC.esp Colourwheels Sexy Pym Companion.esp Vtoy.esp Arynns-Heavenly-Sword_hottest.esp No More Annoying Comments.esp Naughty_Joana_01.esp RealSwords - Orc LO-NPC v1.0.esp Hot Coffee and Tea-Base.esp Reznod_Mannequin.esp SMChorrol.esp Adult_BookStore.esp LoversSlaveTrader.esp Colourwheels Sexy Tavern HGEC.esp Apachii_Goddess_Store.esp LSTBravilUnderground.esp LSTaddonoutH.esp RealSwords - Goblin.esp SMCuteElf.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp [/spoiler] also i have pluggy 132 silent voices menuque blockhead
fejeena Posted August 28, 2014 Author Posted August 28, 2014 Your load order is .... Run BOSS, then sort the Mods BOSS did not sort manually in the Mod manager(clothes Mods to sorted clothes Mods, Quest Mods to sorted quest Mods, .....Sort them in about alphabetically within the categories) BOSS http://boss-developers.github.io/ Then sort your Lovers Mods (Boss does not sort Lovers Mods right) Load order here in the Spoiler http://www.loverslab...e-posting-here/ And you are lying "I haven't played and therefore haven't messed with my load order in like 2 weeks but....." Gimmick Sword Uploaded at 12:38, 27 Aug 2014 and Yoke Armor Uploaded at 10:23, 17 Aug 2014 Have you installed other new Mods? Vtoy.esp ? is it CLS ? You need the Claudia's Little Secret-Lovers Patch or both Mods will not work right. ( And if you have read the CLS threads you know better play it with out any other Mods, only Body relpacer and clothes armor Mods ) Naughty_Joana_01.esp is another sex Mod/sex System, don't know if it works well with Lovers. zzEstrus.esp ?? Version ? 19.5? You need to turn off the NudeShy/flee feature or it over-rides sex animations. And if you install more Mods check this page for "not Lovers compatible Mods" http://www.loverslab.com/topic/12494-mods-that-are-not-compatible-with-lovers/
tlrd Posted August 28, 2014 Posted August 28, 2014 Sorry didn't mean for it to seem like im lying,i started playing today and after awhile added those 2 mods. the Vtoy.esp is from this http://www.nexusmods.com/oblivion/mods/31035/? although Im pretty sure it wasn't activated it was just in there zzEstrus.esp is 19.5 and i do have nudeshy/flee disabled
fejeena Posted August 28, 2014 Author Posted August 28, 2014 If you have only installed the 2 armor/clothes Mods and the animations worked before i don't know what can cause the Animation Problem. ? Have you updated LAPF ? new installed ? You know you must install LoversCreatures after LAPF. So if you have updated LAPF you must install LoversCreatures again.
tlrd Posted August 28, 2014 Posted August 28, 2014 when the animations stopped working i redownloaded and reinstalled LAPF,loverscreature and this mod. that didnt seem to work,i unistalled some mods and i think i've found the problem it was the Vtoy.esp from the nexus when i removed it (turns out it was activated) *and used boss* the animations started working again.
archgeek Posted September 22, 2014 Posted September 22, 2014 Is there likely to be an update for this mod? I ask because I was looking forward to finding out what happens if you put the bitch collar on yourself.
Wingnuts Posted October 5, 2014 Posted October 5, 2014 The Hellhound yelps at all times like he's being hurt. Is it supposed to do that?
ninth_alt Posted October 5, 2014 Posted October 5, 2014 In all likelihood it is an unintended side effect of whatever fejeena used to give it the burning effect. I thought there was a fix at one point but I can't seem to find it.
fejeena Posted October 5, 2014 Author Posted October 5, 2014 ?? it is only a effect shader, no fire damage. Edit: I tried the hellound without fire effect and he still yelps. He's just a whiny coward.
ninth_alt Posted October 6, 2014 Posted October 6, 2014 Think I might have found the root of the problem. The hellhound also has the "AbAtronachFireResist" magical effect, imparting a 100% resistance to fire, but it also imparts a 50% weakness to frost. Weakness effects are all negative, and negative effects cause pained reactions in targets. Why some kinds of persistent weaknesses, such as those granted by certain Birth Signs, don't have this effect is beyond me. Perhaps the game has specific allowances to prevent actors from reacting to negative magic effects they are already supposed to have, as opposed to those imparted by spells or poisons.
fejeena Posted October 6, 2014 Author Posted October 6, 2014 I deleted the AbAtronachFireResist but the hellhound still yelps. ( Yes I tested it with a save without hellhound and used the console to get one )
ninth_alt Posted October 6, 2014 Posted October 6, 2014 Oh, hang on, think I got it this time. With "xmyhellhound", the idle sound is set to "NPCDogYelp01", where as with the other dogs it's set to "NPCDogIdle".
fejeena Posted October 6, 2014 Author Posted October 6, 2014 ninth_alt yes the sheogorath dog sounds was the reason. Thanks. ------------------------------------------------------------------------------------------- Version 1.51 BB fix3 esp with fixed sounds All hounds have hound Sound, no yelp. All wolves have wolf Sound, sometimes growl during idle Animation. (wolves, werewolves and hyena. Teddy dog no Sound. And the CTD fix from Version 1.51 BB fix2 Version 1.51 BB fix3 esp and readme.7z esp with and without load Screens.
Wingnuts Posted October 8, 2014 Posted October 8, 2014 Thank you both. I couldn't walk in the kennel room without hearing yelps from the corner, it was very sad. Another minor thing I noticed is the texture for the Hellhound and Ice Wolf match up odd around the nose. When I get a paint tool I'll try to fix this.
fejeena Posted October 8, 2014 Author Posted October 8, 2014 Wolf head texture fixes: Hellhound head fix Tundra Wolf-Ice Wolf head fix ( original texture) Tundra Wolf-Ice Wolf original texture with less red legs and head fix Tundra Wolf-Ice Wolf new ice texture and head fix Wolf fixes.7z Mesh-Texture replacers, copy-paste the meshes or meshes and textures folder in your data Folder. ! Back up your original meshes ( Maybe you do not like the new ones ) : hellhoundhead.nif, wolficebody.nif and wolficehead.nif Textures are not overwritten.
5hur1k3n Posted October 8, 2014 Posted October 8, 2014 When I took my dog--the first one you have to buy for 1000g--to a fight (goblin cave), the enemy ignored me completely and kept going for the dog. All I had to do was take position behind the enemy and hack him into pieces while the dog kept him occupied. But that way leveling up would be very slow as I won't be getting hit on my shield and armor. So I had to send the dog away to make the game a bit challenging. The dog also have the tendency to run away to fight far away enemies--while I'm busy looting--and getting himself killed. Are the later dogs (Collie, Doberman etc.) any smarter?
fejeena Posted October 8, 2014 Author Posted October 8, 2014 That's a Oblivion Problem (and Skyrim) . Enemies seem to hate companions (creatures and humans) and mostly attack the companion. But if you hit the enemy a few times then he turns to you. And all NPC/Companion will attack enemies when they come into the range of perception. I do not know how the game calculates the reach. I often have to chase enemies who follow my fleeing slaves.
Supierce Posted October 8, 2014 Posted October 8, 2014 That's a Oblivion Problem (and Skyrim) . Enemies seem to hate companions (creatures and humans) and mostly attack the companion. But if you hit the enemy a few times then he turns to you. And all NPC/Companion will attack enemies when they come into the range of perception. I do not know how the game calculates the reach. I often have to chase enemies who follow my fleeing slaves. Here are two mods that fix that problem: http://www.nexusmods.com/oblivion/mods/35921/? http://www.nexusmods.com/oblivion/mods/25951/?
Wingnuts Posted October 9, 2014 Posted October 9, 2014 Thanks for the quick fixes Fejeena! Ice Wolf looks a lot better with the new texture, he really stands out now compared to the other dogs. Best of all there will be Ice Wolf puppies soon, I got a little careless.
5hur1k3n Posted October 9, 2014 Posted October 9, 2014 That's a Oblivion Problem (and Skyrim) . Enemies seem to hate companions (creatures and humans) and mostly attack the companion. But if you hit the enemy a few times then he turns to you. And all NPC/Companion will attack enemies when they come into the range of perception. I do not know how the game calculates the reach. I often have to chase enemies who follow my fleeing slaves. I see. Started playing Oblivion after a six year hiatus to try out the cool new mods ... forgot how many things used to work. Thanks for pointing it out. Your work is quite extensive. Here are two mods that fix that problem: http://www.nexusmods.com/oblivion/mods/35921/? http://www.nexusmods.com/oblivion/mods/25951/? Thanks! Will give it a go. Though it would've been much better if someone could work out a way so the enemy would ascertain the bigger threat and attack him/her, instead of ganging up on either this person or that.
syruss Posted October 11, 2014 Posted October 11, 2014 I seem to have this issue where when my character is mounted, the dog actually remains behind my character. The animations are working, but it's like they are humping the air behind me instead, Any clues how to fix this? I have checked if it could be the character tails causing the issue, but it appears to happen regardless of player (or NPC) race. They just start humping the air behind the character instead.
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