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Posted (edited)
6 hours ago, Zaflis said:

There is actually no check if the event is still valid or not.

That's not needed.  "Aliases and quests will automatically unregister for this event when the quest stops."  When the quest stops, the updates stop.  Looking at it from the other side, if the update event did not automatically stop, then this quest would glitch every time.  Instead, it glitches very rarely, which makes this so weird.

 

Edit:  I've added a stage check to the update event.  The check shouldn't be needed, but the change should stop the problem for you if you install this updated script.  The change will go into the next mod version, so please remember to remove this override script the next time you update.

vkjCleanSweep.7z

Edited by HexBolt8
Posted
40 minutes ago, ETSubmariner said:

The Master says, "Yes, certainly." I kneel. A moment later the Master says,  "Stand up." Then it's all done.

Does your character stand up after the master says to stand?  I can't explain this problem.  I don't think it's ever been reported before.  Unfortunately, I can only suggest reinstalling the mod or testing it with a new game to see if it makes a difference.

Posted

Hello,

 

I somehow stumbled on a bug, but not sure what exactly caused it to happen...

My PC got into the Submissive Lola enslavement through the Simple Slavery Mod.

I had it set up to start it with a contract if that happened.

 

The follower that was picked is Jenassa.

 

After the enslavement contract was over, I went through the don't want to be a slave anymore dialogue to disband the follower and lift the slavery.

However, the follower keeps following me and won't return home as usual.

 

Since I also use EFF, I tried to force clear the follower there, but no luck.

Console commands also do not disband the follower...

Any ideas on how to fix this? Currently I just disabled the follower, so I can continue, whilst it works... it would be preferable if I could clear it up correctly :)

 

Then, I also have one stuck misc quest objective for fetching ale... again, not the worst thing of the world, but is there a way to clear that one entry up?

Posted (edited)
10 hours ago, ETSubmariner said:

I've played on a character for some time, and not once has the Master/Mistress asked me to do anything when the "You may ask your Master if you can be of service." Nothing. Ever.

 

The Master says, "Yes, certainly." I kneel. A moment later the Master says,  "Stand up." Then it's all done.

 

What setting should I check to correct this? I actually didn't know anything about the mod prior to this character, and thought the kneeling was just a way to force the player to pay attention, but since nothing else ever happened I figured that was it! Help!

 

Quote

Does your character stand up after the master says to stand?  I can't explain this problem.  I don't think it's ever been reported before.  Unfortunately, I can only suggest reinstalling the mod or testing it with a new game to see if it makes a difference.

 

Yes, my character automatically stands.

 

Still haven't been able to solve this. I see a setting in MCM that says Always kneel above this score, and suggests I can turn it off, however setting it to 101 does not stop automatic kneeling. I presume 101 is the correct OFF setting.

 

I'm stuck at -30 submission for some reason despite having completed things (suspended it for a bit doing other things), so is there a console command to change that to positive values so I can ask for release? (contract ended, stuck however in enslavement). I can just set this aside.

Edited by ETSubmariner
Posted
9 hours ago, ETSubmariner said:

I've played on a character for some time, and not once has the Master/Mistress asked me to do anything when the "You may ask your Master if you can be of service." Nothing. Ever.

 

The Master says, "Yes, certainly." I kneel. A moment later the Master says,  "Stand up." Then it's all done.

 

What setting should I check to correct this? I actually didn't know anything about the mod prior to this character, and thought the kneeling was just a way to force the player to pay attention, but since nothing else ever happened I figured that was it! Help!

Had this or maybe have now. The request of the mistress is going after you standup. But overloaded game may cause sequence bug. Save and load, change location or some console comands may help. But main thing is your sistem cannot handle all scripts or mod use wrong or outdated script.

Many great mods use bad scripts, it is your own choice to not use this mods, or make your game lighter in cost of other mods.

As for me i cannot disable this mod and play along with its issues.

Maybe i am wrong but when testing with minimum mods Lola was worked perfectly. Now it is not (adding content), while others do.

So it may be optimisated, but this is only in my ill mind and i am not game moder.

Lola forewer! Viva de Lola!

Posted
2 hours ago, crococat said:

Had this or maybe have now. The request of the mistress is going after you standup.

 

I would like to know what's supposed to happen. lol

 

My system is a beast, but Skyrim is not. Can't do much about that.

Posted (edited)
2 hours ago, ETSubmariner said:

I would like to know what's supposed to happen.

It's the same events and tasks that you get if you don't offer service promptly (stripping, dancing, collar check, sex, getting zapped, etc.), but you're offering to do them rather than being ordered to.

 

5 hours ago, ETSubmariner said:

Yes, my character automatically stands.

At that point, this mod hands control to the game engine by triggering a "story event", which the game engine should send back to the mod.  (It's a common technique in the game.  When you rent a room, it's a story event that causes the innkeeper to show you to your room.)  It seems that the game is losing the story event, which is beyond this mod's control.  As @crococat suggested, your game might be overwhelmed.  This is a very unusual problem.  You might try it in a new game with a minimal set of mods to test if the problem goes away.

 

1. Are you using a modified version of the mod, such as a translated version or one that you edited (such as to change dialog or the name Lola)?

 

2. Are you using Kalmah's extension?  It's old and possibly no longer works well with this mod.

 

3. Are you using a voice pack that includes an esp or esl file?

 

5 hours ago, ETSubmariner said:

I'm stuck at -30 submission for some reason despite having completed things (suspended it for a bit doing other things), so is there a console command to change that to positive values so I can ask for release?

It's worrisome to hear that your score is -30 "for some reason".  The mod always notifies the player when score changes, so if it reached the minimum without informing you, something is really wrong with the way the mod is running in your game.

 

You can use the console to change the minimum score for release:  "setpqv vkjmq KeptBelowThreshold -40".  [EDIT:  The correct command is "setpqv vkj_mcm KeptBelowThreshold -40"]  When you ask for release, ignore the owner's incentive offer and go for "I'd just like to end this now."

 

5 hours ago, ETSubmariner said:

I can just set this aside.

I'm sorry that you had trouble.  This problem is very unusual.  If you decide to try it again, I recommend doing so with a reduced mod set at first to see if one of your nonessential mods might be slowing your game or interfering with story events.

Edited by HexBolt8
Posted
1 hour ago, HexBolt8 said:

It's the same events and tasks that you get if you don't offer service promptly (stripping, dancing, collar check, sex, getting zapped, etc.), but you're offering to do them rather than being ordered to.

 

It's worrisome to hear that your score is -30 "for some reason".  The mod always notifies the player when score changes, so if it reached the minimum without informing you, something is really wrong with the way the mod is running in your game.

 

You can use the console to change the minimum score for release:  "setpqv vkjmq KeptBelowThreshold -40".  When you ask for release, ignore the owner's incentive offer and go for "I'd just like to end this now."

 

Ok, same events. No big deal then. I was afraid I was missing extra content!

 

Yes, the score changed to that despite never having failed and always succeeded for the day.

 

I tried that command. Console accepted it. Talked to Master, said don't want to be slave anymore, and still got the Nope, disobedient, you're my slave until morale improves comment. Tried closing game after typing command so it loaded because some mods need to exit game before they kick off properly. Same problem, can't get out of slavery. I'll report back if after going up to zero or higher if I can't get out. I can always suspend of course.

Posted
6 hours ago, ChibiUser said:

I also have one stuck misc quest objective for fetching ale... again, not the worst thing of the world, but is there a way to clear that one entry up?

Hmm, that's not supposed to be possible anymore.  Is the objective marked as completed?  Do you remember if you failed that time?  Unfortunately, I don't know how to clear misc. objectives.

 

6 hours ago, ChibiUser said:

After the enslavement contract was over, I went through the don't want to be a slave anymore dialogue to disband the follower and lift the slavery.

However, the follower keeps following me and won't return home as usual.

If the slavery is finished, this mod is done with doing anything to the follower.  This mod uses vanilla function calls to recruit and dismiss followers and hirelings.  It does not replace any scripts, whether from Skyrim or from other mods.  Typically, follower frameworks that need to change that behavior simply override those vanilla functions, if needed.  EFF is a popular framework, so I don't know why that would happen.  You might try the console commands "kill" and "resurrect" on Jenassa, but that probably won't change things.  Your solution of disabling her might be the best available option.

Posted
7 minutes ago, ETSubmariner said:

I tried that command. Console accepted it.

Alas, the console won't tell you if there's an error, and I made a mistake when I told you the command to enter.  Please use this:

setpqv vkj_mcm KeptBelowThreshold -40

Posted
1 hour ago, HexBolt8 said:

Alas, the console won't tell you if there's an error, and I made a mistake when I told you the command to enter.  Please use this:

setpqv vkj_mcm KeptBelowThreshold -40

 

That did it! Thanks.

Posted (edited)

So i was doing the Thalmor quest and had to suspend the mod in MCM because of no clothing rule. Still the Adventuring Slave quest triggered where she wants money before 8 pm and now keeps shocking me while i'm inside the mansion and follower is somewhere far out. But ofc i made a manual save before giving away my items in the fear of what will happen with the collar... also forgot lockpicks.

Edited by Zaflis
Posted
26 minutes ago, Zaflis said:

So i was doing the Thalmor quest and had to suspend the mod in MCM because of no clothing rule. Still the Adventuring Slave quest triggered....

I can't explain that one.  When the mod is suspended, new events are blocked and should not be able to start.  The quest node that can trigger the Adventuring Slave quest specifically checks for event blocking.  This seems to be another inexplicable mystery.

 

31 minutes ago, Zaflis said:

But ofc i made a manual save before giving away my items in the fear of what will happen with the collar.

Wearing of required devices is not enforced while the mod is suspended, so you would have been okay without the collar.  Of course, it's always wise to make a save at key points like you did there.

Posted
4 hours ago, HexBolt8 said:

I can't explain that one.  When the mod is suspended, new events are blocked and should not be able to start.  The quest node that can trigger the Adventuring Slave quest specifically checks for event blocking.  This seems to be another inexplicable mystery.

I mean the quest was already started before i went in the mansion, i just had half forgotten it's there. On the second time i waited it out first.

 

Also with collar i had no issue since Unforgiving Devices had special script built in for Thalmor's inventory cleaning, so it was never taken off at any point.

Posted

Is there possibly a problem with the gag quest for annoying your master?  I'm having it give me the text that I've "earned a muzzle" but then it doesn't actually trigger the gag being added or launching the subquest.  If I use the console, I can get that to happen but not through the dialogue.

Posted (edited)
3 hours ago, Vbarding said:

Is there possibly a problem with the gag quest for annoying your master?

Yes.  It seems that one script is missing.  I'll fix this in the next update.

 

Edit:  Actually, the script was replaced by another one rather than being "missing", so I updated the mod in two places to reference the replacement script.  This is fixed now for the next update.

Edited by HexBolt8
Posted
On 11/26/2022 at 12:01 AM, Zaflis said:

I mean the quest was already started before i went in the mansion, i just had half forgotten it's there.

I have modified the Adventuring Slave quest so that if payment time arrives and the mod is suspended, the payment time will be extended 24 hours (and continue to be extended if you suspend the mod for several days).  However, if you already received the notification that it's time to pay, suspending the mod will not delay that payment because you were very recently warned; you're already in the 2-hour window to pay or be punished.

Posted
8 hours ago, petterparker09 said:

there is no dialogue with the NPCs in the cities that allows me to progress.

If you are using Radiant Prostitution, you must talk to an innkeeper to start the prostitution work.

Posted

Seem like fast travel instantly reduce obedience score a lot, not sure if it's because interaction with something. Is there a settings that can negate this problem?

Posted
2 minutes ago, serio3312 said:

Seem like fast travel instantly reduce obedience score a lot, not sure if it's because interaction with something.

In itself, fast travel has no negative effect on your score.  Of course, you'll be punished if you fast travel to a forbidden location, such as leaving a town to travel to a cave when you're required to stay in town to finish prostitution.  Also, heavy use of fast travel (or traveling long distances) consumes a lot of hours of the game day, so you might have trouble meeting daily quotas, such as offering service X times per day.

 

If you're having trouble, to assist you I'll need for you to provide a specific example of what exactly you did, what happened, and what you expected to happen.

Posted
1 hour ago, HexBolt8 said:

In itself, fast travel has no negative effect on your score.  Of course, you'll be punished if you fast travel to a forbidden location, such as leaving a town to travel to a cave when you're required to stay in town to finish prostitution.  Also, heavy use of fast travel (or traveling long distances) consumes a lot of hours of the game day, so you might have trouble meeting daily quotas, such as offering service X times per day.

 

If you're having trouble, to assist you I'll need for you to provide a specific example of what exactly you did, what happened, and what you expected to happen.

Yes, it's the long distance fast travel automatically advancing the game. I prefer to have either fast travel not consume time or have the mod tracking real time instead of in game time. I could opt in not using fast travel during gameplay but I'm testing some mods out so need to fast travel a lot.

Posted
10 minutes ago, serio3312 said:

I prefer to have either fast travel not consume time or have the mod tracking real time instead of in game time.

Possibly a mod exists for the former.  Setting this mod's daily service quotas to minimum will help you if you don't have many available game hours in a day.

Posted
1 hour ago, HexBolt8 said:

Possibly a mod exists for the former.  Setting this mod's daily service quotas to minimum will help you if you don't have many available game hours in a day.

gotcha, thanks for the help

Posted
4 hours ago, serio3312 said:

Yes, it's the long distance fast travel automatically advancing the game. I prefer to have either fast travel not consume time or have the mod tracking real time instead of in game time. I could opt in not using fast travel during gameplay but I'm testing some mods out so need to fast travel a lot.

 

I use Fast Travel Timescale Fix.

 

https://www.nexusmods.com/skyrim/mods/19389

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