Hilshavetoes Posted August 31, 2025 Posted August 31, 2025 Okay I have 3.2 rar and 3.3 installed i go up to the pole and hit home like you say to do but nothing happens. I try to assign a settler to it and they walk up to it stand there for a few seconds then walk away. Help please. I see how awesome this mod is but I'm getting really frustrated with it. Am i just being stupid and am missing something or what?
astor Posted September 3, 2025 Posted September 3, 2025 Can anyone help me find the radio station replacer that went so well with this mod? I did a deep clean of my install folder and accidentally deleted the mod in the process.
astor Posted September 3, 2025 Posted September 3, 2025 On 8/31/2025 at 8:54 AM, Hilshavetoes said: Okay I have 3.2 rar and 3.3 installed i go up to the pole and hit home like you say to do but nothing happens. I try to assign a settler to it and they walk up to it stand there for a few seconds then walk away. Help please. I see how awesome this mod is but I'm getting really frustrated with it. Am i just being stupid and am missing something or what? I get that a lot as well. The best workaround i;ve found is to go into workshop mode, and rotate the pole a bit. Sometimes it just seems that there's not enough space for the npc to get on teh pole (even when there clearly is) so rotating it seems to help.
Hilshavetoes Posted September 3, 2025 Posted September 3, 2025 4 hours ago, astor said: I get that a lot as well. The best workaround i;ve found is to go into workshop mode, and rotate the pole a bit. Sometimes it just seems that there's not enough space for the npc to get on teh pole (even when there clearly is) so rotating it seems to help. Mhmmm I'll definitely try that. Maybe I'll make a place just for the poles
asdfer1234 Posted September 3, 2025 Posted September 3, 2025 5 hours ago, astor said: Can anyone help me find the radio station replacer that went so well with this mod? I did a deep clean of my install folder and accidentally deleted the mod in the process. you mean this one?🤷♀️ 2
astor Posted September 3, 2025 Posted September 3, 2025 3 hours ago, asdfer1234 said: you mean this one?🤷♀️ YES! Thank you very much. 2
Joosh2021 Posted September 23, 2025 Posted September 23, 2025 On 9/10/2021 at 7:07 AM, archiemerch said: cant find the pole in recourses, checked everywhere else aswell. can someone help? Same here.
steelpanther24 Posted September 23, 2025 Posted September 23, 2025 9 hours ago, Joosh2021 said: Same here. You can find the Poles in Workshop Mode under Resources > Miscellaneous. If it isn't showing up, double check that the mod is installed and the esp is active. I just re uploaded this and found the poles (four of them).
Somok88 Posted November 16, 2025 Posted November 16, 2025 On 2/26/2023 at 7:35 AM, squarezero said: If this mod starts causing CTD before the main menu it is because of a bug between Vortex and Windows 11, (not a problem with this mod) which creates a problem with the AnimTextData folder. Any mod that adds that folder will cause this problem. There is no fix with Vortex, installing manually will not help. To recover your game you need to uninstall this mod and any other that adds the AnimTextData folder and purge your mod list, then re-deploy. Or manually delete the AnimTextData folder (even if its empty it will still crash your game if you're using vortex). I can confirm that switching from vortex and using MO2 to install and manages your mods instead fixes the problem. For anyone having CTDs before the main menu using vortex with windows 11. There is actually a fix I found on redit. Here it is : Windows 11 sometimes has permission issues with that folder specifically, which isn't a problem on Windows 10. Try both of these commands while running command prompt and powershell as admin (and use your own directory path). cmd: attrib -r "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" /S /D PowerShell: Get-ChildItem -Path "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" -Recurse | ForEach-Object { $_.Attributes = 'Normal' } You may need to run the command again every time Vortex deploys animation related mods. Original post :
judge007 Posted November 16, 2025 Posted November 16, 2025 41 minutes ago, Somok88 said: For anyone having CTDs before the main menu using vortex with windows 11. There is actually a fix I found on redit. Here it is : Windows 11 sometimes has permission issues with that folder specifically, which isn't a problem on Windows 10. Try both of these commands while running command prompt and powershell as admin (and use your own directory path). cmd: attrib -r "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" /S /D PowerShell: Get-ChildItem -Path "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" -Recurse | ForEach-Object { $_.Attributes = 'Normal' } You may need to run the command again every time Vortex deploys animation related mods. Original post : That folder (AnimTextData) needs to be INSIDE an archive, the sooner the better. Try the https://www.nexusmods.com/fallout4/mods/87907 CM toolkit and CAO.
evergrey Posted November 18, 2025 Posted November 18, 2025 can there be like a way to put a direction arrow on this so that you can tell where the npc would be facing when you put the pole in?
Frirdonths Posted January 29 Posted January 29 On 8/9/2021 at 8:19 PM, Sgt. Marge said: In order to have them dance all the time, I added the property propertyname bWork24Hours Type Bool Flags Edited Bool True underneath the VMAD - Virtual Machine Adapter > Scripts (Sorted) > Properties by using xedit (FOEdit). I'll put in a screen shot to make it more clear what this looks like. I don't know how to make a patch, I just edited the Alex_Stripper_Pole_2.esp directly. I tested it yesterday and the settler that is on the pole danced all night and day. I don't know if I will have to reassign my other dancers, but will edit my post if anything else is needed to get this to work. Adding this property should work for other furniture in other mods as well, unless something overrides it. You can add this to one or more of the poles, or all of them, depending what you want. Just make sure to give your dancers plenty of water so they stay hydrated while dancing 24 hours straight!! Maybe someone else can make this an actual patch. I can upload my edited esp file here if I'm allowed to. Cheers Hide contents How to make them sleep at night?
HEFTW Posted February 11 Posted February 11 (edited) dude, you've got to learn versioning conventions. Major.Minor.Patch Major = New standalone version. Minor = New feature, still requires the earlier Major. Patch = Bug fix, minor alteration to existing features. As you have them labeled right now, I've been getting v3.3 that requires v2.0, Then I tried v.3.3 + v2.1, which still requires v.2.0 I'd recommend renaming v3.3 to v.2.3 as it still requires the v2 Major. EDIT: And v3.3 still requires Alex_Stripper_Pole_2.esp but all your files only contains Alex_Stripper_Pole.esp, Alex_Stripper_Pole_2_1.esp and Alex_Stripper_Pole_Working_HOURS.esp Edited February 11 by HEFTW Addtional information 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now