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**The Official Fusion Girl 1.75+ Armor and Clothing Conversion Thread**


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Posted
On 3/10/2024 at 12:52 AM, vaultbait said:

@splashzone:

Note for anyone using GrafPanzer's Eli's Armour Replacer (via NGamma's FG conversion), that hasn't been updated to work with EAC v2 yet, so you have to stick with v1.5 for now.

I have fixed the material paths in my FG conversion of GrafPanzer's Eli's Armor Replacer so that they now work with 2.x as well.

Posted
2 hours ago, N.Gamma said:

I have fixed the material paths in my FG conversion of GrafPanzer's Eli's Armor Replacer so that they now work with 2.x as well.

 

Thanks! Looking forward to upgrading my installation straight away, I love your work as always.

Posted (edited)
51 minutes ago, AWHA2 said:

I'll still do it myself when I have the time, because I also want to make an IKAROS Android patch and I don't like to use the work of others. Then I don't know which adjustments have been made and which weights have been adopted. To find that out, I can also redo it, it doesn't take that long. This is also the reason why I have not made any IKAROS patches for existing FG conversions on nexus.

Edited by N.Gamma
Posted
17 minutes ago, N.Gamma said:

I'll still do it myself when I have the time, because I also want to make an IKAROS Android patch and I don't like to use the work of others. Then I don't know which adjustments have been made and which weights have been adopted. To find that out, I can also redo it, it doesn't take that long. This is also the reason why I have not made any IKAROS patches for existing FG conversions on nexus.

I see. Appreciate your work! 👍

Posted (edited)
On 11/23/2023 at 4:50 AM, Tanyl_Pureheart said:

Can anyone convert this outfit please to the Fusion Girl 1.8.9 please and thanks?
Its a great version of Overwatch's Widowmaker outfit, I like it a lot more then Vtaw's cause I feel its more true to how the outfit looks in the game. See for yourself, also it has the correct shoulder pads and gloves. It also includes the two tattoos but they also don't fit right for the Fusion Girl body.
https://www.nexusmods.com/fallout4/mods/44147/?tab=description

Hello everyone. I just wanted to ask if anyone has considered converting this outfit to FG v1.89 please? Its been a while since I originally asked. I hope I did not offend anyone when I said I liked this one better then the Vtaw one. I have every Vtaw Wardrobe, including the Cammy outfit, Summer Dress, and Vtaw Widowmaker outfit.

I only prefer this Widowmaker outfit a bit more cause its the original vanilla outfit we all saw Widowmaker wear when Overwatch first released. As I said I also love that it has the shoulder pads she wears as well as the gloves and it even includes the Tatoos which I love and her Rifle!

Anyway, as you can see I am kind of a fan of Widowmaker. I feel bad asking one of you Mod Authors to please take time out of your schedule to convert it please, but unfortunately my learning level when it comes to using Bodyslide and Outfit studio is real bad. Batch build is about all I know how to do. Individual outfit clipping correction is beyond me and I have watched videos how to do it. *hides face* Very sorry to have to ask. :(

Edited by Tanyl_Pureheart
Posted

Not sure if this has ever been requested but is anyone willing to convert this?

 

Mjolnir Mk V(B) Assault Armor

 

It's already been converted for CBBE for a long time and hasn't been touched since. I've tried converting it myself but I'm a total noob. Would rather have someone more experience make an official Fusion Girl conversion instead.

Posted

FG conversion for We Are The Minutemen.

  

We Are The Minutemen FG.zip

 

Honestly surprised no one already did this. The vast majority of armours in the mod either point to vanilla meshes or are hats and gloves, and need absolutely zero work. The few remaining armours are very simple edits of vanilla meshes (Minutemen general's uniform without the bandolier, farmhand clothes without the gloves, the backpack from the traveling leather coat, and the bag from the postman uniform)

Posted

I've been wanting to ask this for a long time.
The order of installing for "Fusion Girl" on the first page is contrary to the order in "The Fucking Manual". Which is correct?

 

AAF - Skeleton - FG.    vs   Skeleton - FG - AAF.

Posted
7 hours ago, Chibis61 said:

I've been wanting to ask this for a long time.
The order of installing for "Fusion Girl" on the first page is contrary to the order in "The Fucking Manual". Which is correct?

 

AAF - Skeleton - FG.    vs   Skeleton - FG - AAF.

Personally, I install any body mods and make sure they are working before getting into the animation framework.

 

No issues in either FO4 or Skyrim

Posted

I attempted a backyard conversion of Commonwealth Prosthetics - Synthetic Arm and used the CBBE version to convert it to FG, did the mesh edits in Outfit Studio, but I think NaiRae used a special mesh to hide the right arm for the Synth arm to show, which doesn't come out right in conversions.

The oufit itself shows up fine in BS/OS with the right arm still there and can be built, it also shows up in 1st person, but in 3rd person the whole body is invisible.

I think some users have also reported the same thing building the included CBBE bodyslides.

 

Should I try converting the vanilla ones instead, or is there something special that has to be done with the special setting that hides the body arm model?

 

Going to just put the mesh edits here, it's basic work patching meshes with each slider. Will take them down if need permission.

Nai Synth Arm Charisma CBBE to FG.osp Nai Synth Arm Mad Max CBBE to FG.osp Nai Synth Arm Scav CBBE to FG.osp

Posted
19 hours ago, ntrcleansesthesoul said:

I attempted a backyard conversion of Commonwealth Prosthetics - Synthetic Arm and used the CBBE version to convert it to FG, did the mesh edits in Outfit Studio, but I think NaiRae used a special mesh to hide the right arm for the Synth arm to show, which doesn't come out right in conversions.

The oufit itself shows up fine in BS/OS with the right arm still there and can be built, it also shows up in 1st person, but in 3rd person the whole body is invisible.

I think some users have also reported the same thing building the included CBBE bodyslides.

 

Should I try converting the vanilla ones instead, or is there something special that has to be done with the special setting that hides the body arm model?

 

Going to just put the mesh edits here, it's basic work patching meshes with each slider. Will take them down if need permission.

Nai Synth Arm Charisma CBBE to FG.osp 83.02 kB · 0 downloads Nai Synth Arm Mad Max CBBE to FG.osp 108.61 kB · 0 downloads Nai Synth Arm Scav CBBE to FG.osp 116.33 kB · 0 downloads



You'll need to mask off the arm or leg area with the synth arm (Make sure you turn mirroring off) and delete those vertices (be a bit generous at first and delete less than what you need. Shape the arm in to make a proper stump, then delete the remaining verts you don't need. 

Posted

This may be a little off topic, but I was wondering if anyone knows what slot numbers that clothes from DonEb14n's mods use (such as Clothes Pack 2 by DonEb14n at Fallout 4 Nexus - Mods and community (nexusmods.com)? In general, how do you find out what slot numbers do modded clothes use? I'm mainly trying to figure it out to make them work with CSL Combat Strip Lite (6/14/2022) - Sexual Content - LoversLab since I have a mod installed that makes vanilla armor invisible.

 

Posted (edited)
2 hours ago, eaterants said:

This may be a little off topic, but I was wondering if anyone knows what slot numbers that clothes from DonEb14n's mods use (such as Clothes Pack 2 by DonEb14n at Fallout 4 Nexus - Mods and community (nexusmods.com)? In general, how do you find out what slot numbers do modded clothes use? I'm mainly trying to figure it out to make them work with CSL Combat Strip Lite (6/14/2022) - Sexual Content - LoversLab since I have a mod installed that makes vanilla armor invisible.

 

They use different slots.
To find out which slots a clothing item uses, you have to open the esp with xEdit and search for it under Armor and Armor Addon and see which BOD2 - Biped Body Templets are used.

 

I haven't installed combat Strip for a while, but I think you can scan the currently worn clothes in the MCM and then you can choose what should happen with the parts.

Edited by N.Gamma
Posted
12 hours ago, N.Gamma said:

They use different slots.
To find out which slots a clothing item uses, you have to open the esp with xEdit and search for it under Armor and Armor Addon and see which BOD2 - Biped Body Templets are used.

 

I haven't installed combat Strip for a while, but I think you can scan the currently worn clothes in the MCM and then you can choose what should happen with the parts.

 

Ah ok, thanks for the help. I'll try this out 

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