Jump to content

Recommended Posts

Posted

Can the creatures in the Falkreath cemetary be moved? Runil and sometimes Kust in Falkreath are dead before I can get to them on new games, even with a Falkreath inn start. I've found a zombie dog and cyrodillian white wolf in the area.

 

I love the idea of the mod, I just don't want quest giving NPCs killed, even if they are minor.

Posted
On 8/5/2021 at 4:07 PM, Bertus said:

I've encountered the Cyrrodillic Slaughterfish but for some reason it's textureless. i'm pretty sure all the other creatures so far have their own texture

20210805145630_1.jpg

You are on SE I assume? Does other SE users experience same thing?

 

On 8/5/2021 at 5:07 PM, zarantha said:

Can the creatures in the Falkreath cemetary be moved? Runil and sometimes Kust in Falkreath are dead before I can get to them on new games, even with a Falkreath inn start. I've found a zombie dog and cyrodillian white wolf in the area.

 

I love the idea of the mod, I just don't want quest giving NPCs killed, even if they are minor.

Yes they can. In version v1.5 these spawns are gone. It didn't seem natural for them to stay there permanently either.

Posted
On 8/2/2021 at 12:26 PM, RebyaAs said:

Bug Report:

 

Another mesh weight mistake.

 

Creature ID:xx00b4be 

 

Sob Zombie

TIM截图20210802182626.jpg

Probably you have Baka ABC HDT SMP installed and not HDT PE? Most users says HDT SMP works fine but I guess there might be some issues on special creatures like HDT draugrs.

 

For testing it would be interesting to swap those creature skeletons located inside meshes\actors\draugr\character assets\ .

 

Replace those three skeleton nif files with the ones that comes with Baka HDT PE version. You would loose HDT SMP features on all draugr creatures though. But it would help solving the issue ?

Posted
41 minutes ago, Thor2000 said:

You are on SE I assume? Does other SE users experience same thing?

 

 

Had to spawn the fucker. Everything seems fine with it.

 

Spoiler

Silver

892508726_SkyrimSE2021-08-0710-08-51-95.jpg.d7886d402c245cfc46a4771e1f9e7f76.jpg

 

Cyrodiil

1473742003_SkyrimSE2021-08-0710-08-48-61.jpg.9c8d7f56bc85d0790bff695439b6dfea.jpg

 

Posted

Is there any way to increase the spawn rate of specific monsters from this mod in tilesets? Something like OBIS where we can increase how many monsters appear in a dungeon or certain area? I trying to ghoul out my dungeons with Draugr and undead type creatures to make it harder.

Posted
8 hours ago, Gundalypse said:

Is there any way to increase the spawn rate of specific monsters from this mod in tilesets? Something like OBIS where we can increase how many monsters appear in a dungeon or certain area? I trying to ghoul out my dungeons with Draugr and undead type creatures to make it harder.

Could this mod do the trick?

https://www.nexusmods.com/skyrimspecialedition/mods/2470

I haven"t tried this mod myself though.

 

For someone with some script knowlegde it shouldn't be too difficult to look into how OBIS does it. I use the increased spawn function in OBIS too. It's a must have.

Posted

sry if this is written somewhere and i just didn't see it, but what mods are you using for the body in the screenshots? the body mod i normaly used got deleted, so i am looking for a new one and this pictures look amazing

 

Posted (edited)

okay, free to mod again, going to update the SMP meshes whenever. (prob tomorrow, I've been absorbed into gaming, hopefully the day after)

Edited by LoveNothing
Posted
8 hours ago, RedDotGecko said:

sry if this is written somewhere and i just didn't see it, but what mods are you using for the body in the screenshots? the body mod i normaly used got deleted, so i am looking for a new one and this pictures look amazing

 

It's this body system here:

https://www.patreon.com/posts/bakafactory-uunp-23820794

The erected nipple version comes from this mod.

 

The body preset is a custom one made with the demonfeet bodypreset (part of bodyslide) as a base. I don't mind sharing this preset, but you need the tbbp body from Baka.

Posted

Hey Thor, do you mind me asking how you added bones from creatures (A) into another creature (B)?, like a Charus Schlong into the Skinned zombie hound? If I knew how, i could just grab the correct creature SMP mesh, and add bones/etc for the correct collision.

Posted
7 hours ago, LoveNothing said:

Hey Thor, do you mind me asking how you added bones from creatures (A) into another creature (B)?, like a Charus Schlong into the Skinned zombie hound? If I knew how, i could just grab the correct creature SMP mesh, and add bones/etc for the correct collision.

 

I stripped the chaurus schlong from all its bones by just exporting it as obj.

 

Then I imported that obj to the nif file containing the skinned hound (already rigged with canine schlong). Scale/move chaurus schlong so it aligns with the canine schlong in any direction (more or less). Then copy boneweights from canine schlong over to the chaurus schlong and remove the canine schlong.

 

I don't know much about SMP but I guess there must be a similar way to do things?

Posted (edited)
On 8/7/2021 at 9:27 AM, Thor2000 said:

You are on SE I assume? Does other SE users experience same thing?

 

Yes Special Edition but luckily that's the only issue so far

Edited by Bertus
Posted

I uninstalled the skins, saved the game, loaded the save an pressed re-register. I have been waiting 20 in-game and i still cant find the creatures in the CF MCM or in the console with ( help "....")

Is it that slow or am i doing something wrong.

Thx in advance

 

Posted
6 minutes ago, Notarandomguyspain said:

I uninstalled the skins, saved the game, loaded the save an pressed re-register. I have been waiting 20 in-game and i still cant find the creatures in the CF MCM or in the console with ( help "....")

Is it that slow or am i doing something wrong.

Thx in advance

 

hi

 

Afraid you won't find them in the CF MCM as that shows vanilla game creatures.

Posted
14 minutes ago, pinkfluf said:

Probably but I can't remember the command to spawn them if that's what you want?

 

I'm currently working on adding a spawner to demonic, but if you want you can try this (it has links to LE version of the mod) https://www.nexusmods.com/skyrimspecialedition/mods/27758

I know the commands. What i mean is if you can find them with the command i said. Cause i dont know if this mod is working.

Right now i search them with that and they dont appear in the console. This can mean that the console doesnt get them or the creatures arent loaded in the game

Posted

@Notarandomguyspain and @pinkfluf

 

The creatures do show in CF after registering. If you aren't seeing them, you may need to check CF. Try going through the CF steps here:
https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/

 

image.png.39f44d0e5c6086761f823a88c0c80fd6.png

 

To find them in the console, try "help drowner" or "help zombie". If they aren't in the console, make sure you activated the esp in your mod manager and that you aren't exceeding the max number of esps.

 

image.png.90276a980e9313dc53abbfb5bb785f35.png

Posted
On 8/13/2021 at 4:20 PM, Bertus said:

Yes Special Edition but luckily that's the only issue so far

It's really strange. If everything else is working I can't understand why that one alone is not working. Specially when others using SE also report them working. Do they always show up like that? Perhaps reinstall the textures?

Posted
2 hours ago, Notarandomguyspain said:

I know the commands. What i mean is if you can find them with the command i said. Cause i dont know if this mod is working.

Right now i search them with that and they dont appear in the console. This can mean that the console doesnt get them or the creatures arent loaded in the game

If there is no skins in CF, no new creatures ingame (not even friendly beaked dinosaurs) and not possible to spawn anything through console commands,--》 then it sounds like the mod is not active or installed at correct location in folder structure.

Posted (edited)

SSE SMP Meshes For Version 1.4 Demonic Creatures SSE

 

Firstly, these SMP meshes were Optimized via Nif Optimizer 14 for SSE. Except the Degonian, Thor did that, so props to him.

Used ABC SMP meshes and added SMP path + Collision meshes to creatures.

 

THESE ARE NOT FOR LE. Someone else has to do that, use mine and reconvert (I'm advising against), or just add SMP stuff with Thor's meshes/the Original meshes that are already for LE

Hopefully, I can keep track of what I did in the next update where I'll be redoing all the SMP meshes with the latest ABC... but I'll do that when 1.5 releases.

Anyway, Updated via Copy & Paste existing 1.4 creatures + added SMP Collision mesh + Paths to new creatures. Hopefully it works

 

Again, I did not do Female monster + Monsters that uses Human penises/body (cause I dunno where to start with human SMP stuff from SOS and etc mods, aside from CBBE/BHUNP for female player)

 

 

<Update>
1.4 Meshes, Not 1.5.

 

<UPDATE> Outdated Meshes | Go for V1.5, Leaving V1.4 as backup (?)

1.4 DC SMP SSE meshes.7z

<Update> V 1.5 Demonic Creature SMP Full is linked,

 

On a side note, the Gorillas from the mod already included SMP meshes, but with Havok PE path. So I just removed the PE Path and readded SMP path, should work hopefully.

 

Oh, and I included Gryphons SMP meshes their subfolder and didnt replace them. They aren't using the regular Skeever meshes, so I didnt want to anything kind of bugs from added SMP meshes. If anyone wants to test them out, they just need to replace the OG (that were optimized) with the Test folder with the Gyphon SMP meshes.

 

Ping me or something if anyone find any issues resulting from the mesh conversion.

Edited by LoveNothing
Typos + stuff

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...