zarantha Posted August 5, 2021 Posted August 5, 2021 Can the creatures in the Falkreath cemetary be moved? Runil and sometimes Kust in Falkreath are dead before I can get to them on new games, even with a Falkreath inn start. I've found a zombie dog and cyrodillian white wolf in the area. I love the idea of the mod, I just don't want quest giving NPCs killed, even if they are minor.
Guest Posted August 7, 2021 Posted August 7, 2021 On 8/5/2021 at 4:07 PM, Bertus said: I've encountered the Cyrrodillic Slaughterfish but for some reason it's textureless. i'm pretty sure all the other creatures so far have their own texture You are on SE I assume? Does other SE users experience same thing? On 8/5/2021 at 5:07 PM, zarantha said: Can the creatures in the Falkreath cemetary be moved? Runil and sometimes Kust in Falkreath are dead before I can get to them on new games, even with a Falkreath inn start. I've found a zombie dog and cyrodillian white wolf in the area. I love the idea of the mod, I just don't want quest giving NPCs killed, even if they are minor. Yes they can. In version v1.5 these spawns are gone. It didn't seem natural for them to stay there permanently either.
Guest Posted August 7, 2021 Posted August 7, 2021 On 8/2/2021 at 12:26 PM, RebyaAs said: Bug Report: Another mesh weight mistake. Creature ID:xx00b4be Sob Zombie Probably you have Baka ABC HDT SMP installed and not HDT PE? Most users says HDT SMP works fine but I guess there might be some issues on special creatures like HDT draugrs. For testing it would be interesting to swap those creature skeletons located inside meshes\actors\draugr\character assets\ . Replace those three skeleton nif files with the ones that comes with Baka HDT PE version. You would loose HDT SMP features on all draugr creatures though. But it would help solving the issue ?
Gukahn Posted August 7, 2021 Posted August 7, 2021 41 minutes ago, Thor2000 said: You are on SE I assume? Does other SE users experience same thing? Had to spawn the fucker. Everything seems fine with it. Spoiler Silver Cyrodiil
Gundalypse Posted August 7, 2021 Posted August 7, 2021 Is there any way to increase the spawn rate of specific monsters from this mod in tilesets? Something like OBIS where we can increase how many monsters appear in a dungeon or certain area? I trying to ghoul out my dungeons with Draugr and undead type creatures to make it harder.
Guest Posted August 8, 2021 Posted August 8, 2021 8 hours ago, Gundalypse said: Is there any way to increase the spawn rate of specific monsters from this mod in tilesets? Something like OBIS where we can increase how many monsters appear in a dungeon or certain area? I trying to ghoul out my dungeons with Draugr and undead type creatures to make it harder. Could this mod do the trick? https://www.nexusmods.com/skyrimspecialedition/mods/2470 I haven"t tried this mod myself though. For someone with some script knowlegde it shouldn't be too difficult to look into how OBIS does it. I use the increased spawn function in OBIS too. It's a must have.
Gundalypse Posted August 8, 2021 Posted August 8, 2021 (edited) 7 hours ago, Thor2000 said: Could this mod do the trick? https://www.nexusmods.com/skyrimspecialedition/mods/2470 I haven"t tried this mod myself though. For someone with some script knowlegde it shouldn't be too difficult to look into how OBIS does it. I use the increased spawn function in OBIS too. It's a must have. I will need to test this. Edited August 8, 2021 by Gundalypse
RedDotGecko Posted August 8, 2021 Posted August 8, 2021 sry if this is written somewhere and i just didn't see it, but what mods are you using for the body in the screenshots? the body mod i normaly used got deleted, so i am looking for a new one and this pictures look amazing
LoveNothing Posted August 9, 2021 Posted August 9, 2021 (edited) okay, free to mod again, going to update the SMP meshes whenever. (prob tomorrow, I've been absorbed into gaming, hopefully the day after) Edited August 10, 2021 by LoveNothing
Guest Posted August 9, 2021 Posted August 9, 2021 8 hours ago, RedDotGecko said: sry if this is written somewhere and i just didn't see it, but what mods are you using for the body in the screenshots? the body mod i normaly used got deleted, so i am looking for a new one and this pictures look amazing It's this body system here: https://www.patreon.com/posts/bakafactory-uunp-23820794 The erected nipple version comes from this mod. The body preset is a custom one made with the demonfeet bodypreset (part of bodyslide) as a base. I don't mind sharing this preset, but you need the tbbp body from Baka.
LoveNothing Posted August 10, 2021 Posted August 10, 2021 Hey Thor, do you mind me asking how you added bones from creatures (A) into another creature (B)?, like a Charus Schlong into the Skinned zombie hound? If I knew how, i could just grab the correct creature SMP mesh, and add bones/etc for the correct collision.
Guest Posted August 11, 2021 Posted August 11, 2021 7 hours ago, LoveNothing said: Hey Thor, do you mind me asking how you added bones from creatures (A) into another creature (B)?, like a Charus Schlong into the Skinned zombie hound? If I knew how, i could just grab the correct creature SMP mesh, and add bones/etc for the correct collision. I stripped the chaurus schlong from all its bones by just exporting it as obj. Then I imported that obj to the nif file containing the skinned hound (already rigged with canine schlong). Scale/move chaurus schlong so it aligns with the canine schlong in any direction (more or less). Then copy boneweights from canine schlong over to the chaurus schlong and remove the canine schlong. I don't know much about SMP but I guess there must be a similar way to do things?
Bertus Posted August 13, 2021 Posted August 13, 2021 (edited) On 8/7/2021 at 9:27 AM, Thor2000 said: You are on SE I assume? Does other SE users experience same thing? Yes Special Edition but luckily that's the only issue so far Edited August 13, 2021 by Bertus
Notarandomguyspain Posted August 14, 2021 Posted August 14, 2021 I uninstalled the skins, saved the game, loaded the save an pressed re-register. I have been waiting 20 in-game and i still cant find the creatures in the CF MCM or in the console with ( help "....") Is it that slow or am i doing something wrong. Thx in advance
pinkfluf Posted August 14, 2021 Posted August 14, 2021 6 minutes ago, Notarandomguyspain said: I uninstalled the skins, saved the game, loaded the save an pressed re-register. I have been waiting 20 in-game and i still cant find the creatures in the CF MCM or in the console with ( help "....") Is it that slow or am i doing something wrong. Thx in advance hi Afraid you won't find them in the CF MCM as that shows vanilla game creatures. 1
Notarandomguyspain Posted August 14, 2021 Posted August 14, 2021 22 minutes ago, pinkfluf said: hi Afraid you won't find them in the CF MCM as that shows vanilla game creatures. But can ou find them with the console? With the help ".." command
pinkfluf Posted August 14, 2021 Posted August 14, 2021 33 minutes ago, Notarandomguyspain said: But can ou find them with the console? With the help ".." command Probably but I can't remember the command to spawn them if that's what you want? I'm currently working on adding a spawner to demonic, but if you want you can try this (it has links to LE version of the mod) https://www.nexusmods.com/skyrimspecialedition/mods/27758 1
Notarandomguyspain Posted August 14, 2021 Posted August 14, 2021 14 minutes ago, pinkfluf said: Probably but I can't remember the command to spawn them if that's what you want? I'm currently working on adding a spawner to demonic, but if you want you can try this (it has links to LE version of the mod) https://www.nexusmods.com/skyrimspecialedition/mods/27758 I know the commands. What i mean is if you can find them with the command i said. Cause i dont know if this mod is working. Right now i search them with that and they dont appear in the console. This can mean that the console doesnt get them or the creatures arent loaded in the game
zarantha Posted August 14, 2021 Posted August 14, 2021 @Notarandomguyspain and @pinkfluf The creatures do show in CF after registering. If you aren't seeing them, you may need to check CF. Try going through the CF steps here: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ To find them in the console, try "help drowner" or "help zombie". If they aren't in the console, make sure you activated the esp in your mod manager and that you aren't exceeding the max number of esps. 2
Guest Posted August 14, 2021 Posted August 14, 2021 On 8/13/2021 at 4:20 PM, Bertus said: Yes Special Edition but luckily that's the only issue so far It's really strange. If everything else is working I can't understand why that one alone is not working. Specially when others using SE also report them working. Do they always show up like that? Perhaps reinstall the textures?
Guest Posted August 14, 2021 Posted August 14, 2021 2 hours ago, Notarandomguyspain said: I know the commands. What i mean is if you can find them with the command i said. Cause i dont know if this mod is working. Right now i search them with that and they dont appear in the console. This can mean that the console doesnt get them or the creatures arent loaded in the game If there is no skins in CF, no new creatures ingame (not even friendly beaked dinosaurs) and not possible to spawn anything through console commands,--》 then it sounds like the mod is not active or installed at correct location in folder structure.
pinkfluf Posted August 14, 2021 Posted August 14, 2021 32 minutes ago, zarantha said: The creatures do show in CF after registering. If you aren't seeing them, you may need to check CF. Try going through the CF steps here: Ack they are there I must be going blind , sorry @Notarandomguyspain 1
Notarandomguyspain Posted August 14, 2021 Posted August 14, 2021 I forgot to activate the esp ?. Now its working. Thx a lot for helping me 1
pinkfluf Posted August 15, 2021 Posted August 15, 2021 (edited) spawns added courtesy of ToneyCubed Spoiler Edited August 15, 2021 by pinkfluf put piccie in spoiler
LoveNothing Posted August 16, 2021 Posted August 16, 2021 (edited) SSE SMP Meshes For Version 1.4 Demonic Creatures SSE Firstly, these SMP meshes were Optimized via Nif Optimizer 14 for SSE. Except the Degonian, Thor did that, so props to him. Used ABC SMP meshes and added SMP path + Collision meshes to creatures. THESE ARE NOT FOR LE. Someone else has to do that, use mine and reconvert (I'm advising against), or just add SMP stuff with Thor's meshes/the Original meshes that are already for LE Hopefully, I can keep track of what I did in the next update where I'll be redoing all the SMP meshes with the latest ABC... but I'll do that when 1.5 releases. Anyway, Updated via Copy & Paste existing 1.4 creatures + added SMP Collision mesh + Paths to new creatures. Hopefully it works Again, I did not do Female monster + Monsters that uses Human penises/body (cause I dunno where to start with human SMP stuff from SOS and etc mods, aside from CBBE/BHUNP for female player) <Update> 1.4 Meshes, Not 1.5. <UPDATE> Outdated Meshes | Go for V1.5, Leaving V1.4 as backup (?) 1.4 DC SMP SSE meshes.7z <Update> V 1.5 Demonic Creature SMP Full is linked, On a side note, the Gorillas from the mod already included SMP meshes, but with Havok PE path. So I just removed the PE Path and readded SMP path, should work hopefully. Oh, and I included Gryphons SMP meshes their subfolder and didnt replace them. They aren't using the regular Skeever meshes, so I didnt want to anything kind of bugs from added SMP meshes. If anyone wants to test them out, they just need to replace the OG (that were optimized) with the Test folder with the Gyphon SMP meshes. Ping me or something if anyone find any issues resulting from the mesh conversion. Edited October 21, 2021 by LoveNothing Typos + stuff 6
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