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Posted
1 hour ago, CyberQueen said:

ETA on 1.3 SE? Not rushing just curious.

Not long. Maybe tomorrow.

 

16 minutes ago, Ljuba said:

No need for a new game start i use it on a 3 different profiles no issues you only need to wait some game time (4-5 ingame days) to spawn properly.I use Wrye Bash patch and Mighty Cell Reaspawn to speed things up 

I should also probably write on the main page that in exteriors there ain't much happening before your close to level 20. In version 1.0 there was only 80 creatures. Now it's doubled so I can probably afford to distribute them a little more.

Posted
3 hours ago, rickyking01 said:

have you seen this mod https://www.nexusmods.com/skyrim/mods/76203
some of the creatures like the ettin seem like they would fit the mod

 

2 hours ago, MonVert said:

 

I believe Mihail has a better updated Ettin. ?But I'm all for more giants, and giant donger accessories.

 

I did mount those etins (or was it the ones from the Rogue-Like Ecounter mod?). What put me off was the lack of jaw and brow animation on the heads. Lots of custom creatures lack that. I think that is the case for Mihails Etins as well. going trough the pics on the mod page shows the same expression on all pics. Maybe it is possible to fix. I tried adding brow and jaw bone to the drowner. I did not work well. I believe it's because the drowner mesh is scaled down to be a "head" smaller than the draugr model. This leads the jaw bone to do some crazy movement when it is animating. A re-rigging would solve it. Might have to do that.

 

Giant donger accessories? Like this one perhaps? I just got permission to use him ??

 

orc2.png

Posted
4 hours ago, Thor2000 said:

Giant donger accessories? Like this one perhaps? I just got permission to use him ??

 

 

 

 

That face... ? That's a great model, though the penis looks kinda bright.

Posted
29 minutes ago, MonVert said:

 

 

That face... ? That's a great model, though the penis looks kinda bright.

Could be lightning... Not sure. I haven't opened him in blender yet ?

 

But I wonder what I should rig him after. First I thought troll. Many animations available.... bulb shape. Fits the troll skeleton quite good.

Giant would mean I need to scale his height a lot. Not sure how that goes. I have also considered "Ice Atronach" or whatever it is called. But it's very "rigid" when it moves. Few animations too I believe

Posted

@Thor2000

 

Some really creative stuff here!  And thanks, also, for the 'No Dino' option

 

Quick query, please?  Do you have any plans to incorporate any of the flying creatures that are about?  Mikhail's 'Wasps', for example?

 

https://www.nexusmods.com/skyrim/mods/82505

 

Has always struck me that they'd make a great 'above ground' evolved counterpart to the Chaurus Flyers.... minus the noise of the wasp originals. of course  ?

 

No worries if not

 

Posted
38 minutes ago, Thor2000 said:

Could be lightning... Not sure. I haven't opened him in blender yet ?

 

But I wonder what I should rig him after. First I thought troll. Many animations available.... bulb shape. Fits the troll skeleton quite good.

Giant would mean I need to scale his height a lot. Not sure how that goes. I have also considered "Ice Atronach" or whatever it is called. But it's very "rigid" when it moves. Few animations too I believe

Trolls have the best animations(also werewolf) and alignment ,giants have less, problem is resizing with giant based creatures animations wont align or they simply don't work.But that's just my opinion.

Also this dude cries to be added with orc cock mod (oldrim Skyrim monster mod)

xiv1.jpg

Posted

When you get some spare time, I would recommend checking "doesn't bleed" flag for dwarven automatons. You know, so they wouldn't paint the floor and walls with their blood during the fights (maybe some other "ghostly/bonny" creatures need this flag too).

 

+ Dwemer Smasher (not 'Dwarven' btw, as the rest of them in the mod) - his 'troll' regen is quite nice, like some sort of nanobots repairing it, very cool. But on the other hand, he has same 'troll' weakness to fire, which you may want to compensate with some fire resist spell, like dunmer racial or something.

Posted
7 hours ago, SofieIsGrey said:

Am I blind or is there not an SSE version of 1.3?

 

6 hours ago, FairweatherFriend said:

You are not - SSE version isn't out yet, see description. Title could probably be updated.

 

Yeah, the title should have been updated. SSE is ready now.

 

4 hours ago, Intronacious said:

Any ETA for v1.3 SEE? And also, does this conflict with Immersive Creatures in any way?

its ready now. Regarding SIC: You need a bashed patch to get it all in game.

19 hours ago, Ljuba said:

Trolls have the best animations(also werewolf) and alignment ,giants have less, problem is resizing with giant based creatures animations wont align or they simply don't work.But that's just my opinion.

Also this dude cries to be added with orc cock mod (oldrim Skyrim monster mod)

 

I cannot touch creatures from monstermod or SIC. Authors either state no re-use or they simply don't respond to messages. I'm also focused on bringing new stuff to Skyrim. Stuff that isn't already in another creature mod ?

1 hour ago, _ULTRA_ said:

Hope this creature mods would make it in  the 1.4v list ,... oh and and shrek why not lol

 

 

 

 

Yetis: Only if I can add jaw movement to the jaws.

Ettins: Just looked at them now. They're heavily scaled up draugr creatures. From a NSFW point of view I would need to reduce their size to a draugr. I feel that breaks the immersion. Considering the heads position it might look weird in many animations. Also, the heads are painted with NPC spline2 weights, and not head weights. Not sure how that would work out in animations at all. Lol maybe I should try.

Apes: I'm working on them. But it depends on what Outlawers says.

Shrek: Nice try ?

 

Posted
1 hour ago, BushJr said:

When you get some spare time, I would recommend checking "doesn't bleed" flag for dwarven automatons. You know, so they wouldn't paint the floor and walls with their blood during the fights (maybe some other "ghostly/bonny" creatures need this flag too).

 

+ Dwemer Smasher (not 'Dwarven' btw, as the rest of them in the mod) - his 'troll' regen is quite nice, like some sort of nanobots repairing it, very cool. But on the other hand, he has same 'troll' weakness to fire, which you may want to compensate with some fire resist spell, like dunmer racial or something.

Yeah I totally agree with you. Going to check those flags in my game see how it works out. Good point!

 

Dwemer Smasher got his name to not be confused with dwarven smasher in the SIC mod. I cannot change the race abilities. I would need to change his race to custom. But that again requires me to compile a new morenastycrittersfactory script to include the race so CF recognizes it. Bah.. can do, but I'm  always trying to avoid it not to force updates on the creatureframework mod.  So will look into the spell parts on the NPC record. You are probaly right. Must be something there I can use :)

 

Thanks!

 

Posted

Hi I have a question.

The requirements are all updated, some of the creatures  do not show up (invisible) this is normal? CF are registry updated.

I have reinstalled de last version 3 times and no result. All other versions are de- installed.

Thx for the help

ScreenShot919.jpg

ScreenShot918.jpg

ScreenShot920.jpg

Posted
38 minutes ago, Pinky Kinky said:

Hi I have a question.

The requirements are all updated, some of the creatures  do not show up (invisible) this is normal? CF are registry updated.

I have reinstalled de last version 3 times and no result. All other versions are de- installed.

Thx for the help

 

 

No it is not normal. I tried spawning the dwarven doll and it is visible. I also gave my self spellbooks for conjure skinned hound, conjure skinned daedrat, conjure daedrat. All three show up. Here's a screen of the dwarven doll and conjured skinned hound my game.

 

If all creatures are showing up invisible I'd say the game can't locate the mesh files. But if it's just a few... then.....hmm.

 

EDIT: You are on LE, right?

ScreenShot820.png

Posted

Yes I'm using LE sorry forgot to mention it

 

That's strange I don't now was is wrong the last version before worked fine, all was showing up. I reinstall the mod again.

Posted
29 minutes ago, Pinky Kinky said:

They are more what are invisible

 

Could you post your mod load order? Might help narrow down the problem.

Posted
21 minutes ago, Mhiggins said:

Well, for starters, isn't the nude creatures mod completely obsolete? It was fully replaced by MNC as far as I was aware. Your hentai creatures esp should also be loaded after the MNC esp. 

 

And that's a pretty big list of mods. I'd suggest double-checking the nude creatures mods.

 

Edit: Oh, what was the issue?

Yes the issue was that I have added directly the ZIP into MM and installs all.  but not in the normal way. I don't have extracted the genius mod folder of the mod and install it. Sorry I was too fast with it.

The next time I muss check if in the Zip are more folders and extract the main mod folder.

That's my fault I was not aware that the Zip is nor MM compatible.

I'm sorry for the trouble.

 

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