Guest Posted April 25, 2021 Posted April 25, 2021 On 4/24/2021 at 11:54 AM, cantdownload22 said: thanks for trying to help everyone :D. i finally get to see jill raped by my zombie dog. AVE DEUS IMPERATOR! (FOOK YAH!) Good you got it to work ?! 17 hours ago, wilks82 said: Hey thor2000, Just wanna tell ya how much I enjoy the work you put into making this mod and how much I love that it's ever growing! I go through LL mods all the time but I really need to stop and thank every one of you for your work and how much I support this mod and many others! Only thing I'd like to see one day is to have..... well what I guess NOW would be a library's worth of spell books to summon an allied form of all your creatures. But I know that would take a min but still something love to see! I don't mind console commands, but would be kind of cool having them fight for me. Even if they only last a couple hits. lol Also is the duckbill jaw bug still a thing? Mine still doing the duur overlap with the top snoot. Oh and my goblins still have the real shinny skin to them. Think that's just on my end with my ENB? Or anyone getting that? Only ones I come over so far but there's so many. Anyways thor, GREAT fucking mod and you're awesome as fuck for your continued efforts in making it come true. Thanks Hentai creatures patch won't be made of me I'm afraid. TreeDuckbill jaw I have somehow adjusted the weightings on the jaw. Still needs some tweaks, but it is much better (as of v1.4, not v1.3) Goblins: Yes... their shiny the way Outlawer made them. I like it though. But you can either check post 45 in the outlawers mod thread. OR you can open all nif files in nifscope and reduce specular settings to your likings. Ghouls: I'm going to go for these ones instad: https://www.nexusmods.com/skyrim/mods/76524/?tab=images there is a bunch of them in this resource mod.
Guest Posted April 25, 2021 Posted April 25, 2021 7 hours ago, MonVert said: How about some sharks with dicks? ? Would go well with the drowner. I might pick one of these.... perhaps a wereshark, dunno if its in there or not.
wilks82 Posted April 25, 2021 Posted April 25, 2021 Hey thor! Ever seen this monster mod before??? I'd love to add this one to the collection. Anyone know anything about it? 1
Ljuba Posted April 25, 2021 Posted April 25, 2021 Did you change the name of the Forager and if yes what is the new name? I cannot find that little prick if i type to spawn forager it spawns forager in chaurus form.
cantdownload22 Posted April 25, 2021 Posted April 25, 2021 are we going to see a witcher fiend anytime soon? ciri, triss and yen have all been waiting a long time ;D (perferabely with horse animations). 1
Randamaster Posted April 25, 2021 Posted April 25, 2021 For me it's not working, I tryed the SE-Version. The Schlongs are all invisible... on all creatures and I don't know how to fix it. I update everything, try a new game, reset everying several times and I don't know what else I can do now, but I'm very sure it's from this mod, maybe the Creature Framework (?) Without this mod everything is working fine...
wilks82 Posted April 26, 2021 Posted April 26, 2021 7 hours ago, Ljuba said: Did you change the name of the Forager and if yes what is the new name? I cannot find that little prick if i type to spawn forager it spawns forager in chaurus form. Are you using SE or LE? Because I dont see those listed in the newest 7zip pack. If they're from another older thread that I used to follow. Those files were only for LE.
Guest Posted April 26, 2021 Posted April 26, 2021 10 hours ago, Ljuba said: Did you change the name of the Forager and if yes what is the new name? I cannot find that little prick if i type to spawn forager it spawns forager in chaurus form. No they are not set up yet. Only files is present. I struggle to get it to animate, so I left them out for the moment. I'm not sure why they won't animate. But I'm gonna give them another try. They're cool ?
Guest Posted April 26, 2021 Posted April 26, 2021 8 hours ago, Randamaster said: For me it's not working, I tryed the SE-Version. The Schlongs are all invisible... on all creatures and I don't know how to fix it. I update everything, try a new game, reset everying several times and I don't know what else I can do now, but I'm very sure it's from this mod, maybe the Creature Framework (?) Without this mod everything is working fine... I'm not sure. Could be load order or some missing requirements? You have all last revisions installed on all requirements?
DonQuiWho Posted April 26, 2021 Posted April 26, 2021 @Thor2000 I think I saw up thread that you wrote you had 'placed' creatures in places So, a quick query /maybe heads up. I fought and refought Shroud Hearth Barrow Depths for about 3+ hours yesterday and, despite varying everything I could think of, eg +followers, - followers etc, I couldn't get the final boss draugr to appear without shouting at the coffin. Even when he rose from the dead, and was killed, the onwards leading bridge and exit gate wouldn't activate as supposed to. And I counted more times than i might have wished that all the corpses of all the vanilla denizens, all 6 skeletons and 7 draugr were there and properly dead, which is the point that that progress is supposed to happen, I played it a LOT of times to the same end I closed MO and went back a little later, loaded up the game again at that point, and a previously empty coffin produced another creature, seemingly non aggressive, which turned out to be a 'mummy'. There may be bad vanilla daddies in the basic game's Depths but their mummy isn't supposed to be there with them Anyway, I killed it and the bridge and gates activated, even though all the characters on which that was supposed to rely were already long dead, so to speak Did you by any chance place any creatures there, in the Depths game cell? If you did, the heads up is that 1 - they maybe don't appear when they are supposed to 2 - if the game relies on the death of all characters in an area, if they don't appear, the game might stall, either until you get lucky, as I did, or maybe even irrecoverably Hope that's of some help, FWIW Of course, it may be absolutely nothing to do with you whatsoever, but who ever really knows? .... ?
Guest Posted April 26, 2021 Posted April 26, 2021 27 minutes ago, donkeywho said: @Thor2000 I think I saw up thread that you wrote you had 'placed' creatures in places So, a quick query /maybe heads up. I fought and refought Shroud Hearth Barrow Depths for about 3+ hours yesterday and, despite varying everything I could think of, eg +followers, - followers etc, I couldn't get the final boss draugr to appear without shouting at the coffin. Even when he rose from the dead, and was killed, the onwards leading bridge and exit gate wouldn't activate as supposed to. And I counted more times than i might have wished that all the corpses of all the vanilla denizens, all 6 skeletons and 7 draugr were there and properly dead, which is the point that that progress is supposed to happen, I played it a LOT of times to the same end I closed MO and went back a little later, loaded up the game again at that point, and a previously empty coffin produced another creature, seemingly non aggressive, which turned out to be a 'mummy'. There may be bad vanilla daddies in the basic game's Depths but their mummy isn't supposed to be there with them Anyway, I killed it and the bridge and gates activated, even though all the characters on which that was supposed to rely were already long dead, so to speak Did you by any chance place any creatures there, in the Depths game cell? If you did, the heads up is that 1 - they maybe don't appear when they are supposed to 2 - if the game relies on the death of all characters in an area, if they don't appear, the game might stall, either until you get lucky, as I did, or maybe even irrecoverably Hope that's of some help, FWIW Of course, it may be absolutely nothing to do with you whatsoever, but who ever really knows? .... ? I'm on it. I just checked, I did not add "extra" NCPs down there, but I don't those are problem either. If it is related to this mod, it must be the ones spawned through all the draugr LCHARs. Which creature came out of the boss coffin? I know that some of the creatures in this mod that is not skeletons or draugr race based will not use the ambush scripts which make the draugr rise up from coffins, kick out the fronts of standing coffins etc etc. Forexample the draugrbrute which is a troll, will instead stand beside the coffin it should have rose up from. I will look into it. Might have to venture down that area myself on a trip to investigate. If this turns out to be an issue, it can happen in every tomb. Very interested in more observations like this.
DonQuiWho Posted April 26, 2021 Posted April 26, 2021 54 minutes ago, Thor2000 said: I'm on it. I just checked, I did not add "extra" NCPs down there, but I don't those are problem either. If it is related to this mod, it must be the ones spawned through all the draugr LCHARs. Which creature came out of the boss coffin? I know that some of the creatures in this mod that is not skeletons or draugr race based will not use the ambush scripts which make the draugr rise up from coffins, kick out the fronts of standing coffins etc etc. Forexample the draugrbrute which is a troll, will instead stand beside the coffin it should have rose up from. I will look into it. Might have to venture down that area myself on a trip to investigate. If this turns out to be an issue, it can happen in every tomb. Very interested in more observations like this. It seemed to be a Draugr Lord. I think that was consistent too. I'm pretty sure the 'Lord' bit was, and it was def not a 'Deathlord' Never say any other 2 horned draugr variety either, the kind that you normally see as the boss draugr there in the vids on Youtube - yep, I even resorted to looking at those to try to sort this one LOL EDIT: Forgetting my manners! Thanks for the prompt reply
Ljuba Posted April 26, 2021 Posted April 26, 2021 16 hours ago, Randamaster said: For me it's not working, I tryed the SE-Version. The Schlongs are all invisible... on all creatures and I don't know how to fix it. I update everything, try a new game, reset everying several times and I don't know what else I can do now, but I'm very sure it's from this mod, maybe the Creature Framework (?) Without this mod everything is working fine... Well i am using SE and its working fine (didn't check all of it though) In Creature Framework MCM use option re-register all creatures and wait some time for process to finish If that doesn't work than you missed something or load order got screwed up. Some creature schlongs shows up only when animation starts but that is because of how many mods you have installed (like me in a word a lot)
Starbrow65 Posted April 26, 2021 Posted April 26, 2021 3 hours ago, donkeywho said: 2 - if the game relies on the death of all characters in an area, if they don't appear, the game might stall, either until you get lucky, as I did, or maybe even irrecoverably I think if you open the console and enter the "killall" command that should get rid of any blocked NPC that ought to have appeared to get slaughtered. Extremely cheesy in any other situation, but under circumstances like the one you described, maybe better than an eternally stuck game.
Ljuba Posted April 26, 2021 Posted April 26, 2021 8 hours ago, Thor2000 said: No they are not set up yet. Only files is present. I struggle to get it to animate, so I left them out for the moment. I'm not sure why they won't animate. But I'm gonna give them another try. They're cool ? Yeah i noticed similar thing with some mihail mods like draugr cavalry and falmer abyssraiders accept animations(mounted riekling) but they dont have schlongs and mihail Centaurs don't accept any animations.Something tells me that it goes with race like there are no named race animations for them.Maybe it needs only to flag race to accept animation.
DonQuiWho Posted April 26, 2021 Posted April 26, 2021 42 minutes ago, Starbrow65 said: I think if you open the console and enter the "killall" command that should get rid of any blocked NPC that ought to have appeared to get slaughtered. Extremely cheesy in any other situation, but under circumstances like the one you described, maybe better than an eternally stuck game. Are you able to kill what isn't yet there? I didn't know that....
Guest Posted April 26, 2021 Posted April 26, 2021 6 minutes ago, donkeywho said: Are you able to kill what isn't yet there? I didn't know that.... This got me thinking :). I believe that they are actually there (i haven't confirmed this by testing it, i will tomorrow). It's like the drowners in ambush, or spriggans inside trees. If you toggle "tcl" (or tlc? Cant remember which one) to toggle free cam mode, you can go beneath ground or inside trees to see the creatures sleeping. I bet you could see which draugr creature who not would wake up from its sleep and meet your sword.
vaxtang777 Posted April 26, 2021 Posted April 26, 2021 Good day. First, thanks for the great mod. Skyrim really lacked a variety of creatures and you were able to fix it. I do not know English, but I will try to convey my idea through google translator and screenshots. Does not appear shlong. No strapon. In the Creature Framework, the creature is registered. This may be my fault or a conflict, but I ask you to check it out. Thank you! Спойлер
DonQuiWho Posted April 26, 2021 Posted April 26, 2021 2 hours ago, Thor2000 said: This got me thinking :). I believe that they are actually there (i haven't confirmed this by testing it, i will tomorrow). It's like the drowners in ambush, or spriggans inside trees. If you toggle "tcl" (or tlc? Cant remember which one) to toggle free cam mode, you can go beneath ground or inside trees to see the creatures sleeping. I bet you could see which draugr creature who not would wake up from its sleep and meet your sword. FWIW, I did look at Defeat's debug at one point (Yep, I like Defeat LOL) and noticed there were an awful lot of baddies being picked up, but when I ran it in Shroud Barrow Depths after I had killed everything visible, there were no other NPCs noted as either 'Near' nor in the 'Current Scene'
Randamaster Posted April 26, 2021 Posted April 26, 2021 I have it working now, with Immersive Creatures, maybe this isn't a good idea... It's something with the Creature Framework. Right now I have Version 1.01, but sometimes something is... "upgrading" it to Version 2.X and when this happens, I have the invisible Schlongs, the animations are running fine. Well, they aren't exactly invisible, I can see them, but not in the... "working position". Right now I didn't know when exactly this happens, but it's in the Load-Order fur sure to find...
Starbrow65 Posted April 26, 2021 Posted April 26, 2021 2 hours ago, Thor2000 said: This got me thinking :). I believe that they are actually there (i haven't confirmed this by testing it, i will tomorrow). It's like the drowners in ambush, or spriggans inside trees. If you toggle "tcl" (or tlc? Cant remember which one) to toggle free cam mode, you can go beneath ground or inside trees to see the creatures sleeping. I bet you could see which draugr creature who not would wake up from its sleep and meet your sword. I'd assume creatures within sarcophagi, within trees and so on are spawned as soon as you enter the cell, hence they're already there. If they're really only spawned in the moment the trigger script opens their container, and that trigger fails, "killall" wouldn't have an effect. @Thor2000: The "tcl" command is the collision toggle, which allows you to walk through walls, 'fly' (walk and run, actually) through the air and so on. The freecam toggle is "tfc". Nice mod, by the way, thanks for all your work. ?
Guest Posted April 26, 2021 Posted April 26, 2021 1 hour ago, vaxtang777 said: Good day. First, thanks for the great mod. Skyrim really lacked a variety of creatures and you were able to fix it. I do not know English, but I will try to convey my idea through google translator and screenshots. Does not appear shlong. No strapon. In the Creature Framework, the creature is registered. This may be my fault or a conflict, but I ask you to check it out. Thank you! Reveal hidden contents She was originally futa. But I removed it. Did not like it... Those who want futa must make their own patches for the girly monsters who don't yet have them. when I think of it sexlab still treats her as a male, so ... yeah.. there is always something to do.
Guest Posted April 26, 2021 Posted April 26, 2021 16 minutes ago, Starbrow65 said: I'd assume creatures within sarcophagi, within trees and so on are spawned as soon as you enter the cell, hence they're already there. If they're really only spawned in the moment the trigger script opens their container, and that trigger fails, "killall" wouldn't have an effect. Yes my point too. As I understood it was most likely a mummy in the sarcophag. So I need to check that one when it comes to those ambushscripts. I just hope Skyrim does not use some "LvL" actors which has ambush scripts attached to them, and some "LvL" actors that rely on the ambush scripts being on the base NPCs.... That would make my day for sure... not!
J.Azure Posted April 26, 2021 Posted April 26, 2021 Been testing the newest version and I just wanted to stop by and say keep up the good work! 1
wilks82 Posted April 27, 2021 Posted April 27, 2021 On 4/25/2021 at 6:12 AM, wilks82 said: Hey thor! Ever seen this monster mod before??? I'd love to add this one to the collection. Anyone know anything about it? Still been looking all over the internet for this creature mod. Anyone help? : )
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