DeadSomething Posted September 24, 2012 Posted September 24, 2012 indeed, but as long as there's no solution for this, we all have to bear that burden.
chivaleroncross Posted September 24, 2012 Posted September 24, 2012 i bumped in sort of bug IMO. when my companions alway unequip their armor instead wearing cloth, they change back to armor when i ready my weapon and voila they wear their armors, but then again i sheath my weapon they change their cloth again, even sometimes naked when no cloth type in their inventory,
DeadSomething Posted September 24, 2012 Posted September 24, 2012 i bumped in sort of bug IMO. when my companions alway unequip their armor instead wearing cloth' date=' they change back to armor when i ready my weapon and voila they wear their armors, but then again i sheath my weapon they change their cloth again, even sometimes naked when no cloth type in their inventory, [/quote'] Â i dont know if that was intentionally coded this way. i wondered, if it was due to incompatibility with CMpartners but as you have that too, maybe it really means you got to give the companion both: cloth and armor.
Gaebrial Posted September 25, 2012 Posted September 25, 2012 i bumped in sort of bug IMO. when my companions alway unequip their armor instead wearing cloth' date=' they change back to armor when i ready my weapon and voila they wear their armors, but then again i sheath my weapon they change their cloth again, even sometimes naked when no cloth type in their inventory, [/quote'] You can change this with the MCS Extension spell. You can set them to wear armor all the time, or clothing all the time.
chivaleroncross Posted September 26, 2012 Posted September 26, 2012 wow really? i will do that, thanks mate.
Nepro Posted September 28, 2012 Posted September 28, 2012 http://beta.xfire.com/screenshots/125626710 I received parting (annoying) gift after my companion got butchered by goblins. So I buried the companion and dug her nice grave (Unnecessary Violence II). How do I remove that from my character bonuses?
Gaebrial Posted September 28, 2012 Posted September 28, 2012 http://beta.xfire.com/screenshots/125626710 I received parting (annoying) gift after my companion got butchered by goblins. So I buried the companion and dug her nice grave (Unnecessary Violence II). How do I remove that from my character bonuses? Â Find and note down the mod index of MCS extension in your load order. Open the console' date=' and enter 'player.removespell [i']xx[/i]0348cc' where xx is the mod index you noted down.
Nepro Posted September 28, 2012 Posted September 28, 2012 http://beta.xfire.com/screenshots/125626710 I received parting (annoying) gift after my companion got butchered by goblins. So I buried the companion and dug her nice grave (Unnecessary Violence II). How do I remove that from my character bonuses? Â Find and note down the mod index of MCS extension in your load order. Open the console' date=' and enter 'player.removespell [i']xx[/i]0348cc' where xx is the mod index you noted down. Â Â Almost worked. :C Â Â Â @grega - I tried that, it didn't remove water breathing ability. Â ///Edit: The good news is that the countdown next to this ability seems to be working. Well 75K seconds remaining until the ability expires. Â ///Solved: I unticked and ticked the esp.
gregathit Posted September 28, 2012 Posted September 28, 2012 Try the 8D instead of 8E. The companion spells esp is the one I think you really want and not the mcs extension.
Ghoulz Posted October 12, 2012 Posted October 12, 2012 New rig, and Oblivion up and running. I seemed to be having a double face bug, then I got some mod that appears to fix that. Â What's left. The extension appears to be causing bugs with hot-keyed auto use items like pose crystals to only work if you click them in the menu and exit it and sometimes scripted touch spells like MCS stop working on NPCs. Â I think I'm just now encountering this.
Guest Posted October 25, 2012 Posted October 25, 2012 For me, the slave dolls I resurrect thanks to Lovers Magic, simply refuse to follow after I give the order to do so, using MCS Order. They do however appear beside my character after fast travel. Â Although, after a while when going from say, the Market District to the Green Emperor Way, insta-crash. I suspect these issues are load order related, my load order follows. Â Â Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 03 CM Partners.esm 04 Lovers with PK.esm 05 x117race.esm 06 TamagoClub.esm 07 HiyokoClub.esm 08 LoversCreature.esm 09 Colourwheels Sexy Female NPCs.esp 0A DLCShiveringIsles.esp 0B CharGenAmulet.esp 0C Living Economy.esp 0D Living Economy - Items.esp ++ FemaleImperialDragonCuirass.esp 0E SexyKunoichi.esp 0F Slaveknight armor.esp ++ VA_FemmeDaedricHelmet.esp 10 DMRA Skimpy Armor Expanded.esp 11 PrisonIrons.esp 12 Colourwheels Sexy Tifa.esp 13 Slof's Horses Base.esp 14 Slof's Extra Horses.esp 15 StockClothingArmorBBBHGEC_Standard_ECupLBotPPN.esp ++ MaleBodyReplacerV5.esp 16 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] ++ OOO-Water_Weeds.esp [Version 1.33] 17 Abriael_Human.esp 18 Knights.esp ++ Knights_fem.esp 19 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 1A Colourwheels Sexy Imperial Legion.esp 1B Elves Of Lineage II.esp 1C DN13CMP_-Little_Ladies.esp 1D CM TifaB.esp 1E TACMTifaLovehart.esp 1F CM Pellena Trader Twins.esp 20 Captain Renault Companion Final.esp 21 CM Partners NPC.esp 22 CM Partners.esp 23 MadCompanionshipSpells.esp [Version 2.5] 24 MCS extension.esp 25 zzEstrus.esp 26 krdEstrusAmbushRandom.esp 27 zzContainerTrap.esp 28 TamagoPlayerHUDkil.esp 29 TamagoBreak.esp 2A TamagoNews.esp 2B TamagoShop.esp 2C TamagoTopic.esp 2D TamagoConfide.esp 2E LoversTamagoClub.esp 2F LoversEncounter.esp 30 HiyokoGenerator.esp 31 HiyokoGeneratorCreature.esp 32 TamagoSetBody.esp 33 LoversFSE.esp 34 LoversAdultPlayPlusforSSP.esp 35 LoversVoiceSSPplus.esp 36 LoversRaperS.esp 37 LoversRapeSlave.esp 38 LoversJoburg.esp 39 Lovers with PK.esp [Version 90] 3A LoversBitch.esp 3B LoversCreature.esp ++ LoversCreature_SexualOrgans.esp ++ LoversCreature_SexualOrgans_Dogs.esp 3C LoversAdultYield.esp 3D LoversMagic.esp 3E LoversSlaveTrader.esp 3F LSTBravilUnderground.esp 40 SetBody.esp 41 Real_Mannequin.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 42 Beautiful People 2ch-Ed MS Elves - NoSc.esp 43 Beautiful People 2ch-Ed ENG Dialog.esp ++ Beautiful People 2ch-Ed ENG Race.esp ++ x117Race ENG Race.esp ** SW01Plus.esp 44 TCS_TinaCanineSlut.esp 45 Bashed Patch, Oblivion.esp 46 LoversGalgatBeastRape.esp 47 LoversMB2.esp 48 Lovers3dorgasmMB2.esp 49 LoversIdleAnimsPriority.esp 4A Lovers3dorgasm.esp 4B LoversAnimObjectsPriority.esp Â
gregathit Posted October 25, 2012 Posted October 25, 2012 @Scandalus, first off did you recruit them via MCS or just via Lovers Magic. Also if the 'slave dolls' are respawnable then that could be what is jacking things up. There should have been a warning whenever you recruit repawnable npc's that strangeness could occur. Â Most resurrected NPC's just won't work worth a crap with any companion system. I recommend bashing them in the head with your slaver's club and then making a slave or find some way of making nice and recruiting them. Trying to recruit those who you have killed is chancy at best.
Guest Posted October 25, 2012 Posted October 25, 2012 gregathit, Lovers Magic first then MCS. My first slave doll was some dead commoner chick I found sprawled on a cave floor, second doll was female imperial legion killed by a spriggan. I'm innocent of all charges put before me, fictional or otherwise  So it has been clarified, dead chicks don't work so good as companions. Also I did try it on one of the waterfront scoundrels and it worked fine.  Meh, I'll just go bop some hottie over the head, its seems so morally correct. Thanks again gregathit!
gregathit Posted October 26, 2012 Posted October 26, 2012 Definitely avoid the random dead bodies you find in the game as they are scripted to be dead and their ai is turned off. That is why they don't follow you. Â You can try to use the console command: resurrect on those that are killed but if they respawn (imperial legion will respawn) then it doesn't always work out well. Avoid folks that don't have names (bandits, guards, marauders, necromancers, etc) Â Cheers, Greg
Slammer64 Posted October 26, 2012 Posted October 26, 2012 I use a custom version of LoversMagic for my game, I put in a remove respawn flag on it so that Imperial legion and some others will work, no respawing. As for bandits, necromancers and such, they are tied to the cell they appear in, when the cell respawns, so do they.
gregathit Posted October 26, 2012 Posted October 26, 2012 I use a custom version of LoversMagic for my game' date=' I put in a remove respawn flag on it so that Imperial legion and some others will work, no respawing. As for bandits, necromancers and such, they are tied to the cell they appear in, when the cell respawns, so do they. [/quote'] Â Be careful doing that too often as you can get save game bloating if you have too many respawnable slaves.
Slammer64 Posted October 26, 2012 Posted October 26, 2012 Oh, I understand that that gregathit, what I meant was that I don't use the external respawnables like bandits, too much trouble.
sexcapades Posted November 22, 2012 Posted November 22, 2012 When we teleport our companions somewhere (like our house) their default status is "Wait". Does anyone know of a way to change the default status to "Relax"? Â I'd like to come home and find my lover asleep in bed rather than waiting up for me and getting angry with me for being out so late!
Gaebrial Posted November 22, 2012 Posted November 22, 2012 When we teleport our companions somewhere (like our house) their default status is "Wait". Does anyone know of a way to change the default status to "Relax"? Â I'd like to come home and find my lover asleep in bed rather than waiting up for me and getting angry with me for being out so late! Â Not without changing the script. I think the reason it is set to "Wait" rather than "Relax" is because you could be teleporting a creature, and creatures can't relax. Â Mind you, it would be a fairly straightforward change to check for creatures and default to "Wait" for them, but "Relax" for NPCs. Â Hmmm...
sexcapades Posted November 23, 2012 Posted November 23, 2012 Not without changing the script. I think the reason it is set to "Wait" rather than "Relax" is because you could be teleporting a creature' date=' and creatures can't relax. Â Mind you, it would be a fairly straightforward change to check for creatures and default to "Wait" for them, but "Relax" for NPCs. Â Hmmm... [/quote'] Â I'm afraid my scripting skills aren't up to snuff. I couldn't find a reference to status in the teleport script. Oh well, thanks any way. I hadn't thought about teleporting monsters... that could have some interesting results.
Gaebrial Posted November 23, 2012 Posted November 23, 2012 Not without changing the script. I think the reason it is set to "Wait" rather than "Relax" is because you could be teleporting a creature' date=' and creatures can't relax. Â Mind you, it would be a fairly straightforward change to check for creatures and default to "Wait" for them, but "Relax" for NPCs. Â Hmmm... [/quote'] Â I'm afraid my scripting skills aren't up to snuff. I couldn't find a reference to status in the teleport script. Oh well, thanks any way. I hadn't thought about teleporting monsters... that could have some interesting results. Â You can't teleport hostile creatures, because you can't use the spells on enemies. If you gain an animal companion (e.g. Shadow Ranger) you can add them to the MCS list and use MCS commands on them (just be sure to set them to 'Do Free' if they have their own scripting). Â The "Hmmm... ;)" at the bottom was meant to indicate that I will take a look at it if I get chance in the near future.
Santr Posted December 13, 2012 Posted December 13, 2012 Could someone re-upload MCS, please? It's been removed from MediaFire.
gregathit Posted December 13, 2012 Posted December 13, 2012 Could someone re-upload MCS' date=' please? It's been removed from MediaFire. [/quote'] Â Link restored to OP.
Santr Posted December 13, 2012 Posted December 13, 2012 Link restored to OP. I think I'm going blind' date=' 'cause I'm still getting the "file blocked for violation" page.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now