movomo Posted February 12, 2014 Posted February 12, 2014 One other lovers friendly companion mod is called MPC. Relationship of MPC and MCS is very similar to that of CM-CSR, that is, MPC uses pre-defined companion base while MPC allows you to recruit arbitrary actors including creatures.
varenne Posted February 12, 2014 Posted February 12, 2014 Oh and btw: if you already end up loading MCS into CS to edit AI packages, you might as well take a look at the follow package - goddamn activate "skip fallout behavior" or how its called, so that they stop talking with any random bystander when you told them to follow. Thanks! I've recently been working with AI development and wondered what that did. Now I don't have to look it up.
Nepro Posted March 11, 2014 Posted March 11, 2014 (edited) I dunno what wrong with Mad Companionship Spells but very often when I enter the battle with allied NPCs my game crashes. When I do the battle alone without any aide I get no crashes at all. Active Mod Files: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 TamrielTravellers.esm [Version 1.39c] 03 Hemingweys Capes Improved.esm [Version 3.0b] 04 Lovers with PK.esm 05 TamagoClub.esm 06 HiyokoClub.esm 07 LoversCreature.esm 08 x117race.esm 09 SDR.esm [Version 7.3.2] 0A Unofficial Oblivion Patch.esp [Version 3.4.5] ++ Oblivion Citadel Door Fix.esp 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.5.3] 0D DialogTweaks.esp [Version 1.0] 0E Idle Dialogue.esp [Version 1.3] 0F Sounds of Cyrodiil.esp [Version 1.1] 10 300_Lore_Dialogue_Updated.esp 11 Populated Prisons.esp [Version 1.2] 12 Immersive Travelers.esp 13 DropLitTorchOBSE.esp [Version 2.4] 14 Enhanced Economy.esp [Version 5.4.3] 15 FormID Finder4.esp 16 VipCxj_HighHeels.esp 17 Neph's DMRA Robe Variety.esp 18 Quest Log Manager.esp [Version 1.3.2] 19 Dynamic Map.esp [Version 2.1.1] 1A Map Marker Overhaul.esp [Version 3.9.3] 1B Map Marker Overhaul - SI additions.esp [Version 3.9.3] 1C See You Sleep DLL.esp 1D See You Sleep DLL - Vampire Bedroll Anims.esp 1E pmRealTimeInteractions.esp 1F Wyverex - Deployable Traps.esp 20 Jadrax Illegal Skooma.esp 21 Enhanced Hotkeys.esp [Version 2.3.1] 22 DLCHorseArmor.esp 23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 24 DLCVileLair.esp 25 DLCVileLair - Unofficial Patch.esp [Version 1.0.9] 26 See You Sleep DLL - DLCVileLair.esp 27 DLCMehrunesRazor.esp 28 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] ** DLCMehrunesRazor Vwalk.esp 29 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ Neph's DMRA Robes - Spell Tomes.esp ++ EVE_StockEquipmentReplacer.esp ++ MaleBodyReplacer.esp 2A Immersive Weapons.esp 2B Cutlasses!.esp 2C Crossbows of Cyrodiil.esp 2D Explosives.esp 2E Neck Seam Concealers Expanded.esp [Version 1.1-SI] 2F Neck Seam Concealers Expanded DD.esp [Version 1.1] 30 Neck Seam Concealers Expanded LL.esp [Version 1.1-SI-AT] 31 TT-EquipableBeardsLEVELEDLIST.esp 32 Thieves Arsenal.esp ++ Thieves_Arsenal_Patch_033010.esp 33 R18PN - Lingeries.esp 34 R18PN - Lingeries Plus.esp 35 DMRA BBB R18PN Lingerie.esp [Version 1.3] 36 Colourwheels Sexy Lady Outfit.esp 37 Hemingweys Capes Improved.esp [Version 3.0b] ++ Hemingweys Capes Improved No Tail Capes Patch.esp ++ Hemingweys VAN Boss Chest Cape Loot.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Citizens Lite.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Enemies.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved IC Guards.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Legion Forester.esp [Version 3.0b] ++ Hemingweys VAN NPC Capes Improved Regional City Guards.esp [Version 3.0b] 38 TamrielTravellers.esp [Version 1.39c] ** TamrielTravellers Vwalk.esp ++ TamrielTravellersFactionAll.esp [Version 1.39c] ++ TamrielTravellersItemsnpc.esp [Version 1.39c] 39 ShiveringIsleTravellers.esp [Version 1.39c] ** ShiveringIsleTravellers Vwalk.esp ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] 3A BOO Less New Armor.esp 3B TamrielTransportationNetwork.esp ** TamrielTransportationNetwork Vwalk.esp 3C BrotherhoodRenewed.esp [Version 1.1.2] 3D Fighters Guild Quests.esp 3E Jail Break Escape Routes.esp 3F Mages Guild Quests.esp 40 Servant of the Dawn.esp ++ Shady Sam Enhanced.esp 41 Whispered Warning.esp 42 za_bankmod.esp 43 M.O.E. - Main Quest Delayer.esp [Version 3] 44 Banes Guilds United.esp 45 HUD Status Bars.esp [Version 5.3.2] 46 EVE_ShiveringIslesEasterEggs.esp ++ ExpandedGreetings.esp [Version 1.0] 47 M.O.E. - New Classes.esp [Version 1] 48 Nephs Unique Thievery.esp 49 GuildAdvancementBGU.esp 4A P1DkeyChain.esp [Version 5.00] 4B LoversTamagoClub.esp 4C HiyokoGenerator.esp 4D HiyokoGeneratorBroodMother.esp 4E LoversAdultYield.esp 4F LoversChorus.esp 50 LoversAdultPlayPlusforSSP.esp 51 LoversHooker.esp [Version 2.2] 52 LoversAdultPlayPlusforSSP_HookerPatch.esp 53 LoversVoiceSSPplus.esp 54 LoversRaperS.esp 55 LoversJoburg.esp 56 LoversBed.esp 57 TamagoDischarge.esp 58 LoversHiyokoShooter.esp 59 LoversPayBandit.esp 5A Lovers with PK.esp [Version 96v4a] 5B LoversCreature.esp 5C LoversAchievments.esp ++ LoversCreature_SexualOrgans_Dogs.esp ++ LoversCreature_SexualOrgans_UOPS.esp ++ LoversCreature_SexualOrgans_TT.esp ++ LoversCreature_SexualOrgans_TT_Dogs.esp 5D LoversEscapeRapeVPlayer.esp 5E Nudeshy X.esp 5F Nudeshy Undergarments.esp 60 ATakesAll.esp ++ Enhanced Economy - House prices.esp [Version 5.4.3] 61 Ashes to Ashes.esp [Version 1.0] 62 StarX Vanilla Vampires Revised.esp [Version 2.12] 63 MadCompanionshipSpells.esp [Version 2.5] 64 MCS extension.esp 65 Mysterious Bear's Epic Necromancy + EM.esp 66 SupremeMagicka.esp [Version 0.90b] 67 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] 68 SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 69 MidasSpells.esp 6A AudaciousMagery.esp 6B Pestilent Afflictions.esp 6C Real Time Lockpicking Minigames.esp 6D pmCrimeHandler.esp 6E Enhanced Grabbing.esp [Version 0.5] 6F SM Hand Combat.esp [Version 1.0] ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Specialanims.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp ++ Beautiful People 2ch-Ed ENG Dialog.esp ++ Beautiful People 2ch-Ed ENG Race.esp ++ Tolkien Elves Voice Fix.esp ++ EVE_KhajiitFix.esp ++ Slof's Oblivion Better Beasts.esp ++ EyelashesForVanillaRaces1.0.esp [Version y] 70 pussyfur.esp ++ LevelSlow-4x.esp ++ Sensual Walks.esp 71 Elz - Realistic Gravity.esp ++ Sensual Walks SI.esp ++ Sensual Walks SI DS + GS.esp ++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0] 72 SDR_Perks And Patches [Oblivion].esp [Version 7.3.0] 73 UVIII.esp 74 Bashed Patch, 0.esp 75 Maskar's Oblivion Overhaul.esp [Version 4.0] 76 Neph's DMRA Robes - Maskar's Oblivion Overhaul.esp 77 LoversMB2.esp 78 LoversIdleAnimsPriority.esp 79 LoversAnimObjectsPriority.esp 7A DMRA Stock Player Only.esp Turning 3d update on double face seemed to solve the crash issue. Edited March 23, 2014 by Nepro
Daedric Prince of Lust Posted April 4, 2014 Posted April 4, 2014 I'm having a minor but very annoying undesired 'side effect' with this mod which has only started lately, apparently. What happens is that whoever I hire with MCS gets a green, 'spiral' buff applied to them literally every one or two seconds, nonstop. Any clues of what's happening?
NekoTerra Posted April 4, 2014 Posted April 4, 2014 open the book go in the settings and turn "companion detect" back off
offnightmare Posted May 21, 2014 Posted May 21, 2014 Guards attack my companions such as my Dremora churl and Bebelith is there a way to fix this?
gregathit Posted May 24, 2014 Posted May 24, 2014 You'll have to edit their base factions. Your "companions" are in an evil faction and that is why the guards attack them.
offnightmare Posted May 30, 2014 Posted May 30, 2014 You'll have to edit their base factions. Your "companions" are in an evil faction and that is why the guards attack them. How do I do that?
gregathit Posted May 30, 2014 Posted May 30, 2014 You'll have to edit their base factions. Your "companions" are in an evil faction and that is why the guards attack them. How do I do that? http://cs.elderscrolls.com/Main_Page You have some reading ahead of you I'm afraid. Sorry. The above link will get the basics under your belt, as well as answer your question.
sexcapades Posted May 30, 2014 Posted May 30, 2014 target your evil characters and give them faction ranks below. setfactionrank 00034E70 1 setfactionrank 0000349b 0 If you want to walk peacefully around everywhere with them, then you'll need to open the oblivion file that they belong to and examine the characters. Find our what evil factions they belong to. Then in game make the same move but set the factionrank to -1. There is also the possibility that their evil deeds have gotten a bounty on their heads, so you might need to target them and setcrimegold to 0.
smoking Posted July 23, 2014 Posted July 23, 2014 Always i used CSR, a great mod, i like for your human touch (all for dialogue) but see that something occur with LAFP. The other day i have installed MCS and really has good things. but as I have to do to make my companions attack the npc's bad? Only attack the npc if I throw them the spell barrage (I think it was called that)
encon Posted August 23, 2014 Posted August 23, 2014 I have a magic-based companion, but seeing her use spells is incredibly rare. Instead, her prefered method of attack seems to be hand to hand combat. Is there a way to change this behaviour?
movomo Posted August 23, 2014 Posted August 23, 2014 I have a magic-based companion, but seeing her use spells is incredibly rare. Instead, her prefered method of attack seems to be hand to hand combat. Is there a way to change this behaviour? It's probably because her combat AI is set to prefer melee combat. Bandits or maurauders prefer close combat and bandit wizards or necromancers run away when they are hit because they basically prefer ranged. MCS is intended to work with arbitrary (not premade dudes as in CM or MPC) companions, so it doesn't really have such sensitive settings. It's set in the editor. You can change it in CS, or simply script it, if you don't want to mess with the original plugin. It's not difficult.. but may give some headache if you're completely new to it.
Unskilled Posted August 23, 2014 Posted August 23, 2014 Hi.when i use msm extension on companion i dont have option to force them to weir always the armor.In the book companion list i dont have any option about wear armor.wtf?I seen this question was asked many times, and each times it's "use companion spell" i dont have this spell.I have this ESP.And all this spell with. "peace order, call, ect, ect"... But no "companion spell' and if i guess it's mcs extension spell to use on companion, i dont have any spell about armor/clothe.really wtf ... it's not supposed to be so hard to found an option lol.Is this "mcs topic"? i dont know what is it.Help.. please i'm really bored about this (and why many people have difficult to found this option...and why me i cant found this damned option! )EDIT:Ok i found the problem.while i search before, i have changed different setting.when i cast MCS extension on compagnion there was a message telling <respawn equipement should be on "forbiden"> but i dont know what it was.So this setting is in your book with your compagnion list.(look in your inventory) clic on configuration, in the bottom menu, before cancel button. And choose forbiden for "respaw equipement".And wooot, now, when you use MCS entension spell on compagnion there's new option! Yeaahhh...I have no idea why by default you cant acces to theses option cause the configuration in book is not on forbiden.And i dont know why guys did not said that, cause sure, we can search, lol.And in the read me file, it's not explain also. Bad bad. but now good, after..lol..maybe 1 hours to read and search and turning crazy XDMaybe we did not have the same basic configuration at start (but that sound no logic) and maybe the "lucky guy" got their configuration on "forbiden" so they could see and choose the option about clothe and armor. But for the other, as me, open the name list book in inventory and choose your respaw equipement on forbiden and only after that you can use msc extension spell on friend to have the new option...I hope it will help.I dont know if i could repeat again bye ^^' sorry for my english but i hope it's enough to resolve this minor problem.Bye
gooboo Posted June 29, 2015 Posted June 29, 2015 Hi- I know this thread is a little old, but I'm hoping some people can help me out with something. I've tried using this mod on npcs from Morroblivion, and while I can get them to follow me, they don't always attack my enemies, in particular banits. They attack animals that I come across (I assume daedra/sixth house cultists as well, though I haven't tested it yet) but they seem to ignore any bandits or other npcs that I get into a fight with. I tried the spell out on a guard, and he attacked the bandits on sight. I assume this is because the guard faction is designated to fight bandits whenever they see them, whereas regular npcs are not. Does this mod fix that in any way? Can I make my followers more aggressive and attack whatever npcs or creatures I'm currently attacking, regardless of what their faction alignment is?
Fienyx Posted June 30, 2015 Posted June 30, 2015 Use the barrage target spell. Your followers will attack the target.
Jack33270 Posted August 5, 2015 Posted August 5, 2015 Hello, it seems people are still active on this thread so I'll ask a little something. When I use the "trade" command to give clothes to my followers, they put them up without a problem, but armors and weapons they don't. Sometimes they use them when a battle goes, but then there's a weird thing happening, the armor and clothes given alternate, as if the companion keeps equiping and un-equiping said armor. Is it from MCS, or should I look elsewhere?
DogOnPorch Posted August 5, 2015 Posted August 5, 2015 With MCS, armor only gets worn in the dungeon or when a fight breaks out. Otherwise they wear normal clothes.
Jack33270 Posted August 5, 2015 Posted August 5, 2015 Ah didn't knew that! Thanks mate, had me worried a bit
varenne Posted August 5, 2015 Posted August 5, 2015 I have also found some armor/clothing/weapon equipping oddities with some companions like GGC_Messiah and GGC_Mila. This is I believe due to scripting conflicts between GGC and MCS. If you choose to have either of them as a mage or sorcerer and then give them heavy armor, you'll need to choose boost armor skill or they won't equip the heavy armor. Keeping the GGC companion to default and then using MCS spells seems to work best or most reliably. Also not advisable to use MCS extension spells on Hiyokos, especially those born as slaves. That too conflicts with either scripts and/or AI. Just a note if anyone is using these.
squid889 Posted August 8, 2015 Posted August 8, 2015 I have also found some armor/clothing/weapon equipping oddities with some companions like GGC_Messiah and GGC_Mila. This is I believe due to scripting conflicts between GGC and MCS. If you choose to have either of them as a mage or sorcerer and then give them heavy armor, you'll need to choose boost armor skill or they won't equip the heavy armor. Keeping the GGC companion to default and then using MCS spells seems to work best or most reliably. Also not advisable to use MCS extension spells on Hiyokos, especially those born as slaves. That too conflicts with either scripts and/or AI. Just a note if anyone is using these. Is it known to be safe to modify the .esp files to remove GGC or CM from such mods? I've done both and it hasn't caused any harm so far, but I'm not completely certain.
varenne Posted August 8, 2015 Posted August 8, 2015 I've done some modification and edits to GGC companion MODs but not CM. The most I've done are to allow for having more than one GGC companion active; Mila and Messiah for example. The issues stemming from GGC MODs are they are all the same scripts based on the legacy Valeria MOD. So ther eis a limit on how many you can use at once in-game without experiencing some sort of follower issue. There was a post a while back in the GGC thread where a member had removed all GGC scripts but I never tried or tested it as I prefer to have some of those scripts intact. Were they all removed it would make them good candidates for using MCS on them.
Getbend Posted October 27, 2016 Posted October 27, 2016 How on earth do i make the HUD companion bars so clear? I only get a small travesty and the ini is confusing me Here is the picture And here are the .ini settings. ;;; 描画の更新周期(秒)set zzHUDCompanionsQuest.fQuestDelayTime to 0.3;; followリストの読み込み周期(秒)set zzHUDCompanionsQuest.timerChkMax to 4;; 最大表示数(1-6)set zzHUDCompanionsQuest.foMax to 4;; 対象をfactionでフィルタする(0=無効, 1=player factionのみ, 2=pcと同じfaction)set zzHUDCompanionsQuest.factionPC to 0;; 設定距離内のfollowerのみ対象にする(0=無効)set zzHUDCompanionsQuest.dist_max to 6144;; バーの透明度(0-100)set zzHUDCompanionsQuest.hud_opaS to 100; 文字の透明度set zzHUDCompanionsQuest.hud_opaT to 100;; Healthバーの長さ(1.0=1倍)set zzHUDCompanionsQuest.scale_baseX to 0.6; Healthバーの太さset zzHUDCompanionsQuest.scale_baseY to 0.5; fatigue, magickaset zzHUDCompanionsQuest.scale_baseX2 to zzHUDCompanionsQuest.scale_baseX * 0.48set zzHUDCompanionsQuest.scale_baseY2 to zzHUDCompanionsQuest.scale_baseY * 0.6;; HUD基準位置; screenInfoは画面サイズを返します(0=横, 1=縦)set zzHUDCompanionsQuest.hudbase_x to screenInfo 0 * 0.012set zzHUDCompanionsQuest.hudbase_y to screenInfo 1 * 0.85;; 2番目以降の描画位置補正set zzHUDCompanionsQuest.hudadd_x to 0set zzHUDCompanionsQuest.hudadd_y to -32;;; healthバー位置補正(スケール修正有り)set zzHUDCompanionsQuest.hudbar1_x to 0set zzHUDCompanionsQuest.hudbar1_y to 30; magicka(healthからの位置)set zzHUDCompanionsQuest.hudbar2_x to 2set zzHUDCompanionsQuest.hudbar2_y to 18; fatigue(magickaからの位置)set zzHUDCompanionsQuest.hudbar3_x to 93set zzHUDCompanionsQuest.hudbar3_y to 0; cap補正値set zzHUDCompanionsQuest.hudcap_fillX to 175;;; フォント設定set zzHUDCompanionsQuest.font_height to 14set zzHUDCompanionsQuest.font_width to 0set zzHUDCompanionsQuest.font_weight to 600set zzHUDCompanionsQuest.font_italic to 0set zzHUDCompanionsQuest.font_r to 254set zzHUDCompanionsQuest.font_g to 244set zzHUDCompanionsQuest.font_b to 183set zzHUDCompanionsQuest.font_format to 5setString zzHUDCompanionsQuest.font "MS Pゴシック" 1;; 影の表示位置補正set zzHUDCompanionsQuest.shadow_add_x to 1set zzHUDCompanionsQuest.shadow_add_y to 1;;; ステータス取得処理用上限値set zzHUDCompanionsQuest.stCap to 30000;;;; 変更禁止set zzHUDCompanionsQuest.readini to 1 Thank you in advance.
minaemm Posted November 30, 2016 Posted November 30, 2016 Just thinking about the "jail problem", shouldn't it be possible to see if you have a bounty and talk to a guard (as in, you are likely getting send to jail), check for active followers and set them to "wait here", so you do not have to reload then? Have to look into the scripts... off i go.
nightshad Posted March 13, 2017 Posted March 13, 2017 interested in this mod. can your companions get pregnant after you turn an NPC into a follower? can you dismiss them also
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