nb097 Posted January 7, 2021 Posted January 7, 2021 11 hours ago, StaticPhobia2 said: Welp, that's okay. I just realized I left a couple of my debug messages in. The only thing is, I don't know why it's doing that. Usually it's a silly error, but I'm looking at it and the problem doesn't show itself. Guess I'll just poke around until I find it. I think I found it - Basic Races includes super mutants - so they'll fall into the iLimit = 10 block, not the one after it. 1
posuideqianzhihe two Posted January 7, 2021 Posted January 7, 2021 Oh,I'm pretty sorry I have a new problem,emmm……maybe this is an old problem,It's just that the previous version appears occasionally, so I don't care too much But when I update to the 1.51version,It's going to show up every time I violate for more than 4 people,Did my script explode?????
StaticPhobia2 Posted January 7, 2021 Author Posted January 7, 2021 7 hours ago, nb097 said: I think I found it - Basic Races includes super mutants - so they'll fall into the iLimit = 10 block, not the one after it. Nice work Watson! You're deductions skills are becoming of you. Function BuildBasicRaces() BasicRaces = New Race[0] AppendArray(HumanRaces, BasicRaces) AppendArray(CustomRaces, BasicRaces) AppendArray(GhoulRaces, BasicRaces) AppendArray(SynthRaces, BasicRaces) AppendArray(SuperMutantRaces, BasicRaces) FPV_Script.BasicRaces = BasicRaces Should have seen that. But now that that's fixed, update incoming.
JB. Posted January 8, 2021 Posted January 8, 2021 Hey, Raider Pet Tweaked is fantastic. I tried it out for a bit last night, not long, and I loved the new dialogs and playable modifications. Now I can get some money from the raiders, hehehe. It seems to me even better not to know what changes there are and to discover them little by little. I don't know if it's intentional, but Nora was very high when she went to the Master. And normally she responds with one of four responses, from submissive to rebellious, but I don't know if because she was under the influence of drugs that she was very submissive in her (only) response to her master. Anyway, I loved everything I've seen. Congratulations for your work.? A couple of problems: It is difficult to activate the first dialogue. Usually what I do is load a savegame without mods right out of the Vault. I cross Santuacry, type "COC CorvegaAssemblyPlant01" and that's it, Nora is already a pet when she greet her first raider. But with your version the raiders attack me. Since I have Tweaked Violate, Nora surrenders and after the violation the Raider Pet dialogue is activated. However, while I answer and the raider answers, another raider shoots me (because Violate expects me to flee). Finally, what I did was go to Corvega and be a pet with the original mod. Save the game, activate your mod, and load the game. The new clothes are fantastic. But I think I'll have to add some high heels and put the 33 slot on it. Otherwise, AAF doesn't stop equipping the valsuit under the slave clothes.
maddadicusrex Posted January 8, 2021 Posted January 8, 2021 Have no idea what to make of it, but I play as a female and when I defeat another female, all attempts at sex dialogue ends with sex animations for female/female are not available, even though BP has a few of them. I am using latest Scripts.
StaticPhobia2 Posted January 8, 2021 Author Posted January 8, 2021 1 hour ago, JBpy said: However, while I answer and the raider answers, another raider shoots me (because Violate expects me to flee). Heh, well, I did say it wasn't quite finished yet. This happens because I thought it was broken how when you unequip an item, you literally walk up and mirelurks be like, "sup?" Now, I'm not sure what it does when you have no weapons equipped, it's been awhile since I've worked with it. I'll have to take a look, but violate should still trigger Raider Pet endings. Not sure why another raider shoots you, maybe set the time to flee higher? 2 hours ago, JBpy said: very submissive So dialogues now work like this, or at least it will work like this eventually, half way there: - Comply: Little loss of dominance, consensual sex - Eager: Greater loss of dominance, chance of getting food and water - Insult: Great increase in dominance but gets drugged (Can't select this option if you are high) - Taunt: Little increase in dominance but chance to get gangbanged = greater wear (Can't select this option if you are high) - Prostitute: Little loss of dominance, random caps earned Eventually, it'll be balanced out where comply might add a devious device. Taunt might trigger a serial rape event. Prostitute might loose money as well as having more than an x amount of caps on you might get you robbed. I've been hesitant, however. I don't want to dump work into something I will eventually have to delete since the author is really busy and takes quite a while to respond.
StaticPhobia2 Posted January 8, 2021 Author Posted January 8, 2021 4 minutes ago, maddadicusrex said: Have no idea what to make of it, but I play as a female and when I defeat another female, all attempts at sex dialogue ends with sex animations for female/female are not available, even though BP has a few of them. I am using latest Scripts. I think I still need to work on the FF animations. It should still work in some quests like truce offering and meet the boss, but raider females won't approach you. I do feel that should be changed.
wazerblade Posted January 17, 2021 Posted January 17, 2021 On 1/8/2021 at 11:40 PM, JBpy said: Hey, Raider Pet Tweaked is fantastic. I tried it out for a bit last night, not long, and I loved the new dialogs and playable modifications. Now I can get some money from the raiders, hehehe. It seems to me even better not to know what changes there are and to discover them little by little. I don't know if it's intentional, but Nora was very high when she went to the Master. And normally she responds with one of four responses, from submissive to rebellious, but I don't know if because she was under the influence of drugs that she was very submissive in her (only) response to her master. Anyway, I loved everything I've seen. Congratulations for your work.? A couple of problems: It is difficult to activate the first dialogue. Usually what I do is load a savegame without mods right out of the Vault. I cross Santuacry, type "COC CorvegaAssemblyPlant01" and that's it, Nora is already a pet when she greet her first raider. But with your version the raiders attack me. Since I have Tweaked Violate, Nora surrenders and after the violation the Raider Pet dialogue is activated. However, while I answer and the raider answers, another raider shoots me (because Violate expects me to flee). Finally, what I did was go to Corvega and be a pet with the original mod. Save the game, activate your mod, and load the game. The new clothes are fantastic. But I think I'll have to add some high heels and put the 33 slot on it. Otherwise, AAF doesn't stop equipping the valsuit under the slave clothes. How to get the new cloth? I've encountered the same problem with you, which I have to use the original version to get in and to use the script weaks later. I've got the conversation options working, but with the old collar. I've got lines that there will be a new set of cloth, but after that nothing happened. Also I see no big difference with the original version besides the options change to submit, plead, insult, taunt etc. What am I missing here?
Rdawgx Posted January 17, 2021 Posted January 17, 2021 Hey guys, Whenever I try to click the View File button, it keeps telling me that it can't locate the file. Was this file removed? Or perhaps I'm doing something wrong? Thanks!
Guest Posted January 17, 2021 Posted January 17, 2021 16 minutes ago, Rdawgx said: Hey guys, Whenever I try to click the View File button, it keeps telling me that it can't locate the file. Was this file removed? Or perhaps I'm doing something wrong? Thanks! Static Retired all their files are uploaded on another topic of theirs look at their profile and you should be able to find it I think.
vaultbait Posted January 17, 2021 Posted January 17, 2021 51 minutes ago, Rdawgx said: Was this file removed? 1
lee3310 Posted March 23, 2022 Posted March 23, 2022 On 1/17/2021 at 7:34 PM, vaultbait said: Hi, does raider pet tweaks require the original mod ?
vaultbait Posted March 23, 2022 Posted March 23, 2022 1 hour ago, lee3310 said: Hi, does raider pet tweaks require the original mod ? Yes, install Raider Pet v1_4 Localized.7z and then overwrite its files with Raider Pet Tweaks.7z afterward. 1
lee3310 Posted March 28, 2022 Posted March 28, 2022 On 3/23/2022 at 6:56 PM, vaultbait said: Yes, install Raider Pet v1_4 Localized.7z and then overwrite its files with Raider Pet Tweaks.7z afterward. I just found time to test raider pet tweaks and my first concern is the animation scenes duration. It takes forever for the animation to end and given that there is no mcm entry how can i reduce it to 60 sec at least ? do you have any idea which file contain those settings (like in AAF_settings.ini default_scene_duration = 30?) thx
vaultbait Posted March 28, 2022 Posted March 28, 2022 18 hours ago, lee3310 said: I just found time to test raider pet tweaks and my first concern is the animation scenes duration. It takes forever for the animation to end and given that there is no mcm entry how can i reduce it to 60 sec at least ? do you have any idea which file contain those settings (like in AAF_settings.ini default_scene_duration = 30?) thx I agree it seems to be forced to something like 120 seconds. It's probably somewhere in the Papyrus script changes and, if so, will need them recompiled. At least the altered script sources are included with it. 1
lee3310 Posted March 28, 2022 Posted March 28, 2022 7 minutes ago, vaultbait said: I agree it seems to be forced to something like 120 seconds. It's probably somewhere in the Papyrus script changes and, if so, will need them recompiled. At least the altered script sources are included with it. it's 180 sec actually and look like a hassle to modify (I'm relatively new to modding) going to google it and see if i can find time to do it myself
vaultbait Posted March 28, 2022 Posted March 28, 2022 15 minutes ago, lee3310 said: it's 180 sec actually and look like a hassle to modify (I'm relatively new to modding) going to google it and see if i can find time to do it myself You'll need the Fallout 4 Creation Kit, which requires the Bethesda.net launcher and an account for it before you can download/install the CK. Once you have that, you can either use the CK GUI to compile your edited version of the scripts, or use the PapyrusCompiler executable directly from a command window if you're more comfortable with CLI tools. Also you'll need to make sure any scripts from other mods referenced in the RP scripts have their sources installed as well (for example, probably AAF, which can be done by reinstalling it and checking the script sources checkbox on the last page of its FOMOD installer menus). 1
lee3310 Posted March 29, 2022 Posted March 29, 2022 4 hours ago, vaultbait said: You'll need the Fallout 4 Creation Kit, which requires the Bethesda.net launcher and an account for it before you can download/install the CK. Once you have that, you can either use the CK GUI to compile your edited version of the scripts, or use the PapyrusCompiler executable directly from a command window if you're more comfortable with CLI tools. Also you'll need to make sure any scripts from other mods referenced in the RP scripts have their sources installed as well (for example, probably AAF, which can be done by reinstalling it and checking the script sources checkbox on the last page of its FOMOD installer menus). I'm familiar with Creation Kit been using it from day 1 thx I'll see what i can do
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