Dasha117 Posted February 9, 2023 Posted February 9, 2023 23 minutes ago, Karkhel said: This and future version will only work on SE/AE? Layers working on armor would honestly been the one thing I was really missing in this mod. Always SE.. i honestly don't know how to even make them compatible with AE. The overlays on the armor will take me a few days to figure out/to do. Currently im just working on cleaning up the code a bit, testing compatibility with other mods/features, and fixes to any bugs i find. Like the way the base SCO mod did things is not very friendly with this multi layer method. The 1.0 version is just it working, but not very efficiently. Like when downgrading a layer it removes old one then adds new one. But it can sometimes have multiple of the same layer... my next patch later tonight will fix things like that.
Karkhel Posted February 9, 2023 Posted February 9, 2023 36 minutes ago, Dasha117 said: Always SE.. i honestly don't know how to even make them compatible with AE. The overlays on the armor will take me a few days to figure out/to do. Currently im just working on cleaning up the code a bit, testing compatibility with other mods/features, and fixes to any bugs i find. Like the way the base SCO mod did things is not very friendly with this multi layer method. The 1.0 version is just it working, but not very efficiently. Like when downgrading a layer it removes old one then adds new one. But it can sometimes have multiple of the same layer... my next patch later tonight will fix things like that. Oh well when and if I one day make a leap to SE from LE I will take a look then, good luck with your tweaks.
Dasha117 Posted February 9, 2023 Posted February 9, 2023 1 hour ago, Karkhel said: Oh well when and if I one day make a leap to SE from LE I will take a look then, good luck with your tweaks. Well it should be fine for LE I think. I didn't make any new files and I didn't edit the esp. I read in comments here that this is for LE.. and happens to work on SE. so its compatibility shouldn't have changed from that of the base SCO mod. 1
Guest Posted February 10, 2023 Posted February 10, 2023 Page for the standalone Extended version is up here: It's @Dasha117's SCO_SLACSish v1.1 packaged in a FOMOD with the necessary scripts. If that works for you, you can continue using it. The newer versions may be posted here but will definitely be updated on the main page.
Sekaso Posted March 16, 2023 Posted March 16, 2023 Is this at all compatible with Skyrim Cum on Clothes & Layered Bukkake?
DerpLykiaos Posted January 31, 2024 Posted January 31, 2024 On 6/6/2021 at 5:00 PM, gborogboro said: [SOLVED] Heyho, i really like the idea of using racemenu overlays instead of magic effects. I wanted to use r.a.s.s, dirt and blood AND cum overlays at the same time in Skyrim SE. Unfortunaly r.a.s.s and dirt and blood both relly on magic effects, so i had to switch to your great BIS tweak (for dirt). Now i have installed your cum overlay mod and everthings works fine...until i went into Breezehome. There i got an infinite Black screen and after 1 1/2 days Troubleshooting i found out, its because of SCO. So i tried a new game with alternate Start and after loading SCO i use coc witherunbreezehome, unfortunally with the same result. Disable the Mod, tried again - now it worked - so it has to be the Mod. Somebody know if its maybe incompatible with sexlab utility Plus or have an idea what the reason could be? Its really strange, for now its only occur when entering Breezehome - i really dont get it... SOLUTION: Disabled Persistent cum on NPC Omg, thank you! I'm using cum overlays extended on AE and this tweak is still necessary, did it and all my crashing/infinite loading screens on changing cells dissapeared. thank you!
timothyk1 Posted December 9, 2025 Posted December 9, 2025 anyone willing to share a copy of sexlab cum overlay LE? 2
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