2Dimm Posted July 25, 2021 Posted July 25, 2021 been trying to make it possible to clear the cum (and PAF) when you bath with Dirt and Blood i trough i finally got it after one hour of finding all the source files missing and figuring out how to copile stuff but the cum still doesn't get cleaned up after bathing ? as it can be guessed i have no clue what i'm doing, but basically i just added the "SexlabInt.SlClearCum(PlayerRef)" line in the bath function and was hoping it would work help would be greatly appreciated Spoiler Scriptname Dirty_CleaningYoSelf extends activemagiceffect mzinInit Property Init Auto mzinInterfaceSexlab Property SexlabInt Auto mzinInterfacePaf Property Paf Auto GlobalVariable Property Dirty_SoapRequired Auto Actor Property PlayerRef Auto MiscObject Property Dirty_Soap Auto Spell Property Dirty_SoapEffectSpell Auto Spell Property Dirty_Spell_Dirt1 Auto Spell Property Dirty_Spell_Dirt2 Auto Spell Property Dirty_Spell_Dirt3 Auto Spell Property Dirty_Spell_Dirt4 Auto Spell Property Dirty_Spell_Blood1 Auto Spell Property Dirty_Spell_Blood2 Auto Spell Property Dirty_Spell_Blood3 Auto Spell Property Dirty_Spell_Blood4 Auto Spell Property Dirty_Spell_Clean Auto Sound Property Dirty_WashingMarkerSound auto Message Property Dirty_MessageBathWeapon Auto Message Property Dirty_MessageBathCombat Auto Message Property Dirty_MessageBathSoap Auto Form[] Clothing Formlist property Dirty_ListofSoaps Auto GlobalVariable Property Dirty_WashingAutomaticClothes Auto GlobalVariable Property Dirty_SoundEffect Auto Event OnEffectStart(Actor akTarget, Actor akCaster) If PlayerRef.IsInCombat() Dirty_MessageBathCombat.Show() elseif PlayerRef.IsWeaponDrawn() Dirty_MessageBathWeapon.Show() elseif Dirty_SoapRequired.GetValue() == 0 PlayBatheAnimation() elseif Dirty_SoapRequired.GetValue() == 1 && PlayerRef.GetItemCount(Dirty_ListofSoaps) == 0 Dirty_MessageBathSoap.Show() elseif Dirty_SoapRequired.GetValue() == 1 && PlayerRef.GetItemCount(Dirty_ListofSoaps) > 0 If PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(0)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(0)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(1)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(1)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(2)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(2)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(3)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(3)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(4)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(4)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(5)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(5)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(6)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(6)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(7)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(7)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(8)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(8)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(9)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(9)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(10)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(10)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(11)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(11)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(12)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(12)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(13)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(13)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(14)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(14)) elseif PlayerRef.GetItemCount(Dirty_ListofSoaps.GetAt(15)) > 0 PlayerRef.RemoveItem(Dirty_ListofSoaps.GetAt(15)) Endif PlayBatheAnimation() EndIf EndEvent Function PlayBatheAnimation() Actor Player = PlayerRef ForbidSex(PlayerRef, Forbid = true) ; force 3rd person Game.ForceThirdPerson() Game.DisablePlayerControls(True, True, False, False, True, False, True) ; undress weapon weapon1 weapon weapon2 If Dirty_WashingAutomaticClothes.GetValue() == 1 If Game.GetFormFromFile(0x02003000, "All Geared Up Derivative.esp") Spell Display = Game.GetFormFromFile(0x02003000, "All Geared Up Derivative.esp") As Spell PlayerRef.RemoveSpell(Display) endif Clothing = new Form[33] Int Index = Clothing.Length While Index Index -= 1 Int ArmorSlotMask = Armor.GetMaskForSlot(Index + 30) Clothing[Index] = PlayerRef.GetWornForm(ArmorSlotMask) If Clothing[Index] PlayerRef.UnequipItem(Clothing[Index], False, True) EndIf EndWhile Weapon1 = PlayerRef.GetEquippedWeapon() Weapon2 = PlayerRef.GetEquippedWeapon(True) PlayerRef.Unequipall() endif Utility.Wait(0.1) if Dirty_SoundEffect.GetValue() == 1 int instanceID = Dirty_WashingMarkerSound.play(PlayerRef) Sound.SetInstanceVolume(instanceID, 1.0) endif ; lather up Debug.SendAnimationEvent(Player, "IdleForceDefaultState") Utility.Wait(0.1) Debug.SendAnimationEvent(Player, "IdleSearchingChest") Utility.Wait(3.0) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(0.3) Debug.SendAnimationEvent(Player, "IdleWarmArms") Utility.Wait(1.5) Debug.SendAnimationEvent(Player, "IdleStop") Player.AddSpell(Dirty_SoapEffectSpell, False) Utility.Wait(0.3) Debug.SendAnimationEvent(Player, "IdleWarmArms") Utility.Wait(1.5) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(1.0) Debug.SendAnimationEvent(Player, "IdleWipeBrow") Utility.Wait(3.0) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(0.3) ; wash Debug.SendAnimationEvent(Player, "IdleWarmArms") Utility.Wait(1.5) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(0.3) Debug.SendAnimationEvent(Player, "IdleWarmArms") Utility.Wait(1.5) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(0.3) Debug.SendAnimationEvent(Player, "IdleWarmArms") Utility.Wait(1.5) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(0.3) Debug.SendAnimationEvent(Player, "IdleWarmArms") Utility.Wait(1.5) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(1.0) ; rinse off Debug.SendAnimationEvent(Player, "IdleWarmHandsCrouched") Utility.Wait(3.0) Player.RemoveSpell(Dirty_SoapEffectSpell) Player.RemoveSpell(Dirty_Spell_Dirt1) Player.RemoveSpell(Dirty_Spell_Dirt2) Player.RemoveSpell(Dirty_Spell_Dirt3) Player.RemoveSpell(Dirty_Spell_Dirt4) Player.RemoveSpell(Dirty_Spell_Blood1) Player.RemoveSpell(Dirty_Spell_Blood2) Player.RemoveSpell(Dirty_Spell_Blood3) Player.RemoveSpell(Dirty_Spell_Blood4) ; clear If Init.IsSexlabInstalled SexlabInt.SlClearCum(PlayerRef) EndIf Paf.ClearPafDirt(PlayerRef) Player.AddSpell(Dirty_Spell_Clean, False) Utility.Wait(1.0) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(1.0) Debug.SendAnimationEvent(Player, "IdleWipeBrow") Utility.Wait(3.0) Debug.SendAnimationEvent(Player, "IdleStop") Utility.Wait(0.3) ; enable controls Game.EnablePlayerControls() ForbidSex(PlayerRef, Forbid = false) ;re-equip If Dirty_WashingAutomaticClothes.GetValue() == 1 If Game.GetFormFromFile(0x02003000, "All Geared Up Derivative.esp") Spell Display = Game.GetFormFromFile(0x02003000, "All Geared Up Derivative.esp") As Spell PlayerRef.AddSpell(Display) endif Int ClothingIndex = Clothing.Length While ClothingIndex ClothingIndex -= 1 If Clothing[ClothingIndex] PlayerRef.EquipItem(Clothing[ClothingIndex], False, True) EndIf EndWhile PlayerRef.EquipItemEx(Weapon1, 1, false, true) PlayerRef.EquipItemEx(Weapon2, 2, false, true) Endif EndFunction Function ForbidSex(Actor akTarget, Bool Forbid) If Init.IsSexlabInstalled && akTarget Faction SexLabForbiddenActors = Game.GetFormFromFile(0x049068, "SexLab.esm") as Faction If Forbid akTarget.AddToFaction(SexLabForbiddenActors) Else akTarget.RemoveFromFaction(SexLabForbiddenActors) EndIf EndIf EndFunction
Boredomisgone Posted August 9, 2021 Posted August 9, 2021 On 6/15/2021 at 8:33 PM, prologue1337 said: Didn't work, I remember I tryed But still the cum is dissappearing at one point, and sometimes it returns... I have long timers for the cum Same problem here.
N.Gamma Posted August 12, 2021 Posted August 12, 2021 Is there a way to wash off the sperm only with mods such as Dirt and Blood?
Naps-On-Dirt Posted October 14, 2021 Posted October 14, 2021 Is there a maximum number of cum texture sets that you can have? I tried to install three more to make a total of eight but the mod is only seeing the five I already had. I doublechecked that my PapyrusUtil is the latest version. For reference, the three sets came from I took his three sets and manually put the files in Set6, Set7 and Set8 folders in this mod's texture folder with the other sets.
Monoman1 Posted October 15, 2021 Author Posted October 15, 2021 21 hours ago, Naps-On-Dirt said: Is there a maximum number of cum texture sets that you can have? 5 I think. Can't remember why the limit or whether it'd be trivial or not to expand.
pepeapa2 Posted October 19, 2021 Posted October 19, 2021 Hi,Monoman: first at all, thank you for your work at so many tweaks and mods ( your version of Wartimes is really noteworthy). I’m not able to show cum textures in my game. Of course, i have all requeriments, the five sets are filled and detected (Papyrus.log says so), skse.ini is modified ( i tríed several posibilíties), but the cum never shows. Papyrus.log goes on saying that there is no free body slot and the texture is removed. I’m out of ideas. Any clues?
pepeapa2 Posted October 20, 2021 Posted October 20, 2021 22 hours ago, pepeapa2 said: Hi,Monoman: first at all, thank you for your work at so many tweaks and mods ( your version of Wartimes is really noteworthy). I’m not able to show cum textures in my game. Of course, i have all requeriments, the five sets are filled and detected (Papyrus.log says so), skse.ini is modified ( i tríed several posibilíties), but the cum never shows. Papyrus.log goes on saying that there is no free body slot and the texture is removed. I’m out of ideas. Any clues? I found the problem: it turns out that there is a skse64.ini inside Racemenu's folder in Mod Organizer. This is the one that need to be changed, at least on my side. Besides, your mod doesn´t contain set1 in the textures folder. Is that correct?
King-Crimson Posted October 26, 2021 Posted October 26, 2021 (edited) Just to clarify, because I've seen some (including me until now) setting this mod up a little bit wrongly: The mod supports up to 5 texture sets. Also, it looks for those 5 in these folders: 1: /textures/sexlab/ 2: /textures/Sexlab - Cum Overlays/Set2/ 3: /textures/Sexlab - Cum Overlays/Set3/ 4: /textures/Sexlab - Cum Overlays/Set4/ 5: /textures/Sexlab - Cum Overlays/Set5/ It DOES NOT use "/textures/Sexlab - Cum Overlays/Set 1", if you create that folder and put anything inside, it'll be ignored. Source, to verify this for yourself: sco_utility.psc (lines 137-150). Spoiler While i <= CumSetCount ; Do for all sets If i == 1 SetPrefix = "\\Sexlab\\" Else SetPrefix = "\\Sexlab - Cum Overlays\\Set" + i + "\\" EndIf Int j = TexNames.Length While j > 0 j -= 1 Menu.ProgressUpdateRemoveAllOverlays("Set" + i + "\\" + TexNames[j]) CumHandle.RemoveOverlay(akTarget, TexNames[j], SetPrefix, RemoveCumSpell) EndWhile i += 1 EndWhile Moreover, a maximum of 5 is hardcoded into many functions and objects. As far as I see it, inceasing that number would require a lot of changes in almost every script and possibly in CK too. Cheers Edited December 9, 2021 by King-Crimson 4
Nazgul115 Posted November 6, 2021 Posted November 6, 2021 First thanks for the mod it was needed. Does any modmaster know why are the faces tattoos i apply with slave tats are dissapearing after some of seconds? This did not happen before i installed SCO.
Lewd-File Posted November 27, 2021 Posted November 27, 2021 I'm having the same issue where after a seemingly undetermined number of cum layers is applied the ones on the body will eventually disappear, yet the ones on the face seem to stay. Anyone been able to find a fix?
Naps-On-Dirt Posted November 27, 2021 Posted November 27, 2021 I'm playing as a vampire, which I haven't done in a long while. It occurred to me that something similiar to this mod, but for blood on the face and chest, would be awesome. It could have multiple layers instead of just 2, it could affect speech checks or just outright make everyone hostile to you while your face is a mess...
Lewd-File Posted November 28, 2021 Posted November 28, 2021 17 hours ago, Lewd-File said: I'm having the same issue where after a seemingly undetermined number of cum layers is applied the ones on the body will eventually disappear, yet the ones on the face seem to stay. Anyone been able to find a fix? I'm also pretty sure that the game still thinks the cum is there. I have a mod that makes npcs comment on when the PC is covered in cum, so I tested it and made sure to only have layers be applied to the body, then went walking around and the npcs still seemed to think the cum was applied. It also will sometimes re appear if another layer is added, but it will also potentially go invisible again, and then when attempting to apply another layer, it will all flash visible for a second as soon as its applied, then go invisible again.
Saber2th Posted January 12, 2022 Posted January 12, 2022 On 3/11/2021 at 8:43 PM, Teraru said: I could never get this mod to work till I did a bit of testing. What I did was lower the amount of maximum overlays in the skee.ini file. At 12 body overlays it would never show up on my body, 10 overlays it would only work like 1 out of 5 times, at 8 maximum body overlays it seems to be working every time. I don't know if this will work for the LE version of skyrim, but it seems to be working for the SE version. So if you don't see the cum on your character, try lowering the iNumOverlays on the body and/or head. Currently at 8 body, 5 head, 3 feet, 3 hands. Thank you for the advice, this was finally what got it working for me on SE.
OlBenny Posted January 20, 2022 Posted January 20, 2022 Hihi! I happened upon to a cum textures' mod (at least, it's not listed on the OP), SlaveTats Cum Textures/Replacer, and it's really good. At least, I think it is. And it's latest update was December. It takes a bit of work to get it working with Cum Overlays, and it does require Sexlab Cum Overlays - Extra Slots to get your sixth and seventh sets, but it's worth it. If I'm allowed, I'd be happy to share it, my build for my game, here. Cheers! 2
ВасиакУ Posted January 30, 2022 Posted January 30, 2022 i instaled Sexlab - Cum Overlays. Added Set1, Set2, Set3, Set4, Set5, Set6 with textures(https://www.loverslab.com/files/file/14696-slavetats-cum-texturesreplacer/ into textures\Sexlab - Cum Overlays folder. In game cheaking another textures sets, and mod doesnot found another textures, just 1 Why? How can i add another?
Thornagar Posted February 28, 2022 Posted February 28, 2022 so do I need to make cum overlays and setx folders?
Thornagar Posted February 28, 2022 Posted February 28, 2022 On 10/26/2021 at 3:58 PM, King-Crimson said: Just to clarify, because I've seen some (including me until now) setting this mod up a little bit wrongly: The mod supports up to 5 texture sets. Also, it looks for those 5 in these folders: 1: /textures/sexlab/ 2: /textures/Sexlab - Cum Overlays/Set2/ 3: /textures/Sexlab - Cum Overlays/Set3/ 4: /textures/Sexlab - Cum Overlays/Set4/ 5: /textures/Sexlab - Cum Overlays/Set5/ It DOES NOT use "/textures/Sexlab - Cum Overlays/Set 1", if you create that folder and put anything inside, it'll be ignored. Source, to verify this for yourself: sco_utility.psc (lines 137-150). Reveal hidden contents While i <= CumSetCount ; Do for all sets If i == 1 SetPrefix = "\\Sexlab\\" Else SetPrefix = "\\Sexlab - Cum Overlays\\Set" + i + "\\" EndIf Int j = TexNames.Length While j > 0 j -= 1 Menu.ProgressUpdateRemoveAllOverlays("Set" + i + "\\" + TexNames[j]) CumHandle.RemoveOverlay(akTarget, TexNames[j], SetPrefix, RemoveCumSpell) EndWhile i += 1 EndWhile Moreover, a maximum of 5 is hardcoded into many functions and objects. As far as I see it, inceasing that number would require a lot of changes in almost every script and possibly in CK too. Cheers ive written it how you posted it but I am getting only the normal SL textures and when I search for more sets in the mcm it does not discover them. Might I have written something wrong? Could you make a picture of yours?
Monoman1 Posted February 28, 2022 Author Posted February 28, 2022 3 hours ago, Thornagar said: so do I need to make cum overlays and setx folders? Set 1 is the default sexlab textures. IIRC the mod includes the Setx folders but your mod manager may delete them possibly because they're empty folders. 3 hours ago, Thornagar said: ive written it how you posted it but I am getting only the normal SL textures and when I search for more sets in the mcm it does not discover them. Might I have written something wrong? Could you make a picture of yours? Files not being detected is generally an issue with PapyrusUtil being a wrong/old version. Some mods include out of date version of Putil.
Lucci213 Posted March 3, 2022 Posted March 3, 2022 Do I need PapyrusUtil 4.0 or higher to get the Cum Overlay Sets to work? I'm running SkyrimSE (1.5.97) and can only use up to PapyrusUtil 3.9.
DragonHost Posted April 8, 2022 Posted April 8, 2022 I've recently started having an issue, and I've tried updating SCO to see if it fixed it, which it didn't. SCO is no longer actually removing the overlays that it applies when I tell it to remove all overlays on player/npcs, I have to go into Racemenu and remove them manually. Any idea what is causing this?
Aycelist Posted April 19, 2022 Posted April 19, 2022 On 1/12/2022 at 1:36 AM, Saber2th said: Thank you for the advice, this was finally what got it working for me on SE. Is it still working for you? Lowered my overlays to the 8/5/3/3 amount but it's still disappearing sometimes for me randomly.
1Al Posted April 19, 2022 Posted April 19, 2022 For me it always works fine, but lately it has stopped working. Now it make the opposite work, when orgasm happens it overlay nothing or if there is present some cum it totally remove cum from bodies like after washing ?
kra6969 Posted May 15, 2022 Posted May 15, 2022 Does this mod apply cum textures to magic effects like oakflesh? I currently don't have this mod though I may have installed and uninstalled it earlier, but I still have a very thick and noticeable cum texture applied to every character that uses a spell like oaklfesh, including mine own character.
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