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Posted

Kissing is treated as "otherwise" currently. There's no issue adding it, but there are just so many other types that would make sense to have and are not "xxx activity" in a strict sense.

I'd also need to know which tags and/or positions correspond to kissing

 

EDIT. Thinking of it more, kissing does have one special trait- the "First kiss". I think it would be nice to track that.

Posted
On 3/25/2021 at 3:20 PM, JBpy said:

My problem is that Nora masturbates sometimes to alleviate the arouse, and the mod computes it as a sexual relationship with another Nora.

 

I decided to give it a separate stat. See v1.16

 

2 hours ago, JBpy said:

For an eventual update, could you also add the kisses?

Done, v1.16; AES will now track the kissing stat (how many times, for how long, who was the first partner etc). Virginity loss events are also fired for this stat (type "K").

Posted

Going to try it tonight, thank you very much. One last detail, but this one looks more complicated. Nora defeated a Raider and raped him, lol. Well, basically she used the strap-on and abused the enemy. But the mod reports that she lost her virginity. I have reloaded the save because I dont want a generic raider to appear in the "first time" hehe.

Posted
1 hour ago, JBpy said:

Going to try it tonight, thank you very much. One last detail, but this one looks more complicated. Nora defeated a Raider and raped him, lol. Well, basically she used the strap-on and abused the enemy. But the mod reports that she lost her virginity. I have reloaded the save because I dont want a generic raider to appear in the "first time" hehe.

 

I don't think I'll change this. There is no consistent way of knowing the "direction" of the event for such cases. At least not a way that I know of.

All AES does is - relying on the information provided by the scene back from AAF. Therefore for edge cases when the female actor was aggressive or for same gender scenes (F-F or M-M) I don't know the way of determining who was the active one and who was passive.

 

Currently for these cases, AES conforms to the following resolution rules:

  • For F-M/M-F events the female will always be given a passive role and the male(s) will always be given an active role(s). Reason being that it covers the vast majority of real scenarios so the choice here is obvious
  • For F-F events the PC will always assume the passive role. If event didn't involve PC then the first female returned by AAF will be chosen as passive.
  • For M-M events the PC will always assume the active role. If event didn't involve PC then the first male returned by AAF will be chosen as passive.

 

As for "strap-ons" - afaik that's not even AAF doing, it's added by the strap-on mods and must be enabled via some patch mods (like One Patch or Animation Addons). So.. I'm certainly not getting into that, at least not until there's a clear way of determining this context.

 

The only "easy" fix I can fathom here is to add an MCM option to reverse/adjust default resolution rules. So that from the current "females are always submissive" idea it can be changed - for those that like to play dominatrix PCs. But in this case it will break other scenes - i.e. when PC was indeed a victim, she won't be considered so. That's why I didn't include it and I'm reluctant to - since it doesn't solve the problem in the first place.

 

Anyhow.. I stated this in the mod description. The design ideology is pretty much "as classic as it might be" - i.e. oriented to heterosexual, submissive female and dominant male activities with no orgies or group stuff. There is some support for those but I never claimed it to be good.

Posted
31 minutes ago, Operand said:

 

Honestly, it was the first time I had Nora rape someone since I'm on Loverslab XD I just wanted to see how your mod interpreted it, but at the end of the day I'm using it as you say, in a more classic way.

  • 1 month later...
Posted

Is it possible this mod could cause a crash during a sex scene? I have been getting occasional ctds mid scene and I am trying to figure out why.

Posted
On 5/20/2021 at 5:55 AM, sila said:

Is it possible this mod could cause a crash during a sex scene? I have been getting occasional ctds mid scene and I am trying to figure out why.

 

Everything is possible, but this one is unlikely. It's because any handling that currently exists in the mod for adult stuff always happens for OnAnimationStop events, i.e. after the deed is done, but never during the scene. You can try installing Buffout4 for getting your crash logs (making it work though.. that's a whole lot different story).

Posted
On 5/21/2021 at 10:10 AM, Operand said:

 

Everything is possible, but this one is unlikely. It's because any handling that currently exists in the mod for adult stuff always happens for OnAnimationStop events, i.e. after the deed is done, but never during the scene. You can try installing Buffout4 for getting your crash logs (making it work though.. that's a whole lot different story).

Hmm, alright then.

  • 1 month later...
Posted

Hellou!

How can i get another sex diary note? i started on sanctuary with Nate so i didnt had pipboy and my inventary was reseted in the vault so surely i lost it there.

Posted
15 hours ago, Gamaramdi said:

Hellou!

How can i get another sex diary note? i started on sanctuary with Nate so i didnt had pipboy and my inventary was reseted in the vault so surely i lost it there.

Started a new save and thought my diary was gone from the reset but when I had sex next, it showed up..

Posted

Love this mod. Seems so far to correctly interpret different tags. Would this mod affect stat based mods like Sex Attributes or Harassment as in disabling their sex levels/ NOT SURE I AM DESCRIBING THIS RIGHT..

Posted (edited)
35 minutes ago, maddadicusrex said:

Love this mod. Seems so far to correctly interpret different tags. Would this mod affect stat based mods like Sex Attributes or Harassment as in disabling their sex levels/ NOT SURE I AM DESCRIBING THIS RIGHT..

 

No, it has nothing to do with any other mods. Whatever stats are tracked elsewhere are of no concern to this mod. I am not opposed to the idea of some integration, provided that the purpose of that is clear - but so far I found no other mods that track statistics in an extensive manner.

 

Regarding the tags accuracy - starting 2.0 you can also adjust them in the config file if you feel some of them are off point. But of course, please only attempt that if you know what you're doing.

 

  

16 hours ago, Gamaramdi said:

Hellou!

How can i get another sex diary note? i started on sanctuary with Nate so i didnt had pipboy and my inventary was reseted in the vault so surely i lost it there.

 

It should show up after another XXX event even if you've lost it. If it didn't - please try resetting the stats from the MCM menu.

 

EDIT: For the described case to happen you'd need to have your first XXX before leaving the Vault.. come on, how was that even possible? ?

Edited by Operand
Posted
4 hours ago, Operand said:

 

No, it has nothing to do with any other mods. Whatever stats are tracked elsewhere are of no concern to this mod. I am not opposed to the idea of some integration, provided that the purpose of that is clear - but so far I found no other mods that track statistics in an extensive manner.

 

Regarding the tags accuracy - starting 2.0 you can also adjust them in the config file if you feel some of them are off point. But of course, please only attempt that if you know what you're doing.

 

  

 

It should show up after another XXX event even if you've lost it. If it didn't - please try resetting the stats from the MCM menu.

 

EDIT: For the described case to happen you'd need to have your first XXX before leaving the Vault.. come on, how was that even possible? ?

?Nate, Vault tec guy, the Vault Guards and doctors where there, shes a little flighty... impulsive...

Thanks!!

Posted (edited)
2 hours ago, Gamaramdi said:

?Nate, Vault tec guy, the Vault Guards and doctors where there, shes a little flighty... impulsive...

Thanks!!

 

So.. the nuke was literally dropped several minutes prior to PC getting in, the shockwave missed the dwellers by an inch, she just got into with her family there and the first thing she does is .. adultery with the guards? Hey, no judgements, but wow, that's wild.

 

Tbh this turn of events never crossed my mind. I was thinking "hey, after the cryo-freeze it's an empty vault! there's nobody to do XXX with before getting the pip-boy!" .. albeit now I wouldn't be surprised if she attempted to do it with radroaches. Yikes! ?

Edited by Operand
Posted

Just curious if anyone knows of any known conflicts for this mod.

 

Threw it in my load order to check it out, as I've seen it getting regular updates. Game loads fine, but on the initial load up for this...I see AAF History messages...starts its first time loading, and boom. CTD.

 

My AAF and Load order is stable without this, removing the mod removed the CTD. Just wondering if anyone encountered any conflicts they know of.

 

I have a stable load order, AAF and it's ecosystem work fine. So, if anyone has any info on conflicts, or maybe an idea on where it would be happiest in the load order...i'd be grateful. I want to try this mod out.

 

Cheers.

Posted (edited)
5 hours ago, Operand said:

 

So.. the nuke was literally dropped several minutes prior to PC getting in, the shockwave missed the dwellers by an inch, she just got into with her family there and the first thing she does is .. adultery with the guards? Hey, no judgements, but wow, that's wild.

 

Tbh this turn of events never crossed my mind. I was thinking "hey, after the cryo-freeze it's an empty vault! there's nobody to do XXX with before getting the pip-boy!" .. albeit now I wouldn't be surprised if she attempted to do it with radroaches. Yikes! ?

She's a hotwife! Thankful 2b alive ?

Edited by Gamaramdi
Posted (edited)
7 hours ago, WandererZero said:

Just curious if anyone knows of any known conflicts for this mod.

 

7 hours ago, WandererZero said:

My AAF and Load order is stable without this, removing the mod removed the CTD. Just wondering if anyone encountered any conflicts they know of.

 

This mod is fairly simple, it does not have many dependencies. The only one is AAF. So it's hard for me to fathom what it can possibly conflict with so hard that will cause you CTD. Since you've mentioned it tries to load and you see some messages - maybe you can show the log. I know it will not tell the CTD reason, but maybe it will give some clues about "what was the mod doing before CTD-ing". If you try loading the game 2-3 times and provide logs and I see that in all cases mod tries to do the same thing before CTD-ing then it maybe a solid start to understand what's the issue.

Edited by Operand
Posted (edited)
3 hours ago, Operand said:

So it's hard for me to fathom what it can possibly conflict with so hard that will cause you CTD.

 

I mean, it gets to 100%, then it CTD's. (had to quick snap this...)

1052025301_2021-07-1305_47_11-Window.png.302295c10ff3d2e3e928049679fd1338.png

 

 

Anyhow, here you go.

 

Papyrus, Buffout, and Crash logs.

 

ctd.log.zip

 

I didn't see anything that jumped right out as a cause. But perhaps you will.

 

Cheers.

 

 

Edited by WandererZero
Posted (edited)
24 minutes ago, WandererZero said:

 

I mean, it gets to 100%, then it CTD's. (had to quick snap this...)

1052025301_2021-07-1305_47_11-Window.png.302295c10ff3d2e3e928049679fd1338.png

 

 

Anyhow, here you go.

 

Papyrus, Buffout, and Crash logs.

 

ctd.log.zip 44.02 kB · 0 downloads

 

I didn't see anything that jumped right out as a cause. But perhaps you will.

 

Cheers.

 

 

 

 

From what I see it's not AAF History that's last in the log, it's Lewd Talks. Could you please try 2-3 more times and then send the logs? If it repeats then at least we have a suspect (not guaranteed of course)

 

[07/13/2021 - 05:37:59AM] Lewd Talks / info / AST:OnTimer:539674 / AST_Kernel / initEvents / <-- Init completed
[07/13/2021 - 05:37:59AM] Lewd Talks / info / AST:OnTimer:539674 / AST_Kernel / initWear / --> Init ..

 

So far the suspect is - you get CTD when the game tries to read LT's config. That config is rather large, 400+ Kb. But I'm confident your setup can read configs because AAF History also has one and that one works:

 

[07/13/2021 - 05:37:41AM] AAF Extended Stats / info / AES:OnTimer:493489 / AES_Kernel / initTags / --> Initialization for [aes:aes_kernel <AES_QUST_Counter (B2000800)>] ..
[07/13/2021 - 05:37:41AM] AAF Extended Stats / info / AES:OnTimer:493489 / AES_Kernel / initTags / --- Tags; A: 6;K: 2;O: 6;R: 1;V: 6
[07/13/2021 - 05:37:41AM] AAF Extended Stats / info / AES:OnTimer:493489 / AES_Kernel / initTags / <-- Initialization for [aes:aes_kernel <AES_QUST_Counter (B2000800)>] completed
[07/13/2021 - 05:37:41AM] AAF Extended Stats / info / AES:OnTimer:493489 / AES_Kernel / initPositions / --> Initialization for [aes:aes_kernel <AES_QUST_Counter (B2000800)>] ..
[07/13/2021 - 05:37:41AM] AAF Extended Stats / info / AES:OnTimer:493489 / AES_Kernel / initPositions / --- Positions; A: 4;K: 2;O: 8;V: 1
[07/13/2021 - 05:37:41AM] AAF Extended Stats / info / AES:OnTimer:493489 / AES_Kernel / initPositions / <-- Initialization for [aes:aes_kernel <AES_QUST_Counter (B2000800)>] completed

 

- these methods retrieve the data from the ini file and they pass.

 

This hypothesis is further confirmed with your crash log stack trace:


 

PROBABLE CALL STACK:
    [ 0] 0x7FF967674ED9           KERNELBASE.dll+0034ED9
    [ 1] 0x0190B8036E8C LL_fourPlay_1_10_163.dll+0016E8C
    [ 2] 0x0190B8034DE1 LL_fourPlay_1_10_163.dll+0014DE1
    [ 3] 0x0190B802170A LL_fourPlay_1_10_163.dll+000170A
    [ 4] 0x0190B8024100 LL_fourPlay_1_10_163.dll+0004100
    [ 5] 0x0190B8024376 LL_fourPlay_1_10_163.dll+0004376
    [ 6] 0x0190B8024928 LL_fourPlay_1_10_163.dll+0004928
    [ 7] 0x0190B8026D6A LL_fourPlay_1_10_163.dll+0006D6A
    [ 8] 0x0190B802BB7F LL_fourPlay_1_10_163.dll+000BB7F

<...>

 

- because LT uses LL_Fourplay for reading the config and perhaps that causes buffer overflow or something.

 

As a test you can do the following: go to the LewdTalks.ini in your Data\F4SE\Plugins folder and delete almost everything from sections named like this: [SceneEntryAN.Intros.0thPerson] (basically every section starting with SceneEntry) and only keep one line in each section. This will still keep the functionality intact, it's just that you will only have one option for each scene to chose from.

Edited by Operand
Posted
19 minutes ago, Operand said:

If it repeats then at least we have a suspect (not guaranteed of course)

 

Here's the logs.

3 CTDs.zip

 

The crashing is inconsistent. Note the first log carefully. I loaded once in the commonwealth, and AAF History loaded fine. Loaded in Diamond City, crash. Both of these are recorded in the first one.

 

The rest of the logs have a mix of crash/no crash. Leads me to think this may be a timing issue of some sort. Very strange.

 

Cheers.

 

Posted
15 minutes ago, WandererZero said:

 

Here's the logs.

3 CTDs.zip 39.41 kB · 0 downloads

 

The crashing is inconsistent. Note the first log carefully. I loaded once in the commonwealth, and AAF History loaded fine. Loaded in Diamond City, crash. Both of these are recorded in the first one.

 

The rest of the logs have a mix of crash/no crash. Leads me to think this may be a timing issue of some sort. Very strange.

 

Cheers.

 

 

In two logs the crash happens allegedly when the game tries to read LT config. It maybe the memory issue - for instance, in the cities there are more object to be loaded in, hence an attempt to allocate additional 400kb (raw, in-memory that's likely 1Mb+) can cause trouble. Although it's a guessing game on my part mostly. Again, you can try to trim down the LT config as I described above and see it this still persists.

Posted
4 minutes ago, Operand said:

In two logs the crash happens allegedly when the game tries to read LT config.

 

Okay, but..the LT config is all stock defaults. The original settings you have it configured with are what I am running. All dependencies for that are met too (HTPoses, etc).

 

So, as I never touched the config...not sure what the issue is.

Posted
2 minutes ago, WandererZero said:

Okay, but..the LT config is all stock defaults. The original settings you have it configured with are what I am running. All dependencies for that are met too (HTPoses, etc).

 

So, as I never touched the config...not sure what the issue is.

 

As I said - the suspected issue is that your game struggles to read large config that LT has. To check that hypothesis I suggested you to try trimming it down and see if the issue is still there. If it is not then we know the reason.

Posted
4 minutes ago, Operand said:

To check that hypothesis I suggested you to try trimming it down and see if the issue is still there.

 

Looks at Lewdtalks.ini and sees a 3000 line db file.

 

I'll try to get around to this as soon as I can.

 

Cheers.

  • 11 months later...
Posted

can you remove diaries from the npc's otherwise anyone with one of the random sex mods would quickly wind up with an inventory cluttered with them

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