Mei-ookami Posted May 30, 2022 Posted May 30, 2022 (edited) On 5/12/2022 at 10:30 PM, undare said: There are 2 or 3 issues with that. First. i would need permission with the Anthro Characters Continued author. Then, i would need to make compat sprites for each one.... thats a nasty amount of work.. Then, i would need to mantain the mod if i add new poses... Its a lot of work.. and right now i have barely any time for doing new work and/or maintain the work i have already done. I would do it if that was more simple. But there is no walkaround with that. Its a shame... i do really love Goat harvey. Is the only one i used as a replacer years ago. I was just looking into if there was any interest for this. So... I've made my own edits that I've been using for over a year now for personal use to work with Anthro Characters Continued . I was thinking about asking you if I could upload them but it's a good point i should ask the furry mod author as well. I'm not an artist so they are a bit rough, especially the portraits. Also I didn't change any of your added NPCs as I only use the prostitution portion of the mods and not the frat house. edit: sprites work in the frat content as well. Example of the goat you said you liked: Edited June 8, 2022 by Mei-ookami 1
undare Posted May 30, 2022 Author Posted May 30, 2022 12 hours ago, Mei-ookami said: I was just looking into if there was any interest for this. So... I've made my own edits that I've been using for over a year now for personal use to work with Anthro Characters Continued . I was thinking about asking you if I could upload them but it's a good point i should ask the furry mod author as well. I'm not an artist so they are a bit rough, especially the portraits. Also I didn't change any of your added NPCs as I only use the prostitution portion of the mods and not the frat house. Example of the goat you said you liked: Also used your Manhood Junk mod to give my character a sheath and erect option to work with the Anthro Farmer mod that changes the farmer into a wolf furry. Would I be able to upload a furry version of this mod? Also the fixed Anthro Characters Continued content.json file for snake57 if he still needs it: content.json 38.3 kB · 1 download just replace the once in the Anthro Characters Continued folder. Nice work!. For my part, : -Yes, you can upload a patch for the prostitution part of the Devious valley. Just give credits of the Anthro moder (You need his permission first ofc.) -Yes, you can upload a modified version of Manhood junk, just give credit /link to the original mod on LoversLab. (The one called optional files i think) Again, very nice work!
Mei-ookami Posted May 30, 2022 Posted May 30, 2022 (edited) 12 hours ago, undare said: Nice work!. For my part, : -Yes, you can upload a patch for the prostitution part of the Devious valley. Just give credits of the Anthro moder (You need his permission first ofc.) -Yes, you can upload a modified version of Manhood junk, just give credit /link to the original mod on LoversLab. (The one called optional files i think) Again, very nice work! Awesome, thank you. I got the go ahead from sion9000 who uploaded the gender swapped version on nexus today as well. I should be able to clean up the sprites and have a drop in replacement for the npchelpers folder tomorrow if I have time after work. I should also look into if the Hot Kent and nude Linus mods were edited by me at all. Will link as recommended if I didn't change anything. I should be able to upload the junk mod tonight. I added a few dicks for the new sitting sprites but the anthro farmer mod hasnt updated yet and seems to be missing some arms still. Easy fix but just another author for me to pester if they don't update it. Edit: Furry Junk mod uplaoded. Edited May 31, 2022 by Mei-ookami 2
Mei-ookami Posted June 1, 2022 Posted June 1, 2022 (edited) On 5/12/2022 at 7:10 PM, snake57 said: Thank you good sir very much for the help! I just removed Horny bachelors, think kinda solved it? There's still the third error, but I have no idea whether it affected something or not, as everything seems fine in game. Have you considered to add compatibility with Anthro Characters Continued in the future? Right now all OG NPCs in my game are furries (except Lewis, Clint, Linus, Willy) , but when I enter the sex scenes from your mod, they suddenly turns back to vanilla version (like all the bachelors). It'll be great if it can be consistent they stay in one form. Also is there a way to skip the night scenes when you enter a house? Can't imaging doing it every day XD. Sorry if furry is not your thing, and I've no idea if the Anthro Characters Continued is still be worked on, it feels like nobody is making furry stuff for SDV anymore... I got a patch for ACC uploaded now. I didn't realize I was working with an older version of devious valley still so it has some portrait inconsistencies that need to be updated. I added the new portrait images so they will work with current 1.0.20 but I need to edit them to not be human still. Also I need to figure out what the farmer species should be for the new butts images (human, something with tail?). Edit: Holy cow, that wizard sprite file alone was a lot, awesome job on the original file for him btw. Got through some quick edits of all the newer images for 1.0.20 so shouldn't have any furry villagers change to human during any of the devious valley content until the next update. Edited June 8, 2022 by Mei-ookami 2
mishu_mihaita Posted June 13, 2022 Posted June 13, 2022 Hi undare, I am having a blast with Stardew Valley and your mods, I never though a game of 500 MG could be so entertaining and cool. I have one question though, in the old unsupported FratValley there are 2 possibly 3 or 4 items called 'DecoProfFucK0', 'DecoProfFucK1', the other probably for the standing (doggy) anal sex, are those pure deco? Or animation replacers? Are they included in DeviousValley because I can't seem to find them in the Professor's room?
undare Posted June 13, 2022 Author Posted June 13, 2022 10 hours ago, Aleksei Bobrov said: Hi undare, I am having a blast with Stardew Valley and your mods, I never though a game of 500 MG could be so entertaining and cool. I have one question though, in the old unsupported FratValley there are 2 possibly 3 or 4 items called 'DecoProfFucK0', 'DecoProfFucK1', the other probably for the standing (doggy) anal sex, are those pure deco? Or animation replacers? Are they included in DeviousValley because I can't seem to find them in the Professor's room? I am glad your are having fun with it!. (I am working on more!!) I think i know wich ones are those.... I think that is designed to be a 64x64 animated decoration, where you put 2 single machines/furnitures side by side (Since bigger sizes are not supported yet...) I didn´t re-add them because i tought it was a bit silly method.. AND! with all the game updates and Smapi updates, there could be desync issues... Making the composed anims to break. (This is speculation btw,, haven´t tested this) The first time we get a decent framework to add proper Bigger furniture, i´ll add anims like that as decoration. 1
Mei-ookami Posted June 16, 2022 Posted June 16, 2022 (edited) Shoot. I was trying to make an arcanine milk machine to add to the professor's shop and ran into the same issue needing more pixels. I ended up doing the same hack of cutting him in two. I can confirm there is desync between two machines (left and right). The left one seems to load in first. It also makes a milk per side, but I guess that can be changed so one side doesn't output. But yes, very silly if you only buy half of him. Edited June 16, 2022 by Mei-ookami 1
undare Posted June 16, 2022 Author Posted June 16, 2022 7 hours ago, Mei-ookami said: Shoot. I was trying to make an arcanine milk machine to add to the professor's shop and ran into the same issue needing more pixels. I ended up doing the same hack of cutting him in two. I can confirm there is desync between two machines (left and right). The left one seems to load in first. It also makes a milk per side, but I guess that can be changed so one side doesn't output. But yes, very silly if you only buy half of him. Very nice confirmation!. (Also rip) Btw.. I had DMs about using "Custom Furniture" to add bigger decorations, even animated.... And while CM is capable of that... I have ZERO recomendation to use Custom Furniture... It can and will corrupt your Item Ids and cause visual glitches (Seriously, uninstall it if you have it, anyone.) The only viable solution at this point, is a framework called "Dynamic Game Assets" many months ago it was still in beta phase.. very early with many bugs, its format to add new things was some madness... And there was no good documentation on how to make ..hem anything.. I think that is slowly changing, and i really have a lot of trust on his maker. (He has done frameworks i use and recommend to this day) There should be more mods adding content for it (mods that we could use as reference).. so, thats our way to bigger furniture items (And not just machines).
snake57 Posted June 17, 2022 Posted June 17, 2022 On 6/1/2022 at 1:28 AM, Mei-ookami said: I got a patch for ACC uploaded now. I didn't realize I was working with an older version of devious valley still so it has some portrait inconsistencies that need to be updated. I added the new portrait images so they will work with current 1.0.20 but I need to edit them to not be human still. Also I need to figure out what the farmer species should be for the new butts images (human, something with tail?). Edit: Holy cow, that wizard sprite file alone was a lot, awesome job on the original file for him btw. Got through some quick edits of all the newer images for 1.0.20 so shouldn't have any furry villagers change to human during any of the devious valley content until the next update. Just tried your Edits, they are very impressive, Especially the details you put into different type of Dicks! (Yes I love Willy's Shark double dicks!) Feels like you and undare are truing this into a proper furry gay game ? 1
snake57 Posted June 19, 2022 Posted June 19, 2022 Hi undare. Saw you trying to add compatibility to Stardew Valley Expanded So here's a conflict I find: after active Dominus Ultimate Domination Order, MC will get stuck on a event when you exit the building. As SVE changed the map, MC will be blocked by a Fence during the event outside of Dominus' building, And then you need to force close the game as there's no way out. I used "Noclip Mod" as a walk around. Thought you might want to know.
undare Posted June 19, 2022 Author Posted June 19, 2022 32 minutes ago, snake57 said: Hi undare. Saw you trying to add compatibility to Stardew Valley Expanded So here's a conflict I find: after active Dominus Ultimate Domination Order, MC will get stuck on a event when you exit the building. As SVE changed the map, MC will be blocked by a Fence during the event outside of Dominus' building, And then you need to force close the game as there's no way out. I used "Noclip Mod" as a walk around. Thought you might want to know. I am aware of that and many other issues with SVE ... and no, i am not trying to add compat for it. I gave up a long time ago. That mod keeps breaking other mods and mine. (Some say its on prupose, so they are forced to do compat with it..). Aside from other shenanigans. I won´t stop anyone for making mini-patches for it (and upload them). But yeah, SVE compat is never going to happen. 1
Rosebud94 Posted July 7, 2022 Posted July 7, 2022 Is there a way to possibly get a more female friendly option? Like when I go to get some action I don't have a "bulge" to direct my prey too....so it would be nice to have some female interactivity if you could. If i knew how to mod, I would try but unfortunately I have to leave it all to you gods on the internet.
Mei-ookami Posted July 16, 2022 Posted July 16, 2022 I've been getting an error from the dyeable clothing content when loading a game. It doesn't seem to break anything but causes a long load time in the morning. Error Message: Spoiler [Json Assets] Exception injecting sprite for Dyeable heart tattoo: System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture. (Parameter 'targetArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 138 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 143 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerShirts(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 526 [Json Assets] Exception injecting sprite for Male Harness One Dyeable: System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture. (Parameter 'targetArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 138 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 143 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerShirts(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 526 [Json Assets] Exception injecting sprite for Male Suspenders Dyeable: System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture. (Parameter 'targetArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 138 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 143 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerShirts(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 526 Am I just being dumb and missing a framework for this? Forgot to log into steam first I know but here is the latest Log: https://smapi.io/log/756a0829341f4b1c890aba17dfca312d
undare Posted July 16, 2022 Author Posted July 16, 2022 1 hour ago, Mei-ookami said: I've been getting an error from the dyeable clothing content when loading a game. It doesn't seem to break anything but causes a long load time in the morning. Error Message: Hide contents [Json Assets] Exception injecting sprite for Dyeable heart tattoo: System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture. (Parameter 'targetArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 138 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 143 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerShirts(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 526 [Json Assets] Exception injecting sprite for Male Harness One Dyeable: System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture. (Parameter 'targetArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 138 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 143 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerShirts(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 526 [Json Assets] Exception injecting sprite for Male Suspenders Dyeable: System.ArgumentOutOfRangeException: The target area is outside the bounds of the target texture. (Parameter 'targetArea') at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImageImpl(Color[] sourceData, Int32 sourceWidth, Int32 sourceHeight, Rectangle sourceArea, Rectangle targetArea, PatchMode patchMode) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 138 at StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage_PatchedBy<SMAPI.ErrorHandler.compatibility-patches.PyTK>(AssetDataForImage this, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) at SpaceCore.TileSheetExtensions.PatchExtendedTileSheet(IAssetDataForImage asset, Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) in C:\Programming\StardewValley\ModSource\SpaceCore\TileSheetExtensions.cs:line 143 at JsonAssets.Framework.ContentInjector1.InjectCharactersFarmerShirts(IAssetData asset) in C:\Programming\StardewValley\ModSource\JsonAssets\Framework\ContentInjector1.cs:line 526 Am I just being dumb and missing a framework for this? Forgot to log into steam first I know but here is the latest Log: https://smapi.io/log/756a0829341f4b1c890aba17dfca312d Good day! This error is not common... I am not exactly sure what is causing it, since your installation looks clean. So.. 2 things to try, before i suggest something drastic. -check for the instructions for enabling Steam Overlay + Smapi. (When you install smapi, at the end, there is a green text... run the smapi installer to see it, doesn´t matter if smapi is already installed.) -Run an integrity check from steam : +On steam +Right click on Stardew +Properties +Local Files +Verify integrity of game files ----- if those don´t fix your issue.. i fear you might need to delete the problematic items manually... (You are not supposed to... but it will better to have your log more cleaner) On your Devious Valley folder : look for the "[JA]RoughSwag" mod go inside "[JA]ShirtsAndTatts" And look for the "shirts" folder And delete it. You may need to do this for every new update. until we figure out why is this happening. But yeah,, first try to do the first 2 things i posted.
Mei-ookami Posted July 16, 2022 Posted July 16, 2022 2 hours ago, undare said: Good day! This error is not common... I am not exactly sure what is causing it, since your installation looks clean. So.. 2 things to try, before i suggest something drastic. -check for the instructions for enabling Steam Overlay + Smapi. (When you install smapi, at the end, there is a green text... run the smapi installer to see it, doesn´t matter if smapi is already installed.) -Run an integrity check from steam : +On steam +Right click on Stardew +Properties +Local Files +Verify integrity of game files ----- if those don´t fix your issue.. i fear you might need to delete the problematic items manually... (You are not supposed to... but it will better to have your log more cleaner) On your Devious Valley folder : look for the "[JA]RoughSwag" mod go inside "[JA]ShirtsAndTatts" And look for the "shirts" folder And delete it. You may need to do this for every new update. until we figure out why is this happening. But yeah,, first try to do the first 2 things i posted. I did delete the shirts in the 1.0.20 version for the same reason, and that works. Just asking now after updating to 1.0.24 and the error came back. Well tired verifying the steam files and already had the launch setting for smapi setup for steam. Still no luck. Also tired closing msi after burner in case that warning actually did something, still no difference. So it's either a framework error or because my game folder isn't on the C:\ drive looking at the error message... I don't think the file path it mentions exists "C:\Programming\StardewValley\ModSource\SpaceCore\". Not sure where JsonAsset or SpaceCore is looking for files but they shouldn't be outside the normal game folder or save folders right? Okay thanks for the help, as long as it's just a me problem and it's not anything with your mod then all good. I can deal with it.
undare Posted July 17, 2022 Author Posted July 17, 2022 4 hours ago, Mei-ookami said: I did delete the shirts in the 1.0.20 version for the same reason, and that works. Just asking now after updating to 1.0.24 and the error came back. Well tired verifying the steam files and already had the launch setting for smapi setup for steam. Still no luck. Also tired closing msi after burner in case that warning actually did something, still no difference. So it's either a framework error or because my game folder isn't on the C:\ drive looking at the error message... I don't think the file path it mentions exists "C:\Programming\StardewValley\ModSource\SpaceCore\". Not sure where JsonAsset or SpaceCore is looking for files but they shouldn't be outside the normal game folder or save folders right? Okay thanks for the help, as long as it's just a me problem and it's not anything with your mod then all good. I can deal with it. Yeah, its not a common issue... first time i see it. The only different thing i see is your drive name.. its "E:" instead of the default "C:" I don´t know if that matter for the frameworks... it may be a you problem yep.. Again, it won´t interrupt your modded experience since the error is targeting just the "Custom Dyeable shirts" and nothing else.. Hope you find fix.
BxK Posted July 21, 2022 Posted July 21, 2022 hey undare ❤️ love your work quick question, the newest mod the 1_0_24 one. Is it intended that i can not trigger the daily "events" with the professor after 8 PM ? Also started a new save and it seems all the frat boys didn't come to the egg festival, they usualy do ? miss them around ? Didn't notice any other diffrences , but is all this intended or are my files somehow damaged ? kind regards ?
undare Posted July 21, 2022 Author Posted July 21, 2022 3 hours ago, BxK said: hey undare ❤️ love your work quick question, the newest mod the 1_0_24 one. Is it intended that i can not trigger the daily "events" with the professor after 8 PM ? Also started a new save and it seems all the frat boys didn't come to the egg festival, they usualy do ? miss them around ? Didn't notice any other diffrences , but is all this intended or are my files somehow damaged ? kind regards ? Glad you like the content! The "not events after 8pm" suggest you have an installation issue.. you can ask for support in my server. on the support channel. The no festivals is because i got tired of fighting SVE and other npc mods (You need to make compat patches all times and update them).. so i gave up and removed the frat from the festivals. I might do my own festivals in the future tho.. And yes, 1_0_24 is the latest one... i am working in the 1_0_25 with more hotfixes and typo-corrections/rewording. Anything else, feel free to ask!
BxK Posted July 21, 2022 Posted July 21, 2022 (edited) 3 hours ago, undare said: Glad you like the content! The "not events after 8pm" suggest you have an installation issue.. you can ask for support in my server. on the support channel. The no festivals is because i got tired of fighting SVE and other npc mods (You need to make compat patches all times and update them).. so i gave up and removed the frat from the festivals. I might do my own festivals in the future tho.. And yes, 1_0_24 is the latest one... i am working in the 1_0_25 with more hotfixes and typo-corrections/rewording. Anything else, feel free to ask! Ahh,, i see, alright, never used SVE... . i'd like to join the discord but the invitationlink seems expired or atleast not working for me, currently. I'll try again later thanks Edit: Link seems to work, the problem was on my end ? Edited July 21, 2022 by BxK
kraigpdx Posted July 26, 2022 Posted July 26, 2022 On 7/21/2022 at 10:56 AM, undare said: Glad you like the content! The "not events after 8pm" suggest you have an installation issue.. you can ask for support in my server. on the support channel. The no festivals is because i got tired of fighting SVE and other npc mods (You need to make compat patches all times and update them).. so i gave up and removed the frat from the festivals. I might do my own festivals in the future tho.. And yes, 1_0_24 is the latest one... i am working in the 1_0_25 with more hotfixes and typo-corrections/rewording. Anything else, feel free to ask! Ah, good to know! I thought I installed something incorrectly when I wasn't seeing frat guys at Festivals. I don't run with SVE, it is just is just too many characters and I have yet to make it to year three without SVE. I was using HB Festivals but it seems to be buggy and after the first play through it is sort of 'meh' because you can join in on the action. Thanks for the great mod. Everything seems to be working well. I just started year two on my new playthrough and it all looks good. 1
undare Posted August 12, 2022 Author Posted August 12, 2022 19 hours ago, jualcore13 said: how do i upgrade dominus' house? After you complete the Ultimate Slave Domination Order series of events : Spoiler -You have paid Willy the 20k -You have visited the new latrine -Then went to town where Dominus told you how impressed he is Then, you can go to the BusStop and there an event will trigger with the farmer having some tought$... Inside your [CP]DeviousValley folder, there is a .txt file with a walktrough of the events of the modpack. "EventGuideSpoilers_1_0_25" Feel free to check it if you ever feel lost or curious. It is written with very basic directions, so nothing too spoiley.
Guest Posted August 21, 2022 Posted August 21, 2022 For some reason i'm unable to enter any of the houses after 8 pm for the prostitution. I got the introduction cutscene from Lewis just fine and the frat house entrance works but i just can't enter the houses.
undare Posted August 21, 2022 Author Posted August 21, 2022 2 hours ago, Ewwws said: For some reason i'm unable to enter any of the houses after 8 pm for the prostitution. I got the introduction cutscene from Lewis just fine and the frat house entrance works but i just can't enter the houses. That sounds like an installation issue. (a missing requirement, very likely) If you send me your log, i could look it up : https://smapi.io/log
davkl Posted September 5, 2022 Posted September 5, 2022 On 8/21/2022 at 6:01 PM, undare said: That sounds like an installation issue. (a missing requirement, very likely) If you send me your log, i could look it up : https://smapi.io/log Having same problem, these are my logs: https://smapi.io/log/a1e80d1ade354762a2d8577da3910ef8
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