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Old SCR Beta (Redundant)


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Yes, I'm fairly sure this is might be drugging. Among a bunch of SCR2CumTokRun lines, I'm getting this (possible typos because I transcribed it, can't copypaste  :P):


"SODrugging Kyra: Tok zAlcohol Control Token, Curr 29.40, Fat 462.1/480.0, SlpDep 260.0, HrsPass 0.101"


 


I'm not the expert here, but could be possible some code related to non-Hardcore games got skipped?


 


 


Mind you, this time, I just got the "Your sleep deprivation level has increased" or something like that without the ragdolling. Maybe it's just taking a while, maybe it's not going to do anything, maybe I'm about to die.  :o Only time will tell!


 


EDIT: Took some NoDoze. Gonna wait or take some alcohol or something to see what causes the sleep deprivation to rise in non-hardcore.


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Yes, I'm fairly sure this is might be drugging. Among a bunch of SCR2CumTokRun lines, I'm getting this (possible typos because I transcribed it, can't copypaste :P):

"SODrugging Kyra: Tok zAlcohol Control Token, Curr 29.40, Fat 462.1/480.0, SlpDep 260.0, HrsPass 0.101"

 

I'm not the expert here, but could be possible some code related to non-Hardcore games got skipped?

 

 

Mind you, this time, I just got the "Your sleep deprivation level has increased" or something like that without the ragdolling. Maybe it's just taking a while, maybe it's not going to do anything, maybe I'm about to die. :o Only time will tell!

 

EDIT: Took some NoDoze. Gonna wait or take some alcohol or something to see what causes the sleep deprivation to rise in non-hardcore.

Yeah, I think I missed Hardcore check in Drugging by the looks, will look into it over the weekend.

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I am the master of weird edits.

 

I used NoDoze to reset it back to normal.

Then I used alcohol. Alcohol ups the SlpDep value. Though question is.. is SlpDep directly tied to the SLP value in hardcore? Or is it a Drugging-specific value?

 

This might explain SOFO anyways, as if you take the rape trauma path (which I had), the mod makes the PC automatically drink booze from time to time.

Not so sure this would affect the MissMoo one, though. And that was the gamebreaker.

 

This may be two bugs since the one I had lately was lightning-quick. I didn't know I was sleep deprived until it hit like a wrecking ball.

 

Lastly, I'm thinking this taking affect on the PC is intentional? :P

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I am the master of weird edits.

 

I used NoDoze to reset it back to normal.

Then I used alcohol. Alcohol ups the SlpDep value. Though question is.. is SlpDep directly tied to the SLP value in hardcore? Or is it a Drugging-specific value?

 

This might explain SOFO anyways, as if you take the rape trauma path (which I had), the mod makes the PC automatically drink booze from time to time.

Not so sure this would affect the MissMoo one, though. And that was the gamebreaker.

 

This may be two bugs since the one I had lately was lightning-quick. I didn't know I was sleep deprived until it hit like a wrecking ball.

 

Lastly, I'm thinking this taking affect on the PC is intentional? :P

Directly tied

 

I'll also wind back the SleepDep effect from alcohol a bit, it shouldn't be as high as SleepEz

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Alpha Update 20131221.1:

 

Fixes to MCM for removal of Clothing Effects & SleepDeathDisable

 

Removal of old PregV2 Semen stuff

 

Addition of more checks for Semen disablement if SexoutSpunk is installed.

 

Addition of Formlists for Custom Races, any Actor added to the formlists should be treated as being that race for Semen & Pregnancy purposes, am looking into a way to set the player into one by MCM

 

SexoutSFLDataNewNPCsAfAm

SexoutSFLDataNewNPCsAsian

SexoutSFLDataNewNPCsCauc

SexoutSFLDataNewNPCsHisp

SexoutSFLDataNewNPCsGhoul

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Alpha Update 20131227.1:

 

Added a set of outfits for Sisters Of Chastity

 

Added more variations of the Cuntjacker

 

Split SCRData into SCRData core stuff and my extras (mostly mods of other stuff) into Halstroms Data

 

Requires SexoutCommonResourcesData-20131227.1

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  • 2 weeks later...

Alpha Update 20140105.2:

 

Probably a few minor fixes I can't remember

 

Fixed a typo in 20140105.1 that was causing no semen to be added ( not sure if anyone downloaded that version

 

Changes to Semen Scripts to remove Buffs & Shaders if SexoutSpunk is detected (Untested), this should allow Pregnancy to work with SexoutSpunk but it will still be reading the SCR tokens not the new Sperm added by SexoutSpunk.

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Was a bit out of LL and Sexout New Vegas last time.

But now I was updating Sexout to the most recent versions and ran into some issue.

I had SCR beta 20131227.1 installed and updated to 20140124.1.

Now as I tryed to start the game, I neither got a mouse cursor nor the menu. Just an infinite screen of the last picture when the menue should appear. Had to shut down the computer to stop the program.

Went back to 20140105.2 (the last beta in the download section) ... but the same issue.

Back to 20131227.1 and I can start the game again.

 

Maybe one of my mods doesn't like the 2014's SCR?

Someone has a clue?

 

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
NevadaSkies.esm
jokristinascloset.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutSlavery.esm
SexoutLegion.esm
SexoutStore.esm
Another-Kick-In-The-Head.esm
SexOutScorpionsGangBase.esm
msexBase.esm
msexTopsOffice.esm
oHUD.esm
DarNifiedUINV.esp
The Mod Configuration Menu.esp
NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Blueberry Nights.esp
populatedcasino-medium.esp
VegasOutfits.esp
TypeN_Replacer.esp
TypeN PEDressNV.esp
GypsyTypeN.esp
SKS Ren Hair Pack (50%).esp
SmallerTalk.esp
SexoutZAZ.esp
SexoutSCRDebug.esp
SexoutPregDebug.esp
SexoutPositioning.esp
SexoutMessages.esp
SexoutDrugging.esp
SexoutSTDs.esp
SexoutClothingEval.esp
SexoutCheckMeOut.esp
SOSReplacer.esp
DLC-Another-Kick-Extension.esp
Sexout-Another-Kick-Extension.esp
Sexout-Wear-And-Tear.esp
SexoutLust.esp
SexoutSexAssault.esp
SexoutSpunk.esp
SexoutCrowdsB.esp
SexoutKhans.esp
SexoutNCR.esp
SexoutKings.esp
SexoutFiends.esp
SexoutPowderGangers.esp
Tryout-PG Kennel.esp
SexoutWorkingGirl.esp
SexoutDiscounts.esp
SexoutFadeToBlack.esp
SexoutConsequences.esp
SexoutSS_C.esp
SexOutScorpionsGangWHU.esp
msexVeronica.esp
msexFort.esp
msexCourtesan.esp
SexoutSoliciting.esp

Total active plugins: 67
Total plugins: 75
 

 

 

 

EDIT/UPDATE:

 

It's 'Sewers Slave'.

Have unticked all mods and activated them one by one.

Something in Sexout SS_C doesn't like the newer SCRs.

Will report it there (if it isn't already)

 

Ana another update ... as it isn't worth to make a new post:

 

This happens if you are using an ancient version of 'sewer slave' which has an ancient version of SCR as requirement.

Maybe this is helpfull for other mods, too.

My bad.

Sorry.

:angel:

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Hmm I realised I hadn't had SewerSlave_C activated so tried it and did a FNVEdit check and there seems to be a missing requirement for  a SexHookSpell, but I don't think it's something from SCR, but regardless it still works ok. SCR isn't a requirement for it at all, I think Prideslayer or Zippy updated it at some time to not require SCR, maybe you have an old version.

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  • 4 weeks later...

Hmm I realised I hadn't had SewerSlave_C activated so tried it and did a FNVEdit check and there seems to be a missing requirement for  a SexHookSpell, but I don't think it's something from SCR, but regardless it still works ok. SCR isn't a requirement for it at all, I think Prideslayer or Zippy updated it at some time to not require SCR, maybe you have an old version.

 If memory serves me correctly Pride removed SCR requirement from Tryouts and Sewerslave when he created or more precisely edited SCR into SSR. Any requirements from SCR should already have been added to those mods when this happened. I haven't had any problems with or without SCR using Sewerslave since that time.

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If memory serves me correctly Pride removed SCR requirement from Tryouts and Sewerslave when he created or more precisely edited SCR into SSR. Any requirements from SCR should already have been added to those mods when this happened. I haven't had any problems with or without SCR using Sewerslave since that time.

 

Yeah it turned out to be the old Pre-SSR version of SewerSlave causing the issue, there were assets used only by SewerSlave so when they were removed as requirements for the current release a few months later I removed them from SCR too.

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Just out of curiosity - and maybe to keep on creating my mod:

Where did you hide the calming effect for creatures, the player has sex with, or is pregnant with.

I think you add the player to the creature fraction for a while.

I found the cumsplash base effects etc. but there is nothing that - as I understand - does this 'calming effect'. I don't find the place where you do this.

 

It's about my old idea of making some 'potion'/'pheromone'/'medicie'/'perfume' the player can use to calm creatures for a certain time (and make them creatures extremely addicted to the person who wears the 'perfume' ;) ).

And I think it would be usefull to work with something that already exists in Sexout/SCR instead of making a new one (and of course I would like to look how you made it)

 

EDIT: OK, found it. You've put it into the cum-tokens. So I have to remake the effect on my own. :)

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Just out of curiosity - and maybe to keep on creating my mod:

Where did you hide the calming effect for creatures, the player has sex with, or is pregnant with.

I think you add the player to the creature fraction for a while.

I found the cumsplash base effects etc. but there is nothing that - as I understand - does this 'calming effect'. I don't find the place where you do this.

 

It's about my old idea of making some 'potion'/'pheromone'/'medicie'/'perfume' the player can use to calm creatures for a certain time (and make them creatures extremely addicted to the person who wears the 'perfume' ;) ).

And I think it would be usefull to work with something that already exists in Sexout/SCR instead of making a new one (and of course I would like to look how you made it)

 

EDIT: OK, found it. You've put it into the cum-tokens. So I have to remake the effect on my own. :)

Yep it's in the cum tokens, but that is eventually being phased out for the faction effect in SexoutSpunk, having Sexout Spunk loaded currently disables the SCR semen faction smells.

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Just out of curiosity - and maybe to keep on creating my mod:

Where did you hide the calming effect for creatures, the player has sex with, or is pregnant with.

I think you add the player to the creature fraction for a while.

I found the cumsplash base effects etc. but there is nothing that - as I understand - does this 'calming effect'. I don't find the place where you do this.

 

It's about my old idea of making some 'potion'/'pheromone'/'medicie'/'perfume' the player can use to calm creatures for a certain time (and make them creatures extremely addicted to the person who wears the 'perfume' ;) ).

And I think it would be usefull to work with something that already exists in Sexout/SCR instead of making a new one (and of course I would like to look how you made it)

 

EDIT: OK, found it. You've put it into the cum-tokens. So I have to remake the effect on my own. :)

Yep it's in the cum tokens, but that is eventually being phased out for the faction effect in SexoutSpunk, having Sexout Spunk loaded currently disables the SCR semen faction smells.

 

 

Another reason, to rebuild the faction effect on my own. Now I have to figure out how to attach it to the courier ... I have to move over to the scripting 101 ;)

 

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