Halstrom Posted July 19, 2014 Author Posted July 19, 2014 WON'T work... SO pregBETA20170707 mod it's still alert SCR20140707 needed why ?Will work, at least 35 people haven't reported this issue, so I suspect you must have not installed something correctly. As a beta tester you are expected to supply more information on the issue than you have, otherwise you should stick with the Stable release.
Odessa Posted July 24, 2014 Posted July 24, 2014 How are condoms supposed to work? Post sex for STD transmission, Wear and Tear checks: NX_GetEVFl "SCR:fProtectionCondomF" or "-M" I've noticed this seems to return 90 forever, so in effect you reuse the same condom again and again and it doesn't get less effective. Glancing in the GECK, condoms last for 10 real hours and then the NX is supposed to reset to 0. Should something be resetting it to 0 post-sex too, to make them single use? Aside: Perhaps the '90' protection they give could be randomized a little, I figure wasteland condoms probably aren't made to the highest standards, so sometimes you might open up a shoddy one..
Halstrom Posted July 24, 2014 Author Posted July 24, 2014 How are condoms supposed to work? Post sex for STD transmission, Wear and Tear checks: NX_GetEVFl "SCR:fProtectionCondomF" or "-M" I've noticed this seems to return 90 forever, so in effect you reuse the same condom again and again and it doesn't get less effective. Glancing in the GECK, condoms last for 10 real hours and then the NX is supposed to reset to 0. Should something be resetting it to 0 post-sex too, to make them single use? Aside: Perhaps the '90' protection they give could be randomized a little, I figure wasteland condoms probably aren't made to the highest standards, so sometimes you might open up a shoddy one.. Hmm, I'll have to look into them again, I thought they were destroyed from the inventory on each usage. I'll shorten the effect it shouldn't be more than a game hour really. Are those times set in GECK effects real hours? I thought they were GameHours. I planed to throw some randomness into condomes at some point, just never got round to it. I also considered swapping Condoms to a wearable item like the diaphragm, there are advantages and disadvantages to both ways of doing it. One problem is getting NPC's to equip them before sex. Maybe that's why I had a 10hour sex window on them.
Halstrom Posted July 25, 2014 Author Posted July 25, 2014 Update 20140725.1: Added some more formlists Added More DLC/TTW Outfit support Fixed some Formlist contents Added Mantis Cowsuit & Preg variations Added more Cuffs & Shackles variations with an movement reduction effect on Ankle Shackles
Odessa Posted July 25, 2014 Posted July 25, 2014 On Condoms, when you use them they disappear from inventory, but I believe the effect duration in the GECK are real seconds, and fast traveling/waiting doesn't speed them up (I think there may be some special unknown mechanic that affects vanilla stuff though). However, for NPCs all effects get removed when the engine unloads them (eg: cell change). So, you only notice it for the player and maybe companions. I am not sure how you can remove ingestible base effects (I think dispel only works for spells- actor effects). Currently, if I manually set the condom NX to 0, then it resets itself back to 90, probably related to still having the base effect. Hope you recover from the black death soon. HalstromREF.AddItem Penicillin, 7
Halstrom Posted July 25, 2014 Author Posted July 25, 2014 On Condoms, when you use them they disappear from inventory, but I believe the effect duration in the GECK are real seconds, and fast traveling/waiting doesn't speed them up (I think there may be some special unknown mechanic that affects vanilla stuff though). However, for NPCs all effects get removed when the engine unloads them (eg: cell change). So, you only notice it for the player and maybe companions. I am not sure how you can remove ingestible base effects (I think dispel only works for spells- actor effects). Currently, if I manually set the condom NX to 0, then it resets itself back to 90, probably related to still having the base effect. Hope you recover from the black death soon. HalstromREF.AddItem Penicillin, 7 Thanks, now you jog my memory that's why I ended up making all the Drugging and STD effects scripted token timers using GetGameTime instead of the effect timers. I'll shorten the condom effects to 30min then and see how that goes.
Halstrom Posted July 28, 2014 Author Posted July 28, 2014 Update 20140728.1: Shortened time on condoms to 1 hour Randomised Condom Protection from 50-95%
RitualClarity Posted July 29, 2014 Posted July 29, 2014 Update 20140728.1: Shortened time on condoms to 1 hour Dam that dude has some stamina to last one hour with a condom.. On a serious note. I go play some other games and come back and everything has changed. Nothing is the same. You seem to dam near re-write the entire mod since I wasn't playing.. .. I was looking at some of the treads and started to feel like a noob again.. Wow.
Halstrom Posted July 30, 2014 Author Posted July 30, 2014 Update 20140730.1: Fix for Broken Medical Scanner
saviliana Posted August 1, 2014 Posted August 1, 2014 Will the new scanner scan those in-vag sperm? Rather than only detects those went into womb sperm? I still don't seem to getting sperm in spunk. I got a zSemen/Spunk Synch Token form coyote at goodspring cave and critters at schoolhouse and thats it, wait for 5+ in-game days, nothing happens. Did that several times, still not starting a perg. Would it be the old mutiplier of amount of semen broke when scr and perg imply with spunk? I do use those to boost up the chance of perg.
sidfu Posted August 1, 2014 Posted August 1, 2014 due to way spunk currently works savilina if u have the arousal part of spunk on they only shoot smen if they orgasim so if they dont hit 100 arousal during lust there is no semen. adjust the setings in the arousal to have 2 on mutiplier and 5 on that lower number and its a 50/50 chance u might get a orgasim. or u can turn off the arousal and shoujld work fine
saviliana Posted August 2, 2014 Posted August 2, 2014 due to way spunk currently works savilina if u have the arousal part of spunk on they only shoot smen if they orgasim so if they dont hit 100 arousal during lust there is no semen. adjust the setings in the arousal to have 2 on mutiplier and 5 on that lower number and its a 50/50 chance u might get a orgasim. or u can turn off the arousal and shoujld work fine I've try those before posting here. It doesn't work, I hope someone can write a help manual for spunk's MCM setting list, Doc's page do have some help for developers, but not to users. Edit: I think I found the problem. It seems like it was spunk's "Act duration variation" was set to 0 by default after all, it won't let sperm track/move by arousal unless it was reset to something bigger then zero. Sorry Hal, it wasn't your problem.
Halstrom Posted August 8, 2014 Author Posted August 8, 2014 Update 20140808.1: Added a couple of Formlists for Doctors
SaotomeRanma Posted August 25, 2014 Posted August 25, 2014 Hello Halstrom! I'm looking for the "Gynochair" mesh. Can you tell me where I can find the download?
Halstrom Posted August 25, 2014 Author Posted August 25, 2014 I think it's in the Spectrum BDSM pack or the other one Actually maybe it's by DManXX or ZAZ. Maybe it's not in either pack, and I have to upload it.
Halstrom Posted August 26, 2014 Author Posted August 26, 2014 Ok I just packaged it and am adding it to the SCR Downloads now, it also includes animations that I have no idea what to do with.
RitualClarity Posted August 26, 2014 Posted August 26, 2014 another link to add to the OP/ tutorial ?
Halstrom Posted August 26, 2014 Author Posted August 26, 2014 another link to add to the OP/ tutorial ? LOL, well hopefully it's pretty obvious where I've uploaded it, and it's name gives it away, but you never know
RitualClarity Posted August 27, 2014 Posted August 27, 2014 I found it.. Whew.. I thought it was going to be another download page or something. Thankfully it is in your downloads section..
Halstrom Posted August 28, 2014 Author Posted August 28, 2014 Update 20140828.1: Added Preg swapping support for Deadman/DeadMoney Jumpsuit and Christine's wasteland Doctor Outfit
Halstrom Posted September 2, 2014 Author Posted September 2, 2014 Update 20140902.1: Swapped Ghostsuit armors over to use BrokenCrashes mod and textures adding some Spectre & Bloody Preg variations and Pauldrons thanks to darkson02 for doing the fiddly work to make it possible. http://www.nexusmods.com/newvegas/mods/41657/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D41657&pUp=1 Added Startup error messages for st.esp & SCRDLC.esp
Halstrom Posted September 3, 2014 Author Posted September 3, 2014 Update 20140903.1: Updates for some formlists Updates & more GHostsuit armors and textures adding some Spectre & Bloody Preg variations and Pauldrons thanks to darkson02 for doing the fiddly work to make it possible. http://www.nexusmods.com/newvegas/mods/41657/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D41657&pUp=1 Ghost Suit patch just adds the Ghostsuits in a Test Trunk in Doc Mitchells bedroom for testing.
Halstrom Posted September 9, 2014 Author Posted September 9, 2014 Update 20140909.1: Added more Bloody Ghostsuit variations and fixes to Ghostsuit textures Remember to now use http://www.nexusmods.com/newvegas/mods/41657/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D41657&pUp=1
Halstrom Posted September 10, 2014 Author Posted September 10, 2014 Update 20140911.1: More updates on Ghost suits remember to now use http://www.nexusmods.com/newvegas/mods/41657/?tab=2&navtag=%2Fajax%2Fmodfiles%2F%3Fid%3D41657&pUp=1
Recommended Posts