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Old SCR Beta (Redundant)


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Posted

Getting a custom or renamed BSA error with this latest release in the GECK. Funny thing is the ID points to Pregnancy, but I'm only loading this SCR alpha and sexout. Doesn't actually affect anything, but thought I'd mention it.

 

I know vegas chokers is renamed, but I never got the error message before this release.

Yeah, I've seen that happening for a while, it seems to be in SexoutNG, no idea what it means though, FNVEdit shows no issues.

Posted

This may not be a new bug but noticed while playing around with FertX, SleepEZ, LustX ammo.

 

When cycling through ammo with the 2 button it stops at FertX and have to manually go into pipboy to change. Except when using the Level Action shotgun (20gauge version), ammo is stuck at fertX and am having trouble changing it to another type of ammo without getting rid of the bullets. When trying to change from 20Gauge rounds with the lever action it will continually just reload FertX rounds in and never change ammo type (Clicking different ammo through pipboy) it just stays stuck at FertX 20 Gauge rounds.

 

I really love the effect of the SleepEZ rounds/grenades the most :lol: though what does it mean when it says "Adding NPC to Slave faction"? As in what are the effects behind them being added to that faction?

 

I appreciate all the effort you put into these mods, they give fallout a ton of replay/play value. :)

Apparently this may be caused by using NVEC Bug Fixes.esm in some way, I never use NVEC so don't have the issue.

Posted

@Halstrom

While testing the BR rewrite, I noticed Coyote Pups were getting through the Banned list. I believe you had mentioned once before they were supposed to be on it.

Posted

This may not be a new bug but noticed while playing around with FertX, SleepEZ, LustX ammo.

 

When cycling through ammo with the 2 button it stops at FertX and have to manually go into pipboy to change. Except when using the Level Action shotgun (20gauge version), ammo is stuck at fertX and am having trouble changing it to another type of ammo without getting rid of the bullets. When trying to change from 20Gauge rounds with the lever action it will continually just reload FertX rounds in and never change ammo type (Clicking different ammo through pipboy) it just stays stuck at FertX 20 Gauge rounds.

 

I really love the effect of the SleepEZ rounds/grenades the most :lol: though what does it mean when it says "Adding NPC to Slave faction"? As in what are the effects behind them being added to that faction?

 

 

Hmm sounds like the 10mm ammo problem which makes sense as all SleepEz rounds are coded the same, are you using any mods altering the 20ga ammo list?

That message is something left over I think I forgot to delete, I think I just add the sleeping victims to a formlist till they awake, I'll check.

@Halstrom

While testing the BR rewrite, I noticed Coyote Pups were getting through the Banned list. I believe you had mentioned once before they were supposed to be on it.

I'll have a look and see if I've missed them somehow.

Posted

 

 

Hmm sounds like the 10mm ammo problem which makes sense as all SleepEz rounds are coded the same, are you using any mods altering the 20ga ammo list?

That message is something left over I think I forgot to delete, I think I just add the sleeping victims to a formlist till they awake, I'll check.

@Halstrom

While testing the BR rewrite, I noticed Coyote Pups were getting through the Banned list. I believe you had mentioned once before they were supposed to be on it.

I'll have a look and see if I've missed them somehow.

 

Hmm, they appear to be coded to be added ok, added by both SCR & Pregnancy.

Posted

Using a quick and dirty function to print out the banned actor list I see Coyoto Offspring at index 22, but no coyote pups (the vanilla ones) I hope I'm not being a total idiot here and thinking those were supposed to be banned too and it was Offspring the whole time. If I am being an idiot and assuming they were on it, forgive the ignorance.

 

Picture below of console printout

post-77577-0-34185100-1369519973_thumb.jpg

Posted

Using a quick and dirty function to print out the banned actor list I see Coyoto Offspring at index 22, but no coyote pups (the vanilla ones) I hope I'm not being a total idiot here and thinking those were supposed to be banned too and it was Offspring the whole time. If I am being an idiot and assuming they were on it, forgive the ignorance.

 

Picture below of console printout

attachicon.gifCoyoteBan.jpg

Ahh didn't realise there were vanilla Coyote pups, that would be why :)

Posted

 

Using a quick and dirty function to print out the banned actor list I see Coyoto Offspring at index 22, but no coyote pups (the vanilla ones) I hope I'm not being a total idiot here and thinking those were supposed to be banned too and it was Offspring the whole time. If I am being an idiot and assuming they were on it, forgive the ignorance.

 

Picture below of console printout

attachicon.gifCoyoteBan.jpg

Ahh didn't realise there were vanilla Coyote pups, that would be why :)

 

 

So I wasn't going mad, hehe. I kept looking at my code wondering if I had managed to screw up a simple list check. I feel better now.

Posted

New Update 20130530.1:

 

Fix to some companion formlist issues caused by EDE

 

Added vanilla small Coyote Pups to Banned for sex list

 

Slowed down Drug & Cum token scripts

 

Removed a lot of old and unused junk

 

Set defaults to zero for drugs and disease.

 

Moved pregnant recipes out into pregnancy, aniumation and some tokens

 

Added conditions to some stuff so it doesn't show unless Drugs/ Disease are activated, some things like SleepEz ammo may need restart game to activate.

 

Stuff I can't even remember.

Posted

@Halstrom

Somone mentioned in the BR thread that the Narrator for the endings isn't in the banned actors list.

 

He use to be but apparently Ron Perlman caught wind of these mods and came in and edited the Narrator back off the list so that he could get lucky too. Who knew that he was so computer savvy?

 

Ok maybe I just made that up. Or Mr. Perlman wants you to think I did.

Posted

@Halstrom

Somone mentioned in the BR thread that the Narrator for the endings isn't in the banned actors list.

Ok will add him :)

  • 2 weeks later...
Posted

New Update 20130612.1:

 

Added Narrator to Banned sex lists

 

Fix for Oral / Anal Sex Event mixup

 

Fixes for DoctaSax for Lust vibrator scripts compatibility

 

Moved some Recipes and minor stuff from SCR into Pregnancy

 

Moved all Disease code, tokens & effects from SCR into a new Plugin SexoutSTDs, STDs still use the SCR disease frequency slider and "NeverCatchesDisease" formlist in SCR, STD kits are still in SCR but their coding is all in SexoutSTD's. Debug for STDs is No 3.

 

SexoutSTDs requires SCR of course, and hasn't had much testing but was just cut & paste. Douches no longer cure crabs, Oral sex has a smaller chance of transferring most diseases.

Posted

The SCR's non-pregnant nude Type3M bodysuit is using the 1st stage pregnant mesh, instead of the regular Type3M mesh. Also, it seems like the nude bodysuit isn't removing itself from inventory, I ended up with two ' Nude Body (3MP0B4) ' bodysuits while wearing leather armor.

Posted

Thanks for letting me know, will have a look into those. for next release.

 

New Update 20130615.1:

 

Moved scripts for Offspring, Pre-natal Vitamins, Douches & Preg Test Kits, from SCR into Pregnancy

 

Fix to STD cure kits

Posted

New Update 20130622.1:

 

Completed moving of a couple of smaller item from SCR to Pregnancy and deleted the related now unused Preg stuff

  • 3 weeks later...
Posted

Update 20130713.1:

 

Fixes to Ok for Birthing formlists

 

Minor MCM changes for STD info

 

Some Background NX stuff for Pregnancy belly sizing

Posted

making headway on that are we?

 

Yep, seems to be working ok, so far, will have something for you to try in todays beta SCR/Preg releases :)

Posted

Update 20130717.1:

 

Minor fixes in Damaged swapping

 

Fixes to weights of  Raider outfits and a couple of others

 

Changed Belly sizing from Tokens to use formula

Set iCurrBellySize to rZActor.NX_GetEVFl "SCR:fBaseBellySize" + rZActor.NX_GetEVFl "SOP:fCurrBellySize"

SCR:fBaseBellySize is set at zero by a one shot Actor attributes script for Player & companions

So to make an actor normally appear to be P2 without being pregnant, rZActor.NX_SetEVFl "SCR:fBaseBellySize" 2

  

Pregnancy sets the SOP:fCurrBellySize in Pregnancy, you can't change it as it is continually updated

 

This is part of the change over to use Prideslayers NX_Variable system and will reduce the need for tokens a lot.

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