Halstrom Posted May 21, 2013 Author Posted May 21, 2013 Getting a custom or renamed BSA error with this latest release in the GECK. Funny thing is the ID points to Pregnancy, but I'm only loading this SCR alpha and sexout. Doesn't actually affect anything, but thought I'd mention it. I know vegas chokers is renamed, but I never got the error message before this release. Yeah, I've seen that happening for a while, it seems to be in SexoutNG, no idea what it means though, FNVEdit shows no issues.
jaam Posted May 21, 2013 Posted May 21, 2013 it just means there is a BSA associated with the mod (its SexoutNG BSA if I remember correctly).
Halstrom Posted May 22, 2013 Author Posted May 22, 2013 New Update 20130523.1: Fixes to Spore Carrier stuff Fix for duplicated Human Male Smell
Halstrom Posted May 23, 2013 Author Posted May 23, 2013 This may not be a new bug but noticed while playing around with FertX, SleepEZ, LustX ammo. When cycling through ammo with the 2 button it stops at FertX and have to manually go into pipboy to change. Except when using the Level Action shotgun (20gauge version), ammo is stuck at fertX and am having trouble changing it to another type of ammo without getting rid of the bullets. When trying to change from 20Gauge rounds with the lever action it will continually just reload FertX rounds in and never change ammo type (Clicking different ammo through pipboy) it just stays stuck at FertX 20 Gauge rounds. I really love the effect of the SleepEZ rounds/grenades the most though what does it mean when it says "Adding NPC to Slave faction"? As in what are the effects behind them being added to that faction? I appreciate all the effort you put into these mods, they give fallout a ton of replay/play value. Apparently this may be caused by using NVEC Bug Fixes.esm in some way, I never use NVEC so don't have the issue.
Halstrom Posted May 24, 2013 Author Posted May 24, 2013 New Update 20130525.1: Fix in Oral/Vag/Anal SexEndScripts
Nverjos Posted May 25, 2013 Posted May 25, 2013 @Halstrom While testing the BR rewrite, I noticed Coyote Pups were getting through the Banned list. I believe you had mentioned once before they were supposed to be on it.
Halstrom Posted May 25, 2013 Author Posted May 25, 2013 This may not be a new bug but noticed while playing around with FertX, SleepEZ, LustX ammo. When cycling through ammo with the 2 button it stops at FertX and have to manually go into pipboy to change. Except when using the Level Action shotgun (20gauge version), ammo is stuck at fertX and am having trouble changing it to another type of ammo without getting rid of the bullets. When trying to change from 20Gauge rounds with the lever action it will continually just reload FertX rounds in and never change ammo type (Clicking different ammo through pipboy) it just stays stuck at FertX 20 Gauge rounds. I really love the effect of the SleepEZ rounds/grenades the most though what does it mean when it says "Adding NPC to Slave faction"? As in what are the effects behind them being added to that faction? Hmm sounds like the 10mm ammo problem which makes sense as all SleepEz rounds are coded the same, are you using any mods altering the 20ga ammo list? That message is something left over I think I forgot to delete, I think I just add the sleeping victims to a formlist till they awake, I'll check. @Halstrom While testing the BR rewrite, I noticed Coyote Pups were getting through the Banned list. I believe you had mentioned once before they were supposed to be on it. I'll have a look and see if I've missed them somehow.
Halstrom Posted May 25, 2013 Author Posted May 25, 2013 Hmm sounds like the 10mm ammo problem which makes sense as all SleepEz rounds are coded the same, are you using any mods altering the 20ga ammo list? That message is something left over I think I forgot to delete, I think I just add the sleeping victims to a formlist till they awake, I'll check. @Halstrom While testing the BR rewrite, I noticed Coyote Pups were getting through the Banned list. I believe you had mentioned once before they were supposed to be on it. I'll have a look and see if I've missed them somehow. Hmm, they appear to be coded to be added ok, added by both SCR & Pregnancy.
Nverjos Posted May 25, 2013 Posted May 25, 2013 Using a quick and dirty function to print out the banned actor list I see Coyoto Offspring at index 22, but no coyote pups (the vanilla ones) I hope I'm not being a total idiot here and thinking those were supposed to be banned too and it was Offspring the whole time. If I am being an idiot and assuming they were on it, forgive the ignorance. Picture below of console printout
Halstrom Posted May 25, 2013 Author Posted May 25, 2013 Using a quick and dirty function to print out the banned actor list I see Coyoto Offspring at index 22, but no coyote pups (the vanilla ones) I hope I'm not being a total idiot here and thinking those were supposed to be banned too and it was Offspring the whole time. If I am being an idiot and assuming they were on it, forgive the ignorance. Picture below of console printout CoyoteBan.jpg Ahh didn't realise there were vanilla Coyote pups, that would be why
Nverjos Posted May 25, 2013 Posted May 25, 2013 Using a quick and dirty function to print out the banned actor list I see Coyoto Offspring at index 22, but no coyote pups (the vanilla ones) I hope I'm not being a total idiot here and thinking those were supposed to be banned too and it was Offspring the whole time. If I am being an idiot and assuming they were on it, forgive the ignorance. Picture below of console printout CoyoteBan.jpg Ahh didn't realise there were vanilla Coyote pups, that would be why So I wasn't going mad, hehe. I kept looking at my code wondering if I had managed to screw up a simple list check. I feel better now.
Halstrom Posted May 30, 2013 Author Posted May 30, 2013 New Update 20130530.1: Fix to some companion formlist issues caused by EDE Added vanilla small Coyote Pups to Banned for sex list Slowed down Drug & Cum token scripts Removed a lot of old and unused junk Set defaults to zero for drugs and disease. Moved pregnant recipes out into pregnancy, aniumation and some tokens Added conditions to some stuff so it doesn't show unless Drugs/ Disease are activated, some things like SleepEz ammo may need restart game to activate. Stuff I can't even remember.
Halstrom Posted June 2, 2013 Author Posted June 2, 2013 Updated DataPack 20130602.1: re-added missing SpermSplash texture
Nverjos Posted June 2, 2013 Posted June 2, 2013 @Halstrom Somone mentioned in the BR thread that the Narrator for the endings isn't in the banned actors list.
Destynova99 Posted June 2, 2013 Posted June 2, 2013 @Halstrom Somone mentioned in the BR thread that the Narrator for the endings isn't in the banned actors list. He use to be but apparently Ron Perlman caught wind of these mods and came in and edited the Narrator back off the list so that he could get lucky too. Who knew that he was so computer savvy? Ok maybe I just made that up. Or Mr. Perlman wants you to think I did.
Halstrom Posted June 3, 2013 Author Posted June 3, 2013 @Halstrom Somone mentioned in the BR thread that the Narrator for the endings isn't in the banned actors list. Ok will add him
Halstrom Posted June 12, 2013 Author Posted June 12, 2013 New Update 20130612.1: Added Narrator to Banned sex lists Fix for Oral / Anal Sex Event mixup Fixes for DoctaSax for Lust vibrator scripts compatibility Moved some Recipes and minor stuff from SCR into Pregnancy Moved all Disease code, tokens & effects from SCR into a new Plugin SexoutSTDs, STDs still use the SCR disease frequency slider and "NeverCatchesDisease" formlist in SCR, STD kits are still in SCR but their coding is all in SexoutSTD's. Debug for STDs is No 3. SexoutSTDs requires SCR of course, and hasn't had much testing but was just cut & paste. Douches no longer cure crabs, Oral sex has a smaller chance of transferring most diseases.
brocules Posted June 15, 2013 Posted June 15, 2013 The SCR's non-pregnant nude Type3M bodysuit is using the 1st stage pregnant mesh, instead of the regular Type3M mesh. Also, it seems like the nude bodysuit isn't removing itself from inventory, I ended up with two ' Nude Body (3MP0B4) ' bodysuits while wearing leather armor.
Halstrom Posted June 15, 2013 Author Posted June 15, 2013 Thanks for letting me know, will have a look into those. for next release. New Update 20130615.1: Moved scripts for Offspring, Pre-natal Vitamins, Douches & Preg Test Kits, from SCR into Pregnancy Fix to STD cure kits
Halstrom Posted June 22, 2013 Author Posted June 22, 2013 New Update 20130622.1: Completed moving of a couple of smaller item from SCR to Pregnancy and deleted the related now unused Preg stuff
Halstrom Posted June 24, 2013 Author Posted June 24, 2013 New Update 20130624.1: Replaced missing asset causing Breeder issues
Halstrom Posted July 12, 2013 Author Posted July 12, 2013 Update 20130713.1: Fixes to Ok for Birthing formlists Minor MCM changes for STD info Some Background NX stuff for Pregnancy belly sizing
Halstrom Posted July 15, 2013 Author Posted July 15, 2013 making headway on that are we? Yep, seems to be working ok, so far, will have something for you to try in todays beta SCR/Preg releases
Halstrom Posted July 16, 2013 Author Posted July 16, 2013 Update 20130717.1: Minor fixes in Damaged swapping Fixes to weights of Raider outfits and a couple of others Changed Belly sizing from Tokens to use formula Set iCurrBellySize to rZActor.NX_GetEVFl "SCR:fBaseBellySize" + rZActor.NX_GetEVFl "SOP:fCurrBellySize" SCR:fBaseBellySize is set at zero by a one shot Actor attributes script for Player & companions So to make an actor normally appear to be P2 without being pregnant, rZActor.NX_SetEVFl "SCR:fBaseBellySize" 2 Pregnancy sets the SOP:fCurrBellySize in Pregnancy, you can't change it as it is continually updated This is part of the change over to use Prideslayers NX_Variable system and will reduce the need for tokens a lot.
Halstrom Posted July 18, 2013 Author Posted July 18, 2013 Update 20130718.1: Fixes to bodyswapping for player during animations
Recommended Posts