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FNIS expected generator path error for seemingly no reason (MO)


goobermn

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Posted

 

 

FNIS Behavior V7.6 XXL   9/10/2020 2:34:56 AM
Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\FNIS Behavior 7.6 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
>>Warning: Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users not found<<

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)
Patch: "SKELETON Arm Fix"  

Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...

Creature Pack not installed

 0 animations for 1 mods successfully included (character).
ChAnims: 0  CTD:0.0%  pOpt:0.0%  max: 0  LC: 3 (max. 26162)

 1 Warning(s).

 

I can tell just by copy and pasting this into google that theres a lot of posts about this error and all of them get solved by 'run FNIS through mod organizer'

the problem is, I am. I'm launching it through MO data section/FNIS Behavior V7.6 XXL/Data/tools/GenerateFNISforUsers.exe like you're supposed to, but I still get this error every time and of course the animations dont work in game.

 

I tried about everything I could think of, reinstalling the mod, hard reinstalling the mod (completely wiping all traces of it from my PC and getting a fresh file from nexus) and I even tried running it on its own like all the solutions tell you is the problem, because I had just kinda given up at that point.

 

if its something painfully obvious please, have mercy lmao

its been almost a week now of me fiddling with this on and off to try and get it working

 

(edit, i also forgot to mention that some solutions involved skyrim or steam itself installed in the wrong directory but i dont think thats the case as I do have it installed in the PGx86/steam/steammapps/common directory that is supposed to be right, only mentioning this because of the 'Skyrim 32bit: ??.??.??' part because I really dont have a clue what could be causing that)

Posted
6 hours ago, goobermn said:

the problem is, I am.

 

6 hours ago, goobermn said:

Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\FNIS Behavior 7.6 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

 

6 hours ago, goobermn said:

Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users not found

It tells you the problem right there.

 

6 hours ago, goobermn said:

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

Once you have FNIS set up correctly, this should change to

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)

 

Posted

The good old pressing OK/Next until it's installed. FNIS comes packed with additional folders, you need to point the mod files to MO before finishing the install. As your current install has two \Data folders and one additional folder with the file name in between (...\data\FNIS Behavior 7.6 XXL\Data\...) your install is clearly wrong. You can manually fix it by removing the additional folders or remove your current install and install it again, this time paying attention at the window where MO tells you in a red message that the content of the Data folder is not valid.

 

Example:

Spoiler
On 1/9/2020 at 8:29 PM, dontknowdontcaredontask said:

Note the red message saying the content doesn't look valid, pressing Ok and moving on without fixing this will not install the mod correctly.

1349271044_5mods1exfixstructure.png.9273e90295cb8b5aec1abb18233edb88.png

 

  1. You'll need to expand these folders and check its content.

  2. Select which one contains the files you need to install. In this example the valid mod files would be the ...\Data\Meshes folder, so we need to use this "Data" folder in the next step.

  3. Right click in the chosen folder and then press "Set as <data> directory". Note the change in the message at the bottom of the install window.

  4. Then you can continue with the install as usual.

 

In the case of FNIS, you need to:

  1. In the Install mods window expand the "FNIS Behavior SE..." folder and right click in the "Data" folder you'll see inside. Then select "Set as <data> directory", the message should be in green confirming the folder structure is valid. Press Ok to finish the installation.
  2. If you downloaded "FNIS Creature Pack SE", install it too. Repeat the "Set as <data> directory" and when you finish MO will ask you what to do with the files. Because FNIS share the same mod name as this creature pack, select Merge, so MO will preserve the base FNIS files, adding the creature pack on top.

 

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